This is a list of 21 skills in Fae Tactics:
- Aim: Increased Atk Range/Acc for next attack.
- Agility: Chance to Evade is increased for one turn.
- Arcane/Water/Earth Totem: Builds a random ally Mana Totem if no ally totem is present. Restock totem on kill.
- Electric/Fire/Earth Totem: Builds a random ally Mana Totem if no ally totem is present. Restock totem on kill.
- Wind/Ice/Water Totem: Builds a random ally Mana Totem if no ally totem is present. Restock totem on kill.
- Blessed: Recover 20% of Hp/Mb and removes Curses.
- Bonding: +10% Assist Power for the duration of the battle.
- Chain: Next attack gains Chain. Attacks may Chain to additional targets within a range of (3). (Max 3 Chain)
- Exploit: Next attack deals Critical damage against any target. (what about ice enchanted ones?)
- Harden: Recover 10% of Hp and gain +5 Def for the duration of the battle.
- Meditate: Recover 35% of Mb and gain +10 Res for the duration of the battle.
- Mend Wounds: Recover 45% of Hp. Recovery is increased if Cursed.
- Protector: Gains +20 Def and Guard Counters for allies within (3) spaces until next turn. Cannot guard against Ultra attacks. Prevents Push/Pull.
- Reflex: Gain +X% Reaction chance for one turn.
- Reinforce: +13 Max Mb.
- Shadow Step: Enchants self with Cloak.
- Snack: Creates random Food for one adjacent ally. (Self if no ally is within range)
- Sprint: +2 Mov for one turn.
- Sure Shot: Next attack has 100% Acc.
- Witch Ward: Changes depending on what day it is. Gives an Enchant to herself.
- Wrath: +7 Atk for the duration of the battle.