Realistic Torches | |
---|---|
![]() | |
Current developers | ChaosTheDude |
Version | 1.16.5: 3.1.2 1.16.4: 3.1.2 1.15.2: 3.0.0 1.14.4: 3.0.0 1.12.2: 2.1.2 1.12: 2.1.1 1.11.2: 2.1.0 1.11.1: 2.1.0 1.11: 2.0.0 1.10.2: 1.6.4 1.10: 1.5.6 1.9.4: 1.6.2 1.9: 1.5.4 1.8.9: 1.5.6 1.8.8: 1.5.0 1.8: 1.5.0 1.7.10: 1.6.3 |
Supported Minecraft versions | 1.7.10-1.16.5 |
URL | Link |
Modpacks | |
RLCraft |
Realistic Torches is a mod created by ChaosTheDude. The mod aims to make vanilla Torches more realistic. Its intent is to increase the difficulty of early gameplay.
It replaces the vanilla Torch recipe to output an Unlit Torch, which can be temporarily lit before putting itself out. Lit torches will burn out after a specified amount of time in the configuration file, which defaults to an hour. Torches also burn out when they are rained on. Torches can be lit by crafting them with an igniting tool or by using an igniting tool on them in the world.
Torches in vanilla world-gen structures are replaced by the mod's custom lit torches.
Certain light-emitting items will emit a small amount of light when held. For blocks, they are considered light-emitting light sources when their luminescence value exceeds the threshold specified in the configuration file, which defaults to 1. For items, they are simply specified in the configuration file as a list of strings. By default this includes the Lava Bucket, Glowstone Dust, Blaze Powder, Blaze Rod, and Glowstone Crystal.
Guides
External links
- Realistic Torches on CurseForge
- Realistic Torches on GitHub
- Realistic Torches on the Minecraft Forums
|