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HEADACHE

HEADACHE
Statistics
Tribe Circus Tribe
Level # 6
Maximum Loss for Gold Zero
Time 9:59
Level Chronology
Previous Big Top Time
Big Top Time (SNES)
Juggling Act (Game Boy)
Next Circus Of Fear

HEADACHE is the sixth level of the Circus Tribe in Lemmings 2: The Tribes.

Gold medal strategy

Make the first lemming a Bomber by the wall to clear it. This should cause two lemmings to walk side by side, so have one of the them bomb the thin patch of terrain just before the thick wall leading down to a deadly drop. All lemmings should now drop into the chamber below, but one lemming will be blown away across the level onto the platform leading to the exit. Make that lemming bomb the platform located above the right-hand side of the trampoline below.

Your lemmings will begin accumulating on a trampoline in a pit, so use two Glue Pourer skills to cover it. Then use the Fencer skill to clear the wall and drop in the pit below. Now move the cannon as needed so that when your lemmings are launched, they will bump again the platform and continuously land on the trampoline until they pass through the third Bomber's hole and walk towards the exit. It will take about half of the time allotted for all lemmings to be saved.

Game Boy/Game Gear strategy

Make the first lemming fence through the first wall then make it jump twice to get ahead of the others. When he takes a couple of steps onto the thick wall, give him a Magic Bridge so that all lemmings can bypass the pit below and reach the exit.

SNES strategy

Fence through the first obstacle and send a Climber and Slider over the wall. This Trailblazer will enter the cannon and be shot on the opposite side of the exit. He will climb another wall, hit his head and drop down so make him pour glue as soon as he lands. Free the other lemmings by fencing through the wall.

Version differences

Game Boy/Game Gear
  • The Glue Pourer skills were replaced with 2 Magic Bridges.
  • Number of Bomber skills reduced to 1.
  • The exit has been moved to ground level.
  • The cannon on ground level is absent, and the one that remains is immobile.
SNES
  • Number of Fencer, Jumper and Climber skills increased to 10, 10 and 5 respectively.
  • 1 Slider and 10 Shimmier skills are also available.
  • Both cannons are immobile and the top one is now separated by a thin platform.
  • There is a steel wall between the entrance and the exit.
  • The platform with the second trampoline is absent.

Access code

  • Game Boy/Game Gear: AFGXSKFC

Trivia

  • On the Game Boy/Game Gear port, this is the 8th Circus tribe level.