

Skills (スキル) are various abilities that an adventurer can learn through their Adventurer Card.
Overview

Skills are any number of abilities learned by spending skill points on empty skills displayed on one's Adventurer Card.
Skills can raise proficiency or teach how to perform a specific ability, as well as produce specific phenomenons by using magic. The effectiveness is based on the user's stats and class, as well their affinity with said skill. Someone who dislikes water or have some trauma with it will need more skill points or may never learn water-based skills.[1]
Those skills are divided in brands, with specific skills that can only be learned by a specific class type, although there are some general skills that can be learned by anyone (like Party Tricks). However the Adventurer-Class has the ability of learn any brand skill (but spending more points in it and none of them as effective as a specialized class). The skills aren't just for fighter jobs, as they cover all type of professions, like Blacksmith and Cook.[1]
Every class has specific stats, that increases according to their field. For this reason, the Adventurer-Class isn't effective as a specialized class, since their stats don't increase that much and at the same level to each one, instead of just the required ones to use each skill brand. Advanced classes are the ones that possess better stats, so their skills are the most powerful and effective ones.[1]
Skill Points
People are usually born with some skill points, based on their talent. In order to obtain more skill points, the said people must obtain experience points, or XP, which is a portion of other creature's memories and soul. The more powerful the creature, the more XP they offer. Once the person obtains enough XP, they will suddenly and dramatically grow in their abilities, a phenomenon called "leveling up". After the level up, the person will obtain one skill point which they can use to obtain new skills.[1]
It is also possible to farm skill points by having someone else immobilize a monster in order to kill it easily. People can also get skill points by using Skill-Up potions, produced with rare materials, or eating food rich in XP. There are also rare monsters called Duxions, which are weak, but raise ones level and give two skill points once it is killed.[2]
There is no known way to unlearn skills and refund their skill points. Therefore, some people prefer not learn some basic skills of their class in order to get a more powerful one, like most Wizards skip Basic Magic in order to learn Intermediate Magic sooner. Some adventures also seek specific, but expensive skills, like Explosion Magic. Usually most adventurers learn all their required skills once they become Veterans (level above 30).
Aside of getting new skills, it is also possible to spend the skill points in order to enhance an already learned skill.[3]
List
Thief
Name | User | Effect | Debut |
---|---|---|---|
Steal
( |
Kazuma, Chris | Steal a target's item at random. The item value depends on the user's Luck. | Volume 1 |
Enemy Detection
( |
Kazuma, Chris | Allows the user to sense hostiles using "Radar-like" pings. | Volume 1 |
Lurk
( |
Kazuma, Chris | Reduces the visibility and scent of the user and anyone or anything they touch. | Volume 1 |
Bind
(バインド) |
Kazuma, Chris, Sylvia | Summons ropes that tie an enemy. Success depends on Luck. | Volume 4 |
Skill Bind
(スキル・バインド) |
Chris | Prevents an enemy from using Skills. | Volume 6 |
Detect Treasure
(宝感知) |
Chris | Allows the user to sense valuables by their preciousness. | Volume 6 |
Flee
(逃走) |
Chris, Kazuma, Ran | Allows user to make a quick getaway. | Volume 5 |
Wire Trap
(ワイヤートラップ) |
Chris | Creates traps from wires. | Volume 6 |
Detect Trap
(罠発見) |
Kazuma, Chris | It detects traps. Success depends on Luck and Agility. | Volume 2 |
Disarm Trap
(罠解除) |
Kazuma, Chris | It disarms traps. Success depends on Luck and Agility. | Volume 2 |
Lockpick
(解錠) |
Chris | It allows a person to pick locks. | Volume 6 |
Archer
Name | User | Effect | Debut |
---|---|---|---|
Bow
( |
Keith, Kazuma | Raises proficiency with bow and arrows. | Volume 3 |
Snipe
( |
Keith, Kazuma | Increases the range and accuracy of an arrow. Damage is based on Dexterity while Accuracy is based on Luck. | Volume 3 |
Foresight
( |
Keith, Kazuma | Allows a user to see far into the distance. Also gives the user night vision. | Volume 2 |
Crusader
Name | User | Effect | Debut |
---|---|---|---|
Physical Resistance
(物理•状態異常) |
Darkness, Ignis Ford Dustiness | Resistance against physical damage. This skill also affects both weapons and clothes. | Volume 1 |
Magic Resistance
(魔法•状態異常) |
Darkness | Prevent magic from taking effect. This skill also affects both weapons and clothes | Volume 1 |
Debuff Resistance (All Types)
(状態異常耐性) |
Darkness | Separate skills corresponding to different status ailments | Volume 1 |
Side Slash
( |
Darkness | A full powered horizontal slice | Volume 6 |
Bare-Handed Blade Block
( |
Darkness | Stops an overhead slash by slapping bare palms on both of the blade's flat sides. | Kappore Volume 1 |
Warrior
Name | User | Effect | Debut |
---|---|---|---|
Decoy
(デコイ) |
Darkness | Attracts the attention of monsters. | Volume 3 |
One-Handed Sword
( |
Kazuma, Taylor | Raises proficiency with one-handed swords. | Volume 1 |
Two-Handed Sword
( |
Darkness
(Refuses to get) |
Raises proficiency and accuracy with two-handed swords. | Volume 1 |
Monk
Name | User | Effect | Debut |
---|---|---|---|
Auto-Evade
(回避) |
Kazuma | Allows the user to dodge any attack autonomously. Activation is dependent on the user's Luck. | Volume 16 |
Undead
Name | User | Effect | Debut |
---|---|---|---|
Drain Touch
(ドレインタッチ) |
Kazuma, Wiz, Payne | Absorbs MP and HP from a target, which in turn can be transferred to somebody else. | Volume 2 |
Hand of the Immortal King
( |
Wiz | Gives debilitating debuffs on target with a physical touch. Type of debuff is random. | Volume 4 |
Herald Death
( |
Beldia | A curse which kills the target after a set period of time | Volume 1 |
Hypnotic Gaze
( |
Wolfgang Crow | Hypnotizes the victim by staring at their eyes. | Detour Volume 1 |
Succubus
Name | User | Effect | Debut |
---|---|---|---|
Charm
(チャーム) |
Leader Succubus | Seduces the target, putting them under the user's control. It does not work against the undead. | Consultation With This Masked Devil! |
Dreams
( |
Newbie Succubus | Controls with what the target dreams about. It's done by touching their forehead and casting the spell. | Limelight Volume 1 |
Party Tricks
Name | User | Effect | Debut |
---|---|---|---|
Nature's Beauty
( |
Aqua | Spray water fountains from Japanese war fans. | Volume 1 |
Full Force Sheep Imitation
( |
Aqua | Imitation of a sheep by getting on all fours and bleating. | Kappore Volume 1 |
Escape Magic
( |
Aqua | Allows escape from a seemingly inescapable location or situation. | Kappore Volume 1 |
Hundred Hazes
( |
Aqua | The ultimate party trick. Once it is activated, it takes half of a day to finish. | Volume 15 |
Wizard
Name | User | Effect | Debut |
---|---|---|---|
Explosion Magic Increase ( |
Megumin | Increases the power of Blasting, Detonation and Explosion Magics. | Volume 1 |
High-Speed Incantation
( |
Megumin | Decreases the time of incantation | Volume 1 |
Swordmaster
Smith
Name | User | Effect | Debut |
---|---|---|---|
Smithing
(かぬち) |
Kazuma, Dwarves | Raises proficiency working with metals and manufacturing. | Volume 4 |
Cook
Tailor
Name | User | Effect | Debut |
---|---|---|---|
Sewing
( |
Kazuma | Raises proficiency at sewing clothing. | Kappore Volume 2 |
Elemental Master
Name | User | Effect | Debut |
---|---|---|---|
Spirit Barrier ( |
Barrier Stones, Magic Circles | A skill that uses spirits as a shield to prevent attacks. | Volume 16 |
Assassin
Name | User | Effect | Debut |
---|---|---|---|
Deadly Backstab
(必殺) |
Kazuma | One-hit kills the target in their back if certain conditions are met, as being undetected. Success rate based on Luck. | Volume 17 |
Ranger
Name | User | Effect | Debut |
---|---|---|---|
Set Trap
(罠設置) |
Kazuma | Increases the power and activation chance of any trap. | Volume 17 |
Dark Stalker
Name | User | Effect | Debut |
---|---|---|---|
Eavesdrop
(盗聴) |
Kazuma | The ability to secretly listen to a conversation from a distance. | Volume 17 |
General
Name | User | Effect | Debut |
---|---|---|---|
Lip Reading
(読唇術) |
Kazuma | Understand what someone is saying as long as the user can see their mouth. | Volume 11 |
Gore Resistance | Kazuma | Resistance against nausea induced by a gruesome sight. | DeTour Volume 1 |
Poison Resistance (毒耐性) | Dwarves | Resistance against poison and alcohol. | Trivia |
Trivia
- Skills with japanese names were created by reincarnated japanese, while skills with english name were created by the Parallel World natives.[4]
- In the web novel, it is possible to raise a skill level by training.