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Erebus is the location where all the souls of the recently deceased initially arrive and wait before being taken to the rest of the Underworld. In Hades, Erebus is a bonus area accessed via the Infernal Gate or by fighting Charon's boss fight. In Hades II, Erebus is now a fully-fledged region and is the first region that Melinoë must fight through to reach the Underworld.
The following region is Oceanus.
Codex Entry
Book of Shadows Entry
The Lost Souls that dwell there have nowhere left to go. They are well past the point where grieving for them is of any use.'
Friendly Encounters
Name | Offers | Challenge |
---|---|---|
![]() Arachne |
Silken Fineries | None |
![]() Artemis |
Boons of Artemis | The Hunt Is On Kill all enemies in the chamber. |
![]() Charon |
Charon's Shop | None |
![]() Nemesis |
Random reward | Fair Trade Fufill one of Nemesis' requests. |
Layout
Erebus is comprised of ??? chambers. The Chambers alternate between having one or two pathways.
Unique Chambers
Arachne's Chamber
When encountered, Arachne will offer Melinoë a brief conversation, and then grant her the Silken Fineries that gives . In addition, Arachne's chamber will have 2-3 cocoons which sometimes have gold or enemies in them.
Cocooned Chamber

After meeting Arachne for the first time there will a chance for a chamber to become cocooned during subsequent nights. In this chamber all enemies and the reward will be trapped in cocoons and will not spawn like regular encounters. In order to leave this chamber you will have to free the chamber's reward from one of the cocoons.
Nemesis Chamber

On certain chambers, Nemesis will have killed all the enemies. When this happens, she will ask you for a trade (giving up some item currency, being hit by her or hitting her for 1000 damage on a timer) for a random item.
Enemy Encounters
These are all the enemies that can be encountered in any other Erebus chamber. These enemies can also appear as Elites, giving them armor and upgraded attacks.
Regular
Name | Attacks & Abilities | Elite |
---|---|---|
![]() Casket |
Spits three narrow projectiles in a line. | Spits seven projectiles. |
![]() Spindle |
Spins in place, firing a continuous beam in a slow circle. | ? |
![]() Thorn-Weeper |
Sends out a clump of damaging tendrils that track Melinoë. | Sends out three sets of tendrils at a time. |
![]() Wailer |
Chases Melinoë, emitting a cone of sound that deals low-but-rapid damage. | ? |
![]() Wastrel |
Raises an arm, then lunges forward with a heavy-hitting swipe. | ? |
![]() Whisper |
Twirls in place, striking multiple times. | Moves forward while twirling. |
Warden(s)
Name | Attack |
---|---|
![]() Root-Stalker |
|
![]() Shadow-Spiller |
Alternates between a knockback swipe and a targeted smash on the ground.
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Guardian
Name | Attack |
---|---|
![]() Hecate |
See: Headmistress Hecate for more details. |
Gallery
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Melinoë at the entrace of Erebus.
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Melinoë's overlook of Erebus.
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