Lodeloader | |
---|---|
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Past developers | marcin212 |
Version | 1.1 |
Supported Minecraft versions | 1.7.10 |
Depends on | Immersive Engineering |
URL | Link |
Lodeloader is an Immersive Engineering addon by marcin212. It allows the user to modify Immersive Engineering's Mineral Deposits through a config file (see Usage).
Lodeloader was discontinued as of Immersive Engineering version 0.6, as Immersive Engineering allowed Mineral Deposits to be modified through MineTweaker in that version.
Usage
Lodeloader is used though its configuration file, lodeloader.cfg. This file is empty before usage; it must be added to in order to add new Mineral Deposits.
Despite its extension, lodeloader.cfg should be a JSON file. Below is an example configuration, taken from the mod's CurseForge page.
[
{
"unlocalized_name": "Anthracites",
"mineralChance": 80,
"failChance": 0.2,
"ores": [
"oreCoal",
"oreDiamond"
],
"chances": [
0.99,
0.01
],
"localized_names": {
"pl_PL": "Antracyty",
"en_US": "Anthracites"
}
},
{
"unlocalized_name": "Phosphates",
"mineralChance": 20,
"failChance": 0.2,
"ores": [
"oreApatite",
"oreSaltpeter"
],
"chances": [
0.7,
0.3
],
"localized_names": {
"pl_PL": "Fosforyty",
"en_US": "Phosphates"
}
}
]
This will add two new Mineral Deposits, "Anthracites" and "Phosphates". Each configuration shown has different values:
- unlocalized_name: the internal name of the deposit. Shouldn't contain spaces.
- mineralChance: the chance of a deposit being in a chunk.
- failChance: the probability of an empty "spoon" being found (out of 1)
- ores: a list of Ore Dictionary entries to be found in the deposit. This cannot be specific item, it must be Ore Dictionary registered.
- chances: corresponding with ores- the chance (out of 1, and adding to 1) of each entry being an output.
- localized_names: a key-value list of the in-game name of the Mineral Deposits. The key is the language code (see "Language" on the Minecraft Wiki) and the value is the name.
External links