Movesets
Keys: | ![]() |
![]() |
![]() |
![]() |
- Main Attacks
- Charge Attack 1:
: Hurls staff forward and telekinetically manipulates it to move in a whirlwind-like motion. Can break through the enemy's guard.
- Charge Attack 2:
: Sends foes airborne by manipulating staff to suddenly scoop them upward as it flies on its own.
- Charge Attack 3:
: Performs a vine-swinging kick while hanging from staff. Dazes struck foes momentarily.
- Charge Attack 4:
: Does an aerial spin upside-down while manipulating staff to move around counterclockwise.
- Charge Attack 5:
: Launches foes high up into the air by hurling staff as it twirls on its own. Pressing
again will have Pang Tong leap up and cast his targets down with a double staff kick. Inflicts lightning elemental damage if Pang Tong is equipped with his fifth weapon in Xtreme Legends.
- Charge Attack 6:
: Produces a powerful gust of wind surrounding Pang Tong as he spins around holding his staff while floating in a meditating position. May be better for crowd clearing than the fourth charge depending on the situation.
- Normal Attack 1:
: Does a leftward spin swipe, a rear jab directed forward, an overhead smack while lying down, and a short kick performed upon landing.
- Normal Attack 2:
: Similar to the first normal attack string, but includes a short acrobatic glide directed forward.
- Normal Attack 3:
: Similar to the second normal attack string, but replaces the glide with a horizontal staff shove while adding an aerial roll strike.
- Musou Attacks
- Musou Attack:
: Repeatedly hops in place while spinning, accompanied by continuous pillars of wind that constantly juggle enemies. The last hit has Pang Tong rise up slightly higher than usual.
- True Musou Attack: Low Health +
: Similar to the normal Musou animation, but adds more rapid spins accompanied by stronger gusts. The last spin has Pang Tong rising even higher while doing an overhead rotating swing.
- Auxiliary Attacks
- Dash Attack: Dashing +
: Performs a gliding slide with staff held forward horizontally, knocking down enemies in the way.
- Jump Attack:
: Does a quick narrow swing to the left while leaping in the air.
- Power Guard: L1 +
: Pushes an attacking enemy back to create some distance from them.
- Horse Attacks
- Horse Charge Attack:
: Telekinetically twirls staff to the right. Can be aimed to the left depending on how many times
gets pressed before the charge attack is activated. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack:
: Telekinetically swings staff to the lower right and left repeatedly.
- Horse Musou Attack:
: Delivers powerful staff swings done telekinetically while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 +
: Shoots a normal arrow.
- Charge Shot: Hold R1 +
: Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 +
: Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Fighting Style
Pang Tong is portrayed similarly to Zhang Jiao as a crouched, staff-wielding mystic. However, he fights in a very odd, bouncing manner similar to a primate. He is the only character in the series to have a built-in wind element. Despite Pang Tong's quirks and flaws, his Musou Attack is very strong as a crowd clearer. While his attacks are somewhat punishable and often put him into a juggled state, they often offer decent range.
Keys: | ![]() |
![]() |
![]() |
![]() |
- Main Attacks
- Charge Attack 1:
: Places staff forward while using free hand to release an elemental projectile. Can be powered up to fire three or five simultaneous shots at once with an orb equipped. Causes grounded foes to either collapse and airborne foes to be flung away. Note that this attack cannot pierce through enemy crowds, so caution is advised when using it even with a high-leveled orb.
- Charge Attack 2:
: Sends foes airborne by manipulating staff to suddenly scoop them upward as it twirls in the air on its own.
- Charge Attack 3:
: Performs multiple reverse somersault kicks, ending the attack with a spinning pole fan kick while climbing on top of staff. The last hit dizzies foes momentarily. Tap
repeatedly for additional hits.
- Charge Attack 4:
: Does an aerial spin upside-down while manipulating staff to move around counterclockwise.
- Charge Attack 5:
: Launches foes high up into the air by hurling staff as it twirls on its own. Pressing
again will have Pang Tong leap up and cast his targets down with a double staff kick.
- Charge Attack 6:
: Produces a powerful gust of wind surrounding Pang Tong as he spins around holding his staff while floating in a meditating position. May be better for crowd clearing than the fourth charge depending on the situation.
- Normal Attack 1:
: Does a leftward spin swipe, a rear jab directed forward, an overhead smack while lying down, and a short kick performed upon landing.
- Normal Attack 2:
: Similar to the first normal attack string, but includes a short acrobatic glide directed forward.
- Normal Attack 3:
: Similar to the second normal attack string, but replaces the glide with a horizontal staff shove while adding an aerial roll strike.
- Musou Attacks
- Musou Attack:
: Repeatedly hops in place while spinning, accompanied by continuous pillars of wind that constantly juggle enemies. The last hit has Pang Tong rise up slightly higher than usual.
- True Musou Attack: Low Health +
: Similar to the normal Musou animation, but adds more rapid spins accompanied by stronger gusts. The last spin has Pang Tong rising even higher while doing an overhead rotating swing. Can apply elemental damage depending on what orb Pang Tong is equipped with.
- Auxiliary Attacks
- Dash Attack: Dashing +
: Performs a gliding slide with staff held forward horizontally, knocking down enemies in the way.
- Jump Attack:
: Does a quick narrow swing to the left while leaping in the air.
- Jump Charge:
: Dives upside-down and stomps the ground with own head, causing a tremor to erupt.
- Parry: L1 +
: Instantly performs the fourth charge attack to counter incoming blows.
- Announcement: R3: Pang Tong taunts the enemy by sitting on top of his staff and scratching his rear. This move can break through an enemy's guard and leave them staggered for a brief moment. Aura may change color in Free Mode to match the user's chosen side.
- Horse Attacks
- Horse Charge Attack:
: Telekinetically twirls staff to the right. Can be aimed to the left depending on how many times
gets pressed before the charge attack is activated. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack:
: Telekinetically swings staff to the lower right and left repeatedly.
- Horse Musou Attack:
: Delivers powerful staff swings done telekinetically while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 +
: Shoots a normal arrow.
- Charge Shot: Hold R1 +
: Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 +
: Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 4: Empires
Pang Tong gains an additional skill in this title.
- Weapon Type: Club
- Skill - Ambush: Sets up an ambush unit near the enemy's vicinity.
Dynasty Warriors (PSP)
Pang Tong gains additional abilities and traits in this title.
- Ability - Instructor: Allows sub-officers to level up at a faster rate than normal.
- Boost - Growth ++: Raises the player's growth rate by 10 points.
- Skill - Ice Spell: Imbues all of the player's attacks with the ice element for 15 seconds.
Samurai Warriors: State of War
Pang Tong gains an additional skill in this title.
- Sub-Officer Skill - Paralysis 2: Starts a battle with the Paralysis 2 charm which hinders foes from moving for a moderate amount of time.
- Charge Attack 1:
: Attacks foes by whacking them with staff at close-range.
- Musou Attack:
: The animations are the same as in Dynasty Warriors 4, though it cannot be stopped until the player's Musou gauge is fully depleted. Similar to the Musou attacks employed by the Samurai Warriors cast, a shockwave burst is added at the end of the finisher.
- Roll: R: Rolls on the ground to evade enemy attacks.
Fighting Style
Not much has changed about Pang Tong, though his new third charge can be useful for slipping past guarding foes. Most notably, his True Musou attack is much easier to connect and can be very devastating when used together with the Vorpal Orb.
When controlled by the AI, Pang Tong's charge attacks will be imbued with the ice element by default.
Keys: | ![]() |
![]() |
![]() |
![]() |
Base Game
- Main Attacks
- Charge Attack 1:
: Places staff forward while using free hand to release a wind orb that explodes after a few seconds. Enemies struck by it will be flung up to the air in a spiraling motion. Cannot activate elemental effects provided by orbs.
- Charge Attack 2:
: Sends foes airborne by manipulating staff to suddenly scoop them upward as it twirls in the air on its own. Cannot activate elemental effects provided by orbs.
- Charge Attack 3:
: Performs multiple reverse somersault kicks, ending the attack with a spinning pole fan kick while climbing on top of staff. The last hit dizzies foes momentarily.
- Charge Attack 4:
: Does an aerial spin upside-down while manipulating staff to move around counterclockwise.
- Charge Attack 5:
: Hurls a large wind orb upward, launching nearby foes to the air.
- Charge Attack 6:
: Produces a powerful gust of wind surrounding Pang Tong as he spins around holding his staff while floating in a meditating position. May be better for crowd clearing than the fourth charge depending on the situation.
- Normal Attack 1:
: Does a leftward spin swipe, a rear jab directed forward, an overhead smack while lying down, and a short kick performed upon landing.
- Normal Attack 2:
: Similar to the first normal attack string, but includes a short acrobatic glide directed forward.
- Normal Attack 3:
: Similar to the second normal attack string, but replaces the glide with a horizontal staff shove while adding an aerial roll strike.
- Evolution Attack:
: Forgoes the normal attack string's sixth hit animation by transitioning to the combo leading up to the fourth charge attack.
- Musou Attacks
- Musou Attack:
: Repeatedly hops in place while spinning, accompanied by continuous pillars of wind that constantly juggle enemies. The last hit has Pang Tong rise up slightly higher than usual.
- True Musou Attack: Low Health +
: Similar to the normal Musou animation, but the user finishes the attack by unleashing one tornado upon leaping higher and a larger one while doing a parachute stance.
- Auxiliary Attacks
- Dash Attack: Dashing +
: Performs a gliding slide with staff held forward horizontally, knocking down enemies in the way.
- Jump Attack:
: Does a quick narrow swing to the left while leaping in the air.
- Jump Charge:
: The user zips forward as they ride on their staff in the air. Has narrow range, but works well for escaping dangerous situations.
- Parry: L1 +
: Instantly performs the fourth charge attack to counter incoming blows.
- Horse Attacks
- Horse Charge Attack:
: Telekinetically twirls staff to the right. Can be aimed to the left depending on how many times
gets pressed before the charge attack is activated. Can be performed while in the middle of doing the normal horse attack string.
- Horse Normal Attack:
: Telekinetically swings staff to the lower right and left repeatedly.
- Horse Musou Attack:
: Delivers powerful staff swings done telekinetically while riding horse.
- Bow Attacks
- Normal Shot: Hold R1 +
: Shoots a normal arrow.
- Charge Shot: Hold R1 +
: Fires a charged shot that dazes the target.
- Musou Shot: Hold R1 +
: Unleashes a Musou-powered arrow that knocks enemies down. Can fire multiple shots rapidly so long as the user has enough Musou.
Dynasty Warriors 5: Xtreme Legends
- Xtreme Mode Skills
- Special Ability 1 - Armor Power-Up: Doubles party's defense power for 30 seconds. Occurs randomly.
- Special Ability 2 - Doctor: Calls a doctor to restore a small portion of health. Occurs randomly after every battle.
- Destiny Mode Skills
- Favored Action: Defeating Troops
- Taught Skill Type: Tactic
Dynasty Warriors 5: Empires
Pang Tong gains additional abilities and traits in this title.
- Weapon Type: Unique
- Skill - Fire: Sets an enemy base on fire, weakening the troops guarding it.
- Proposed Policy 1 - Entice Enemy: Asks an officer of another force to defect during a battle. Valid only for 1 turn.
- Proposed Policy 2 - Sorcerers: Employs a sorcerer unit and takes them into battle with the player's forces. Valid only for 1 turn.
Dynasty Warriors: Online
Although Pang Tong's moveset is available for player avatars to make use of, the actual character can be temporarily controlled by using their corresponding spirit item.
- Domestic Bonus: +10 to Commerce
- Battle Bonus: +15 to Musou
Dynasty Warriors Vol. 2
Pang Tong gains additional abilities and traits in this title.
- Ability - Silence: Prevents enemy officers from using abilities.
- Support Skill 1 - Prowess: Hastens the cooldown time for used abilities.
- Support Skill 2 - Backup: Raises attack power in proportion to the number of allies present.
- Team Combination
- Dragon and Phoenix (臥龍と鳳雛; lit. "Sleeping Dragon and Fledgling Phoenix")
- Required Characters: Zhuge Liang, Pang Tong
- Bonus: +48 Life, +24 Attack, +24 Defense, +17 Growth
- Illusionist Trio (妖しの術士; lit. "Mystical Sorcerers")
- Required Characters: Pang Tong, Zhang Jiao, Zuo Ci
- Bonus: +50 Growth
Warriors Orochi
- Modified Attacks
- Charge Attack 5:
: Functions similarly to its base game incarnation, though its range has been toned down and cannot be easily jump canceled.
- Charge Attack 6:
: Functions similarly to its base game incarnation, but can no longer inflict elemental damage. This has been rectified in the sequel.
- New Attacks
- Special Attack 1: R1: Conjures a small dust storm traveling forth. Good for preemptively thinning out enemy crowds. Does not consume Musou.
- Special Attack 2: Direction + R1: Summons a larger dust storm twirling forward, launching foes away. Consumes 40 Musou points. The sequel makes this move slower to execute for balancing purposes.
- Aerial Thrust:
: Pang Tong twirls forward in the air, allowing him to jump cancel attacks or travel at a slightly further distance.
- Team Abilities
- Ability 1 - Focus: Increases the team's Musou.
- Ability 2 - Technique: Increases attack of Technique-type characters.
- Ability 3 - Awakening: Increases damage done by Musou-based attacks.
- Ability 4 - Conserve: Decreases Musou consumption rate.
Warriors Orochi 2
- Team Attacks
- Assist Attack: Counter + L1 +
or
: Pang Tong performs his fifth charge attack to assist a teammate. Consumes a portion of Musou.
- Triple Attack 1: Low Health + L2 + R2 +
: Sends out a massive twister moving foward.
- Triple Attack 2: Low Health + L2 + R2 +
: Quickly creates a tornado in front of the user.
- Triple Attack 3: Low Health + L2 + R2 +
: Conjures a violent cyclone while spinning around.
- Triple Attack Finisher: Pang Tong does a series of acrobatic strikes, then hurls his staff horizontally like a boomerang. As the whole team finishes up, a bright pillar of light generates at the intersection of their attack range and engulfs the surrounding area. Enemies caught by the blast sustain massive damage while being flung to the air and set on fire.
- Strategy - Command: Raises the morale of allied forces.
Fighting Style
When controlled by the AI in Dynasty Warriors 5, most of Pang Tong's charge attacks will be imbued with the ice element by default.
Keys: | ![]() |
![]() |
![]() |
![]() |
Base Game
Pang Tong is affiliated with the staff in this title. Despite sharing the same moveset with Zhang Jiao, some of his attacks have different traits or effects.
- Standard Attacks
Renbu String Infinite: Similar to the third
Renbu string, but includes six strikes that release a gust of wind with each swing.
Renbu String 1: Fires a gust of wind forward before tossing staff to the air.
Renbu String 2: Similar to the first
Renbu string, but adds a wind pressure conjured on the ground.
Renbu String 3: Similar to the second
Renbu string, but includes a green tornado surrounding Pang Tong.
Renbu String Infinite: Similar to the third
Renbu string, but includes a funnel of wind hurled forward at a fast pace while causing Pang Tong to recoil from the impact.
- Charge Attack: Holding
: Rotates staff around in an overhead manner twice, conjuring one tornado around Pang Tong and another one moving away from him.
- Jump Charge:
: Hovers in the air for a brief moment before launching a concentrated gust of wind forward.
- Grapple Charge: L1 +
: Does a strong jab using staff's head. Upon properly connecting the attack, Pang Tong will levitate his target and spin them in mid-air twice. It ends with him sending them flying via gust of wind.
- Deadlock Attack: Deadlock +
: Overwhelms target and surrounding foes by waving both hands repeatedly to conjure five whirlwinds with the last one being slightly larger and more damaging. The attack itself is reminiscent of Pang Tong's old Musou attack from previous games.
- Horse Charge Attack:
: Conjures a pillar of wind on the right while on horseback.
- Special Attacks
- Musou Attack:
: Does an empowered version of the first to third
Renbu string repeatedly, then unleashes four wind pressures followed by a powerful funnel of wind sent hurtling forward.
- True Musou Attack: Low Health +
: Similar to the regular Musou attack, but adds the fire attribute to each hit.
- Special Move - Rockfall: L2: Causes large boulders to fall from the sky and damage groups of enemies below. When used on top of slopes, the boulders will roll down and inflict even more damage.
- Officer Skills
- Evade: Increases movement speed for 30 seconds when knocked down and near death.
- Fire Resist: Nullifies fire elemental attacks.
- Thunder Resist: Nullifies lightning elemental attacks.
- Extension: Lengthens the duration of power-up items found on the battlefield.
- Victor's Aura: Increases the chances of success for raids and keeps enemies confused for a longer period of time.
- Special Start: Allows character to begin each battle with one tome.
- Bonus Special: Receives one tome for defeating 300 enemies each time.
- Pouch: Allows character to carry up to 2 tomes while making them appear more frequently.
- Bag: Allows character to carry up to 3 tomes while making them appear much more frequently.
- Tome Skills
- Stamina: Increases the duration of special move.
- Command: Improves the morale of allies and adds their KO count to the character's own.
- Landslide: Increases the size of the rocks that fall down during Rockfall.
- Avalanche: Greatly increases the size of the rocks that fall down during Rockfall.
Dynasty Warriors 6: Empires
Pang Tong gains additional abilities and traits in this title.
- Special Move - Fire: Releases flaming stones around the area.
- Additional Move - True Speed: Allows the user to continuously perform running attacks while receiving a slight boost in attack power and hit speed. Also increases speed of horse if activated while riding. Pang Tong sprints forward continuously while holding his staff in a defensive stance.
- True Speed Attack: True Speed +
: Rushes forward while hovering in the air momentarily.
- True Speed Charge: True Speed +
: Causes staff to rapidly revolve around Pang Tong as it remains upright.
- Officer Card - The Circle Plot (連環の計; lit. "Chain Link Scheme"): Increases the power of fire attacks.
Dynasty Warriors: Strikeforce
Pang Tong is affiliated with the cane in this title.
- Skills
- Fury Awakening Aura: Causes bright golden moth wings to briefly materialize while activating fury form transformation. Can be imbued with additional effects via certain chi skills.
- Type Skill - Rush: Adds one extra dash, allowing the user to triple dash while in fury form. Only available in Dynasty Warriors: Strikeforce.
- Support Skill - Health Recovery: Restores an ally's health by a moderate amount. Only available in Shin Sangoku Musou Multi Raid 2.
- Team Ability - Elemental Boost: Increases weapon's elemental attack power. Only available in Shin Sangoku Musou Multi Raid 2.
- Card: Strategist Type, Yin Element, +20 (+17 in Multi Raid 2) to Storehouse
- Enemy-Only Attacks
- Shockwave Attack: Unleashes a small radial shockwave to repel nearby foes while providing additional breathing room for incoming attacks. Only used in Dynasty Warriors: Strikeforce.
- Enemy-Only Attack: Charges up and fires several long lasers traveling at multiple directions. Only used in Shin Sangoku Musou Multi Raid 2.
Fighting Style
When controlled by the AI in Strikeforce, Pang Tong's attacks will be imbued with the metal element by default.
Keys: | ![]() |
![]() |
![]() |
![]() |
Base Game
Pang Tong is affiliated with the shaman rod in this title. When equipped with it, Pang Tong can perform the following unique attacks listed below.
- EX Attack:
: Takes a swig of wine, then spits forward a torrent of fire to burn foes before briefly stumbling around in a drunken stupor.
- Musou Attack - Sky Surfer (大飛翔; lit. "Great Flight"):
: Rides on rod and flies forward while releasing jets of fire from behind, sweeping all enemies in the way and setting them ablaze for the duration of the move.
- Alternate Musou Attack - Power Nap (臥鳳; lit. "Sleeping Phoenix"): R1 +
: Yawns and lies down on the ground to nap, then gets up and scratches own back with rod while generating a wind blast that knocks surrounding foes away. Heals the health of Pang Tong and nearby allies, making it invaluable in difficult battles.
- Notable Skills
- Defense Up: Increases defense by a small amount.
- Power Up: Increases power by a small amount.
- Attack Range Up: Increases attack range.
- Shaman Rod Master: Gains expertise at wielding the shaman rod.
Dynasty Warriors 7: Xtreme Legends
- Titles
- Lieutenant General (偏将軍) - Slightly increases Legend Mode rewards.
- Field General (安国将軍) - Marginally increases damage inflicted on enemies when using power-type weapons.
- River General (横江将軍) - Marginally increases attack and defense against officers when using speed-type weapons.
- Campaign General (討逆将軍) - Marginally absorbs health from enemies when damaging them using speed-type weapons.
- Strategist (軍師) - Significantly increases chances of receiving trade goods.
- Minister of the Interior (侍中) - Improves the quality of sword and shield power-ups dropped by enemies.
- Grand Commander (太尉) - Moderately increases damage inflicted on enemies when using speed-type weapons.
- Lord Grand Marshal (大司馬) - Very significantly increases defense against projectile and shockwave attacks when using EX weapons.
Dynasty Warriors 7: Empires
- Officer Skills
- Fame Type: Wise
- Subordinate Special Command 1 - Slander: Advises a ruler with a very high friendship rating to banish an officer from their service. Increases wise fame by 1,500 and evil fame by 1,000 when used.
- Subordinate Special Command 2 - Alienate: Creates distrust between the ruler of another kingdom and its officers. Increases wise fame by 3,000 when used. Also available as a special command for rulers.
Dynasty Warriors Next
Pang Tong is affiliated with the shaman rod in this title.
- Unique Attacks
- EX Attack:
: Serves the same function like in the base game.
- Musou Attack:
: Pang Tong performs Sky Surfer as their main Musou attack with the game classifying it as a Multi-Strike type.
- Speed Musou Attack - Mental: Tap Both Sides of Screen: Pang Tong levitates his staff while controlling a large ball of wind within the surrounding area. He then finishes the move by causing the ball to burst into a massive hurricane.
- Direct Breaks
- Direct Break (Default) - Sorcerers: Conjures a wall of lightning around the player, shocking nearby foes.
- Direct Break (Alternate) - Pandas: Causes a group of pandas to charge at the enemy.
- Direct Break (Downloadable) - Bear Troop: Summons a group of bear riders to dash forward.
- Stratagems
- Stratagem Card (Default) - Phoenix's Tactics (鳳雛の奇策; lit. "Fledgling Phoenix's Remarkable Strategy"): Increases the rate of allied troops arriving in battle.
- Stratagem Card (Alternate) - Phoenix in Flight (鳳凰天駆; lit. "Phoenix Sky Riding"): Greatly increases player's speed.
- Stratagem Card (Downloadable) - Worthy Official (用務員の午睡; lit. "Janitor's Nap"): Increases the level of two random territories regardless of affiliation.
- Allied Stratagem: If deployed as a playable officer, Pang Tong will launch a chain strategy to decrease the enemy's movement speed during battle. Has a chance of happening from time to time.
Dynasty Warriors: Overlords
- Main Attacks
- Strong Attack 1 (Dash): Unleashes a fiery shockwave moving forward, dealing 110% attack damage to enemies caught within its path. Its bonus effect enables the first hit to deal 44% attack damage to elite enemies while inflicting them with a debuff that increases the amount of damage they take by 18% for 8 seconds.
- Strong Attack 1 (Break): Conjures a fireball that rises up to the air before landing on the ground near Pang Tong, dealing 150% attack damage to targets and stunning them momentarily. Its bonus effect allows it to deal an additional 380% attack damage on hit and greatly reduces their super armor bar. The effect itself triggers every 30 seconds.
- Strong Attack 1 (Armor): Briefly levitates in mid-air and sends out burning currents to smother foes for 140% attack damage. Its bonus effect grants nearby friendly units a shield that adds a 9% bonus to their health, a 30% damage reduction, and a minor super armor effect. It lasts for 8 seconds and triggers every 40 seconds.
- Strong Attack 1 (Gather): Produces a fiery whirlwind around Pang Tong as he spirals upward in mid-air briefly, dealing 150% attack damage to nearby foes. Its bonus effect deals an additional 18% damage to all enemy troops within range and pulls them closer to the user. The effect itself triggers every 10 seconds.
- Strong Attack 2: Blasts a pillar of fire to send enemies airborne while inflicting 100% attack damage on them.
- Strong Attack 3: Sets off two explosions (a slightly taller one and a shorter one that spreads out slightly more) to deal 210% attack damage in total while stunning foes for a few moments. Also has a chance of setting targets on fire.
- Strong Attack 4: Points staff forward to launch a fireball, dealing 120% attack damage to enemies while potentially setting them ablaze.
- Strong Attack 5: Forms a flaming barrier that hits nearby enemies for 190% attack damage while launching them briefly.
- Strong Attack 6: Raises staff up high to conjure several small-scale explosions around Pang Tong, starting from the front while materializing all the way to the rear. Deals 150% attack damage and scatters nearby opponents instantly. Can easily build up the Musou gauge if used within a very large crowd.
- Normal Attack 1: Holds staff with both hands and jabs the blunt end at foes, dealing 100% attack damage.
- Normal Attack 2: Lands an upward strike that inflicts 100% attack damage to enemies.
- Normal Attack 3: Swings staff to the lower left, dealing 120% attack damage.
- Normal Attack 4: Flogs foes towards the upper left with staff, inflicting 140% attack damage.
- Normal Attack 5: Lands a one-handed thrust at foes for 150% attack damage.
- Normal Attack 6: Raises staff to send down a red lightning bolt on the enemy, dealing 160% attack damage while having a chance of weakening them.
- Special Attacks
- EX Attack: Drinks wine to breath fire at foes continuously, ending with Pang Tong briefly moving back in a drunken stupor. Deals 410% attack damage and weakens targets for 8 seconds. The drunk walking portion can be canceled by evading.
- Musou Attack: Performing a rendition of his Sky Surfer Musou attack, Pang Tong hops on his staff as it levitates from the ground and allows him to surf at high speed with jets of flame propelling his own mobility. While this move is difficult to manually control, it can be more risky to use it on enemy officers with the lock-on feature as the attack has a tendency to misfire at times. It is best to perform it only after the target has been dazed or frozen.
- Auxiliary Attacks
- Dash Attack: Pole vaults forward into the air and smashes the ground hard.
- Switch Attack: Falls down on the ground and triggers an explosion that knocks nearby foes down. Only used in certain competitive modes.
- Counter Attack: Dazes foes the moment they hit while blocking.
- Evasion: Rolls forth to quickly evade enemy attacks.
- Horse Attacks
- Horse Normal Attack: Swings staff to the left several times in a row.
- Horse Kick Attack: Has horse unleash powerful kicks with its forelegs. Has a cooldown time of 8 seconds.
- Horse Stomp Attack: Has horse stomp the ground hard. Has a cooldown time of 6 seconds.
- Horse Musou Attack: Commands horse to charge forward at high speed for a short duration of time.
- General Tactics
- Command: Increases attack by 2% and movement speed by 1%. Effects increase the higher Pang Tong's star ranking becomes.
- Scorching Fire: Deals 16% more damage to burning enemies. Effects increase the higher Pang Tong's star ranking becomes.
- Phoenix Sunset: Causes EX attack to imbue charge attacks with a 10 second kerosene effect, increasing overall damage against targets by 65%. Effects increase the higher Pang Tong's star ranking becomes.
- Combat Soul Skills
- Heaven Combat Soul Skill: Causes Musou attack to decrease an enemy target's attack power by 18% for 10 seconds. Bonus increases the higher the combat soul's ranking rises.
- Earth Combat Soul Skill: Causes burning foes near Pang Tong to inflict 10% less damage. Bonus increases the higher the combat soul's ranking rises.
- Human Combat Soul Skill: Prolongs the burn and weaken ailments inflicted by Pang Tong's EX attack for an additional 4.4 seconds. Duration time increases the higher the combat soul's ranking rises.
- Skin Skills
- Suit Skill: Gains a 12% penetration bonus for 2 seconds upon attacking burning foes.
- Ornament Skill: Causes weakened or debuffed enemies near Pang Tong to lose 6% penetration.
- Horse Skills
- Yellow Dust: Causes EX attack to heal allies within 10 meters 1% of maximum health per second for a duration of 3 seconds.
- Divinity: Causes EX attack to heal allies within 10 meters 1.5% of maximum health per second for a duration of 3 seconds.
- Dilu: Causes EX attack to heal allies within 10 meters 1.5% of maximum health per second for a duration of 5 seconds.
- Clustered Gleam: Causes EX attack to heal allies within 10 meters 1.5% of maximum health per second for a duration of 5 seconds.
- Ghost Candle: Causes EX attack to heal allies within 10 meters 1.5% of maximum health per second for a duration of 5 seconds.
- Purple Sun: Increases damage dealt in battle by 10%.
- Team Combination
- Childhood Friends
- Required Characters: Zhuge Liang, Pang Tong
- Bonus: +13,333 Health, +1,058 Attack
- Plans to Take Shu
- Required Characters: Liu Bei, Pang Tong
- Bonus: +8,356 Health, +663 Attack
- Style of the Talents
- Required Characters: Zhang Fei, Pang Tong
- Bonus: +13,333 Health, +1,058 Attack
- Times of Peace
- Required Characters: Pang Tong, Zhang Jiao
- Bonus: +10,111 Health, +802 Attack
- Special Skill: Gives attacks a 12% chance of conjuring fierce flames that deal 190% extra damage and inflict the burn status for 6 seconds. Has a 5 second cooldown time.
- The Dragon Beneath
- Required Characters: Zhuge Liang, Pang Tong, Zhang Jiao
- Bonus: +16,778 Health, +1,332 Attack
- Worldwide Strategy
- Required Characters: Guo Jia, Zhou Yu, Lu Xun, Zhuge Liang, Pang Tong
- Bonus: +33,333 Health, +2,646 Attack
Warriors Orochi 3
Pang Tong retains his weapon moveset from Dynasty Warriors 7 albeit with some changes and additions.
- Changed Attacks
- Charge Attack 1:
: Points rod upward, sending out small ice spheres that burst upon contact.
- Charge Attack 2:
: Hurls weapon upward.
- Charge Attack 3:
: Climbs on top of rod and jumps up and down several times, damaging nearby enemies on contact. Shares some similarities with Pang Tong's third charge attack from past games.
- Charge Attack 4:
: Somersaults forward while causing rod to spin around Pang Tong.
- Charge Attack 6:
: Spins around momentarily while surrounded within a tornado. This move is based on Pang Tong's old sixth charge atack from previous games.
- Jump Charge:
: Conjures a sudden burst on the ground while hovering in mid-air.
- Team Abilities
- Ability 1 - Recovery: Accelerates life recovery while inactive.
- Ability 2 - Wonder: Increases abilities of Wonder-type warriors. Only available in Warriors Orochi 3 Ultimate.
- Special Attacks
- Musou Attack:
: Pang Tong performs Sky Surfer as their ground Musou attack.
- Counter Attack/Break Guard: Counter + L1 +
: Quickly swats away an enemy's attack, causing them to stagger briefly.
- Assist Attack: Counter + L1 or R1: Pang Tong performs the fourth charge attack to assist a teammate while surrounded within an updraft of wind for extra coverage.
- Grounded Type Action: R1: Lies down and enshrouds self within a yellow green aura that raises Pang Tong's attack power temporarily while regenerating the entire team's health. This move is adapted from his Power Nap Musou attack.
- Midair Type Action:
R1: Does an acrobatic flip in mid-air before propelling own body forward against the enemy, scattering them in the process.
- Spirit Charge: Attack +
: Launches a sudden acrobatic charge at the enemy, breaking their guard instantly. Consumes a portion of Musou when executed.
- Normal Strategy Card: Ace in the Hole (奥の手; lit. "Trump Card"): Reduces the opponent's BP. This card is more effective if the opponent happens to be inflicted with a status ailment.
- Golden Strategy Card: Phoenix's Plan (鳳雛の奇策; lit. "Fledgling Phoenix's Remarkable Strategy"): Increases the opponent's BP cost, hindering them from using their cards as much. Becomes more effective if many of the opponent's own cards are in a CT state.
- Team Attacks
- Triple Rush 1: Sends out a mobile shockwave traveling forward on the ground.
- Triple Rush 2: Points staff forward to repeatedly juggle nearby foes with an invisible force while in mid-air.
- Triple Rush 3: Unleashes a wide energy wave down on the ground, causing foes below to quickly scatter.
- Unique Triple Rush: When teamed up with his colleagues Zhuge Liang and Xu Zhu, Pang Tong will be able to perform a unique triple rush alongside them. He finishes up the coordinated assault by rapidly propelling to the air in a rising spiral motion.
Fighting Style
Keys: | ![]() |
![]() |
![]() |
![]() |
Base Game
Pang Tong is affiliated with the shadow fan in this title. When equipped with it, Pang Tong can perform the following unique attacks listed below.
- EX Attack 1:
: Takes a swig of wine, then spits forward a torrent of fire to burn foes before briefly stumbling around in a drunken stupor.
- EX Attack 2:
: Pang Tong levitates to the air while briefly conjuring a pair of fiery wings that imbue his weapon with the fire element for 10 seconds. Enhances the player's ability to damage enemies through juggling. Introduced in Xtreme Legends.
- Musou Attack - Sky Surfer (大飛翔; lit. "Great Flight"):
: Rides on rod and flies forward while releasing jets of fire from behind, sweeping all enemies in the way and setting them ablaze for the duration of the move.
- Alternate Musou Attack - Power Nap (臥鳳; lit. "Sleeping Phoenix"): R1 +
: Yawns and lies down on the ground to nap, then gets up and scratches own back with rod while generating a wind blast that knocks surrounding foes away. Upon getting up, a minor radial shockwave is generated to further repel more enemies. Heals a portion of Pang Tong's health, making it invaluable in difficult battles.
- Aerial Musou Attack - Phoenix Wing (鳳翼旋風; lit. "Phoenix Wing Whirlwind"):
: Launches enemies into the air by conjuring a large spiraling tornado on the ground. Can potentially freeze foes solid.
- Rage Attack: Swings shadow fan back and forth multiple times while encased within a golden tornado, then proceeds to bat away the enemy and leave behind a powerful wave of energy in all directions.
- True Rage Attack: By performing a 100-hit combo during a Rage attack, Pang Tong will change his attack pattern by leaping up and down while producing more erratic whirlwinds infused with fire and electric currents. He eventually remains in place to inflict several more strikes as the whirlwind briefly remains stable prior to the default finisher being activated.
Dynasty Warriors 8: Xtreme Legends
- Bodyguard Skills
- Battle Skill - Assist Main Unit: Moves immediately to the allied commander. If there is no allied commander present, the user will move to the player's position instead.
- Assistance Skill - Recovery: Restores the player's health when they are near death.
- Rouse Skill - Assault: Increases the attack power of bodyguards when they are near death.
Dynasty Warriors 8: Empires
- Ways of Life Skills
- Ways of Life - Unrecognised Genius: Resourceful Type, +1 to Virtue, 5,000 Employment Cost
- Fixed Strategy - Invasion Request: Requests another faction to invade hostile territory on their behalf.
- Stratagem Card 1 - Wind Altar: Places an altar to change the weather from sunny to gale, rain to storm, or snow to blizzard. Increases the stratagem gauge of allies near it.
- Stratagem Card 2 - Taunt: Taunts an enemy unit into coming after the user for 15 seconds. Has a chance of failing and does not work on enemy commanders or units with special status.
- Stratagem Card 3 - Inferno: Sets fire to all enemy bases and cause continuous damage to enemy troops and bases for 90 seconds. Becomes more effective during gales and ineffective during rain or snow. Requires 2 allied units to temporarily withdraw for card to take effect.
- Stratagem Card 4 - Thunderstorm: Causes a lightning storm across the entire battlefield to damage all enemies for 60 seconds. Becomes more effective during rain, storms, snows, and blizzards. Requires 3 allied units to temporarily withdraw for card to take effect.
- Awarded Stratagem Card - Gale: Summons strong gales to damage enemies and force some of them to withdraw. Becomes more effective during gales, storms, and blizzards. Requires 2 allied units to temporarily withdraw for card to take effect.
Dynasty Warriors: Godseekers
- Type Ability
- Health Recovery: Restores a portion of health at the start of every turn.
- Normal Attacks
- Worn Wing (翼穿; lit. "Wing Thrust"): Hits a single foe. Lowers enemy's defense by 10%.
- Broken Wings (翼墜破; lit. "Wing Crash"): Hits multiple foes.
- EX Attacks
- Vibrating Wing EX (翼振Ex; lit. "Wing Vibration EX"): Hits a single foe. Has a chance of burning enemies.
- Wave Wing EX (翼波衝Ex; lit. "Wing Shockwave EX"): Hits multiple foes. Has a chance of fainting enemies.
- Musou Attacks
- Sky Surfer (大飛翔; lit. "Great Flight"): Hits multiple foes. Has a chance of burning enemies.
- Power Nap (臥鳳; lit. "Sleeping Phoenix"): Hits surrounding foes. Restores user's health by 20%.
- Phoenix Wing (鳳翼旋風; lit. "Phoenix Wing Whirlwind"): Hits multiple foes. Lowers enemy's mobility by 1.
- Red Skills
- Swift Foot: Increases mobility by 1.
- Musou Master: Increases attack strength of Musou attacks.
- Health Upgrade: Increases health by 10%.
- Strength Upgrade: Increases strength by 10%.
- Defense Upgrade: Increases defense by 10%.
- Dexterity Upgrade: Increases dexterity by 10%.
- Agility Upgrade: Increases agility by 10%.
- Spirit Upgrade: Increases spirit by 10%.
- Blue Skills
- Deflection: Reflects all the reductions of the parameters to the enemy that attacked the character.
- Relentless: Increases the effect of state reductions when the character attacks the enemy by 5%.
- Relentless Duo: Increases the effect of state reductions when the character attacks the enemy by 10%.
- Relentless Ultra: Increases the effect of state reductions when the character attacks the enemy by 20%.
- Stun Effect: Occasionally induces enemies into a stunned state with attacks.
- Frighten Effect: Occasionally induces enemies into a frightened state with attacks.
- Burn Effect: Occasionally induces enemies into a burnt state with attacks.
- Freeze Effect: Occasionally induces enemies into a frozen state with attacks.
- Shock Effect: Occasionally induces enemies into a shocked state with attacks.
- Poison Effect: Occasionally induces enemies into a poisoned state with attacks.
- Strength Pulse: Reduces the strength of enemies within 1 adjacent square by 10%.
- Defense Pulse: Reduces the defense of enemies within 1 adjacent square by 10%.
- Dexterity Pulse: Reduces the dexterity of enemies within 1 adjacent square by 10%.
- Agility Pulse: Reduces the agility of enemies within 1 adjacent square by 10%.
- Spirit Pulse: Reduces the spirit of enemies within 1 adjacent square by 10%.
- Green Skills
- Synchro Fountain: Restores 5% of the Synchro gauge at the start of each turn.
- Strength Vessel: Increases the strength of the unit and any allied units within 1 adjacent square by 5%.
- Defense Vessel: Increases the defense of the unit and any allied units within 1 adjacent square by 5%.
- Dexterity Vessel: Increases the dexterity of the unit and any allied units within 1 adjacent square by 5%.
- Agility Vessel: Increases the agility of the unit and any allied units within 1 adjacent square by 5%.
- Spirit Vessel: Increases the spirit of the unit and any allied units within 1 adjacent square by 5%.
- Ennui: Completely restores character's health when an allied unit is defeated.
- Retaliation: Completely restores character's Musou gauge when an allied unit is defeated.
- Purple Skills
- Health Springs: Increases the amount of health restored by 20%.
- Musou Springs: Increases the amount of Musou restored by 20%.
- Learner: Increases experience earned by 30%.
- Learner Duo: Increases experience earned by 50%.
- Learner Ultra: Increases experience earned by 100%.
- Perception: Increases the amount of SP earned when defeating an enemy unit by 3.
- Concentration: Switches character's strength and spirit parameters on even-numbered turns.
- Shapeshifter: Changes the character's unit type to match the attacking enemy.
- Nothingness: Disables any influences the unit is affected by.
Dynasty Warriors: Unleashed
- Main Attacks
- Strong Attack 1 - Burning Phoenix (鳳燃; lit. "Phoenix Burn"): Sends surrounding foes airborne by conjuring a tornado around self before letting out a surge of flames that imbue subsequent attacks with the fire element for 15 seconds. The Japanese server reduces the buff's effect to 10 seconds. Has a cooldown time of 13 seconds (also 13 seconds in the Japanese server).
- Strong Attack 2 - Phoenix Spin (鳳旋): Sends out two tornadoes that suck in foes while traveling in diverging directions. Has a cooldown time of 16 seconds (14 seconds in the Japanese server).
- Strong Attack 3 - Phoenix Tornado (鳳烈風): Attacks forward with a sphere of wind guided by an air funnel before leaping up to unleash a powerful cyclone. Foes struck by this attack are instantly sent flying. Has a cooldown time of 20 seconds (15 seconds in the Japanese server).
- Strong Attack 4 - Phoenix Inferno (鳳火): Juggles enemies with a wind funnel and tremor before spitting out burning flames that provide Pang Tong with super armor status for 5 seconds (8 seconds in the Japanese server). The stumbling motion at the end of attack means players will have to be careful in making the most of this move's beneficial effect. Has a cooldown time of 25 seconds (17 seconds in the Japanese server).
- Normal Attack: Performs their preferred weapon's normal attack string.
- Special Attacks
- Musou Attack - Phoenix Wing (鳳翼旋風; lit. "Phoenix Wing Whirlwind"): Exudes flammable incense gas on both of Pang De's sides as he surfs through the air with his weapon, sucking in nearby foes and immolating them. Gets overriden by the character's Rage attack once all three Musou gauges have been filled up.
- Musou Rage Attack: Performs Rage attack once all three Musou gauges have been filled up.
- Switch Attack: Conjures a whirlwind to materialize on the ground for a brief moment before landing down.
- Special Maneuver - Shield: Projects a barrier to negate damage and debuffs.
- Team Attacks
- Triple Attack 2: Performs switch attack to contribute to the combo.
- Triple Attack 3: Performs a shortened version of Phoenix Tornado to contribute to the combo.
- Global Server-Exclusive Passive Skills
- Primary Skill - Fiery Wizard: Decreases skill cooldown of all officers by 10%.
- Secondary Skill: Increases attack speed of all officers by 15%.
- Tertiary Skill: Increases shield damage of Shu officers by 40%.
- Japanese Server-Exclusive Passive Skills
- Primary Skill: Increases charge skill power by 15%. Activates after filling up one Musou bar.
- Secondary Skill: Increases overall speed by 20%. Activates after filling up two Musou bars.
- Team Combination
- Talent Wasted (大器小用; "Outstanding Talent Squandered")
- Required Characters: Lu Su, Pang Tong
- Bonus: Defense +5%, Musou Generation +4% (+9% in the Japanese server)
- Two Masters (臥龍鳳雛; "The Sleeping Dragon and the Fledgling Phoenix")
- Required Characters: Zhuge Liang, Pang Tong
- Bonus: Element Advantage +5%, Musou Generation +3.5% (+9% in the Japanese server)
- Big Dreamers (儚き俊傑; "Short-Lived Genius")
- Required Characters: Guo Jia, Zhou Yu, Pang Tong
- Bonus: Skill Cooldown -4%, Musou Generation +3.5% (+8% in the Japanese server), Max Health +4.5%
- Team Attack: Pang Tong will be able to perform a triple attack if he happens to be partnered with Guo Jia and Zhou Yu. He is the second to act during the whole combo. Only applies to the global server.
- True Friends (同門軍師; "Fellow Military Advisors")
- Required Characters: Zhuge Liang, Pang Tong, Xu Shu
- Bonus: Critical Chance +3%, Element Advantage +4.5%, Shield Damage +2.5% (+8% in the Japanese server)
- Team Attack: Pang Tong will be able to perform a triple attack if he happens to be partnered with Zhuge Liang and Xu Shu. He is the last to act during the whole combo. Only applies to the global server.
Warriors Orochi 4
While retaining the same moveset from Dynasty Warriors 8: Xtreme Legends, Pang Tong wields the Brísingamen as their sacred treasure in this title. When equipped with it, Pang Tong can perform the following attacks listed below.
- Special Attacks
- Musou Attack:
: Pang Tong performs Sky Surfer as their ground Musou attack.
- Normal Magic: R1 +
: Releases a fiery wave while running forth, setting nearby enemies on fire. Its coverage makes it ideal for breaking through enemy crowds or escaping them outright. Update 1.05 increases the spell's damage output.
- Charge Magic: R1 +
: Levitates Brísingamen in front, then charges up a beam of light emanating from both palms. For the duration of the attack, players will remain stationary and can only move the beam's trajectory using the analog stick. Update 1.05 enhances the move's overall damage and directional maneuverability, but adds a knockback effect to somewhat nerf its usage.
- Unique Magic: R1 +
: Pang Tong uses Brísingamen to juggle foes before immolating them with a ring of fire. He then transforms the treasure into a flaming phoenix and briefly rides it.
- Summon Magic: R1 +
: Summons mount to Pang Tong's side.
- Miscellaneous Skills
- Unity Magic Bonus: Power +2, Technique +4, Speed +3
- Musou Effect - Repel: Forces surrounding enemy players to be returned to their main base. Only applies in Battle Arena.
- Divine Blessing 1 - Fleet-foot: Increases movement speed and attack speed. Also recovers health after switching. Only applies in Battle Arena.
- Divine Blessing 2 - Storm: Increases movement speed and magic attack power. Only applies in Battle Arena.
- Infinity Support Skill - Gems: Increases the amount of gems received. Only applies in Infinity Mode.
- Type Skills
- Critical Hit: Passive: Causes attacks to inflict more damage against airborne enemies.
- Spirit Charge: Attack +
: Cancels most attacks into a spirit charge that breaks through the enemy's guard while consuming a portion of Musou.
- Type Upgrade Skill 1 - Flak: Increases damage inflicted upon airborne enemies.
- Type Upgrade Skill 2 - Torrent: Enhances the character's switch combo.
- Type Upgrade Skill 3 - Shadow Blade: Increases damage caused by spirit charges.
- Type Upgrade Skill 4 - Shadowless: Enables the character to sometimes conserve Musou when doing a spirit charge.
- Type Upgrade Skill 5 - Tempered: Temporarily increases defense when somersaulting with little health left.
Fighting Style
Keys: | ![]() |
![]() |
![]() |
![]() |
Base Game
Pang Tong is affiliated with the shadow fan in this title. When equipped with it, Pang Tong can perform the following unique attacks listed below.
- Unique Attacks
- Unique Flow Attack Finisher: Enemy Downed +
: Pang Tong's unique finisher for his downed flow attack involves drinking a flask of wine and spewing flames towards the enemies in front of him. The move leaves him momentarily drunk, making him slightly vulnerable to enemy attacks before recovering. This move is based on Pang Tong's first EX attack from more recent games.
- Unique Trigger Attack: R1 +
: Levitates in a sitting position, then spins around once to conjure a dizzying tornado.
- Special Technique: R1 +
: Twirls weapon for a bit before doing a downward arcing slash with flames trailing it. The swing also produces a fireball traveling steadily on the ground before the airborne Pang Tong causes it to explode. Much of the animation was taken from his second EX attack in the previous installment, but has been repurposed into a full offensive move.
- Musou Attack:
: Swings shadow fan back and forth repeatedly in an upward manner, causing it to produce small tornadoes in front of Pang Tong as he slowly steps forth. It ends with him conjuring a tall twister which he then briefly enlarges by sending out a circular swirl of wind. This move is based on his Rage attack from the previous game.
- Aerial Musou Attack:
: Twirls weapon in mid-air to send out a pair of wide green tornadoes that juggle foes below continuously while inflicting wind damage on them. The animation is derived from Pang Tong's Phoenix Wing Musou attack from the eighth title.
- Horse Maneuvers
- Summon Horse: L2: Summon horse to the battlefield. Holding L2 as the horse approaches will allow the character to automatically mount them.
- Auto-Run: Riding Mode + L2: Automatically runs towards a specified destination. If a destination has not been set, the horse will instead run towards the location of the player's currently selected mission.
- Sprint: Riding Mode + Direction + R1: Causes horse to run at a faster pace. Doing so depletes their stamina each time.
- Jump: Riding Mode + Direction + R2: Causes horse to jump high while running.
- Horse Fast Attack: Riding Mode +
: Performs a fast and seamless attack while mounted. The attack itself varies depending on what type of weapon is equipped and whether the enemy is grounded or airborne.
- Horse Trigger Attack: Riding Mode +
: Performs an attack that sends enemies flying into the air. May vary depending on what type of weapon is equipped.
- Horse Musou Attack: Riding Mode +
: Causes horse to sprint by consuming Musou instead of stamina.
- Dismount Horse: Riding Mode +
: Dismounts from horse and resumes default fighting stance.
- Bow Maneuvers
- Shooting Mode: 🡻: Pulls out bow and assumes archery stance. Can be cancelled by tapping 🡻 again.
- Switch Arrows: 🡸 or 🡺: Switches between different types of arrows.
- Bow Attack: Shooting Mode +
: Fires current arrow at a target. Can lock on targets by tapping R3.
- Lower Bow: Shooting Mode +
: Lowers bow while squatting down.
Dynasty Warriors 9: Empires
- Officer Skills
- Secret Plan - Pang Tong's Secret Plan (鳳雛の奥の手; lit. "Fledgling Phoenix's Trump Card"): Unleashes an extraordinary wind attack and fills secret plan gauge for plans not in use by a low amount while reducing a low portion of own health.
- Military Unit: Infantry
- Title: Pang Tong (鳳雛; lit. "Fledgling Phoenix")
- Unique Political Ploy - Great Taxation: Collects gold and supplies from all owned areas while decreasing their defense level by 15.
- Reputation Bonus: Brave +25%, Ingenious +50%, Eloquent +80%, Benevolent -50%, Evil +80%
Shin Sangoku Musou Apuri
- Base Attacks
- Normal Attack: Performs unique flow attack string from the base game using the shadow fan. Available by default.
- Aerial Attack: Performs aerial flow attack string from the base game.
- Repel Attack: Performs knock-down trigger attack from the base game to repel foes.
- Launch Attack: Performs launch trigger attack from the base game to lift foes into the air. Can be followed up with aerial flow hit string activated by repeatedly tapping the normal attack icon.
- Stun Attack: Performs stun trigger attack from the base game to daze foes momentarily. Can be followed up with stun flow hit string activated by repeatedly tapping the normal attack icon.
- Guard Break Attack: Performs guard break attack from the base game to break the enemy's guard. Can be followed up with down flow hit string activated by repeatedly tapping the normal attack icon.
- Chain Attack: Performs down flow attack from the base game to repeatedly strike at foes. Does heavy damage, but cannot deplete the target's spirit. This move is mostly available to attack-type versions of Pang Tong.
- Endurance Attack: Performs separating attack from the base game while generating a protective aura that temporarily boosts defense. This move is mostly available to defense-type versions of Pang Tong.
- Sneak Attack: Performs dash attack from the base game to inflict heavy damage on the opponent's spirit. This move is mostly available to speed-type versions of Pang Tong.
- Missile Attack: Leaps into the air and fires a projectile that turns into a large tornado upon hitting the ground. Does decent damage from a distance, but cannot deplete the target's spirit. This move is mostly available to snipe-type versions of Pang Tong.
- Recover Attack: Performs separating attack from the base game while generating a healing circle that gradually restores health. Has no elemental variations with each upgraded version. This move is mostly available to special-type versions of Pang Tong.
- Special Attacks
- Unique Attack 1 - Soaring Infernal Winds (飛翔炎風): Performs special technique from the base game. Available by default.
- Unique Attack 2 - Storm Phoenix (嵐鳳): Performs unique trigger from the base game using the shadow fan. Initially available for UR rank versions of its user, this move can be learned upon reaching level 170.
- Musou Attack: Performs Musou attack from base game minus the looping animation. Consumes one full Musou gauge.
- Aerial Musou Attack: Performs aerial Musou attack from base game. Consumes one full Musou gauge.
- Super Musou Attack: Performs full Musou attack from base game. Consumes two full Musou gauges.
- Auxiliary Attacks
- Counter Attack: Performs counter attack from the base game by tapping the orange counter icon near the opponent once it pops up.
- Finishing Attack: Performs finishing attack from the base game by tapping the golden finisher icon that appears once the opponent's spirit has been fully depleted.
- Normal Evasion: Does a normal evasion maneuver on the ground to avoid enemy attacks. Can only be performed by attack-type and special-type versions of Pang Tong.
- Swift Evasion: Hovers in the air to avoid enemy attacks in an instant. Can only be performed by speed-type and snipe-type versions of Pang Tong.
- Piercing Evasion: Charges forth while hunched to avoid enemy attacks while dealing chip damage to foes blocking the way. Can only be performed by defense-type versions of Pang Tong.
Normal Version Attacks
- Class Type: Special
Mystic Version Attacks
- Class Type: Snipe
Abyss Version Attacks
- Class Type: Attack
Dynasty Warriors 3 Version Attacks
- Class Type: Defense
Other Skills
- Memory Abilities
- Sky Seen by the Fledgling Phoenix (鳳雛の瞳に映る空)
- Characters: Pang Tong
- Rank: N
- Bonus: +197 Musou
- Water Mirror's Former Pupils (水鏡の同門)
- Characters: Zhuge Liang, Pang Tong, Xu Shu
- Rank: UR
- Bonus: +847 Attack, +847 Defense, +847 Willpower
- Skill 1 - Absorb (吸活): Recovers 9 Musou points every 2 seconds.
- Skill 2 - Restore (全快): Recovers 10 health and Musou points every 4 seconds.
- Team Combination
- Burning With Knowledge (知を燃やし尽くして)
- Required Characters: Pang Tong, Fa Zheng
- Bonus: +100 Attack, +50 Musou
- Friendship Between Colleagues (同門のよしみ)
- Required Characters: Pang Tong, Xu Shu
- Bonus: +50 Attack, +100 Health
- Water Mirror (水鏡)
- Required Characters: Zhuge Liang, Pang Tong, Xu Shu
- Bonus: +50 Defense, +50 Health, +100 Willpower