This is a transcript for dialogue with Ada. |
BoS203
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Concerned} Good luck, General. I hope you find your son. |
COMPreston
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2 | COMPrestonFollowStartScene | Preston: Take care, Codsworth. | I'll head for home, then. Good luck. | A1a |
DLC01COMAda
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
3 | - | {Impressed that there's a big robobrain research and development place below a small store. / Impressed} Do you think the Mechanist has managed to create all these robots alone? It's quite an undertaking. | |||
4 | {Staying upbeat even though he's thinking morbidly. / Friendly} The final confrontation awaits. I only hope we both live to see it. | ||||
5 | {Loves the Mechanist Doors. / Impressed} I find myself intrigued by these doors. For a robot, it's like "poetry in motion." | ||||
6 | {Feeling sorry for the eyebot messengers because they're so easy to kill. / Neutral} Eyebots are not the most formidable messengers. | ||||
7 | {Can't believe him and the player survived a huge onslaught of robots. / Surprised} An impressive display of survival tactics. | ||||
8 | {Impressed by all the robobrains working the computers. / Impressed} Those Robobrains explain how one person could maintain this facility alone. An impressive modification. | ||||
9 | {Musing / Neutral} We'd never been to this particular factory before, but once Jackson spotted the Mechanist robots, he turned us around immediately. | ||||
10 | {Sad / Neutral} I've never lost anyone before. This failure is new to me... | ||||
11 | {A bit excited at the different things a robot workbench can do. / Neutral} The robot workbench is a powerful tool, allowing even the simplest of minds to create complex robots. | ||||
12 | {Concerned for the innocent people in the Commonwealth. / Neutral} Let's hope this beacon will be the only piece we need to track down the Mechanist. | ||||
13 | {Cheerful mood. / Neutral} The workbench seemed to have no adversity to the addition of a foreign modification. | ||||
14 | {Cheerful mood. / Neutral} There's no question about the Mechanist's talent. My systems are 100% compatible with this Radar Beacon. Something not even Jackson ever achieved. | ||||
15 | {Impressed that there's a big robobrain research and development place below a small store. / Impressed} RobCo Sales & Service seems the perfect innocuous place for a military installation. | ||||
16 | {Worried/concerned for safety. / Worried} Let's hope the Mechanist hasn't mounted too large a force. | ||||
17 | {Impressed at first. A little disgusted at the end. / Impressed} The robot workbench has enormous potential. Not even Jackson managed to discover all the possible permutations. | ||||
18 | {Neutral} Did you want me to go with you to General Atomics after all? | ||||
19 | {Confident about being modified. / Neutral} All systems running and optimal. Another successful modification. | ||||
20 | {Concerned but hopeful. / Neutral} I miss my friends. Liza always knew what to say in times of trouble. | ||||
21 | {Neutral} General Atomics is the company that held the original robot workbench prototype. | ||||
22 | {Neutral} I hope we can find some evidence of where the Mechanist is. |
DLC01COMRobotCompanion
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
23 | DLC01COMRobotCompanion_UnlockScene | {Robot voice} Lock disengaged. | A2a | ||
24 | {Robot voice} Report: this unit is unable to bypass the locking mechanism. | A4a | |||
25 | {Robot voice} Terminal security removed. | A6a | |||
26 | {Robot voice} Report: This unit is unable to bypass terminal security. | A8a | |||
27 | {Android voice / Apologetic} Nope. I'm afraid the security on this terminal has gotten the better of me. | A9a | |||
28 | {Android voice / Confident} All done. You should be able to use the terminal now. | A10a | |||
29 | {Android voice / Apologetic} Well, that's that. I'm sorry, this lock was trickier than I assumed. | A11a | |||
30 | {Android voice / Confident} There we are. Unlocked as requested. | A12a | |||
31 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Robot voice} Error: Lock bypass failure. Repeating attempt. | A2a | ||
32 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Robot voice} Error: terminal security bypass failure. Repeating attempt. | A4a | ||
33 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Robot voice} Error: terminal security holding. Repeating attempt. | A5a | ||
34 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Robot voice} Error: Hacking terminal failed. Repeating attempt. | A6a | ||
35 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Android voice / Thinking} No, that's not it... | A7a | ||
36 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Android voice / Thinking} Maybe if I used this algorithm instead... | A8a | ||
37 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Android voice / Thinking} Tough security on this one. Let me try again... | A9a | ||
38 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Robot voice} Error: Lock manipulation failed. Repeating attempt. | A10a | ||
39 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Robot voice} Error: Attempt to bypass lock failed. Repeating attempt. | A11a | ||
40 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Android voice / Confident} Nope, that's not it... | A12a | ||
41 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Android voice / Confident} Let me try something else... | A13a | ||
42 | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | {Android voice / Confident} Hm. Maybe if I tried this... | A14a | ||
43 | {Android voice / Concerned} This lock appears to be a bit tricky, but I'll do my best. | A1a | |||
44 | {Android voice / Confident} Looks like this shouldn't be too difficult. | A2a | |||
45 | {Android voice / Confident} This shouldn't be a problem at all. | A3a | |||
46 | {Android voice / Apologetic} I'm afraid there's no way to open this. | A4a | |||
47 | {Android Voice / Apologetic} Sorry, this lock is more difficult than I anticipated. | A5a | |||
48 | {Robot Voice} Error: Locking mechanism exceeds this unit's capability to bypass. | A7a | |||
49 | {Robot Voice} Error: Opening lock requires key. | A9a | |||
50 | {Android Voice / Apologetic} You're going to need a key to open that lock. | A10a | |||
51 | {Robot voice} Error: Opening this lock will require access via terminal. | A11a | |||
52 | {Android voice / Apologetic} I'm afraid the only way to unlock this door is by using a terminal. | A12a | |||
53 | {Robot voice} Error: This door is inaccessible. | A13a | |||
54 | {Robot voice} Lock analysis: complexity level below normal standards. | A15a | |||
55 | {Robot voice} Lock analysis: complexity level at normal standards. | A17a | |||
56 | {Robot voice} Lock analysis: complexity level above normal standards. | A19a | |||
57 | {Robot voice} Lock analysis: complexity level extremely high. | A21a | |||
58 | {Robot voice} Error: Terminal security exceeds this unit's capability to bypass. | A23a | |||
59 | {Robot voice} Error: This terminal requires a password to disable security protocols. | A25a | |||
60 | {Robot voice} Terminal analysis: security level below normal standards. | A27a | |||
61 | {Robot Voice} Terminal analysis: security level at normal standards. | A29a | |||
62 | {Robot voice} Terminal analysis: security level above normal standards. | A31a | |||
63 | {Robot voice} Terminal analysis: security level extremely high. | A33a | |||
64 | {Android voice / Concerned} I don't know if I can hack this... it's got top tier security, but I won't let it stop me from trying. | A34a | |||
65 | {Android voice / Confident} There's some tough security on this terminal, but I'll do the best I can. | A35a | |||
66 | {Android Voice / Confident} Decent security, but I don't think it should keep me out. | A36a | |||
67 | {Android voice / Confident} Good, it's a simple algorithm. I'll have this accessed in no time. | A37a | |||
68 | {Android voice / Apologetic} I'm afraid a password is required to disable this terminal's security. | A38a | |||
69 | {Android voice / Apologetic} Sorry, there's no way I can bypass the security on this terminal. | A39a | |||
70 | {Android voice / Concerned} This one's going to be a challenge, but I'm still willing to give it a try. | A40a | |||
71 | {Robot voice} Affirmative. Engaging hacking protocol. | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | A2a | ||
72 | {Robot voice} Affirmative. Engaging unlocking protocol. | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | A4a | ||
73 | {Android voice / Confident} No problem, I'll have it unlocked in a moment. | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | A5a | ||
74 | {Android voice / Confident} Certainly, let me get that terminal unlocked for you. | CommandActor: This lock appears to be a bit tricky, but I'll do my best. | A6a | ||
75 | DLC01COMRobotCompanionPickupScene | {Robot voice} This unit is currently functioning at optimum parameters. | Y1a | ||
76 | {Robot voice} Ready for next command. | Player Default: Time to hit the road. | Y1b | ||
77 | {Ada: Telling player she's ready to become a companion. / Neutral} Ready and waiting. | Y2a | |||
78 | {Ada: Ready to go / Neutral} So, shall we depart? | Player Default: Time to hit the road. | Y2b | ||
79 | {Android Voice} Don't worry, I may look... unique, but all of my systems are operating properly. | Y3a | |||
80 | {Android voice} So, shall we depart? | Player Default: Time to hit the road. | Y3b | ||
81 | Player Default: I just want to trade a few things. | {Robot voice} Cargo access... granted. | X1a | ||
82 | Player Default: I just want to trade a few things. | {Ada: Agreeing to trade. / Neutral} Of course. | X2a | ||
83 | Player Default: I just want to trade a few things. | {Android voice} Certainly, help yourself, sir. | X3a | ||
84 | Player Default: I just want to trade a few things. | {Android voice} Certainly, help yourself, ma'am. | X4a | ||
85 | Player Default: Actually, I'll be back later. | {Robot voice} Standing down. | B1a | ||
86 | Player Default: Actually, I'll be back later. | {Robot voice} Systems returning to standby mode. | B2a | ||
87 | Player Default: Actually, I'll be back later. | {Ada. Slight disappointment. / Neutral} Understood. | B3a | ||
88 | Player Default: Actually, I'll be back later. | {Android voice} Very well, sir. | B4a | ||
89 | Player Default: Actually, I'll be back later. | {Android voice} Very well, ma'am. | B5a | ||
90 | Player Default: Time to hit the road. | {Robot voice} Acknowledged. | A1a | ||
91 | Player Default: Time to hit the road. | {Robot voice} Understood. Obedience subroutines online. | A2a | ||
92 | Player Default: Time to hit the road. | {Robot voice} Confirmed. All systems at your command. | A3a | ||
93 | Player Default: Time to hit the road. | {Android voice} Wonderful. I look forward to traveling with you. | A4a | ||
94 | Player Default: Time to hit the road. | {Android voice} Understood. Please, lead on. | A5a | ||
95 | Player Default: Time to hit the road. | {Android voice} Excellent. I'll endeavor to do my best. | A6a | ||
96 | {Ada: Intro line for pick up scene to become a follower. / Neutral} Would you like me to go with you? | Player Default: Time to hit the road. | A | ||
97 | {Android voice} A pleasure to see you again, sir. Are you ready to depart? | Player Default: Time to hit the road. | A | ||
98 | {Android voice} A pleasure to see you again, ma'am. Are you ready to depart? | Player Default: Time to hit the road. | A | ||
99 | {Robot voice} Identity confirmed. This unit is ready to serve. | Player Default: Time to hit the road. | A | ||
100 | - | {Android voice} Humans look so strange without their clothes. | |||
101 | {Android voice} Running around without clothes doesn't seem to be the smartest thing to do in an environment like this. | ||||
102 | {Android voice} Sadly, I'll never know the exhilaration of being nude. | ||||
103 | {Ada / Neutral} People look so strange without their clothes. | ||||
104 | {Android voice} You certainly know your way around a workbench. | ||||
105 | {Android voice} This should prove interesting... I wonder what you'll build next. | ||||
106 | {Android voice} It's always fascinating watching you create. | ||||
107 | {Android voice} I'd advise you to watch your step in the future. | ||||
108 | {Android voice} That was... clumsy. I hope you aren't badly damaged. | ||||
109 | {Android voice} Careful, there may be more of those around here. | ||||
110 | {Android voice} I'm not certain your aware of this, but robots were never meant to swim. | ||||
111 | {Android voice} While I don't normally shy away from water, it isn't exactly my first choice for travel. | ||||
112 | {Android voice} Perhaps we could find a way around this body of water instead? | ||||
113 | {Android voice} Not to sound judgmental, but I'm just wondering if the reward was worth the risk. | ||||
114 | {Android voice} Interesting. Did you have permission to take that? | ||||
115 | {Android voice} Sir, I don't believe that's ours to take. | ||||
116 | {Android voice} Ma'am, I don't believe that's ours to take. | ||||
117 | {Android voice} Maybe I could carry some of that for you? | ||||
118 | {Android voice} You might want to drop some of those things you're carrying. | ||||
119 | {Android voice} Carrying all that weight is simply slowing you down. | ||||
120 | {Android voice - in combat} Sir? Are you alright? That looked bad! | ||||
121 | {Android voice - in combat} Are you okay, sir?! | ||||
122 | {Android voice - in combat} Hang in there, sir! | ||||
123 | {Android voice - in combat} Ma'am!? Are you alright? That looked bad! | ||||
124 | {Android voice - in combat} Are you okay, ma'am?! | ||||
125 | {Android voice - in combat} Hang in there, ma'am! | ||||
126 | {Android voice} Proceed with caution, this area may be occupied. | ||||
127 | {Android voice} I don't think we're supposed to be here. | ||||
128 | {Android voice} I hope you know what you're doing. | ||||
129 | {Android voice} What a clever way to bypass that lock. | ||||
130 | {Ada / Neutral} I wonder what the inventor of the bobby pin would think of its new primary use in the Commonwealth. | ||||
131 | {Android voice} Still using bobby pins to open those locks? How crude. | ||||
132 | {Android voice} Hopefully the reward will be worth all that effort. | ||||
133 | {Robot voice} Target eliminated. | ||||
134 | {Robot voice} Target destroyed. | ||||
135 | {Robot voice} Hostile neutralized. | ||||
136 | {Robot voice} Alert status: green. | ||||
137 | {Robot voice} Adversary exterminated. | ||||
138 | {Robot voice} Threat annihilated. | ||||
139 | {Robot voice} Threat level, zero. | ||||
140 | {Robot voice} Powering down weapons. | ||||
141 | {Robot voice} Hostility mode suspended. | ||||
142 | {Robot voice} Combat systems returning to standby. | ||||
143 | {Android voice} Target down. | ||||
144 | {Android voice} That takes care of that. | ||||
145 | {Android voice} Not much of a threat after all. | ||||
146 | {Android voice} That was amusingly simple. | ||||
147 | {Android voice} Hopefully, that's the last of them. | ||||
148 | {Android voice} Good riddance. | ||||
149 | {Android voice} Are you injured, sir? | ||||
150 | {Android voice} Are you injured, ma'am? | ||||
151 | {Android voice} Powering down weapons, sir. | ||||
152 | {Android voice} Powering down weapons, ma'am. | ||||
153 | {Android voice} Well done, sir! | ||||
154 | {Android voice} Well done, ma'am! | ||||
155 | {Robot voice} Target lost! Attempting to reacquire! | ||||
156 | {Robot voice} Warning: lost visual on target! | ||||
157 | {Robot voice} Visual sensors recalibrating! | ||||
158 | {Robot voice} Warning: Enemy using visual countermeasures! | ||||
159 | {Android voice} They're gone! | ||||
160 | {Android voice} I've lost sight of my target! | ||||
161 | {Android voice} They may be using stealth! | ||||
162 | {Android voice} I've lost them, sir! | ||||
163 | {Android voice} I've lost them, ma'am! | ||||
164 | {Robot voice} Tracking failure... standing down. | ||||
165 | {Robot voice} Potential target lost. | ||||
166 | {Robot voice} Detecting zero targets. Alert canceled. | ||||
167 | {Robot voice} No threats in range. Resuming normal operation. | ||||
168 | {Android voice} If there was something here, it's gone now. | ||||
169 | {Android voice} Perhaps I was mistaken... | ||||
170 | {Android voice} Nothing? Perhaps I have a faulty sensor. | ||||
171 | {Android voice} Nothing there, sir. | ||||
172 | {Android voice} Nothing there, ma'am. | ||||
173 | {Robot voice} Target located! Engaging! | ||||
174 | {Robot voice} Escape is impossible! | ||||
175 | {Robot voice} Hostile reacquired! | ||||
176 | {Robot voice} Proximity alert! Target exposed! | ||||
177 | {Android voice} Found you! | ||||
178 | {Android voice} Here... over here! | ||||
179 | {Android voice} No more hiding for you! | ||||
180 | {Android voice} You're going to regret this! | ||||
181 | {Android voice} Found them, sir! | ||||
182 | {Android voice} Found them, ma'am! | ||||
183 | {Robot voice} Scanning for target. | ||||
184 | {Robot voice} Continuing area search. | ||||
185 | {Robot voice} Target tracking in progress. | ||||
186 | {Robot voice} Search mode... active. | ||||
187 | {Android voice} I'm certain they're around here... somewhere. | ||||
188 | {Android voice} Picking up heat signatures... they're still near. | ||||
189 | {Android voice} Don't worry, sir. We'll find them. | ||||
190 | {Android voice} Don't worry, ma'am. We'll find them. | ||||
191 | {Android voice} You realize that doesn't belong to us, right? | ||||
192 | {Android voice} Forgive my curiosity, but isn't that owned by someone else? | ||||
193 | {Android voice} If you're going to take that, we may have trouble in the future. | ||||
194 | {Android voice} Doing a bit of light reading to pass the time? | ||||
195 | {Android voice} That would be more efficient if it was a holotape. | ||||
196 | {Android voice} Learn anything interesting, sir? | ||||
197 | {Android voice} Learn anything interesting, ma'am? | ||||
198 | {Android voice} Those rads are getting the better of you. Better take some Radaway. | ||||
199 | {Android voice} You're not looking well... I think you've soaked too many rads. | ||||
200 | {Android voice} According to my rad counter, you should visit a doctor as soon as possible. | ||||
201 | {Android voice} My rad counter is spiking. We may want to move. | ||||
202 | {Android voice} Being non-organic, these rads won't affect me. You, that's a different story. | ||||
203 | {Android voice} If we keep standing in this radiation, you're going to get sick. | ||||
204 | {Robot voice} Systems coming back online. | ||||
205 | {Robot voice} Repairs completed. Running self-diagnostic. | ||||
206 | {Robot voice} Damage report: now operating at 100% capacity. | ||||
207 | {Android voice} Your assistance with my repairs is appreciated. | ||||
208 | {Android voice} Excellent. I should be able to resume my duties immediately. | ||||
209 | {Android voice} My self-diagnostic looks green. Ready to get back to the action. | ||||
210 | {Android voice} Killing that target wasn't necessary. In the future, I suggest we refrain from attracting unwanted attention. | ||||
211 | {Android voice} Is that what's known as "collateral damage?" | ||||
212 | {Android voice} While I'm certain you had a good reason for killing that target, the logic simply doesn't compute. | ||||
213 | {Android voice} Adding a bit more punch to your weapon, sir? | ||||
214 | {Android voice} Adding a bit more punch to your weapon, ma'am? | ||||
215 | {Android voice} Increasing your firepower should proportionally increase your chances of survival. | ||||
216 | {Android voice} Well done. Like watching an artist at work. | ||||
217 | {Android voice} That should afford you better protection. | ||||
218 | {Android voice} Making some changes to your armor? Clever. | ||||
219 | {Android voice} I'm pleased with anything that keeps you alive longer. | ||||
220 | {Android voice} Remind you of brighter days, sir? | ||||
221 | {Android voice} Remind you of brighter days, ma'am? | ||||
222 | {Android voice} That's a museum quality piece. | ||||
223 | {Android voice} The past yields such interesting finds. | ||||
224 | {Android voice} Impressive. I wasn't aware such a thing even existed. | ||||
225 | {Android voice} Very nice. That should tip the odds in our favor. | ||||
226 | {Android voice} You're quite lucky to find one of those, they're quite rare. | ||||
227 | {Android voice} Find anything useful? | ||||
228 | {Android voice} Make sure you don't leave anything useful behind. | ||||
229 | {Android voice} I suggest we take as much as we can carry. | ||||
230 | {Android voice} If you find any spare parts, you be sure and let me know. | ||||
231 | {Android voice} May as well take what we can... they won't be needing those items any longer. | ||||
232 | {Android voice} Perhaps next time we should scout for a safer way down. | ||||
233 | {Android voice} That was foolish! Are you damaged? | ||||
234 | {Android voice} I hope you don't expect me to jump down like that! | ||||
235 | {Android voice} It's surprisingly generous of you to share your supplies with that canine creature. | ||||
236 | {Android voice} Dogmeat is looking quite well, I think your stimpak did the trick. | ||||
237 | {Android voice} Repairing Dogmeat are we, sir? | ||||
238 | {Android voice} Repairing Dogmeat are we, ma'am? | ||||
239 | {Android voice} Impressive. Couldn't have done it better myself. | ||||
240 | {Android voice} You certainly have a knack for adapting to technology. | ||||
241 | {Ada / Neutral} I often forget people need to use the keyboard to access a terminal. | ||||
242 | {Android voice} Using a keyboard? How quaint. | ||||
243 | {Android voice} That vehicle looks dangerous. I wish you luck, sir. | ||||
244 | {Android voice} That vehicle looks dangerous. I wish you luck, ma'am. | ||||
245 | {Android voice} I'm afraid I'm not equipped to travel on a vertibird. I'll catch up with you later. | ||||
246 | {Android voice} I'm going to stick to the ground. We'll meet up soon. | ||||
247 | {Ada / Neutral} Unfortunately, a vertibird cannot properly accommodate me for air travel. I'll meet you at your destination. | ||||
248 | {Android voice} Now you'll know a bit more how I feel being encased in a metal shell. | ||||
249 | {Ada / Neutral} I hope you have additional fusion cores to spare. | ||||
250 | {Android voice} That suit should tip the balance of things in our favor. | ||||
251 | {Android voice} Decided to play tin soldier, sir? | ||||
252 | {Android voice} Decided to play tin soldier, ma'am? | ||||
253 | {Ada / Neutral} That Power Armor will provide adequate protection. | ||||
254 | {Android voice} You certain you wish to leave that behind? | ||||
255 | {Android voice} Leaving that here would be a waste. | ||||
256 | {Android voice} You're dropping that? Strange... it seems quite useful to me. | ||||
257 | {Android voice} Are you certain that's wise? Alcohol will likely impair your capabilities. | ||||
258 | {Android voice} What was that expression? "Down the hatch?" | ||||
259 | {Android voice} I'm not equipped to imbibe alcoholic substances, so I'm afraid you'll have to drink alone, sir. | ||||
260 | {Android voice} I'm not equipped to imbibe alcoholic substances, so I'm afraid you'll have to drink alone, ma'am. | ||||
261 | {Android voice} Your canine companion appears to be severely hurt. | ||||
262 | {Android voice} You may want to help your dog, it doesn't look well. | ||||
263 | {Android voice} Dogmeat's injuries are severe. I suggest you administer a stimpak immediately. | ||||
264 | {Android voice} What exactly are you firing at? | ||||
265 | {Android voice} Is this really the best place to be firing your weapon? | ||||
266 | {Android voice} I'd suggest you stop doing that before you hurt someone. | ||||
267 | {Robot voice - damage from combat} Warning: lower extremity damage detected! | ||||
268 | {Robot voice - damage from combat} Warning: movement capability compromised! | ||||
269 | {Robot voice - damage from combat} Warning: leg actuator failure detected! | ||||
270 | {Android voice - damage from combat!} My leg's been hit! | ||||
271 | {Android voice - damage from combat!} Leg damaged! Compensating! | ||||
272 | {Android voice - damage from combat!} Knee servos failing! | ||||
273 | {Robot voice - damage from combat} Warning: ocular sensors damaged! | ||||
274 | {Robot voice - damage from combat} Warning: cerebral core damage detected! | ||||
275 | {Robot voice - damage from combat} Warning: cranial strike sustained! | ||||
276 | {Android voice - damage from combat} Visual system damaged! | ||||
277 | {Android voice - damage from combat} Head's been hit! | ||||
278 | {Android voice - damage from combat} Knocked my sensors offline! | ||||
279 | {Robot voice - damage from combat} Warning: arm servos disrupted! | ||||
280 | {Robot voice - damage from combat} Warning: limb hydraulics system compromised! | ||||
281 | {Robot voice - damage from combat} Warning: damage to upper appendage detected! | ||||
282 | {Android voice - damage from combat} My arm's been hit! | ||||
283 | {Android voice - damage from combat} I've taken severe shoulder damage! | ||||
284 | {Android voice - damage from combat} Arm hit badly... compensating! | ||||
285 | {Android voice} Were you aware that repeated chem use can cause serious health issues? | ||||
286 | {Android voice} According to my files, potential side effects of that chem are: nausea, vomiting and diarrhea... or are you attempting the trifecta? | ||||
287 | {Android voice} I trust that won't end up slowing us down. | ||||
288 | {Android voice} I'm concerned that those chems appear to be taking a serious toll on your body, sir. | ||||
289 | {Android voice} I'm concerned that those chems appear to be taking a serious toll on your body, ma'am. | ||||
290 | {Android voice} I hope you're aware that chem addiction comes at a terrible cost. | ||||
291 | {Android voice} You're not looking well. Perhaps you should stop using so many chems. | ||||
292 | {Robot voice} Inventory subroutine ready. | ||||
293 | {Robot voice} You are authorized to access this unit's cargo. | ||||
294 | {Robot voice} Deposit or withdrawal? | ||||
295 | Sure, go ahead and take a look. | ||||
296 | Glad to be of service. | ||||
297 | Let's take a look at what you've got. | ||||
298 | Looking to lighten your load? | ||||
299 | Hope you find what you're looking for. | ||||
300 | {Robot voice} Awaiting instructions. | ||||
301 | {Robot voice} Command mode ready. | ||||
302 | {Robot voice} Standing by. | ||||
303 | {Robot voice} Ready. | ||||
304 | {Robot voice} Proceed. | ||||
305 | {Android Voice} Yes? | ||||
306 | {Android Voice} How may I be of service? | ||||
307 | {Android Voice} I'd be happy to help if I can. | ||||
308 | {Android Voice} What can I do for you? | ||||
309 | {Android Voice} Yes, sir? | ||||
310 | {Android Voice} Yes, ma'am? | ||||
311 | {Robot voice} Negative. | ||||
312 | {Robot voice} Request denied. | ||||
313 | {Robot voice} Error. This unit can not comply. | ||||
314 | {Robot voice} Current instructions impossible. | ||||
315 | {Android voice} No, that's not possible. | ||||
316 | {Android voice} I can't do that. | ||||
317 | {Android voice} That's not going to happen. | ||||
318 | {Android voice} Sorry, I can't do that. | ||||
319 | {Android voice} Can't be done. | ||||
320 | {Robot voice} This unit is unable to reach that location. | ||||
321 | {Robot voice} That destination is unavailable to this unit. | ||||
322 | {Robot voice} Error. Suggested destination is impossible. | ||||
323 | {Android voice} I don't think I can make it there. | ||||
324 | {Android voice} That's out of my reach. | ||||
325 | {Android voice} There's no way I can reach that. | ||||
326 | {Robot voice} I don't see a way to get to that. | ||||
327 | {Robot voice} Sorry, I can't get there right now. | ||||
328 | {Android voice} I'm sorry, but doing that is against my programming. | ||||
329 | {Android voice} My morals subroutine won't allow me to do that. | ||||
330 | {Android voice} I'm afraid I can't do that. | ||||
331 | {Robot voice} Negative. That request exceeds this unit's operating parameters. | ||||
332 | {Robot voice} This unit is unwilling to engage in that activity. | ||||
333 | {Robot voice} Error. This unit cannot comply with those orders. | ||||
334 | {Robot Voice} Affirmative. Initiating guardian protocols. | ||||
335 | {Robot Voice} Accompany mode activated. | ||||
336 | {Robot Voice} Orders processed. Following as requested. | ||||
337 | {Android Voice} Understood. Lead the way. | ||||
338 | {Android Voice} No problem, I'll be right behind you. | ||||
339 | {Android Voice} Excellent. Let's proceed. | ||||
340 | {Robot Voice} Affirmative. Guardian protocols rescinded. | ||||
341 | {Robot Voice} Accompany mode deactivated. | ||||
342 | {Robot Voice} Orders processed. Will remain at current position. | ||||
343 | {Android Voice} Very well, I'll remain here. | ||||
344 | {Android Voice} I'd rather accompany you, but it's your decision. | ||||
345 | {Android Voice} Understood. Please be careful, sir. | ||||
346 | {Android Voice} Understood. Please be careful, ma'am. | ||||
347 | {Robot Voice} Affirmative. | ||||
348 | {Robot Voice} By your command. | ||||
349 | {Robot Voice} Confirmed. | ||||
350 | {Robot Voice} Acknowledged. | ||||
351 | {Android Voice} Certainly. | ||||
352 | {Android Voice} No problem. | ||||
353 | {Android Voice} I'll get it done. | ||||
354 | {Android Voice} I'll take care of it. | ||||
355 | {Android voice} I'll cover you, sir! | ||||
356 | {Android voice} I'll cover you, ma'am! | ||||
357 | {Android voice} Time to end this! | ||||
358 | {Android voice} Resistance is futile! | ||||
359 | {Android voice} Violence protocols... engaged! | ||||
360 | {Android voice} Engaging hostile target! | ||||
361 | {Android voice} Never fear, sir... we'll emerge victorious! | ||||
362 | {Android voice} Never fear, ma'am... we'll emerge victorious! | ||||
363 | {Robot hit sound, no voice} | ||||
364 | {Robot hit sound, no voice} | ||||
365 | {Android hit sound, no voice} | ||||
366 | {Android hit sound, no voice} | ||||
367 | {Robot voice - death line} Systems... failing... | ||||
368 | {Robot voice - death line} Shutting... down... | ||||
369 | {Robot voice - death line} Shut down... imminent... | ||||
370 | {Android voice - death line} Total... system shutdown... | ||||
371 | {Android voice - death line} Full... system... failure... | ||||
372 | {Android voice - death line} I'm... sorry... sir... | ||||
373 | {Android voice - death line} I'm... sorry... ma'am... | ||||
374 | {Robot voice - damage from combat} Warning: central chassis heavily damaged! | ||||
375 | {Robot voice - damage from combat} Warning: direct hit to torso detected! | ||||
376 | {Robot voice - damage from combat} Warning: primary gyro-stabilizer offline! | ||||
377 | {Robot voice - damage from combat} Main chassis hit badly! | ||||
378 | {Robot voice - damage from combat} Engine compartment, damaged badly! | ||||
379 | {Android voice - damage from combat} Took one directly to the chest, sir! | ||||
380 | {Android voice - damage from combat} Took one directly to the chest, ma'am! | ||||
381 | {Robot voice combat mode, "dying"} Power systems... failing." | ||||
382 | {Robot voice combat mode, "dying"} Catastrophic systems failure detected." | ||||
383 | {Robot voice combat mode, "dying"} Warning: Multiple malfunctions detected." | ||||
384 | {Android voice combat mode - "dying"} I require... extensive repairs..." | ||||
385 | {Android voice combat mode - "dying"} Don't... have much left in me..." | ||||
386 | {Android voice combat mode - "dying"} I'm afraid I don't have much left... sir." | ||||
387 | {Android voice combat mode - "dying"} I'm afraid I don't have much left...ma'am." | ||||
388 | {Robot voice combat mode} Threat incoming. | ||||
389 | {Robot voice combat mode} Evasive maneuvers recommended. | ||||
390 | {Robot voice combat mode} Hostile projectile inbound. | ||||
391 | {Android voice combat mode} Look out! | ||||
392 | {Android voice combat mode} Incoming! Seek cover! | ||||
393 | {Android voice combat mode} Watch out, sir! | ||||
394 | {Android voice combat mode} Watch out, ma'am! | ||||
395 | {Robot voice combat mode} Switching to close-range combat. | ||||
396 | {Robot voice combat mode} Engaging hostile target. | ||||
397 | {Robot voice combat mode} Assault mode activated. | ||||
398 | {Android voice combat mode} Time for you to perish! | ||||
399 | {Android voice combat mode} Prepare to be annihilated! | ||||
400 | {Android voice combat mode} Your destruction is at hand! | ||||
401 | {Robot personality} Awaiting instructions. | ||||
402 | {Robot personality} This unit cannot proceed without command input. | ||||
403 | {Robot personality} Assessing silence. Suggestion: state commands clearly for proper response. | ||||
404 | {Robot personality} No input detected. Entering wait mode. | ||||
405 | {Robot personality} Running self-diagnostic on audio pickups. All systems green. | ||||
406 | {Android personality} Is something amiss? | ||||
407 | {Android personality} I'm sorry, were you waiting for me? | ||||
408 | {Android personality} I hope I haven't said anything offensive. | ||||
409 | {Android personality} I assume your silence means you're deep in thought. Take your time. | ||||
410 | {Android personality} Are you okay? Your silence is troubling. | ||||
411 | {Android voice} I wonder what type of work the humans performed here? | ||||
412 | {Android voice} These office buildings tend to have terminals filled with useful information. | ||||
413 | {Ada / Neutral} I wonder what the history lessons of today would be like. | ||||
414 | {Android voice} Why read a book when you can just plug into a terminal and learn ten times as much in a fraction of the time? | ||||
415 | {Android voice} I sincerely hope any children that attended this institution found safety before the bombs fell. | ||||
416 | {Android voice} I feel strangely at home here. After all, I was designed to accumulate knowledge. | ||||
417 | {Android voice} If you don't eat your meat, how can you have any pudding? | ||||
418 | {Ada / Neutral} We never spent too much time salvaging ships. Most pieces are too corroded to be of use. | ||||
419 | {Android voice} I've never understood the human fascination with exploring the sea. | ||||
420 | {Android voice} I highly doubt this vessel will ever sail again. | ||||
421 | {Android voice} It might be safer if we remained on dry land... this ship looks like a deathtrap. | ||||
422 | {Android voice} Remember, sir... these hulks could be home to any number of hostile creatures. | ||||
423 | {Android voice} Remember, ma'am... these hulks could be home to any number of hostile creatures. | ||||
424 | {Android voice} The top of this building will likely provide a better vantage point for us... if we can get there. | ||||
425 | {Android voice} I hope the engineers that constructed this building took over 200 years of rust into account. | ||||
426 | {Android voice} I'm not exactly well-equipped for climbing, so you'll forgive me if I take my time. | ||||
427 | {Ada / Neutral} Watch your step. I can't vouch for the stability of this building. | ||||
428 | {Android voice} My mapping subroutine is active, but I'll be damned if I know where this takes us. | ||||
429 | {Android voice} The lighting down here is terrible... attempting to compensate. | ||||
430 | {Android voice} Well, if you were searching for pipes and poor lighting, you've come to the right place. | ||||
431 | {Android voice} Watch the shadows, otherwise we may fall prey to an ambush. | ||||
432 | {Android voice} Not much down here. Hopefully we'll end up somewhere more interesting soon. | ||||
433 | {Android voice} So this is the pride of Vault-Tec. Remarkable use of technology. | ||||
434 | {Android voice} Getting sealed underground for over 200 years would drive even a robot insane. | ||||
435 | {Android voice} There must be some useful supplies left over in this Vault... we just need to keep searching. | ||||
436 | {Android voice} My files say some of these Vaults held over a thousand people. That sounds uncomfortable. | ||||
437 | {Android voice} I wonder what type of illicit experimentation Vault-Tec was performing here? | ||||
438 | {Android voice.} It's sad that humans devoted more space to retail than education. | ||||
439 | {Ada / Neutral} It's sad that people devoted more space to retail than education. | ||||
440 | {Android voice} Looks like an appropriate place for what humans used to call "a shopping spree." | ||||
441 | {Android voice} I suppose we can take whatever we need. I'm certain the shopkeeper won't mind. | ||||
442 | {Android voice} With all this pre-war money lying around, why did humans decide to use caps for currency? | ||||
443 | {Ada / Neutral} With all this pre-war money lying around, I always wondered why people decided to use caps for currency. | ||||
444 | {Android voice} Oh look, everything's on sale... 100 percent off. | ||||
445 | {Android voice} Whatever was stocked here, most of it appears to be gone. | ||||
446 | {Android voice} I realize this facility appears empty, but I suggest we search it thoroughly. | ||||
447 | {Android voice} I'm not certain what you're expecting to find in this warehouse, but I suppose it wouldn't hurt to take a look. | ||||
448 | {Android voice} If you want to explore this warehouse, I'm right behind you sir. | ||||
449 | {Android voice} If you want to explore this warehouse, I'm right behind you ma'am. | ||||
450 | {Android} I'd almost appreciate the view here if I wasn't busy trying to scan for signs of mirelurks. | ||||
451 | {Android} I don't suppose we'll be fishing anytime soon... not much can survive in that irradiated water. | ||||
452 | {Android} I don't mind getting a bit wet, but don't stray too far from the shore. | ||||
453 | {Android} Fancy going for a swim, sir? It's only about 3,700 miles to the coast of Spain. | ||||
454 | {Android} Fancy going for a swim, ma'am? It's only about 3,700 miles to the coast of Spain. | ||||
455 | {Ada / Neutral} It will be awhile before the oceans are safe again. | ||||
456 | {Android voice} So this is the Glowing Sea. It's even more desolate than I'd imagined. | ||||
457 | {Android voice} I hope you're properly insulated from all this radiation, sir. | ||||
458 | {Android voice} I hope you're properly insulated from all this radiation, ma'am. | ||||
459 | {Android voice} According to my memory banks, this area suffered a direct hit from a salvo of nuclear missiles. | ||||
460 | {Android voice} My internal radiation sensors are off the scale here, sir. Do be careful. | ||||
461 | {Android voice} My internal radiation sensors are off the scale here, ma'am. Do be careful. | ||||
462 | {Ada / Neutral} What a surprisingly pleasant day. Perhaps it will lift our spirits. | ||||
463 | {Ada / Neutral} Looks like an appropriate place for what Zoe used to call "a shopping spree." | ||||
464 | {Ada / Neutral} Should we get lost, my mapping subroutine is active. | ||||
465 | {Android voice} Ah yes... this is where humans would gather to accumulate knowledge. | ||||
466 | {Ada / Neutral} From a robot's perspective, mankind's learning process is extremely slow. What you learned in a lifetime, we can learn in seconds. | ||||
467 | {Android voice} The Mr. Gutsy in me says this feels like home, but perhaps it's just a faulty memory relay. | ||||
468 | {Android voice} The military used many of my own kind as front line opponents. I wonder how many were lost before the war was over? | ||||
469 | {Android voice} This location is certain to contain ammunition, explosives or weapons. | ||||
470 | {Android voice} I'm surprised there's anything left in this facility. I would have expected it to be ransacked by now. | ||||
471 | {Android voice} It's amusing to think that humankind actually expected to have a winner emerge from the Great War. | ||||
472 | {Robot Voice} Component samples ready for extraction. | ||||
473 | {Robot Voice} This unit's component array is full. Suggest immediate purge. | ||||
474 | {Robot Voice} Spare component output ready. | ||||
475 | {Robot Voice} Immediate component extraction requested. | ||||
476 | {Android voice} I have some spare components if you need them. | ||||
477 | {Android voice} Need any components? I have some to spare. | ||||
478 | {Android voice} Running low on components? | ||||
479 | {Android voice} Sir, I have some components for you. | ||||
480 | {Android voice} Ma'am, I have some components for you. | ||||
481 | {Neutral} Those Robobrains explain how one person could maintain this facility alone. An impressive modification. | ||||
482 | {Neutral} Let's hope this beacon will be the only piece we need to track down the Mechanist. | ||||
483 | {Neutral} The robot workbench is a powerful tool, allowing even the simplest of minds to create complex robots. | ||||
484 | {Neutral} I've never lost anyone before. These feelings of grief are new to me... Tell me it gets better. | ||||
485 | {Neutral} We'd never been to this particular factory before, but once Jackson spotted the Mechanist robots, we turned around immediately. | ||||
486 | {Neutral} There's no question about the Mechanist's talent. My systems are 100% compatible with this beacon. Something not even Jackson ever achieved. | ||||
487 | {Neutral} The workbench seems to have no adversity to the addition of a foreign modification. | ||||
488 | {Android voice} Evening is drawing near. Perhaps we should seek shelter? | ||||
489 | {Android voice} It's almost sunrise. I trust you'll have another pleasant day. | ||||
490 | {Android voice} We've survived another night. A triumph, I think. | ||||
491 | {Android voice} It's a rather pleasant evening, wouldn't you say? | ||||
492 | {Android voice} Don't worry, my ocular sensors are well suited for travel at night. | ||||
493 | {Android voice} What a surprisingly pleasant day. Perhaps it will lift your spirits. | ||||
494 | {Android voice} Oh my, it's raining again. Fortunately, it won't effect my electronics. | ||||
495 | {Android voice} We have the entire Commonwealth to explore. Where should we go next? | ||||
496 | {Ada / Neutral} There's so much ground to cover in the Commonwealth. Where should we go next? | ||||
497 | {Android voice} Whatever it is we're out here looking for, I'm certain we'll find it soon. | ||||
498 | {Android voice} It's astounding how much we still have to discover out here. | ||||
499 | {Android voice} Lead on... there's so much ahead to discover. | ||||
500 | {Android voice} I trust you're enjoying my company. You and I make quite an effective team. | ||||
501 | {Android voice} My systems are continuing to function at peak efficiency. | ||||
502 | {Android voice} My onboard functions are operating at full capacity. | ||||
503 | {Android voice} Self-diagnostic complete. I'm happy to report I won't be falling apart on you anytime soon. | ||||
504 | {Android voice} Traveling with you is proving to be quite... enlightening. | ||||
505 | {Ada / Neutral} Traveling with you is proving to be quite... uplifting. | ||||
506 | {Android voice} The daily choices you humans need to make regarding life and death must be quite a burden. | ||||
507 | {Android voice} Your emotions appear to be an anomaly in your programming. Perhaps you should have them purged? | ||||
508 | {Android voice} I must apologize for the odd noises I'm currently emitting... a consequence of being mechanical in nature. | ||||
509 | {Android voice} We can keep traveling as much as you want... I don't require sleep or food in order to survive. | ||||
510 | {Android voice} I appear to be well-built for travel... you should be commended for a job well done. | ||||
511 | {Android voice} Greed, hate, anger... It's a shame that humans seem to rely on negative emotions in order to survive. | ||||
512 | {Android voice} I wonder how long my systems will endure these rugged conditions? | ||||
513 | {Android voice} Rust-proof, radiation-proof and a lifetime supply of power. I couldn't ask for more. | ||||
514 | {Android voice} I wasn't aware that roaming the Commonwealth could prove so interesting. | ||||
515 | {Android voice} My databanks are continuing to accumulate vast amounts of data regarding the Commonwealth. | ||||
516 | {Android voice} Monitoring the Commonwealth is proving to be quite rewarding... what a fascinating place. | ||||
517 | {Android voice} It's a pleasure to serve with you, sir. | ||||
518 | {Android voice} It's a pleasure to serve with you, ma'am. | ||||
519 | {Android voice} Everything seems to be proceeding according to plan, sir. | ||||
520 | {Android voice} Everything seems to be proceeding according to plan, ma'am. | ||||
521 | {Android voice} All systems are go, sir. | ||||
522 | {Android voice} All systems are go, ma'am. | ||||
523 | {Android voice} Never fear, sir... I will ensure your safety to the best of my ability. | ||||
524 | {Android voice} Never fear, ma'am... I will ensure your safety to the best of my ability. | ||||
525 | {Android voice} You lead the way and I'll follow, sir. | ||||
526 | {Android voice} You lead the way and I'll follow, ma'am. | ||||
527 | {Ada / Neutral} Jackson ensured I was well-built for travel. His modifications will be adequate for quite some time. | ||||
528 | {Ada / Neutral} The Brotherhood collects technology. Jackson always made it a point to avoid them when possible. | ||||
529 | {Ada / Neutral} My past encounters with the Brotherhood of Steel were never good. Let's not provoke them. | ||||
530 | {Ada / Neutral} I find it strange that these soldiers traveled all this way just to start a war. | ||||
531 | {Ada / Neutral} Although my friends were adept with technology, Power Armor was never something they utilized. | ||||
532 | {Ada / Neutral} The Brotherhood is quite capable with laser technology. I recommend exercising caution. | ||||
533 | {Android voice} My files say the Brotherhood collects technology. I hope that doesn't make me a target. | ||||
534 | {Android voice} I heartily suggest we don't provoke the humans with the largest guns. | ||||
535 | {Android voice} I find it strange that these humans traveled all this way just to start a war. | ||||
536 | {Android voice} Power Armor appears to be humankind's attempt at emulating one of my kind. | ||||
537 | {Android voice} The Brotherhood is quite capable with laser technology. Perhaps we can take advantage of their knowledge. | ||||
538 | {Android voice} Insects truly are the vermin of the Commonwealth. | ||||
539 | {Android voice} It's a shame I'm not equipped with a pesticide component. | ||||
540 | {Android voice} I find it ironic that the word "bugs" has completely different meanings to the both of us." | ||||
541 | {Android voice} In regards to these insects, I believe the word you're looking for is "disgusting." | ||||
542 | {Android voice} Be careful, sir. The toxins that these insects produce is quite lethal. | ||||
543 | {Android voice} Be careful, ma'am. The toxins that these insects produce is quite lethal. | ||||
544 | {Android voice} I fail to see the logic in worshipping something that is clearly hazardous to your health. | ||||
545 | {Android voice} These Children of Atom would certainly provide a fascinating subject for psychological research. | ||||
546 | {Android voice} It's astonishing that the Children of Atom possess an uncanny immunity to radiation. | ||||
547 | {Android voice} I wonder if these people are misunderstood or simply out of their minds? | ||||
548 | {Android voice} Sir, we may want to see if these people possess any useful gamma-based technology. | ||||
549 | {Android voice} Ma'am, we may want to see if these people possess any useful gamma-based technology. | ||||
550 | {Android voice} How could the perfect killing machine rise from the chaos of an irradiated world? | ||||
551 | {Android voice} It takes an astonishing amount of firepower to kill a Deathclaw. | ||||
552 | {Android voice} Fair warning... my self-preservation subroutine is on high alert. | ||||
553 | {Android voice} Aggressive, territorial and carnivorous... the very definition of a predatory species. | ||||
554 | {Android voice} Sir, we shouldn't remain here much longer. I fear for your safety. | ||||
555 | {Android voice} Ma'am, we shouldn't remain here much longer. I fear for your safety. | ||||
556 | {Android voice} It's difficult to fathom that these ferals were once human. | ||||
557 | {Android voice} Be certain to check every feral corpse, they tend to carry items useful to humans. | ||||
558 | {Ada / Neutral} Be certain to check every feral corpse, they tend to carry useful items. | ||||
559 | {Android voice} Radiation exposure can have an astonishing effect on human flesh.... oh, forgive me... I tend to forget the company I keep. | ||||
560 | {Android voice} Perhaps one day you'll discover how to communicate with these feral ghouls. | ||||
561 | {Android voice - an attempt at humor} Ferals feast on human flesh, yet leave each other alone. A bit overcooked perhaps? | ||||
562 | {Android voice} Gunners carry serious military-grade hardware. We should gather whatever we can. | ||||
563 | {Android voice} Gunners favor laser weaponry. Perhaps we can find fusion cells among the corpses? | ||||
564 | {Android voice} Judging from the skull-like markings emblazoned everywhere, Gunners are exceedingly territorial. | ||||
565 | {Android voice} And here I thought that Raiders were the lowest form of humanity in the Commonwealth. | ||||
566 | {Android voice} I trust you'll never associate yourself with these mercenaries, sir. | ||||
567 | {Android voice} I trust you'll never associate yourself with these mercenaries, ma'am. | ||||
568 | {Android voice} If radiation hyper-evolved the horseshoe crab, I wonder how it's affected the rest of the ocean's inhabitants. | ||||
569 | {Android voice} It's fascinating that the Mirelurk's social order resembles a caste-like system. | ||||
570 | {Android voice} Never aim for the Mirelurk's shell... it's a waste of ammunition. | ||||
571 | {Android voice} My olfactory sensors are catching the scent of rotten fish. Quite revolting for you, I'd imagine. | ||||
572 | {Android voice} Gather all the Mirelurk meat that you can, it's actually rather nutritious... if you can get passed the slimy texture. | ||||
573 | {Android voice} There must be literally miles of mole rat warrens beneath the Commonwealth. | ||||
574 | {Android voice} The mole rat is a filthy species... I'm detecting high levels of bacteria in the area. | ||||
575 | {Android voice} Humans actually ingest these beasts? Fortunately for us both, I lack a vomiting subroutine. | ||||
576 | {Android voice} Since mole rats will chew on anything... including wires, may I suggest we move along? | ||||
577 | {Android voice} Mole rats. Hardly worth our time, sir. | ||||
578 | {Android voice} Mole rats. Hardly worth our time, ma'am. | ||||
579 | {Android voice} Ridding the Commonwealth of Raiders is close to providing a public service. | ||||
580 | {Android voice} Raiders are one of the lowest forms of humanity... an embarrassment to your species. | ||||
581 | {Android voice} We should be able to scavenge some useful items from these lowlife Raiders. | ||||
582 | {Android voice} According to my database, Raiders rank astonishingly low when it comes to common sense... and personal hygiene. | ||||
583 | {Android voice} Be careful, sir. Raiders tend to plant mines near their encampments. | ||||
584 | {Android voice} Be careful, ma'am. Raiders tend to plant mines near their encampments. | ||||
585 | {Android voice} Most robots aren't self-aware. You can hardly blame them for carrying out their function until the end. | ||||
586 | {Android voice} Don't worry, I have no problems assisting with the destruction of my own kind. | ||||
587 | {Android voice} Perhaps if more robots possessed my mercy algorithm, we wouldn't be forced to destroy them. | ||||
588 | {Android voice} Let's look around for robot components. I wouldn't mind an upgrade. | ||||
589 | {Android voice} I'm afraid I'll be unable to extract any useful data from these robots, sir. | ||||
590 | {Android voice} I'm afraid I'll be unable to extract any useful data from these robots, ma'am. | ||||
591 | {Android voice} If my memory banks are correct, Super Mutants were bio-engineered. Who would create such monstrosities? | ||||
592 | {Android voice} Super Mutants are loud, brutish and violent... not so different from humankind, wouldn't you agree? | ||||
593 | {Android voice} We need to be careful. I hear Super Mutants like to... experiment on humans. | ||||
594 | {Android voice} Super Mutant bloodlust holds no bounds. How else do you explain their Suiciders? | ||||
595 | {Android voice} Beg your pardon, but you may have just trodden through Mutant Hound scat. | ||||
596 | {Android voice} Watch it, sir. Super Mutants are renown for using heavy weapons against their foes. | ||||
597 | {Android voice} Watch it, ma'am. Super Mutants are renown for using heavy weapons against their foes. | ||||
598 | {Android voice} The technology these synths utilize is quite sophisticated. | ||||
599 | {Android voice} Advanced CPUs, streamlined power systems... why didn't you build me like this? | ||||
600 | {Ada / Neutral} Advanced CPUs, streamlined power systems... I often wish their hardware was compatible with my own. | ||||
601 | {Android voice} Now I know what it feels like to be obsolete. | ||||
602 | {Ada / Neutral} Synths have a way of making me feel obsolete. | ||||
603 | {Android voice} I'm detecting high levels of jealousy and envy... oh, wait... that's me. | ||||
604 | {Android voice} It's a shame you can't fit one or two of their limbs onto my chassis. It would make a wonderful upgrade. | ||||
605 | {Android voice - pause for effect between lines} Synths truly inspire me to be a better robot. Did that sound strange? | ||||
606 | {Android voice} So humans used to fly in those gigantic deathtraps? You're braver than I thought. | ||||
607 | {Android voice} There may be some baggage we can search for pre-war artifacts around here. | ||||
608 | {Android voice} This airport must have been impressive before the city was destroyed. | ||||
609 | {Android voice} We should be cautious near the aircraft wreckage, it could still be emitting radiation. | ||||
610 | {Android voice} Is this where humans would go to "take a vacation?" | ||||
611 | {Ada / Neutral} Shades often spoke of repairing an airplane, but we never stayed in one place long enough for him to try. | ||||
612 | {Android voice} This facility produced an alcoholic substance used as a depressant. Was society that restless? | ||||
613 | {Ada / Neutral} My friends would drink to celebrate. I often wished I could experience the appeal until I saw their condition the next morning. | ||||
614 | {Android voice} Barley, water, hops and yeast. Mixed together? I'm glad I can't ingest that. | ||||
615 | {Android voice} My olfactory sensors are picking up the smell of fermentation... still present after all these years. | ||||
616 | {Android voice} Please clarify. Why would a human willfully ingest a substance that can make them sick? | ||||
617 | {Ada / Neutral} Zoe used to tell me that beer was "disgusting," but she'd still drink it regardless. I never did understand it." | ||||
618 | {Android voice} If you're planning on getting drunk, you should do it somewhere less dangerous. | ||||
619 | {Android voice} There isn't much to look at here, but at least it will provide us shelter. | ||||
620 | {Android voice} Perhaps we should move along before something seeks to use this place as its new home. | ||||
621 | {Android voice} Quite dreary in here, wouldn't you agree? | ||||
622 | {Android voice} This cave doesn't look particularly interesting. | ||||
623 | {Android voice} Did you know caves are formed by the dissolution of limestone? Quite a fascinating process, really. | ||||
624 | {Android voice} Perhaps we could utilize this spot to recharge our batteries? | ||||
625 | {Android voice} I wouldn't advise building a campfire. It could attract unwanted attention. | ||||
626 | {Android voice} If this site was occupied, they may have left behind a few useful items for us to collect. | ||||
627 | {Android voice} Why would anyone bother to camp? It's much safer with a roof over your head. | ||||
628 | {Ada / Neutral} It may not be safe here if the previous travelers are planning on returning. | ||||
629 | {Android voice} There really isn't much here worth investigating. | ||||
630 | {Android voice} This would be a perfect opportunity for us to scavenge components for your workshops. | ||||
631 | {Android voice} This place is a testament to humankind's ingenuity and resourcefulness. | ||||
632 | {Android voice} Whatever they assembled here, I'm certain we can put it to good use. | ||||
633 | {Android voice} I wonder if some of my own parts were created here? | ||||
634 | {Android voice} Watch your footing, sir. Buildings like this can be quite dangerous. | ||||
635 | {Android voice} Watch your footing, ma'am. Buildings like this can be quite dangerous. | ||||
636 | {Ada / Neutral} If threats like Raiders and Super Mutants did not exist, perhaps facilities like this could be restored. | ||||
637 | {Ada / Neutral} The presence of beer always manages to attract the most unsavory types. | ||||
638 | {Ada / Neutral} Airplanes always made for good tech salvage. | ||||
639 | {Android voice} These facilities tend to be filled with medical supplies. We should gather all that we can. | ||||
640 | {Android voice} Amazing... all this technology just to keep humans functioning. | ||||
641 | {Android voice} It's a shame that these houses of healing couldn't stand up to the rigors of nuclear war. | ||||
642 | {Android voice} I certainly hope they didn't use Mr. Handy Robots to operate on patients... they tend to be a bit twitchy. | ||||
643 | {Android voice} Don't worry, sir... I'll keep a watchful eye open for stimpaks. | ||||
644 | {Android voice} Don't worry, ma'am... I'll keep a watchful eye open for stimpaks. | ||||
645 | {Android voice - punch "this"} A scientific research facility. Now this interests me." | ||||
646 | {Android voice - punch "this"} Now what sort of scientific mayhem do you suspect this facility unleashed upon the world?" | ||||
647 | {Android voice - shaking head} Humans. Just when they think they've bent science to their will it all falls apart. | ||||
648 | {Android voice - shaking head} Please let me know if you locate any unusual chemicals or compounds. | ||||
649 | {Android voice - shaking head} Some of these scientific gadgets may yield useful components when they're disassembled. | ||||
650 | {Ada / Neutral} I hope people didn't attempt to use these places as a fallout shelter. | ||||
651 | {Ada / Neutral} Ironic that people were ingenious enough to create a massive transit system, but couldn't even cure the common cold. | ||||
652 | {Ada / Neutral} So many accomplishments were lost to the war. | ||||
653 | {Android voice} I sincerely hope humans didn't attempt to use these places as a fallout shelter. | ||||
654 | {Android voice} Ironic that humans were ingenious enough to create a massive transit system, but couldn't even cure the common cold. | ||||
655 | {Android voice} These stations often attract the worst the Commonwealth has to offer. | ||||
656 | {Android voice} I'm adjusting my ocular sensors for lower light. | ||||
657 | {Android voice} It's a shame we can't utilize this station's trains to move about the Commonwealth. | ||||
658 | {Android voice} Honoring the fallen seems strange. Wouldn't it make more sense to honor those that survived? | ||||
659 | {Android voice} I don't suppose there is a memorial for fallen robots? | ||||
660 | {Android voice} I recognize this place from my memory banks. Did you require a moment of silence? | ||||
661 | {Ada / Neutral} Writing on paper in an age of technology seems inefficient and wasteful. I wonder if the practice would have been phased out if not for the war. | ||||
662 | {Ada / Neutral} I wonder what type of work the people performed here? | ||||
663 | {Android voice} I can't imagine why humans needed to write on paper. Seems incredibly inefficient to me. | ||||
664 | {Android voice} I doubt we'll find anything valuable in this building, but I'm game if you are. | ||||
665 | {Android voice} Well this is a fascinating location you've brought us too, if you're eager to stock up on office supplies. | ||||
666 | {Android voice} This might be the ideal place to stop and rest, sir. | ||||
667 | {Android voice} This might be the ideal place to stop and rest, ma'am. | ||||
668 | {Ada / Neutral} This might be the ideal place to stop and rest. | ||||
669 | {Android voice} If humans created these places to get closer to nature, why didn't they do their part to preserve it as well? | ||||
670 | {Ada / Neutral} People came to these places to relax and get closer to nature. Now, nature holds its own dangers. | ||||
671 | {Android voice} This place almost looks pleasurable. It's a shame there aren't many humans left to enjoy the view. | ||||
672 | {Ada / Neutral} The chances of finding decent salvage here are low. | ||||
673 | {Android voice} If you ever wish to pass the time, I have highly-detailed files about strip mining. | ||||
674 | {Android voice - shaking head} Humans. If they weren't razing forests, they we're digging massive holes in the ground. | ||||
675 | {Ada / Neutral} It will be awhile before mankind utilizes places like this again... for their intended purpose, that is. | ||||
676 | {Android voice - shaking head} If it's all the same to you, I'd rather stay at the top of the quarry. Seems much safer. | ||||
677 | {Android voice} Please be careful in this quarry, sir. One wrong step and it could be your last. | ||||
678 | {Android voice} Please be careful in this quarry, ma'am. One wrong step and it could be your last. | ||||
679 | {Android voice} I think it would be worth our time to check each building for useful supplies. | ||||
680 | {Android voice} This area wasn't as densely populated as the city itself. I believe you humans call that "quaint?" | ||||
681 | {Android voice} This must have been a nice neighborhood once. | ||||
682 | {Android voice} Does this location remind you of home, sir? | ||||
683 | {Android voice} Does this location remind you of home, ma'am? | ||||
684 | {Ada / Neutral} I wonder if anything of use may still be found here. | ||||
685 | {Android voice} This must have been quite the bustling metropolis before the bombs fell. | ||||
686 | {Android voice} I'm amazed that the city survived the war without taking a direct hit. | ||||
687 | {Android voice} I'd recommend we stick close to the bases of the larger buildings to reduce our chance of being seen. | ||||
688 | {Android voice} Each and every one of these buildings could contain a veritable fortune in supplies. This may take a while. | ||||
689 | {Android voice} Watch the rooftops, sir. I doubt that we're alone. | ||||
690 | {Android voice} Watch the rooftops, ma'am. I doubt that we're alone. | ||||
691 | {Ada: somewhat nostalgic. / Neutral} My friends would spend days at a good salvage yard. | ||||
692 | {Ada / Neutral} This area wasn't as densely populated as the city itself. I believe the term Liza used for places like this was "quaint?" | ||||
693 | {Ada / Neutral} I find it highly inadvisable to make your home within one of these quarries. The risk of instability would be too great. | ||||
694 | {Ada / Neutral} I wish Jackson had uploaded medical training within my database, although my extremities aren't well suited for caregiving. | ||||
695 | {Android voice} What's the saying? "One human's scrap is another robot's treasure?" | ||||
696 | {Android voice} Let's spend some time looking around. These locations tend to be filled with useful components. | ||||
697 | {Android voice} You see junk, I see the building blocks of life... mine in particular. | ||||
698 | {Android Personality} How may I be of service? | ||||
699 | {Android Personality} How may I help you? | ||||
700 | {Android Personality} What did you require? | ||||
701 | {Android Personality} How may I assist you today? | ||||
702 | {Android Personality} I'm pleased to see you again. | ||||
703 | {Android Personality} Hello, sir. | ||||
704 | {Android Personality} Hello, ma'am. | ||||
705 | {Android Personality} If there's anything I can do for you, please let me know. | ||||
706 | {Android Personality} If there's anything you need, I'd be happy to comply. | ||||
707 | {Android Personality} It would be my pleasure to assist you, sir. | ||||
708 | {Android Personality} It would be my pleasure to assist you, ma'am. | ||||
709 | {Android Personality} Is there something I can help you with, sir? | ||||
710 | {Android Personality} Is there something I can help you with, ma'am? | ||||
711 | {Robot personality} Awaiting your command. | ||||
712 | {Robot personality} All systems operating at normal capacity. | ||||
713 | {Robot personality} Command mode ready. | ||||
714 | {Robot personality} Standing by for further instructions. | ||||
715 | {Robot personality} This unit is ready to serve. | ||||
716 | {Robot personality} This unit is operating under normal parameters. | ||||
717 | {Robot personality} Authorization to interact with this unit, granted. | ||||
718 | {Robot personality} Interface ready for next directive. | ||||
719 | {Robot personality} This unit's systems are at your command. | ||||
720 | {Robot personality} Identity confirmed. Awaiting input. | ||||
721 | {Android voice} Don't worry, this moisture won't affect my circuits. | ||||
722 | {Android voice} Excellent, I'll use this opportunity to flush my particle filters. | ||||
723 | {Android voice} Exercise caution, sir. The water may be irradiated. | ||||
724 | {Android voice} Exercise caution, ma'am. The water may be irradiated. | ||||
725 | {Android voice} The fumes here are distressingly noxious. | ||||
726 | {Android voice} I suggest you refrain from inhaling the tainted air here. | ||||
727 | {Android voice} My olfactory sensors just spiked. You may want to hold your breath. | ||||
728 | {Android voice} This looks like a safe place to recharge our batteries. | ||||
729 | {Android voice} This location appears secure. | ||||
730 | {Android voice} If you need a moment to compose yourself, this appears to be the perfect place. | ||||
731 | {Android voice} It's awfully quiet. Reminds me of the expression "the calm before the storm." | ||||
732 | {Android voice} Strange, my audio receptors are barely picking up any noise. | ||||
733 | {Android voice} If anything's waiting for us around here, I certainly can't hear it. | ||||
734 | {Android voice} This looks rather... pleasant I believe you'd call it? | ||||
735 | {Android voice} Well, this is nice. Rather unusual, wouldn't you say? | ||||
736 | {Android voice} This area appears to have quite the calming effect on you, sir. | ||||
737 | {Android voice} This area appears to have quite the calming effect on you, ma'am. | ||||
738 | {Android voice} It's going to be difficult finding anything useful in this mess. | ||||
739 | {Android voice} I hope you aren't expecting me to sort through this clutter. | ||||
740 | {Android voice} I wonder what caused all the discord around here? | ||||
741 | {Android voice - don't yell this, slightly elevate volume} The noise here is overloading my audio pickups. | ||||
742 | {Android voice - don't yell this, slightly elevate volume} Careful, this noise could be masking an ambush. | ||||
743 | {Android voice - don't yell this, slightly elevate volume} The sound here is several decibels over the tolerable limit. | ||||
744 | {Android voice} Looking at all this equipment makes me feel right at home. | ||||
745 | {Android voice} Such a senseless waste of perfectly good technology. | ||||
746 | {Android voice} Quite a few impressive devices around here. | ||||
747 | {Android voice} This will make an excellent visual record for my definition of "utterly disgusting." | ||||
748 | {Android voice} Can we move along? I don't want get any of this mess into my circuits. | ||||
749 | {Android voice} Disgusting. You should be happy that I'm not equipped with a vomiting subroutine. | ||||
750 | {Android voice} Well, there certainly isn't much left of whatever this was. | ||||
751 | {Android voice} This is a fascinating study of anatomical remains. Marvelous splatter patterns. | ||||
752 | {Android voice} I'm not certain what caused this mess, but perhaps it's best that we weren't here to find out. | ||||
753 | {Android voice} This location appears quite secure. | ||||
754 | {Android voice} This area could withstand a sustained heavy assault. Impressive. | ||||
755 | {Android voice} Should the need arise, these reinforced structures would make excellent cover. | ||||
756 | {Android voice} Let's move along as soon as possible. We're exposed here. | ||||
757 | {Android voice} It's dangerous to be standing out in the open. Let's move. | ||||
758 | {Android voice} I don't want to alarm you, but this spot lacks sufficient cover. | ||||
759 | {Android voice} I'm glad my intakes have a dust filter. | ||||
760 | {Android voice} If I had access to a vacuum modification, I could make this place shine. | ||||
761 | {Android voice} Judging from all this dust, we could be the first to visit this place in quite a while. | ||||
762 | {Android voice} The lack of illumination here is troubling. | ||||
763 | {Android voice} It's quite dark here. Adjusting visual sensors to compensate. | ||||
764 | {Android voice} Be careful, it's too dark here to maintain an accurate threat assessment. | ||||
765 | {Android voice} Is there a reason the hairs on your neck are standing up like that? | ||||
766 | {Android voice} Interesting. Was that something moving or just a trick of the light? | ||||
767 | {Android voice} Perhaps it's just my proximity sensors malfunctioning, but something feels very wrong here. | ||||
768 | {Android voice} This area appears to be unsafe. We must proceed with caution. | ||||
769 | {Android voice} This area is rather tidy. | ||||
770 | {Android voice} Someone took the time to clean this place up? How curious. | ||||
771 | {Android voice} The dust to oxygen ratio here is remarkably low. | ||||
772 | {Android voice} The lighting here is overloading my ocular sensors. | ||||
773 | {Android voice} You think there's a reason this place is being illuminated so heavily? | ||||
774 | {Android voice} The ample lighting here reduces the threat of an ambush. | ||||
775 | {Android voice} This area was occupied recently. We should remain cautious. | ||||
776 | {Android voice} This location appears to be only recently abandoned. | ||||
777 | {Android voice} Be careful. Whoever, or whatever, was here could return soon. | ||||
778 | {Android voice} I'm seeing evidence of recent occupation here. | ||||
779 | {Robot voice} Sensors clear. | ||||
780 | {Robot voice} Tracking lost. | ||||
781 | {Robot voice} Sensors recalibrating. | ||||
782 | {Robot voice} Danger: hostile may still be in area. | ||||
783 | {Android voice} My apologies, I think I've lost them. | ||||
784 | {Android voice} If they're out there, we'll find them. | ||||
785 | {Android voice} Any idea where they went? | ||||
786 | {Android voice} Can you see them, sir? | ||||
787 | {Android voice} Can you see them, ma'am? | ||||
788 | {Robot voice} Engaging target! | ||||
789 | {Robot voice} Weapons armed! | ||||
790 | {Robot voice} Threat detected! | ||||
791 | {Robot voice} Attack mode engaged! | ||||
792 | {Robot voice} Hostility mode, activated! | ||||
793 | {Robot voice} Priority mission: destroy hostile! | ||||
794 | {Robot voice} Powering up weapons! | ||||
795 | {Robot voice} Weapon systems, online! | ||||
796 | {Robot voice} Hostile in range! | ||||
797 | {Robot voice} Danger! Danger! | ||||
798 | {Android voice} Opening fire! | ||||
799 | {Android voice} Let's get this done! | ||||
800 | {Android voice} Target's in range! | ||||
801 | {Android voice} We've got company! | ||||
802 | {Android voice} Take them down! | ||||
803 | {Android voice} Let me have this one! | ||||
804 | {Android voice} Let's take them out! | ||||
805 | {Android voice} Safety's off! | ||||
806 | {Android voice} Powering weapons! | ||||
807 | {Android voice} Get 'em, sir! | ||||
808 | {Android voice} Get 'em, ma'am! | ||||
809 | {Robot voice} Noise detected. Entering search mode. | ||||
810 | {Robot voice} Sensor alert. Possible hostile in area. | ||||
811 | {Robot voice} Perimeter warning detected. Scanning. | ||||
812 | {Robot voice} Possible target in range. | ||||
813 | {Android voice} Did you hear that? | ||||
814 | {Android voice} We may have an enemy nearby. | ||||
815 | {Android voice} Picking up something... | ||||
816 | {Android voice} We may have some trouble... | ||||
817 | {Android voice} Careful, ma'am. I don't think we're alone. | ||||
818 | {Android voice} Careful, sir. I don't think we're alone. | ||||
819 | {Robot voice} Scanners clear. | ||||
820 | {Robot voice} Target lost. | ||||
821 | {Robot voice} Recalibrating detection circuits. | ||||
822 | {Robot voice} Threat escaped. | ||||
823 | {Android voice} I think they got away. | ||||
824 | {Android voice} I'm betting they'll be back. | ||||
825 | {Android voice} I've got nothing. | ||||
826 | {Android voice} That's it for now... they're gone. | ||||
827 | {Android voice} We've lost them, sir. | ||||
828 | {Android voice} We've lost them, ma'am. | ||||
829 | {Robot voice} Target reacquired! Firing! | ||||
830 | {Robot voice} Located hostile! Re-engaging! | ||||
831 | {Robot voice} Locking target! | ||||
832 | {Robot voice} Threat reinstated! Opening fire! | ||||
833 | {Android voice} Found the target again! | ||||
834 | {Android voice} Nice try! | ||||
835 | {Android voice} Enemy's over here! | ||||
836 | {Android voice} Lost, but not forgotten! |
DLC01COMRobotCompanionTalk
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
837 | DLC01COMRobotCompanionTalkInitialScene | Player Default: "Personality subroutine?" Would you mind explaining that to me?" | {Robot voice} Processing... | Y1a | |
838 | {Robot voice} This unit is equipped with a dynamic personality subroutine to allow a more human-like interface. | Y1b | |||
839 | {Robot voice} The subroutine is equipped with several advanced A.I. protocols, such as: emotion, humor, companionship and empathy. | Y1c | |||
840 | {Robot voice} The personality subroutine is highly recommended by the manufacturer if long-term rapport with this unit is expected. | Y1d | |||
841 | {Robot voice} Do you wish to enable this unit's personality subroutine? | Player Default: Sure, that would be great. | Y1e | ||
842 | Player Default: I'm not sure. I'll just decide later. | {Robot voice} Acknowledged. Remaining in factory default mode. | X1a | ||
843 | {Robot voice} You can enable this unit's personality subroutine at any time by utilizing the vocal interface. | X1b | |||
844 | Player Default: No, I think I'll keep you in default mode for now. | {Robot voice} Acknowledged. You can enable this unit's personality subroutine at any time by utilizing the vocal interface. | B1a | ||
845 | Player Default: Sure, that would be great. | {Robot voice} Acknowledged. Personality subroutine activated. | A1a | ||
846 | This unit is currently in factory default mode. Do you wish to enable this unit's personality subroutine? | Player Default: Sure, that would be great. | A | ||
847 | {Robot voice} Unit remaining in factory default mode. | A1a | |||
848 | DLC01COMRobotCompanionTalkScene | Player Default: Will you be completely destroyed? | {Robot voice} Affirmative. Only items stowed in this unit's cargo area will be accessible after detonation. | Y1a | |
849 | {Robot voice} Awaiting secondary confirmation. Are you certain you wish to arm this unit's self-destruct system? | Player Default: Yes. | Y1b | ||
850 | Player Default: Will you be completely destroyed? | {Android voice} If you're concerned about everything I'm carrying, I can assure you all of it will remain accessible after I'm gone. | Y2a | ||
851 | {Android voice} That being said, I still require secondary confirmation to proceed. Do you wish to arm my self-destruct? | Player Default: Yes. | Y2b | ||
852 | Player Default: No offense. I'm just getting desperate here. | {Robot voice} Command unrecognized. Awaiting secondary confirmation. Are you certain you wish to arm this unit's self-destruct system? | Player Default: Yes. | X1a | |
853 | Player Default: No offense. I'm just getting desperate here. | {Android voice} It's not for me to judge your actions. I'm certain you've exhausted all other options if you're willing to issue this command. | X2a | ||
854 | {Android voice} That being said, I still require secondary confirmation to proceed. Do you wish to arm my self-destruct? | Player Default: Yes. | X2b | ||
855 | Player Default: Forget it. Cancel the self-destruct. | {Robot voice} Acknowledged. Returning to command mode. | B1a | ||
856 | Player Default: Forget it. Cancel the self-destruct. | {Android voice} Good, I'm pleased we didn't have to resort to that. | B2a | ||
857 | {Android voice} Is there anything else you require? | B2b | |||
858 | Player Default: Yes. | {Robot voice} Command approved. Initiating self-destruct. | RobotCompanion: Self-destruct sequence activated. | A1a | |
859 | Player Default: Yes. | {Android voice} Understood. It's been a pleasure serving with you, sir. | RobotCompanion: Self-destruct sequence activated. | A2a | |
860 | Player Default: Yes. | {Android voice} Understood. It's been a pleasure serving with you, ma'am. | RobotCompanion: Self-destruct sequence activated. | A3a | |
861 | Player Default: That's all for now. | {Robot Voice} Understood. | Player Default: Yes. | B1a | |
862 | Player Default: That's all for now. | {Robot Voice} Acknowledged. | Player Default: Yes. | B2a | |
863 | Player Default: That's all for now. | {Robot Voice} Affirmative. | Player Default: Yes. | B3a | |
864 | Player Default: That's all for now. | {Android Voice} Very well. | Player Default: Yes. | B4a | |
865 | Player Default: That's all for now. | {Android Voice} All right. | Player Default: Yes. | B5a | |
866 | Player Default: That's all for now. | {Android Voice} No problem. | Player Default: Yes. | B6a | |
867 | Player Default: I'd like to activate your personality subroutine. | {Robot voice} Acknowledged. Personality subroutine activated. | Player Default: Yes. | A1a | |
868 | Player Default: I'd like to activate your personality subroutine. | {Android voice} Very well. Disabling personality subroutine and restoring factory default mode. | Player Default: Yes. | A2a | |
869 | Player Default: I'd like to activate your personality subroutine. | {Apologetic} Sorry, no can do. That switch was disabled when I was built. I'm afraid you're stuck with me this way. | Player Default: Yes. | A3a | |
870 | {Robot voice} Standing by. | Player Default: I'd like to activate your personality subroutine. | A | ||
871 | {Robot voice} Command mode enabled. | Player Default: I'd like to activate your personality subroutine. | A | ||
872 | {Robot voice} Ready. | Player Default: I'd like to activate your personality subroutine. | A | ||
873 | {Robot voice} Please proceed. | Player Default: I'd like to activate your personality subroutine. | A | ||
874 | {Robot voice} Awaiting instructions. | Player Default: I'd like to activate your personality subroutine. | A | ||
875 | {Robot voice} This unit is at your command. | Player Default: I'd like to activate your personality subroutine. | A | ||
876 | {Robot voice} Ready to serve. | Player Default: I'd like to activate your personality subroutine. | A | ||
877 | {Robot voice} Proceed. | Player Default: I'd like to activate your personality subroutine. | A | ||
878 | {Robot voice} Ready for next instruction. | Player Default: I'd like to activate your personality subroutine. | A | ||
879 | {Robot voice} At your command. | Player Default: I'd like to activate your personality subroutine. | A | ||
880 | {Android voice} Yes? How can I assist? | Player Default: I'd like to activate your personality subroutine. | A | ||
881 | {Android voice} What can I do for you? | Player Default: I'd like to activate your personality subroutine. | A | ||
882 | {Android voice} How can I help? | Player Default: I'd like to activate your personality subroutine. | A | ||
883 | {Android voice} What did you need? | Player Default: I'd like to activate your personality subroutine. | A | ||
884 | {Android voice} Is there something I can help you with? | Player Default: I'd like to activate your personality subroutine. | A | ||
885 | {Android voice} Did you require my assistance? | Player Default: I'd like to activate your personality subroutine. | A | ||
886 | {Android voice} Yes sir? | Player Default: I'd like to activate your personality subroutine. | A | ||
887 | {Android voice} Yes ma'am? | Player Default: I'd like to activate your personality subroutine. | A | ||
888 | {Android voice} How may I be of service, sir? | Player Default: I'd like to activate your personality subroutine. | A | ||
889 | {Android voice} How may I be of service, ma'am? | Player Default: I'd like to activate your personality subroutine. | A | ||
890 | {Android voice} New orders, sir? | Player Default: I'd like to activate your personality subroutine. | A | ||
891 | {Android voice} New orders, ma'am? | Player Default: I'd like to activate your personality subroutine. | A | ||
892 | {Android voice} May I assist you, sir? | Player Default: I'd like to activate your personality subroutine. | A | ||
893 | {Android voice} May I assist you, ma'am? | Player Default: I'd like to activate your personality subroutine. | A | ||
894 | Player Default: Are you able to self-destruct? | {Robot voice} Affirmative. This unit is equipped with a self-destruct. | Y1a | ||
895 | {Robot voice} Warning: there will be an irreversible ten-second countdown followed by detonation. Recommend moving to a safe distance. | Y1b | |||
896 | {Robot voice} Did you wish to arm this unit's self-destruct system? | Player Default: Yes. | Y1c | ||
897 | Player Default: Are you able to self-destruct? | {Android voice} Yes, but you should be absolutely certain before you issue the command. | Y2a | ||
898 | {Android Voice} There will be a ten-second countdown and then I'll be destroyed. Once you arm that system, there's no going back. | Y2b | |||
899 | {Android voice} That being said, do you wish to arm my self-destruct system? | Player Default: Yes. | Y2c | ||
900 | Player Default: Are you able to self-destruct? | {Robot voice} This command requires secondary confirmation. Are you certain you wish to arm this unit's self-destruct system? | Player Default: Yes. | Y3a | |
901 | Player Default: Are you able to self-destruct? | {a little offended / Sarcastic} No, I can't. I'm fairly certain that my original creator had grander plans for me other than becoming a pile of debris. | Player Default: Yes. | Y4a | |
902 | Player Default: Are you able to self-destruct? | {Android voice} I understand, but for those orders, I need secondary confirmation. | Player Default: Yes. | Y5a | |
903 | Player Default: We should go our separate ways. | {Robot voice} Affirmative. Returning to origin. | Player Default: Yes. | X1a | |
904 | Player Default: We should go our separate ways. | {Robot voice} Acknowledged. Returning to origin. | Player Default: Yes. | X2a | |
905 | Player Default: We should go our separate ways. | {Robot voice} Command approved. Returning to origin. | Player Default: Yes. | X3a | |
906 | Player Default: We should go our separate ways. | {Android voice} I wouldn't recommend that course of action, but you're in charge. | Player Default: Yes. | X4a | |
907 | Player Default: We should go our separate ways. | {Android voice} I'd prefer to remain by your side, but I'll abide by your command. | Player Default: Yes. | X5a | |
908 | Player Default: We should go our separate ways. | {Android voice} I hope I've done nothing to offend you, sir. Have a pleasant journey. | Player Default: Yes. | X6a | |
909 | Player Default: We should go our separate ways. | {Android voice} I hope I've done nothing to offend you, ma'am. Have a pleasant journey. | Player Default: Yes. | X7a | |
910 | DLC01COMRobotCompanionTalkSelfDestruct | RobotCompanion: 10... 9... 8... 7... 6... 5... 4... 3... 2... 1... | {Robot voice} Detonate. | A1a | |
911 | RobotCompanion: 10... 9... 8... 7... 6... 5... 4... 3... 2... 1... | {Android voice} Detonating! | A2a | ||
912 | RobotCompanion: Self-destruct sequence activated. | {Robot voice} 10... 9... 8... 7... 6... 5... 4... 3... 2... 1... | RobotCompanion: Detonate. | A1a | |
913 | RobotCompanion: Self-destruct sequence activated. | {Android voice} 10... 9... 8... 7... 6... 5... 4... 3... 2... 1... | RobotCompanion: Detonate. | A2a | |
914 | {Robot voice} Self-destruct sequence activated. | RobotCompanion: 10... 9... 8... 7... 6... 5... 4... 3... 2... 1... | A1a | ||
915 | {Android voice} Self-destruct sequence activated. | RobotCompanion: 10... 9... 8... 7... 6... 5... 4... 3... 2... 1... | A2a | ||
916 | - | {Robot voice} Please take your components. | A | ||
917 | {Robot voice} Your components, as requested. | A | |||
918 | {Robot voice} Outputting components. | A | |||
919 | {Android voice} Here you are. I hope these help. | A | |||
920 | {Android voice} These are for you. | A | |||
921 | {Android voice} Here you are, sir. | A | |||
922 | {Android voice} Here you are, ma'am. | A | |||
923 | {Android voice} Please take your components, sir. | A | |||
924 | {Android voice} Please take your components, ma'am. | A |
DLC01DialogueQuest
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
925 | DLC01Dialogue_AdaOfferRadiants | Ada: I fear the Commonwealth is still littered with those rogue robots. | {Hopeful. / Neutral} Eliminating them would be "tying up loose ends" to use a common phrase." | Player Default: Sure. | A1a |
926 | Ada: There is one remaining matter to consider. | {Conversational, slight concern toward the end. / Neutral} The Mechanist is defeated, but my Radar Beacon is still picking up several signals. | A1a | ||
927 | {Concerned. / Concerned} I fear the Commonwealth is still littered with those rogue robots. " | Ada: Eliminating them would be "tying up loose ends" to use a common phrase." | A1b | ||
928 | {Conversational. / Neutral} There is one remaining matter to consider. | Ada: The Mechanist is defeated, but my Radar Beacon is still picking up several signals. | A1a | ||
929 | Player Default: Seriously? How many robots are out there? | {Concerned. / Concerned} The signals suggest quite a few. | Player Default: Sure. | Y1a | |
930 | Player Default: Maybe later. | {Giving advice. / Neutral} Of course. | X1a | ||
931 | Player Default: No way. | {Disappointed. / Neutral} Should you change your mind, let me know. | B1a | ||
932 | Player Default: Sure. | {Happy} Good. | A1a | ||
933 | - | {Waiting for input line. / Neutral} Did I misinterpret? | |||
934 | {Waiting for input line. / Neutral} I hope I didn't offend you. | ||||
935 | {Waiting for input line. / Neutral} Are you all right? Your silence is troubling. |
DLC01MQ01
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
936 | DLC01MQ01_2350_PlayerEnteredArea | {Thinks she has good news, but then realizes Jackson is dead. / Neutral} Jackson, someone has answered your distress call. Jackson? | A1a | ||
937 | DLC01MQ01_2400_AdaIntro | {In shock, sad, and grateful. Pause between "dead" and "thank you". / Neutral} My friends... did not survive the attack. Thank you for assisting. I was certain to meet my end here as well." | Player Default: I'm sorry for your loss. | A | |
938 | Player Default: General Atomics has valuable salvage. Chances are high the robots are still there. | {Hopeful / Neutral} I'm familiar with the settlement. Hopefully, I may be of some use there. | A1a | ||
939 | Player Default: General Atomics has valuable salvage. Chances are high the robots are still there. | {A bit sad when she says "I cannot stay here" because that's where her friends were all killed. / Neutral} Very well. I cannot stay here. You can find me at the Red Rocket should you need me. I recall, it would be a suitable place for me to stay." | A2a | ||
940 | Player Default: I wish I had the proper vocal registry to express my gratitude. | {Neutral} Now, we last saw a group of the Mechanist robots at the General Atomics Factory. | A1a | ||
941 | {Neutral} You may find information there that will lead us to the Mechanist. | A1b | |||
942 | {Neutral} I will follow and assist with your permission. | Player Default: Yeah, let's go, Ada. | A1c | ||
943 | Player Default: What's a robot workbench? | {Neutral} The robot workbench will allow you to create and modify your own robots, given enough resources. | Player Default: I'll do it. | Y1a | |
944 | Player Default: You want revenge, don't you? | {Neutral} I wish to prevent these Mechanist robots from destroying further innocent lives. | Ada: Now, we last saw a group of the Mechanist robots at the General Atomics Factory. | X1a | |
945 | Player Default: You want revenge, don't you? | {Neutral} I admit my goal is twofold. Stopping the Mechanist both protects the Commonwealth, and allows me to avenge my fallen friends. | X2a | ||
946 | {Neutral} I won't rest until I see this threat dissolved. I owe it to them. | Ada: Now, we last saw a group of the Mechanist robots at the General Atomics Factory. | X2b | ||
947 | Player Default: This isn't my fight. | {Neutral} Correction. This is everyone's fight. | B1a | ||
948 | {Neutral} As long as these robots roam free, people will die, and the Mechanist will only grow more powerful. | Ada: Now, we last saw a group of the Mechanist robots at the General Atomics Factory. | B1b | ||
949 | Player Default: I'll do it. | {Neutral} I wish I had the proper vocal registry to express my gratitude. | Ada: Now, we last saw a group of the Mechanist robots at the General Atomics Factory. | A1a | |
950 | Player Default: I'm aware of this. | {Neutral} You have shown willingness to aid others. I ask that you please assist me in stopping this Mechanist. | A1a | ||
951 | {Neutral} In return, I can give you the schematics to build your own robot workbench, so you have additional resources in this undertaking. | Player Default: I'll do it. | A1b | ||
952 | Player Default: I'm aware of this. | {Neutral} I ask your assistance in stopping this Mechanist. A dangerous mind should not control such power. | A2a | ||
953 | {Neutral} In return, I can give you the schematics to build your own robot workbench, so you have additional resources in this undertaking. | Player Default: I'll do it. | A2b | ||
954 | Player Default: Who's Jackson? | {Neutral} Jackson was the leader of this caravan. He had a great mind for technology. In many ways, he is my creator. | Y1a | ||
955 | {Neutral} He installed all my current upgrades. Unfortunately, they were not enough to protect them from the robots. | Player Default: Tell me about these robots. | Y1b | ||
956 | Player Default: Who's Jackson? | {Neutral} Yes, modified using a robot workbench based on prototype schematics. The workbench allows for a wide range of robot modifications. | Y2a | ||
957 | {Neutral} Perhaps if I had more Sentry Bot based defenses, I could have successfully defended my friends against those robots. | Player Default: Tell me about these robots. | Y2b | ||
958 | Player Default: They must be targeting you for some reason. | {Neutral} Probability is high that I am part of that reason. Besides myself, Jackson also created Turing, Hurtz, and Porter. | X1a | ||
959 | {Neutral} Our built in modifications would be desired pieces of salvage. | Ada: We knew we ran the risk of encountering more of these hostile robots if we stayed in the Commonwealth. If only we had made the decision to leave. | X1b | ||
960 | Player Default: Tough break. | {Somber} They were my... friends. And I failed them. | Ada: We knew we ran the risk of encountering more of these hostile robots if we stayed in the Commonwealth. If only we had made the decision to leave. | B1a | |
961 | Player Default: Tell me about these robots. | {Neutral} They roam the Commonwealth and claim to be restoring order. We've seen them fighting Raiders, but they've also attacked innocents. | A1a | ||
962 | {Neutral} Settlers, merchants... and caravans like ours. | Ada: We knew we ran the risk of encountering more of these hostile robots if we stayed in the Commonwealth. If only we had made the decision to leave. | A1b | ||
963 | Player Default: An interesting choice of words. | {Sad recollection. / Somber} My name is Ada. This was the third time we'd been attacked by robots like these. | A1a | ||
964 | {Disappointed in herself. / Sad} Even with the weapon and detection upgrades Jackson gave me, I was unable to defend them. | Player Default: Tell me about these robots. | A1b | ||
965 | Player Default: Are you ok? | {Neutral} Thanks to your timing, my diagnostics show only superficial damage. I wish I could say the same for my late friends. | Player Default: I'm sorry for your loss. | Y1a | |
966 | Player Default: Are you ok? | {Somber} Physically, the damage is minor, but I am registering sadness and anger at the loss of my friends. | Y2a | ||
967 | {Neutral} It may sound strange coming from a robot, but they were my... family. | Y2b | |||
968 | {Neutral} Again, I thank you for your efforts. I know they would have thanked you as well. | Player Default: I'm sorry for your loss. | Y2c | ||
969 | Player Default: Are you ok? | {Neutral} I am heavily modified, but at my core, I am an Assaultron. | Ada: My name is Ada. This was the third time we'd been attacked by robots like these. | Y3a | |
970 | Player Default: Looks like it was your lucky day. | {Knows she's both lucky to be alive and unlucky that all her friends are dead. / Neutral} An interesting choice of words. | Ada: My name is Ada. This was the third time we'd been attacked by robots like these. | B1a | |
971 | Player Default: Are you sure you're up for it? | {Neutral} Yes. I will not rest until the Mechanist is stopped. | Player Default: Yeah, let's go, Ada. | Y1a | |
972 | Player Default: Not right now. | {Curious. / Question} Perhaps there is a place I may be of use until you return? | Ada: I'm familiar with the settlement. Hopefully, I may be of some use there. | B1a | |
973 | Player Default: Yeah, let's go, Ada. | {Friendly, but not overly so. Codsworth may be in a state of "disdain" with the player. / Neutral} General Atomics has valuable salvage. Chances are high the robots are still there. " | Ada: I'm familiar with the settlement. Hopefully, I may be of some use there. | A1a | |
974 | Player Default: The probability of attack was high. I should have forced our departure. | {Neutral} In recompense, I will seek justice for my friends and stop these robots from causing further harm. | A1a | ||
975 | {Neutral} It's time to uncover the source and confront their leader: the Mechanist. | Player Default: You'll need help if you want to succeed. | A1b | ||
976 | Player Default: Settlers, merchants... and caravans like ours. | {Neutral} We knew we ran the risk of encountering more of these hostile robots if we stayed in the Commonwealth. If only we had made the decision to leave. | Player Default: You couldn't have known something like this would happen. | A1a | |
977 | Player Default: So why did you end up staying? | {Neutral} Our caravan specialized in mechanical repairs and trade. The Commonwealth has an abundance of salvage that would benefit our business. | Y1a | ||
978 | {Neutral} It was a calculated risk. | Player Default: You couldn't have known something like this would happen. | Y1b | ||
979 | Player Default: Well, what's done is done. You can't change the past. | {Neutral} You're right. I must look to the future. | Ada: In recompense, I will seek justice for my friends and stop these robots from causing further harm. | X1a | |
980 | Player Default: Well, you certainly paid that price. | {Neutral} Your apathy only increases my feelings of responsibility. | Ada: In recompense, I will seek justice for my friends and stop these robots from causing further harm. | B1a | |
981 | Player Default: You couldn't have known something like this would happen. | {Neutral} The probability of attack was high. I should have forced our departure. | Ada: In recompense, I will seek justice for my friends and stop these robots from causing further harm. | A1a | |
982 | Player Default: Who's the Mechanist? | {Neutral} The only information I have comes from the eyebot broadcasts. The false claims of peace and justice... | Y1a | ||
983 | {Neutral} The only certainty is that these robots bring only death. | Ada: You have shown willingness to aid others. I ask that you please assist me in stopping this Mechanist. | Y1b | ||
984 | Player Default: It sounds like it could be a dangerous undertaking. | {Neutral} For me alone, it certainly is. | Ada: You have shown willingness to aid others. I ask that you please assist me in stopping this Mechanist. | X1a | |
985 | Player Default: The Mechanist? Sounds ridiculous. | {Neutral} Perhaps, but the name does not change the level of threat. | Ada: You have shown willingness to aid others. I ask that you please assist me in stopping this Mechanist. | B1a | |
986 | Player Default: You'll need help if you want to succeed. | {Neutral} I'm aware of this. | Ada: You have shown willingness to aid others. I ask that you please assist me in stopping this Mechanist. | A1a | |
987 | - | {Neutral} My database holds no knowledge of the Mechanist. We've yet to encounter anything more than the robots. | |||
988 | {Neutral} They claim to restore order, yet they attack humans indiscriminately. | ||||
989 | {Friendly, but not overly so. Codsworth may be in a state of "disdain" with the player. / Neutral} I understand. I will be here should you change your mind. Be careful." | ||||
990 | Leave us alone! | ||||
991 | This can't go on! | ||||
992 | I won't let you hurt them! | ||||
993 | Stop this! | ||||
994 | You're killing them! | ||||
995 | Is it over? | ||||
996 | You're killing them! | ||||
997 | I can't let this continue! | ||||
998 | I need to end this! | ||||
999 | Stop this! | ||||
1000 | This has to stop! | ||||
1001 | Must not... give up. | ||||
1002 | Can't stop now... | ||||
1003 | Taking cover! | ||||
1004 | {Neutral} You'll pay for that! | ||||
1005 | {Neutral} Look what you've done! | ||||
1006 | {Neutral} You must be stopped! | ||||
1007 | {Android voice} I'm searching for the target. | ||||
1008 | {Android voice} Switching to search mode! | ||||
1009 | {Android voice} That's the last of them. |
DLC01MQ01Radio
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1010 | DLC01MQ01RadioScene | DLC01MQ01Transmitter: Ada! Loop this message! | {Elevated sense of danger, don't yell / Worried} Yes, sir. | A1a |
DLC01MQ02
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1011 | DLC01MQ02_2400_AdaBeaconCompanion | {Player walked away and has returned. / Neutral} As I was saying... | Ada: Did you retrieve something from that robot? | A | |
1012 | DLC01RobotCompanionFemaleDefault: As I was saying... | {Ada: Curious. / Neutral} Did you retrieve something from that robot? | Player Default: It had this strange device on it. | A1a | |
1013 | {Player walked away. / Question} You are... leaving? | A1a | |||
1014 | {Player walked away. / Question} Where are you going? | A2a | |||
1015 | {Player walked away. / Puzzled} I don't believe we were finished. | A3a | |||
1016 | Player Default: Have you seen a robot with a brain like that before? | {Neutral} No, but my old caravan discovered records about them while we were scavenging military facilities. | Y1a | ||
1017 | {Neutral} According to my data banks, it's called the "Robobrain." | Y1b | |||
1018 | {Neutral} It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status. | Player Default: It had this strange device on it. | Y1c | ||
1019 | Player Default: Yeah, it had this interesting tech. | {Neutral} Intriguing. Let's examine it. | X1a | ||
1020 | Player Default: Just this piece of junk. | {Neutral} Even junk may hold a purpose. | B1a | ||
1021 | Player Default: It had this strange device on it. | {Neutral} Let's have a look. | A1a | ||
1022 | DLC01MQ02_2400_AdaBeaconNotCompanion | Player Default: I'm glad you agree. | {Neutral} You'll need to use a robot workbench to ensure proper installation, and my presence will be required. | Ada: In order to maximize our time efficiency, perhaps I should accompany you now? | A1a |
1023 | Player Default: Your presence is required? | {Neutral} Yes, in order to modify me, I will need to accompany you. | Player Default: Yes, come with me. | Y1a | |
1024 | Player Default: I'll get you later. | {Neutral} Very well. I'll be here when you're ready. | X1a | ||
1025 | Player Default: Not right now, Ada. | {Neutral} I will be here when you're ready. | B1a | ||
1026 | Player Default: Yes, come with me. | {Neutral} Let's be on our way. | A1a | ||
1027 | Player Default: Are you sure? | {Neutral} While there's only a 78.3% chance that I'm correct, I'd like to point out that it's the only lead we have. | Player Default: Sounds like a solid plan. | Y1a | |
1028 | Player Default: Let's have a look. | {as if examining something / Thinking} Impressive technology. | A1a | ||
1029 | {Neutral} If my analysis is correct, this is a specialized Radar Beacon. | A1b | |||
1030 | {Neutral} I suspect it's how the Mechanist was keeping track of the Robobrain you destroyed. | A1c | |||
1031 | {Neutral} As the next logical step, I need you to install this beacon within me so we can use it to our advantage. | Player Default: Sounds like a solid plan. | A1d | ||
1032 | DLC01RobotCompanionFemaleDefault: As I was saying... | {Relived and curious. / Neutral} I'm relieved to see you've returned. Were you able to find anything at General Atomics? | Ada: Impressive technology. | A1a | |
1033 | Player Default: Let's just hope it's safe. | {Neutral} I share your sentiment. | Ada: You'll need to use a robot workbench to ensure proper installation, and my presence will be required. | X1a | |
1034 | Player Default: That's too dangerous. | {Neutral} Perhaps, but I'm confident that the reward will outweigh the risk. | Ada: You'll need to use a robot workbench to ensure proper installation, and my presence will be required. | B1a | |
1035 | Player Default: Sounds like a solid plan. | {Neutral} I'm glad you agree. | Ada: You'll need to use a robot workbench to ensure proper installation, and my presence will be required. | A1a | |
1036 | Player Default: Have you seen a robot with a brain before? | {Relaying information. / Neutral} I've never encountered such a robot, but my old caravan discovered records about them while we were scavenging military facilities. | Y1a | ||
1037 | {Relaying information. / Neutral} According to my data banks, it's called the "Robobrain." | Y1b | |||
1038 | {Neutral} It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status. | Ada: Impressive technology. | Y1c | ||
1039 | Player Default: I was able to find some some interesting tech on a robot. | {Neutral} Intriguing. Let's examine it. | Ada: Impressive technology. | X1a | |
1040 | Player Default: Just this piece of junk. | {Neutral} Even junk may hold a purpose. | Ada: Impressive technology. | B1a | |
1041 | Player Default: I found this strange device on a robot. | {Neutral} Let's have a look. | Ada: Impressive technology. | A1a | |
1042 | Ada: You'll need to use a robot workbench to ensure proper installation, and my presence will be required. | {Question} In order to maximize our time efficiency, perhaps I should accompany you now? | Player Default: Yes, come with me. | A1a | |
1043 | Ada: You'll need to use a robot workbench to ensure proper installation, and my presence will be required. | {Neutral} To maintain peak efficiency, I strongly recommend that we remain together until the Radar Beacon is successfully installed. | Player Default: Yes, come with me. | A2a | |
1044 | DLC01MQ02_2600_AdaWorkbench | {Neutral} Are you ready to install the Radar Beacon? | Player Default: It's time. Let's do this. | A | |
1045 | Player Default: Does it have to be you? I could install it on a different robot. | {Neutral} My memory contains more relevant knowledge than any new robot you attempt to create. | Y1a | ||
1046 | {appreciative / Grateful} I appreciate your concern, but I can assure you I won't suffer any harm from the installation. | Y1b | |||
1047 | {Question} So, are you ready? | Player Default: It's time. Let's do this. | Y1c | ||
1048 | Player Default: Time to operate. | {Concerned} Just be certain you don't disconnect anything essential while you're rummaging through my circuitry. | Ada: Once I'm in the robot workbench, just install the Radar Beacon and I'll do the rest. | X1a | |
1049 | Player Default: Let's just get this over with. | {Neutral} Don't worry, the installation shouldn't take long. | Ada: Once I'm in the robot workbench, just install the Radar Beacon and I'll do the rest. | B1a | |
1050 | Player Default: It's time. Let's do this. | {Neutral} Good. The installation should be simple. | Ada: Once I'm in the robot workbench, just install the Radar Beacon and I'll do the rest. | A1a | |
1051 | Player Default: Good. The installation should be simple. | {Confident} Once I'm in the robot workbench, just install the Radar Beacon and I'll do the rest. | Ada: Shall I go with you? Or meet you there? | A1a | |
1052 | Player Default: Good. The installation should be simple. | {Confident} Once I'm in the robot workbench, just install the Radar Beacon and I'll do the rest. | Ada: Shall I go with you? Or meet you there? | A3a | |
1053 | Player Default: What would you prefer? | {Neutral} I would prefer to accompany you. While I could make my way there myself, it would be more efficient for us to travel together. | Player Default: Yes, come with me. | Y1a | |
1054 | Player Default: I'll meet you there. | {Neutral} Right. I will be on my way then. | X1a | ||
1055 | Player Default: Never mind. | {Neutral} I will do my best to make my way there when you're ready. | B1a | ||
1056 | Player Default: Yes, come with me. | {Neutral} Let's be on our way. | A1a | ||
1057 | Ada: Once I'm in the robot workbench, just install the Radar Beacon and I'll do the rest. | {Question} Shall I go with you? Or meet you there? | Player Default: Yes, come with me. | A1a | |
1058 | DLC01MQ02_2900_AdaInstalled | Player Default: Are you sure this will work? | {Neutral} I've calculated an 96.9% chance of success. Given your capabilities, I believe the odds to be in our favor. | Player Default: Alright. Let's do it. | Y1a |
1059 | Player Default: Looks like it's Robobrain season. | {Neutral} At least until our mission is complete. | Ada: I'm uploading the location of the Robobrain to your Pip-Boy now... | X1a | |
1060 | Player Default: This better work. | {Neutral} Provided the human element doesn't fail, it will. | Ada: I'm uploading the location of the Robobrain to your Pip-Boy now... | B1a | |
1061 | Player Default: Alright. Let's do it. | {Neutral} Good. Let's get started. | Ada: I'm uploading the location of the Robobrain to your Pip-Boy now... | A1a | |
1062 | Player Default: Perhaps, but it isn't quite that simple. | {Neutral} The encryption on the source signal is complex but not beyond solving. | A1a | ||
1063 | {Neutral} If you can bring me two additional beacons, they should provide the keys and algorithms that I need to enhance my decryption routines. | Player Default: Alright. Let's do it. | A1b | ||
1064 | Player Default: Absolutely. | {Confident} With some additional assistance, I should be able to decrypt the signal and locate the Mechanist. | A1a | ||
1065 | {Neutral} Fortunately, I'm detecting another Robobrain in the Commonwealth that's receiving the same signal. | Player Default: Finally, we have an advantage. | A1b | ||
1066 | Player Default: Well, that's useless. I did all this for nothing? | {Reassuring. Trying to be positive. / Neutral} On the contrary. | Ada: With some additional assistance, I should be able to decrypt the signal and locate the Mechanist. | B1a | |
1067 | Player Default: It's a good start at least. | {Friendly explanation. / Neutral} Absolutely. | Ada: With some additional assistance, I should be able to decrypt the signal and locate the Mechanist. | A1a | |
1068 | {Neutral} A moment. The modification was successful. New hardware has been detected and software is updating... And installation complete. | Ada: Analyzing Mechanist hardware... | A | ||
1069 | DLC01RobotCompanionFemaleDefault: A moment. The modification was successful. New hardware has been detected and software is updating... And installation complete. | {Neutral} Analyzing Mechanist hardware... | A1a | ||
1070 | {slightly disappointed / Neutral} The Radar Beacon is receiving a strong encrypted signal but I can't determine the source. | Player Default: It's a good start at least. | A1b | ||
1071 | Player Default: And this is important because? | {Neutral} I will explain. | Ada: The encryption on the source signal is complex but not beyond solving. | Y1a | |
1072 | Player Default: Which means the one I destroyed isn't the only Robobrain under the Mechanist's control. | {Neutral} Yes, and we can use this to our advantage. | Ada: The encryption on the source signal is complex but not beyond solving. | X1a | |
1073 | Player Default: Another Robobrain? Who cares. | {Neutral} We care. Allow me to explain. | Ada: The encryption on the source signal is complex but not beyond solving. | B1a | |
1074 | Player Default: Finally, we have an advantage. | {Neutral} Perhaps, but it isn't quite that simple. | Ada: The encryption on the source signal is complex but not beyond solving. | A1a | |
1075 | Player Default: Do you think the Mechanist knows we're tampering with the beacon? | {Friendly explanation. / Neutral} I've already added failsafes to ensure my location is secure and prevent any unintended commands the signal may issue. | Y1a | ||
1076 | {Concerned} Unfortunately, one of that will help us determine the signal's source. | Player Default: It's a good start at least. | Y1b | ||
1077 | Player Default: Damn, then we've hit a dead end. | {Supportive. / Neutral} Not necessarily. | Ada: With some additional assistance, I should be able to decrypt the signal and locate the Mechanist. | X1a | |
1078 | Player Default: Good. Let's get started. | {Neutral} I'm uploading the location of the Robobrain to your Pip-Boy now... | A1a | ||
1079 | {Concerned} Just be careful... these robots tend to travel in groups, so you're likely to encounter heavy resistance. | A1b | |||
1080 | - | {Slight suspicion, but generally good mood. / Neutral} Is it time to use the workbench? | A | ||
1081 | {Neutral} Your return tells me the workbench must be ready. | A |
DLC01MQ04
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1082 | DLC01MQ04_Stage100_SecondBeaconDoneScene | {Confident} Well, with any luck, the beacon you gave me will help us trace the Mechanist's signal. | DLC01MQ04Ada: I'm going to begin my decryption routine, but it could take a while. | A | |
1083 | Player Default: Who or what are the "Rust Devils?" | {Confident} Allow me to explain. | DLC01MQ04Ada: My old caravan encountered them once while crossing the river into the city. | Y1a | |
1084 | Player Default: Doesn't sound like anything a little lemon juice and some steel wool couldn't fix. | {a joke went right over your head / Concerned} It's going to take something a bit... stronger to overcome these foes. | DLC01MQ04Ada: My old caravan encountered them once while crossing the river into the city. | X1a | |
1085 | Player Default: Rust Devils, huh? Oooo. Scary. | {Concerned} You shouldn't be so dismissive. | DLC01MQ04Ada: My old caravan encountered them once while crossing the river into the city. | B1a | |
1086 | Player Default: I haven't come this far just to back down now. | {Worried} I understand that, but you should still proceed with caution. | DLC01MQ04Ada: My old caravan encountered them once while crossing the river into the city. | A1a | |
1087 | PlayerVoiceFemale01: Here you go, Ada. One slightly dented but still functional Radar Beacon. | {Happy} This will do nicely. | A1a | ||
1088 | {Concerned} And, with any luck, it'll help us trace the Mechanist's signal. | DLC01MQ04Ada: I'm going to begin my decryption routine, but it could take a while. | A1b | ||
1089 | {Concerned} Leaving so soon? Was it something I said? | A1a | |||
1090 | DLC01MQ04Ada: Despite what lies ahead, I can easily continue to decrypt the signal as we proceed, so shall we be on our way? | {Confident} That being said... | A1a | ||
1091 | {Confident} Despite what lies ahead, I'd be more than happy to accompany you... if you like. | A1b | |||
1092 | {Friendly} If not, then all that remains is to wish you good luck. | A1c | |||
1093 | Player Default: Thank you. | {Confident} If my calculations are correct, the signal is coming from... | A1a | ||
1094 | {Worried} Oh, this isn't good. Location confirmed... | A1b | |||
1095 | {Worried} The Robobrain is at Fort Hagen Satellite Array, which means it's in the hands of the Rust Devils. | Player Default: I haven't come this far just to back down now. | A1c | ||
1096 | Player Default: So where exactly is the last Robobrain located? | {rhetorical / Amused} Yes, that would be helpful, wouldn't it? | DLC01MQ04Ada: If my calculations are correct, the signal is coming from... | Y1a | |
1097 | Player Default: Let me guess... this is going involve a lot of walking. | {joking back with Player / Amused} Your astuteness is impressive. | DLC01MQ04Ada: If my calculations are correct, the signal is coming from... | X1a | |
1098 | Player Default: Get to the point, Ada. Where am I going? | {Apologetic} Ah, yes. That would be helpful. | DLC01MQ04Ada: If my calculations are correct, the signal is coming from... | B1a | |
1099 | Player Default: Good work, Ada. | {Grateful} Thank you. | DLC01MQ04Ada: If my calculations are correct, the signal is coming from... | A1a | |
1100 | Player Default: Remind me how this beacon will get us closer to tracing the Mechanist's signal? | {Confident} Each Robobrain's Radar Beacon has unique encryption so that it can't be traced back to the source. | Y1a | ||
1101 | {Confident} However, acquiring two additional beacons should provide me with enough data to break the code. | Y1b | |||
1102 | {Concerned} So, if my theory is correct, this beacon will help us trace the Mechanist's signal. | DLC01MQ04Ada: I'm going to begin my decryption routine, but it could take a while. | Y1c | ||
1103 | Player Default: Either that, or the Mechanist is smarter than you suspect and we're just wasting our time. | {Concerned} Let's hope that isn't the case. | DLC01MQ04Ada: I'm going to begin my decryption routine, but it could take a while. | X1a | |
1104 | Player Default: I hope getting it was worth the trouble. | {Apologetic} I'm sorry if retrieving the component caused you any harm. | DLC01MQ04Ada: I'm going to begin my decryption routine, but it could take a while. | B1a | |
1105 | Player Default: Don't worry, I'm sure it'll do the trick. | {Concerned} I certainly hope so. | DLC01MQ04Ada: I'm going to begin my decryption routine, but it could take a while. | A1a | |
1106 | Player Default: I certainly hope so. | {Confident} I'm going to begin my decryption routine, but it could take a while. | A1a | ||
1107 | {Confident} In the meantime, I've picked up another Robobrain beacon signal. It should be the last one you'll need to collect. | Player Default: Good work, Ada. | A1b | ||
1108 | DLC01MQ04Ada: I realize they pose a greater threat to me than you... I just want you to be well informed. | {Confident} That being said... | A1a | ||
1109 | {Confident} Despite what lies ahead, I can easily continue to decrypt the signal as we proceed, so shall we be on our way? | DLC01MQ04Ada: That being said... | A1b | ||
1110 | Player Default: I understand that, but you should still proceed with caution. | {Concerned} My old caravan encountered them once while crossing the river into the city. | A1a | ||
1111 | {Disgust} The Rust Devils are a group of ruthless Raiders who utilize robots for their nefarious practices. | A1b | |||
1112 | {Angry} They scour the Commonwealth looking for my kind. What they can't capture and reprogram, they strip for spare parts. | A1c | |||
1113 | {Concerned} I realize they pose a greater threat to me than you... I just want you to be well informed. | DLC01MQ04Ada: That being said... | A1d | ||
1114 | DLC01MQ04_Stage180_AdaReturnScene | Player Default: That's kind of you to say. | {Depressed} Ever since I let my friends die in that caravan, I feel like I've been failing in my duties. | A1a | |
1115 | {Depressed} I chose the route we took the day we were attacked. Perhaps if I had selected an alternate route, they'd still be alive. | A1b | |||
1116 | {Depressed} Sometimes I wish that Jackson had programmed me with my personality mode set permanently to disabled so I wouldn't feel so upset. | Player Default: Your personality defines you as an individual. Never let that go. | A1c | ||
1117 | Player Default: Why would you say something like that? | {Question} Isn't it obvious? | DLC01MQ04Ada: Ever since I let my friends die in that caravan, I feel like I've been failing in my duties. | Y1a | |
1118 | Player Default: I don't understand. | {Apologetic} Let me explain. | DLC01MQ04Ada: Ever since I let my friends die in that caravan, I feel like I've been failing in my duties. | X1a | |
1119 | Player Default: I agree. We really don't have time for any more mistakes. | {Apologetic} You're right, and I'm sorry. | DLC01MQ04Ada: Ever since I let my friends die in that caravan, I feel like I've been failing in my duties. | B1a | |
1120 | Player Default: Don't be ridiculous. If it wasn't for you, we couldn't have gotten this far already. | {Relieved} That's kind of you to say. | DLC01MQ04Ada: Ever since I let my friends die in that caravan, I feel like I've been failing in my duties. | A1a | |
1121 | Player Default: Of course. | {Apologetic} It makes perfect sense that the Mechanist would not only keep its location a closely guarded secret, but would secure it against intrusion as well. | A1a | ||
1122 | {Apologetic} I'm terribly sorry, I hadn't considered that possibility at all. | A1b | |||
1123 | {Depressed} I'm afraid when it comes to assisting humans, I'm not doing very well lately. | Player Default: Don't be ridiculous. If it wasn't for you, we couldn't have gotten this far already. | A1c | ||
1124 | {Concerned} Where are you going? Have I offended you in some way? | A1a | |||
1125 | Player Default: I really think I needed to hear that from someone else. Thank you. | {snapping out of your funk / Confident} Now I've distracted you for long enough. | A1a | ||
1126 | {Amused} I'll finish up my calculations while you deal with our new friend "Jezebel." | A1b | |||
1127 | {Confident} Hopefully, she'll be able to grant us access to the Mechanist's facility and we can put an end to this nonsense once and for all. | A1c | |||
1128 | Player Default: What else do you know about them, Ada? | {Confident} Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. | Y1a | ||
1129 | {Confident} The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. | Y1b | |||
1130 | {Concerned} Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? | Y1c | |||
1131 | {Confident} Hopefully, this particular Robobrain will have some of the answers that we've been seeking. | Player Default: We still need it, Ada. I believe it can help us access the Mechanist's facility. | Y1d | ||
1132 | Player Default: What else do you know about them, Ada? | {Confident} Not at all. The Robobrain was built with a very different design philosophy in mind. | Y2a | ||
1133 | {Confident} General Atomics intent was to use the human brain to augment the robot's functions... primarily, to accelerate the decision-making process. | Y2b | |||
1134 | {Confident} Free-thought and individuality was never intended. These were expressly built like soldiers... to follow orders without question. | Y2c | |||
1135 | {Confident} The Robobrain's unfortunate tendency towards violence and aggression should be considered more of a malfunction than a calculated decision. | Player Default: We still need it, Ada. I believe it can help us access the Mechanist's facility. | Y2d | ||
1136 | Player Default: Now that you have the final Radar Beacon, will it be enough to track down the Mechanist's location? | {Concerned} I certainly hope so. I've already started the calculations while we've been having this conversation. | X1a | ||
1137 | {Suspicious} That still doesn't explain why you need that head back. | Player Default: We still need it, Ada. I believe it can help us access the Mechanist's facility. | X1b | ||
1138 | Player Default: We don't have a choice. It claims we need it to access the Mechanist's facility. | {Irritated} How foolish of me. | DLC01MQ04Ada: It makes perfect sense that the Mechanist would not only keep its location a closely guarded secret, but would secure it against intrusion as well. | B1a | |
1139 | Player Default: We still need it, Ada. I believe it can help us access the Mechanist's facility. | {Surprised} Of course. | DLC01MQ04Ada: It makes perfect sense that the Mechanist would not only keep its location a closely guarded secret, but would secure it against intrusion as well. | A1a | |
1140 | DLC01MQ04Ada: Of course. Shouldn't take but a moment. | {Happy} There you go... still in one piece. | A1a | ||
1141 | {Confident} I'm not sure why you want the head back. All we needed was its Radar Beacon. | A1b | |||
1142 | {Amused} Besides, Robobrains are notorious for being... well, a real pain in the neck. | Player Default: We still need it, Ada. I believe it can help us access the Mechanist's facility. | A1c | ||
1143 | PlayerVoiceFemale01: Here you go, Ada. The final Radar Beacon. I'll need that head back when you're done. | {Confident} Of course. Shouldn't take but a moment. | DLC01MQ04Ada: There you go... still in one piece. | A1a | |
1144 | Player Default: Your personality mode? What do you mean? | {Confident} Most robots have a personality mode select available to them for their creator to utilize. | Y1a | ||
1145 | {Confident} Turn it on, and we're designed to talk and act more like a human. Turn it off, and we're no better than a mindless automaton. | Y1b | |||
1146 | {Sad} Jackson said he didn't think of me as a servitor robot... he treated me more like a friend. | Y1c | |||
1147 | {Sad} So he permanently set my personality mode to "on." He said I should never lose my identity." | Y1d | |||
1148 | {Sad} I suppose I'm starting to think he was wrong. | Player Default: Your personality defines you as an individual. Never let that go. | Y1e | ||
1149 | Player Default: You shouldn't think that way. Your personality helps you think creatively. | {Grateful} I always considered my personality to be a burden, but I suppose I've been looking at it incorrectly. | X1a | ||
1150 | {Happy} I really think I needed to hear that from someone else. Thank you. | DLC01MQ04Ada: Now I've distracted you for long enough. | X1b | ||
1151 | Player Default: I don't really have time for this right now. | {Apologetic} Yes... you're right of course. I'm sorry, I won't bring it up again. | DLC01MQ04Ada: Now I've distracted you for long enough. | B1a | |
1152 | Player Default: Your personality defines you as an individual. Never let that go. | {Surprised} You're right. | A1a | ||
1153 | {Relieved} All of the good memories I've experienced being "Ada" would be lost if my personality mode was shut down. I can't afford to lose them." | A1b | |||
1154 | {Grateful} I really think I needed to hear that from someone else. Thank you. | DLC01MQ04Ada: Now I've distracted you for long enough. | A1c | ||
1155 | Player Default: Your personality defines you as an individual. Never let that go. | {Sad} I appreciate what you're trying to do, but it's obvious that having my personality mode on is causing me to make mistakes. | A2a | ||
1156 | {Apologetic} I promise I'll do my best to make sure it doesn't happen again. | DLC01MQ04Ada: Now I've distracted you for long enough. | A2b | ||
1157 | - | I have some good news. | |||
1158 | Let me see... yes, I am picking up a signal. |
DLC01MQ05
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1159 | DLC01MQ05_1000_AdaMechAlive | Player Default: Does it matter? It's over. | {Neutral} The end result is favorable, but I ask only so it may give me a better understanding of what happened and why my friends died for it. | Player Default: The Robobrains were responsible. It was their twisted logic that started all this. | Y1a |
1160 | Player Default: So the Mechanist really was misguided. | {Question} Did she reveal her motives and reasoning? | Player Default: The Robobrains were responsible. It was their twisted logic that started all this. | A1a | |
1161 | {Conversational question with some urgency at the end. / Question} Your return is a relief. I trust the outcome was what you wanted? | Player Default: I got her to see the truth. She's standing down. | A | ||
1162 | {Player walked away. Quick and matter-of-fact. / Neutral} Were we done? | A1a | |||
1163 | Player Default: I believe I have a certain understanding when it comes to guilt. While it's not the justice I had hoped for, it will suffice. | {Cheerful. / Neutral} Still, I now know that the death of my friends has brought about a safer Commonwealth. | A1a | ||
1164 | {Neutral} Had the Mechanist's robots remained unchecked, I'm certain the damage would have been extensive... | A1b | |||
1165 | {Somber} Halting, if not reversing, any progress that has been made here. | A1c | |||
1166 | {Neutral} With this knowledge, I am finally registering feelings of satisfaction and accomplishment... and I have you to thank for it. | Ada: As a result, I have decided to stay here. | A1d | ||
1167 | Ada: A biological wildcard. The unknowns are vast. She had to know the risk she was taking by creating them. | {Slight disappointment, but had admiration for the Mechanist due to her talent in robotics. / Neutral} Many good people endured suffering and death because of the Mechanist. | A1a | ||
1168 | {Neutral} It's a shame a mind as brilliant as hers allowed such... atrocities to be committed. | Player Default: She's good at heart. She made a mistake... a big one, and she'll live with that guilt. | A1b | ||
1169 | Player Default: Think it was a mistake to let her live? | {Reassuring the player that they made the right decision. / Neutral} It would be disrespectful of my friends' memory if I were to say yes. | Y1a | ||
1170 | {Neutral} Though my personality programming harbors feelings of revenge, my friends taught me mercy... and mercy can have very powerful effects. | Player Default: She's good at heart. She made a mistake... a big one, and she'll live with that guilt. | Y1b | ||
1171 | Player Default: She had good intentions. She was simply misled. | {Thoughtful, reflecting on what the player just said. / Neutral} Even good intentions need checks and balances. | Ada: Still, I now know that the death of my friends has brought about a safer Commonwealth. | X1a | |
1172 | Player Default: She's an idiot. She's lucky to be alive. | {Trying to turn the player's bad point of view around. / Neutral} I'm uncertain if my logic protocols could override my personality subroutines had the decision been in my hands. | Ada: Still, I now know that the death of my friends has brought about a safer Commonwealth. | B1a | |
1173 | Player Default: She's good at heart. She made a mistake... a big one, and she'll live with that guilt. | {Somber} I believe I have a certain understanding when it comes to guilt. While it's not the justice I had hoped for, it will suffice. | Ada: Still, I now know that the death of my friends has brought about a safer Commonwealth. | A1a | |
1174 | Player Default: Would you be disappointed to hear that I let her live? | {Curious at how people can be so blind. / Neutral} I do have conflicting outlooks if that is the case, but I trust your judgment. If she lives, she does so with the guilt of what she's done. | Player Default: I got her to see the truth. She's standing down. | Y1a | |
1175 | Player Default: The Commonwealth is safe. It doesn't have to fear the Mechanist any longer. | {Happy over the peaceful resolution. / Neutral} A successful mission then. | Ada: Did she reveal her motives and reasoning? | X1a | |
1176 | Player Default: I shut her down. The whole facility is under my control. | {Happy over the peaceful resolution. / Neutral} So the desired result has been accomplished. | Ada: Did she reveal her motives and reasoning? | B1a | |
1177 | Player Default: I got her to see the truth. She's standing down. | {Happy over the peaceful resolution. / Neutral} So the Mechanist really was misguided. | Ada: Did she reveal her motives and reasoning? | A1a | |
1178 | Player Default: The Robobrains were responsible. It was their twisted logic that started all this. | {Neutral} A biological wildcard. The unknowns are vast. She had to know the risk she was taking by creating them. | Ada: Many good people endured suffering and death because of the Mechanist. | A1a | |
1179 | Ada: With this knowledge, I am finally registering feelings of satisfaction and accomplishment... and I have you to thank for it. | {Grateful} As a result, I have decided to stay here. | A1a | ||
1180 | {Neutral} I know some of the Mechanist's robots still roam the Commonwealth. | A1b | |||
1181 | {Neutral} Perhaps there is still much left for me to accomplish. | A1c | |||
1182 | DLC01MQ05_1000_AdaMechAliveFollower | {Neutral} While not wholly unexpected, that outcome was not the one I believed to have the highest probability. | Player Default: I got her to see the truth. | A | |
1183 | Player Default: Are you disappointed I let her live? | {Curious at how people can be so blind. / Concerned} I do have conflicting outlooks, but I trust your judgment. The guilt of her actions is a punishment in itself. | Player Default: I got her to see the truth. | Y1a | |
1184 | Player Default: The Commonwealth is safe. It doesn't have to fear the Mechanist any longer. | {Proud. / Neutral} Yes, the mission was a success. | X1a | ||
1185 | Player Default: I shut her down. The whole facility is under my control. | {Relieved. / Neutral} Yes, the desired outcome was accomplished. The maximum production rate the Mechanist could produce was remarkable. | B1a | ||
1186 | Player Default: I got her to see the truth. | {Admiration for the player. / Neutral} She was poorly misguided. | A1a | ||
1187 | DLC01MQ05_1000_AdaMechDead | Player Default: It's over. The Mechanist is dead. | {Neutral} A just end for the pain and suffering inflicted. | Ada: It does not bring back my friends, but if not for their deaths, the Mechanist may still be alive, posing a threat to the Commonwealth. | A1a |
1188 | {Disappointed that the Mechanist had to die. / Neutral} You've done it. You stopped the Mechanist. | Player Default: It's over. The Mechanist is dead. | A | ||
1189 | Ada: A just end for the pain and suffering inflicted. | {Being positive. / Friendly} It does not bring back my friends, but if not for their deaths, the Mechanist may still be alive, posing a threat to the Commonwealth. | Ada: Had the those robots remained unchecked, I'm certain the damage would have been extensive... | A1a | |
1190 | Player Default: The Mechanist is dead. Think that's too harsh a punishment? | {Slight disappointment. / Somber} It was the right course of action. Given the opportunity, who's to say the past wouldn't repeat itself? | Ada: It does not bring back my friends, but if not for their deaths, the Mechanist may still be alive, posing a threat to the Commonwealth. | Y1a | |
1191 | {Player walked away. / Puzzled} I don't understand. I wasn't finished. | A1a | |||
1192 | Ada: With this knowledge, I am finally registering feelings of satisfaction and accomplishment... and I have you to thank for it. | {Grateful} As a result, I have decided to stay here. | A1a | ||
1193 | Ada: It does not bring back my friends, but if not for their deaths, the Mechanist may still be alive, posing a threat to the Commonwealth. | {Neutral} Had the those robots remained unchecked, I'm certain the damage would have been extensive... | A1a | ||
1194 | {Somber} Halting, if not reversing, any progress that has been made here. | A1b | |||
1195 | {Neutral} With this knowledge, I am finally registering feelings of satisfaction and accomplishment... and I have you to thank for it. | Ada: As a result, I have decided to stay here. | A1c | ||
1196 | DLC01MQ05_400_AdaStart | {Neutral} I trust you've completed your business with Jezebel. I hope she wasn't too... difficult. | Player Default: I got what we needed. | A | |
1197 | Player Default: I hope you're allowed the opportunity. I too am curious as to what the Mechanist would have to say. | {Friendly. / Friendly} Now, if you're ready, I believe you have an M-SAT to install. | A1a | ||
1198 | {Friendly offer. / Question} Would you allow me to assist you on this mission? | Player Default: Of course, Ada. Let's go. | A1b | ||
1199 | Player Default: I hope you're allowed the opportunity. I too am curious as to what the Mechanist would have to say. | {Friendly. / Neutral} Now, if you're ready, I believe you have an M-SAT to install. | Player Default: Of course, Ada. Let's go. | A2a | |
1200 | Player Default: Did you have any ideas? | {Thoughtful, considering possibilities. / Concerned} I am at an impasse. I wish to see the Mechanist endure the same fate as my friends, but I know this to be due to my personality subroutine. | Y1a | ||
1201 | {Neutral} When I compartmentalize, I want to know reason and motive before passing judgment. | Y1b | |||
1202 | {Neutral} This is why I leave the decision to you. | Ada: Now, if you're ready, I believe you have an M-SAT to install. | Y1c | ||
1203 | Player Default: I'm not sure. I'll improvise when I get there. | {Agreeing. / Neutral} Yes, the actual confrontation will allow you to make a more educated decision. | Ada: Now, if you're ready, I believe you have an M-SAT to install. | X1a | |
1204 | Player Default: This Mechanist is a real threat. I only see one of us walking away from this one. | {Being cautious, trying to get the player to take the wiser route. / Neutral} I won't disagree, but it may be beneficial to discover motive and reasoning first. | Ada: Now, if you're ready, I believe you have an M-SAT to install. | B1a | |
1205 | Player Default: It's time to confront the Mechanist. | {Agreeing. / Confident} I hope you're allowed the opportunity. I too am curious as to what the Mechanist would have to say. | Ada: Now, if you're ready, I believe you have an M-SAT to install. | A1a | |
1206 | Ada: In fact, chances are high the M-SAT may be required for multiple access points, like a robot identification card. | {Trying to be positive. / Neutral} As for my task, I was able to decrypt the signal with the final Radar Beacon. | A1a | ||
1207 | {Being hopeful. / Concerned} The source is coming from a RobCo Sales & Service Center. Most likely a front for a larger operation. | A1b | |||
1208 | {Question} It's time to take the offensive. Have you formulated a plan? | Player Default: It's time to confront the Mechanist. | A1c | ||
1209 | Player Default: Is there a chance these robots could be misinterpreting orders? | {Initially agreeing and then getting disgusted at the idea of someone screwing up so badly it cost hundreds of lives. / Thinking} Yes, I've considered the possibility. The contradictory nature of the Mechanist's broadcasts are troubling. | Y1a | ||
1210 | {Neutral} But the truth is, regardless of intent, the Mechanist needs to be stopped. These robots are too much a threat. | Y1b | |||
1211 | {Curious / Question} Were you able to discover how to gain access to the Mechanist? | Player Default: I need to outfit a robot with something called an M-SAT. Jezebel gave me the plans. | Y1c | ||
1212 | Player Default: That's an understatement. Rudest. Robot. Ever. | {Neutral} I did warn you. But you were successful in learning how to gain access to the Mechanist? | Player Default: I need to outfit a robot with something called an M-SAT. Jezebel gave me the plans. | X1a | |
1213 | Player Default: She's insane. Said she's killing people to save them. | {Agreeing in mutual disgust with the player. / Disgust} That logic... They killed my friends to save them? Had Jezebel been in my care, I would have decommissioned her. | B1a | ||
1214 | {Neutral} I hope you at least learned how to gain access to the Mechanist. | Player Default: I need to outfit a robot with something called an M-SAT. Jezebel gave me the plans. | B1b | ||
1215 | Player Default: I got what we needed. | {Pleased. / Neutral} Good. What did she say we'd need to access the Mechanist's facility? | Player Default: I need to outfit a robot with something called an M-SAT. Jezebel gave me the plans. | A1a | |
1216 | Player Default: Are you volunteering for that M-SAT? | {Amused at first, but then worried. / Neutral} I may be a robot, but I feel a strong amount of personal investment to see this mission through. | Y1a | ||
1217 | {Curious. / Neutral} I will do anything I can to help. | Player Default: Of course, Ada. Let's go. | Y1b | ||
1218 | Player Default: Not now, Ada. Maybe later. | {Conversational, polite. / Neutral} I understand. I am ready and willing if you change your mind. | X1a | ||
1219 | Player Default: No. Stay here. | {Conversational, polite. / Neutral} I understand. I wouldn't want my own personal investment to cause any complications. | B1a | ||
1220 | Player Default: Of course, Ada. Let's go. | {Friendly. / Friendly} Lead the way. | A1a | ||
1221 | Player Default: Think we can trust what Jezebel said? I'm hoping she doesn't have her own interpretation of the word "access," too." | {Neutral} We'll soon find out. What did she have to say? | Player Default: I need to outfit a robot with something called an M-SAT. Jezebel gave me the plans. | Y1a | |
1222 | Player Default: I need to outfit a robot with something called an M-SAT. Jezebel gave me the plans. | {Realization / Neutral} A custom modification that acts as a key to the Mechanist facility. Very smart. | A1a | ||
1223 | {Neutral} In fact, chances are high the M-SAT may be required for multiple access points, like a robot identification card. | Ada: As for my task, I was able to decrypt the signal with the final Radar Beacon. | A1b | ||
1224 | DLC01MQ05_850_MechanistMainConfrontation | Player Default: Are you listening to me? They are saving people... by killing them. | {Re-emphasizing what the player has said. / Concerned} A deadly misinterpretation. | Mechanist: I am listening, I'm just... processing. So many precautions and safeguards. | Y1a |
1225 | Player Default: This is no tale, Mechanist. Reflect upon your actions. | {Slight pleading. / Pleading} You know there is a chance we are right, you are just afraid to take it. | Mechanist: It can't be true. I would never program a robot to harm another living person, or creature for that matter. | X1a | |
1226 | Player Default: Stop looking at the damn numbers and start taking a good hard look at the Commonwealth. | {Trying to be persuasive by being nice. / Friendly} If you saw them in action, you'd instantly see how wrong you are. | Mechanist: I need to think. You have to believe with the number of precautions I took, anyone would have concluded it was safe. | B1a | |
1227 | Player Default: Think about it. There's probably a reason these robots weren't in mass production. | {Slight disgust. / Disgust} The introduction of a human brain creates too many unknown variables. You can't claim to know them all. | Mechanist: I took all the necessary precautions. Innocent lives should never be taken. | A1a | |
1228 | Player Default: Hey, I'm not the enemy. I'm the one trying to protect the Commonwealth against your robots. | {Slight pleading. / Somber} They have taken innocent lives. My friends... they were simple traders. All dead at the hands of your robots. | Mechanist: No. That's not true. | A1a | |
1229 | - | {Disgusted. / Disgust} Ghastly, even. |
DLC01MQPostQuestRadiantAssault01
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1230 | - | I'm picking up the signal from another of the Mechanist's dangerous creations. | A | ||
1231 | {Neutral} Let me see... yes, I'm picking up a signal. Sending you the location. |
DLC01MQPostQuestRadiantAssault02
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1232 | - | I believe I've located a group of those dangerous robots. | A | ||
1233 | I'll check now... I'm picking up multiple signals this time. Caution is advised. |
DLC01MQPostQuestRadiantAssault03_Min
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1234 | - | I'm picking up signals from more of the Mechanist's remaining creations. | A | ||
1235 | I have something... It's too strong for a single robot. There will be multiple targets. |
DLC01MQPostQuestRadiantAssault04_Inst
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1236 | - | The strength of the signal indicates the presence of more than one robot. | A | ||
1237 | The signal is too strong for a single robot. Be prepared for multiple hostiles. |
DLC01MQPostQuestRadiantAssault05_BOS
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1238 | - | {Neutral} I've located an unusually large group of the old Mechanist robots. | A | ||
1239 | Tracking... I've found the location of several targets. |
DLC01MQPostQuestRadiantParent
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1240 | DLC01MQPostQuestRadiantParentAdaIntro | Player Default: Do you think there are any more out there? | Sadly, the Mechanist did not keep very close track of the bots she released into the wild. | Y1a | |
1241 | Player Default: Never mind. | Of course. Just let me know if your curiosity gets the better of you again. | B1a | ||
1242 | PlayerVoiceFemale01: Ada, are you picking up a signal from any more of the rogue robots? | I'd be happy to scan for one if you like. | Player Default: Yes, see if you can locate one. | A2a | |
1243 | PlayerVoiceFemale01: Ada, are you picking up a signal from any more of the rogue robots? | I can run another scan, if you'd like me to. | Player Default: Yes, see if you can locate one. | A3a | |
1244 | PlayerVoiceFemale01: Ada, are you picking up a signal from any more of the rogue robots? | It's possible. Would you like me to run another scan? | Player Default: Yes, see if you can locate one. | A4a | |
1245 | - | {Neutral} Good news. I'm not picking up any signals from the Mechanist's old robots at this time, but that doesn't mean we've eliminated them all. |
DLC01MQPostQuestRadiantScene01
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1246 | - | I'm picking up the signal from another of the Mechanist's dangerous creations. | A | ||
1247 | Tracking... tracking... signal locked in. Be careful. You never know what these robots might be capable of. |
DLC01MQPostQuestRadiantScene02
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1248 | - | I've pinpointed another signal from one of the robots. | A | ||
1249 | Signal locked in. Remember to exercise caution. |
DLC01MQPostQuestRadiantTravel01
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1250 | - | Signal confirmed. I've located another one of the hostile robots. | A | ||
1251 | A moment... the signal is faint but... yes, robot located. |
DLC01MQPostQuestRadiantTravel02
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1252 | - | I'm tracking another Mechanist robot. | A | ||
1253 | Hold a moment... yes, I do have a signal. A single robot this time. |
DLC01WorkshopParent
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1254 | - | Affirmative. | |||
1255 | New work assignment confirmed. | ||||
1256 | Returning to my duties. | ||||
1257 | {PERSONALITY MODE} Affirmative. | ||||
1258 | {PERSONALITY MODE} New work assignment confirmed. | ||||
1259 | {PERSONALITY MODE} Returning to my duties. | ||||
1260 | Be advised: settlers lack minimum necessary supply of potable water. | ||||
1261 | Human settlers report shortages of potable water. | ||||
1262 | Be advised: Super Mutants continue to pose a major threat to this settlement. | ||||
1263 | After action report: Super Mutant attack inflicted significant infrastructure damage. | ||||
1264 | Damage inflicted by Super Mutants falls within acceptable parameters. | ||||
1265 | After action report: Super Mutant attack repulsed with minimal losses. | ||||
1266 | Be advised: settler nutrition level is lower than minimum necessary for optimal human health. | ||||
1267 | Human settlers report nutritional shortfalls. | ||||
1268 | Institute synths continue to pose a major threat to this settlement. | ||||
1269 | Be advised, Institute synths have done significant damage to our infrastructure. | ||||
1270 | After action report: Institute synth attack inflicted significant damage to this settlement's infrastructure. | ||||
1271 | {Defiant} After action report: Institute synth attack repulsed. Infrastructure damage within acceptable parameters. | ||||
1272 | {Defiant} Institute synths were repulsed. Damage to our infrastructure falls within acceptable parameters. | ||||
1273 | {Defiant} After action report: Institute synths decisively defeated. | ||||
1274 | Be advised. Raiders inflicted major damage on this settlement. | ||||
1275 | Raiders continue to pose a major threat to this settlement. | ||||
1276 | After action report: significant infrastructure damage suffered from raider attack. | ||||
1277 | Raider attack repulsed. Collateral damage within acceptable parameters. | ||||
1278 | Raider attack repulsed with minimal infrastructure damage. | ||||
1279 | After action report: raider attack was defeated with mimimal collateral damage. | ||||
1280 | The Brotherhood of Steel continues to pose a major threat to this settlement. | ||||
1281 | Be advised, the Brotherhood of Steel has done significant damage to our infrastructure. | ||||
1282 | The Brotherhood of Steel attack was defeated with minimal damage. | ||||
1283 | The Brotherhood of Steel threat was repulsed. Collateral damage within acceptable parameters. | ||||
1284 | Be advised. The Brotherhood of Steel continues to pose a threat to this settlement. | ||||
1285 | Be advised: settlers lack minimum necessary supply of potable water. | ||||
1286 | Human settlers report shortages of potable water. | ||||
1287 | Be advised: Super Mutants continue to pose a major threat to this settlement. | ||||
1288 | After action report: Super Mutant attack inflicted significant infrastructure damage. | ||||
1289 | Damage inflicted by Super Mutants falls within acceptable parameters. | ||||
1290 | After action report: Super Mutant attack repulsed with minimal losses. | ||||
1291 | Be advised: settler nutrition level is lower than minimum necessary for optimal human health. | ||||
1292 | Human settlers report nutritional shortfalls. | ||||
1293 | Institute synths continue to pose a major threat to this settlement. | ||||
1294 | Be advised, Institute synths have done significant damage to our infrastructure. | ||||
1295 | After action report: Institute synth attack inflicted significant damage to this settlement's infrastructure. | ||||
1296 | {Defiant} After action report: Institute synth attack repulsed. Infrastructure damage within acceptable parameters. | ||||
1297 | {Defiant} Institute synths were repulsed. Damage to our infrastructure falls within acceptable parameters. | ||||
1298 | {Defiant} After action report: Institute synths decisively defeated. | ||||
1299 | Be advised. Raiders inflicted major damage on this settlement. | ||||
1300 | Raiders continue to pose a major threat to this settlement. | ||||
1301 | After action report: significant infrastructure damage suffered from raider attack. | ||||
1302 | Raider attack repulsed. Collateral damage within acceptable parameters. | ||||
1303 | Raider attack repulsed with minimal infrastructure damage. | ||||
1304 | After action report: raider attack was defeated with mimimal collateral damage. | ||||
1305 | The Brotherhood of Steel continues to pose a major threat to this settlement. | ||||
1306 | Be advised, the Brotherhood of Steel has done significant damage to our infrastructure. | ||||
1307 | The Brotherhood of Steel attack was defeated with minimal damage. | ||||
1308 | The Brotherhood of Steel threat was repulsed. Collateral damage within acceptable parameters. | ||||
1309 | Be advised. The Brotherhood of Steel continues to pose a threat to this settlement. |