
In the Dragon Arena, Guilds are paired for guild versus guild battles. Guilds must earn points by occupying Strongholds, and the guild with the most points will win. Prizes include Dragite, which can be exchanged for items in the Dragite Shop. The Dragon Arena lasts for 1 hour.
Upon entering the Dragon Arena, players will immediately lose their Shield. However, players will not lose Troops or Resource in this event. Player Infirmaries are limitless, and will only cost Speed Ups to use. Once the event ends, their Shield will be restored with the remaining time before the event, all wounded troops will be healed, all damaged traps will be repaired, and the Wall will be fully restored.
Registration and Matching
The Dragon Arena occurs every other week. Guilds must register in order to participate in this event. Only guilds with at least 30 members with Castle Lv17 and above before the event starts are eligible. Once a guild has registered, all guild members that meet the requirements can participate.
Rank 4 and above members can register their guild 24 hours prior to the event, and choose one of eight time slots. This time slot can be changed at any time during the registration phase. By default, the first time slot is chosen. Guilds may not get the time slot they choose, and may be assigned to a different time slot. They will get a mail notifying them of the change.
Battle Slots
Slot | Package Reset Time +X to (X+1) hour |
---|---|
1 | 1 to 2 |
2 | 4 to 5 |
3 | 7 to 8 |
4 | 10 to 11 |
5 | 13 to 14 |
6 | 16 to 17 |
7 | 19 to 20 |
8 | 22 to +23 |
Guilds will be paired according to the official time slot they chose and the number of Cups they have. Guilds can enter the Dragon Arena during the time they are assigned to. From the start of the matching phase to the end of the event, guilds cannot be disbanded.
Players can only represent the guild they are in when the registration phase starts. Players will not be able to participate if they switch guilds during the event.
Entry Requirements
- Players must have Lv 17 castle or above.
- No wounded troops in the Infirmary.
- Troops can be in the Sanctuary and still enter the Arena
- No damaged traps and at full Wall HP.
- Battle Fury must be inactive.
- No troops outside Turf.
- Each player can only enter the Dragon Arena once.
- Guild members in the Dragon Arena cannot leave the guild or be kicked out of the guild.
Gameplay

Initial Phase
Upon entering the Dragon Arena, players will be placed into a protected area, either at the top or bottom of the map. Players will lose their Shield, and cannot activate new Shields while in the arena. During the initial 5 minutes, players cannot Relocate. Once the intial phase is over and the battle begins, they can then leave the protection area, though they cannot re-enter. While in the protection area, players cannot attack others, or be attacked. However, they can join rallies and send Reinforcements from this area.
Strongholds
The Wonders scattered around the Dragon Arena are named Strongholds, and include Outposts, Transporters, Hot Springs, Ancient Remains and Citadels. Each Stronghold grants a different amount of points when occupied, and some grant army boosts, detailed below.
All Strongholds will be in Protection Phase for the initial 5 minutes before the battle begins. Once the battle starts, only Outposts and Transporters will be open. After another 5 minutes, all Strongholds will be open, and can be occupied. Players must defend a Stronghold for 3 consecutive minutes to occupy it. Once occupied, they will earn Guild Points and Solo Points per second, per occupied Stronghold. After the round ends, the guild that has earned more points will be victorious. Both guilds will receive prizes based on the outcome.
Caravans
The Dragon Altar, a sacred altar abandoned after the end of the Dragons, lies in the center of the map; this Stronghold cannot be occupied. Once all other Strongholds are open, Caravans will emerge from the Dragon Altar after several minutes. Their path can be seen on the map. Caravans will pass 2 or 3 Strongholds before reaching the Citadel. When a Caravan reaches a Stronghold, the side that has occupied the Stronghold will earn points. If a Stronghold is currently being battled for, the Caravan will stop until a side emerges victorious.
Caravans will disappear once they reach the Citadel. No new Caravans will appear if the maximum number of Caravans are currently traveling.
Leaving the Dragon Arena
Once the Dragon Arena ends, all Strongholds will be put into Protection Phase, and all troops will be sent back. Any traveling Caravans will vanish. At this phase, players can check Battle Statistics for both guilds, which include: Caravan Points, Stronghold Points, Eliminated Troops, Healed Troops, Transports Used, and Total Participants. Players can also compare their total solo points to their guild mates by viewing the Guild Point Ranking.
Players can leave the Dragon Arena themselves, or wait to be returned after a few minutes.
- After leaving, any Shields will be restored to the time that remained before entering the Dragon Arena.
- Players will retain the points they earn in the Dragon Arena when they leave.
- Players cannot re-enter the Dragon Arena if they leave before the battle phase ends.
- All Leaders caught in the Dragon Arena will be released when their captor leaves,
- If a players Leader is imprisoned when they leave the Dragon Arena midway, they will only be released when their imprisonment ends.
- Troops wounded in the Dragon Arena will be instantly healed when the player leaves.
- Traps damaged in the Dragon Arena will be repaired when the player leaves. This does not cost resource. However, if a player's damaged Traps exceed their Trap Limit, the higher Traps will be repaired first. Remaining Traps will be placed under the Repair Traps section in their Castle Wall, and will not be automatically repaired.
Additional Rules
- Healing wounded troops and repairing damaged traps while in the Arena only takes Speed Ups, and does not cost resource. Wounded Tier 1 troops and damaged Tier 1 traps require some time to be healed or repaired.
- Players will be issued Dragonwing Boots upon entering the Dragon Arena. They are functionally the same as Winged Boots II (reduces Squad Travel Time by 50%). The number you get depends on your League. Dragonwing Boots can only be used in the Dragon Arena, and will be removed when you leave.
- Any Leaders that are captured can only be imprisoned for 5 minutes in the Dragon Arena. Licenses to Kill and Devil's Caps cannot be used. Bounties or ransoms cannot be set for these prisoners.
- The first Transport in the Dragon Arena is free and does not require any items. Higher Leagues have a Transport Limit. This is shared within a guild. Guilds can earn more Transports by occupying Transporters, but cannot exceed the max Transports available.
- Guild members cannot supply resource to each other in the Dragon Arena.
- Familiar Attack skills that kill troops cannot be used.
- Rally times in the Dragon Arena are shorter, and can be set for 1, 2, 3 or 5 minutes.
- Any Kills or Might Destroyed in the Dragon Arena will not be included in profile or Guild Fest statistics.
- Players will not earn resource, Player EXP, or Hero EXP from attacking players in the Dragon Arena.
- Upkeep will not be consumed in the Dragon Arena.
- Newer Kingdoms will experience the "Dragon Arena Trial" instead.
Points
Caravan
Caravans carrying Dragite will start their journey from the Dragon Altar to the Citadels. Occupy the Strongholds it passes to earn points.
Category | Guild Points | Solo Points |
---|---|---|
Reach the Citadel | 15000 | 4000 |
Reach other Strongholds | 9000 | 3000 |
Citadel
A fortified building constructed during the war against the Dragons. An important Stronghold in the Dragon Arena.
Category | Guild Points | Solo Points |
---|---|---|
Occupy (1st time) | 6000 | 1800 |
Occupation Time | 1200 / min | 360 / min |
Hot Springs
A place once frequented by weary Dragons. Grants a 50% Healing Speed boost to all guild members when occupied. This can be stacked with multiple Hot Springs.
Category | Guild Points | Solo Points |
---|---|---|
Occupy (1st time) | 3000 | 1500 |
Occupation Time | 600 / min | 300 / min |
Ancient Remains
All that remains of a mighty Dragon. Grants a 50% Army ATK boost to all guild members when occupied. This can be stacked with multiple Ancient Remains.
Category | Guild Points | Solo Points |
---|---|---|
Occupy (1st time) | 3000 | 1500 |
Occupation Time | 600 / min | 300 / min |
Transporter
Grants 5 Transports when first occupied. Grants another 1 Transporter per minute while occupied. Only appears in Advanced League and up.
Category | Guild Points | Solo Points |
---|---|---|
Occupy (1st time) | 1200 | 1200 |
Occupation Time | 240 / min | 240 / min |
Outpost
An outpost built by humans. Serves as a strategic lookout tower.
Category | Guild Points | Solo Points |
---|---|---|
Occupy (1st time) | 1200 | 1200 |
Occupation Time | 240 / min | 240 / min |
Leagues and Cups
Guilds will be placed into Leagues in the Dragon Arena. New guilds will start from the Newbie League. League progression hinges on the number of Cups a guild has. In higher Leagues, there will be more Strongholds and Caravans, but fewer Transports.
Guilds will earn or lose Cups based on their results on the Arena. The actual number of Cups will depend on the difference in Cups between the two battling guilds. Guilds will remain in the same League, and will not earn or lose Cups, if they do not register to participate.
The system may pair guilds from different Leagues together in this case, the will follow the lower League's rules. If a guild does not get matched with an opponent, they will automatically win.
Number of Strongholds
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Total | |
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2 | 1 | 1 | 0 | 2 | 6 |
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4 | 2 | 2 | 0 | 8 | 16 |
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4 | 2 | 2 | 0 | 8 | 16 |
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4 | 4 | 4 | 0 | 8 | 20 |
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4 | 4 | 4 | 0 | 8 | 20 |
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4 | 4 | 4 | 4 | 4 | 20 |
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4 | 4 | 4 | 4 | 4 | 20 |
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4 | 5 | 5 | 6 | 0 | 20 |
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4 | 5 | 5 | 6 | 0 | 20 |
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4 | 5 | 5 | 6 | 0 | 20 |
Rewards
After the battle ends, both sides will win rewards. The winning guild will get Victory Rewards, while the losing guild will get Consolation Rewards. In the case of a tie, both guilds will get the Consolation Rewards. Cups can still be won or lost, and will be calculated the same way.
Rewards will be distributed after the event ends. Players must stay in the guild they represented to get their rewards.
- Guild Rewards: All guild members that entered the Dragon Arena will receive these rewards.
- Solo Rewards: Earn checkpoint rewards by reaching checkpoints, which include Dragite. Dragite can then be spent only at the Dragite Shop.
If a guild does not get matched with an opponent, they will automatically win. Guild members that fulfill the participation requirements will get Guild Rewards.
Guild Rewards
Solo Rewards
Trivia
- The Dragon Arena was officially added to the game on December 12, 2019.
Notes
- At the moment, the Dragite Shop of the event is the only place where players can get
Boommeister medals.
Gallery
Guild Events | Chaos Arena • Darknest Crusade • Dragon Arena • Guild Bash • Guild Expedition • Guild Fest • Guild Showdown |
---|---|
Kingdom Events | Kingdom Clash • Lords Cup |
Monster Events | Code 66 • Phantom Pains |
Turf Events | 24h Challenge • Artifact Challenge • Bargain Store • Event Shop • Exchange Extravaganza • Familiar Workout • Hell Event • Kingdom Labors • Labyrinth Alert • Limited Challenge • Solo Event • Super Gem Time • Turf Transformation • Tycoon Update • Winter Event |
Wonder Battles | Battle Royal • Feudal War • War for the Chalice • War for Wonders |