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This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items. |
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Dialogue for Decker, crime boss in the Hub and head of the Underground.
{100}{}{Decker has no wish to talk to you any more.}
{101}{}{You see Decker.}
{102}{}{Decker is too busy to speak to you. Do your joband come back later.}

{104}{}{I am }
{105}{}{.}
{106}{}{What business is it of yours?}

{108}{}{That's why I'm here.}
{109}{}{Not particularly.}

{111}{}{And the job?}

{113}{}{You mean kill them?}
{114}{}{How much for the job?}
{115}{}{I can't do that!}

{117}{}{Umm, sure—why not?}
{118}{}{No! That would be wrong!}
{119}{}{How much?}

{121}{}{Where can I find this merchant?}

{123}{}{Okay, I will.}
{124}{}{How will you know I killed them?}
{125}{}{I don't think so.}

{127}{deck_9}{Trust me. I'll know.}

{128}{}{Okay, I'll do it.}
{129}{}{Pass.}

{131}{DECK_11}{It's standard pay. 500 caps to start, another 2500 when the job is done. Will you do it?}

{132}{}{No, thanks.}
{133}{}{Yeah, I'll do it.}

{135}{DECK_13}{Everything is my business in the Hub. Either tell me, or you may leave.}

{136}{}{My name is }
{137}{}{.}
{138}{}{I'm not telling you anything.}

{140}{DECK_15}{I'm very proud of you. You're ruthless, an attribute I admire. Kane will give you your payment. I hope you're available in the future.}

{141}{}{Can I ask you a few questions?}
{142}{}{Thanks.}

{144}{}{What's in the Hub?}
{145}{}{Heard any rumors?}
{146}{}{Nevermind.}

{148}{DECK_17}{The Merchant Market is in the center of town, surrounded by a number of establishments. You have the Heights to the west, and Old Town to the east.}

{149}{}{What kind of establishments?}
{150}{}{Thanks for the information. Can I ask you a few more questions?}

{152}{}{Doesn't sound like you're a fan of the Children. What's up?}
{153}{}{Thanks. Can I ask you some more questions?}

{155}{}{Okay. Can I ask you a few more questions?}

{157}{}{Can I ask some more questions?}
{158}{}{True. Tour guides would be much nicer.}

{160}{DECK_22}{Pardon me? }

{161}{}{You heard me.}
{162}{}{Nothing. Can I ask you some more questions?}

{164}{deck_24}{No.}

{165}{}{Well, can I ask you something else?}
{166}{}{You're a cranky guy.}

# Line 168 has been changed due to gender issues. See lines 232-233.
{168}{}{}
{169}{}{Sure.}
{170}{}{No way in Hell!}

{172}{}{Which is?}
{173}{}{Sounds scary. I don't think I'm interested.}

{175}{}{So what do you want me to do?}
{176}{DECK_29}{A small matter. Kill the High Priestess, Jain. Once she's gone, this little nuisance will be ended. Interested?}

{178}{}{But that would be immoral!}

{180}{}{Okay.}

{182}{DECK_32}{And killing the merchant wasn't?}

{183}{}{Well, all right, I'll do it.}
{184}{}{I don't care. I won't do it.}

{186}{}{Okay.}
# Line 187 has been changed due to gender issues. See 234-235.
{187}{}{}

{189}{}{Yep, I'm not gonna do it.}
{190}{}{Okay, what is it?}

{192}{DECK_37}{Exceptional job. I believe the religious faction shall not interfere anymore. Speak with Kane for your reward. My thanks—and I will certainly keep you in mind in the future.}

{193}{DECK_38}{Put that down.}

{194}{DECK_39}{I am quite a patient man, but even I have limits. Kane, teach this simpleton a lesson.}

{195}{DECK_40}{Stop that.}

{196}{DECK_42}{Talk to Kane about that. He can tell you more.}

{197}{DECK_43}{As I said . . .}

{198}{DECK_44}{Like I said . . .}

{199}{DECK_45}{I already told you . . .}

{200}{DECK_46}{Weren't you listening to me? I said . . .}

{201}{DECK_47}{Be advised: I am unaccustomed to repeating myself.}

{202}{DECK_48}{I will not say that again.}

{203}{DECK_49}{You have no need to know anything else about me.}

{204}{DECK_50}{Most people do not bandy the name of my organization around lightly. We control the Hub.}

{205}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}

{206}{DECK_52}{They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more.}

{207}{DECK_53}{He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father; now there was a loyal man.}

{208}{DECK_54}{Harold's been around for some time. He's over in Old Town. A good source for certain types of information.}

{209}{DECK_55}{They control the water. Go to the south end of the Merchant Market, you'll find them there.}

{210}{DECK_56}{He's the head of the Water Merchants.}

{211}{DECK_57}{They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market.}

{212}{DECK_58}{He's the head of the Crimson Caravan.}

{213}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.

{214}{DECK_60}{Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.}

{215}{DECK_61}{She's in charge of the Weapons Store.}

{216}{DECK_62}{Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.}

{217}{Deck_63}{It's in the center of town.}

{218}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.}

{219}{DECK_65}{Old Town takes up the entire east side. The skags live there.}

{220}{DECK_66}{Most merchants live there. Simply go west from here.}

{221}{DECK_67}{An annoying organization. Soon they may need a demonstration in the management of power.}

{222}{DECK_68}{Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard.}

{223}{DECK_69}{She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon.}

{224}{DECK_70}{One of the fabrications of the Children. He's supposedly some minor deity, or something.}

{225}{DECK_71}{It's a small place that sells . . . fair weapons. Over by the Far Go Traders.}

{226}{DECK_72}{Just out the door and to the north. You can't miss it.}

{227}{DECK_73}{That's not important.}

{228}{DECK_74}{What? That isn't important now.}

{229}{DECK_75}{Really. Now why would I want to do that?}

{230}{}{I see you have disposed of my Second. I will have to take care of you myself.}
{231}{}{How good to see you Sheriff Greene! I see you've come to say your goodbyes.}
#
# TRANSLATION NOTE: The following groups of lines are identical in English,
# but they differ in foreign translations. The first line is for the case of the
# player-character masculine ("my friend" will be masculine); the second line is
# for the case of the player-character feminine ("my friend" will be feminine).
#

{233}{DECK_26}{Good day again, my friend. I have another job for you. Are you interested?}

{235}{DECK_34}{And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence.}
# Decker Tell-Me-Abouts generic responses
{980}{DECK_73}{That's not important.}
{981}{DECK_74}{What? That isn't important now.}
#
# Decker Tell-Me-Abouts
#
{1000}{}{Decker}
{1001}{}{Underground}
{1002}{}{Maltese}
{1003}{}{Thieves}
{1004}{}{Justin}
{1005}{}{Harold}
{1006}{}{Merchants}
{1007}{}{Daren}
{1008}{}{Crimson}
{1009}{}{Demetre}
{1010}{}{Far}
{1011}{}{Butch}
{1012}{}{Beth}
{1013}{}{Missing}
{1014}{}{Market}
{1015}{}{Claw}
{1016}{}{Town}
{1017}{}{Heights}
{1018}{}{Cathedral}
{1019}{}{Morpheus}
{1020}{}{Jain}
{1021}{}{Master}
{1022}{}{Store}
{1023}{}{All-In-One}
{1024}{}{Falcon}
{1025}{}{Nightclub}
{1026}{}{Greene}
{1027}{}{Hightower}
{1028}{}{Caravans}
{1029}{}{Romara}
{1030}{}{Go}
{1031}{}{Trader}
{1032}{}{Harris}
{1033}{}{Death}
{1034}{}{Deathclaw}
{1035}{}{Old}
{1036}{}{Oldtown}
{1037}{}{Children}
{1038}{}{All}
{1100}{DECK_49}{You have no need to know anything else about me.}
{1101}{DECK_50}{Most people do not bandy the name of my organization around lightly. We control the Hub.}
{1102}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}
{1103}{DECK_52}{They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more.}
{1104}{DECK_53}{He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man.}
{1105}{DECK_54}{Harold's been around for some time. He's over in Old Town. A good source for certain types of information.}
{1106}{DECK_55}{They control the water. Go to the south end of the Merchant Market, you'll find them there.}
{1107}{DECK_56}{He's the head of the Water Merchants.}
{1108}{DECK_57}{They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market.}
{1109}{DECK_58}{He's the head of the Crimson Caravan.}
{1110}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.}
{1111}{DECK_60}{Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.}
{1112}{DECK_61}{She's in charge of the Weapons Store.}
{1113}{DECK_62}{Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.}
{1114}{Deck_63}{It's in the center of town.}
{1115}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.}
{1116}{DECK_65}{Old Town takes up the entire east side. The skags live there.}
{1117}{DECK_66}{Most merchants live there. Simply go west from here.}
{1118}{DECK_67}{An annoying organization. Soon they may need a demonstration in the management of power.}
{1119}{DECK_68}{Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard.}
{1120}{DECK_69}{She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon.}
{1121}{DECK_70}{One of the fabrications of the Children. He's supposedly some minor diety, or something.}
{1122}{DECK_71}{It's a small place that sells . . . fair weapons. Over by the Far Go Traders.}
{1123}{DECK_72}{Just out the door and to the north. You can't miss it.}
{1124}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}
{1125}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}
{1126}{DECK_53}{He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man.}
{1127}{DECK_56}{He's the head of the Water Merchants.}
{1128}{DECK_62}{Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.}
{1129}{DECK_58}{He's the head of the Crimson Caravan.}
{1130}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.}
{1131}{DECK_59}{They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.}
{1132}{DECK_60}{Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.}
{1133}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.}
{1134}{DECK_64}{Myths and legends. The Death Claw is supposedly a ghost or something.}
{1135}{DECK_65}{Old Town takes up the entire east side. The skags live there.}
{1136}{DECK_65}{Old Town takes up the entire east side. The skags live there.}
{1137}{DECK_67}{An annoying organization. Soon they may need a demonstration in the management of power.}
{1138}{DECK_72}{Just out the door and to the north. You can't miss it.}