Potentials, or commonly known as stats among the players, are the measurement of a character's aptitude in combat.
Combat Power Explanation
HP | Health points, how much damage your Hero can sustain |
Attack | How hard your Hero hits |
Crit Rate | The chance of your Hero dealing extra damage |
Hit Rate |
Chance of landing an attack to the target |
Mastery | How much your Hero's damage output fluctuates (Higher means more stable Max of 100) |
Cooperation | How much damage your Hero deals in a cooperative attack |
MP | How many times you can use skills (points spent when skill is used)+ |
Defense | How much damage is reduced |
Dodge | Chance enemy's attack completely misses |
Counter Damage | How much damage your Hero gives as a counter-attack |
Counter Rate | The chance your Hero gives a counter-attack |
Movement | How many steps your hero can take per turn |
Growth Rate | How fast your Hero can grow (less exp to level) |
*The actual dodge rate is determined by Dodge = Dodge - Enemy Hit Rate. So a character with a 50% dodge will dodge 50% of the time, but against a character with 10% Hit Rate, will only have a 40% chance to dodge.
+MP recovery is based upon character and has nothing to do with the total MP It is a number generated by the developers that has no obvious correlation.
The %'s for combat power are found under Hero > "Hero Name" > Magnifying glass > % to toggle between points and % more on stats here:http://fantasywartacticsforum.com/threads/how-does-stats-work.14/#post-48 and here https://www.reddit.com/r/FantasyWarTactics/comments/3tnpav/stat_analysis_guide/
For a max stat guide look here.