Prone is a stance condition for characters in Fallout: The Roleplaying Game. Being prone has both benefits and disadvantages and be caused on oneself either intentionally or by damage or other factors.
Characteristics
Being knocked prone by attacks, hazards, or complications from tests/attacks. A character may also drop prone willingly, either as their entire movement action or as the end of a movement action. To leave prone in combat also costs the use of one's movement action.
Being prone has the following effects:
- When prone, a character can only crawl which makes the Move action becomes a major action, rather than a minor action. Further, they cannot take the Sprint action.
- Enemies at Medium range or further add +1 to the difficulty of any attacks against the prone character.
- Enemies at Close range reduce the difficulty of attacks (including melee attacks) by 1, to a minimum of 0.
- Can re-roll any or all cover CD the character may have.
Related perks
- Pain Train - Knocks enemies prone on successful use at rank 1. At rank 2, large and sturdy creatures can be knocked prone.
- Duck and Cover! perk - Being affected by the Blast condition allows the perk owner to fall prone to add +3 Damage Resistance to the resulting damage.