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Expedition

Overview

To access expedition, complete the Grandshelt Isles, and then click on the "Expedition" button on the home screen.

This game mode allows you to send units on expeditions to bring back treasure. An expedition has to be funded with Gil and a party of up to 5 units. Each expedition lasts for a specified period of time. Units sent on an expedition cannot be used in normal battle until their return, except for Arena, Colosseum, or battles in the Farplane. Up to 5 expeditions may be running at the same time.

Each expedition is ranked by difficulty, with higher ranks requiring a higher number of more powerful units to complete. Units with higher stats will have higher chance of success. Each expedition has a different bonus requirement, units that meet its requirement will gain higher success rate. You can bring specific consumables to increase the success rate further.

All units that embark on an expedition will receive experience. Successful expeditions will return with some type of treasure, plus a number of Relics which are used to craft Adventurer materia and count toward a weekly set of achievements with additional rewards. Occasionally you will get a great or amazing success from successful expedition. Great success will grant you additional rewards. This reward will be of the same type as the specified expedition reward, but the quality or quantity might be lower. Amazing success will grant you two type of additional rewards; One is the same as the one from great success, but in higher quantity, and the other is an Ancient Coin.

The "Moogle Cave" expedition allows units to increase their trust values (0.3% for base rarity 1~3★; 0.2% for base rarity 4★~NV). The expedition is available at any time with a guaranteed success rate of 100%, but it can only be attempted 3 times per day. The number of attempts cannot be reset using the daily refresh nor can its completion time be sped up by an Advance Token.

Rewards

Materia

Total relic required to craft Adventurer V: 3600.

Materia Recipe Effect Cost per %
Adventurer
Adventurer
Relic (300) Increase ATK/DEF/MAG/SPR (10%) Relic (30)
Adventurer II
Adventurer II
AdventurerAdventurer
Relic (450)
Increase ATK/DEF/MAG/SPR (15%) Relic (50)
Adventurer III
Adventurer III
Adventurer IIAdventurer II
Relic (650)
Increase ATK/DEF/MAG/SPR (20%) Relic (70)
Adventurer IV
Adventurer IV
Adventurer IIIAdventurer III
Relic (1000)
Increase ATK/DEF/MAG/SPR (30%) Relic (80)
Adventurer V
Adventurer V
Adventurer IVAdventurer IV
Relic (1200)
Increase ATK/DEF/MAG/SPR (40%) Relic (90)

Items

Name Effect
Relic Used to craft Adventurer materia
Advance Token Used to speed up an expedition by an hour
Ancient Coin Used to refresh all available expeditions
Random Consumable A random consumable
Random Megacryst A random megacryst
Random Magicite A random magicite
Random Megacite A random megacite
Random Milcryst A random milcryst
Random Heavicryst A random heavicryst
Random Giancryst A random giancryst
Random Awakening Material A random unit awakening material
Minor Scroll of Healing Restore HP (1500) to all allies
Greater Scroll of Healing Restore HP (3000) to all allies
Minor Scroll of Recovery Restore MP (50) to all allies
Greater Scroll of Recovery Restore MP (100) to all allies
Protagonist Halo Increase chance of being targeted (100%) for one turn to one ally
Potion of Deception Negate 2 physical attacks for 3 turns to one ally
Potion of Cleansing Remove all status effects from one enemy
Remove all status ailments from one ally
Potion of Elemental Resistance Increase resistance to all elements (30%) for 3 turns to one ally
Minor Potion of Rejuvenation Restore HP (600) and MP (25) to one ally
Potion of Rejuvenation Restore HP (1200) and MP (50) to one ally
Greater Potion of Rejuvenation Restore HP (1800) and MP (75) to one ally
NRG Restore 10 Used to restore 10 NRG
Blue and Red Supercites A blue and red supercite
Violet and Yellow Supercites A violet and yellow supercite
Orange and White Supercites An orange and white supercite
Green and Black Supercites A green and black supercite

Daily Rotation of Supercites

Relics Achievement Rewards

Week 35 Relic 70 Relic 105 Relic 140 Relic
A Lapis100
VIP Coin (5)
Rare Summon Ticket
VIP Coin (5)
King Tough Pot
VIP Coin (5)
Trust Moogle (5%)
VIP Coin (10)
B Lapis100
VIP Coin (5)
Rare Summon Ticket
VIP Coin (5)
King Burst Pot
VIP Coin (5)
Trust Moogle (5%)
VIP Coin (10)

List of Expeditions

RPD stands for "Relic Per Day". Use it as a way to determine the value of an expedition from its relic drop rate. RPD calculation assumes maximum chance including consumables (+20%).

Base % is calculated from the amount of unit multiplied by max success rate per unit, which can be calculated here.

Name Rank RPD {{#tip-info: Relic per day, assuming consumable IS used.}} Relic Time Base % {{#tip-info: Unit count multiplied with maximum chance per unit.}} Unit # Required Consumable {{#tip-info: Adds 20% to base chance.}} Reward
Relic Hunting Craze I D - 1 10s 100% 1 Metal Gigantuar
Relic Hunting Craze II D - 1 10s 100% 2 Adventurer - recipe
Relic Hunting Craze III D - 1 10s 90% 3 Advance Token (5)
Strange Encounters D 8 1 3h 90% 3 Fire Cryst (2) Magicite Shard
Shirts and Skins D 8 1 3h 90% 3 Pearl of Wisdom Magicite Shard
Put to the Test D 6 2 8h 90% 3 Potion (3) Magicite
Needle in a Haystack D 6 2 8h 90% 3 Gold Needle Magicite
Merchant Guard D 6 3 12h 90% 3 Protect Drink Magicite (2)
Guard Duty D 6 3 12h 90% 3 Body Boost (2) Magicite (2)
Mouse Trapped D 8 1 3h 90% 3 Otherworldly Bone Random Awakening Material
Farmer's Dismay D 8 1 3h 90% 3 Earth Cryst (2) Random Awakening Material
Cause for Celebration D 8 1 3h 90% 3 Water Cryst (2) Random Awakening Material
What Might Happen? D 6 2 8h 90% 3 Body Boost Sacred Crystal
Flame Fighters D 6 2 8h 90% 3 Water Cryst (5) Sacred Crystal
Devilish Arms D 6 2 8h 90% 3 Demon Tail (5) Sacred Crystal
Can't Beat Free D 6 2 8h 90% 3 Water Cryst (5) Random Consumable
To the Rescue D 6 2 8h 90% 3 Hi-Potion Random Consumable
Heavy Objects Collide D 6 2 8h 90% 3 Hi-Potion Random Consumable
Lightning Rod D 6 2 8h 90% 3 Gold Needle Random Consumable
Dream Job D 4 4 24h 90% 3 Dark Cryst (10) NRG Restore 10
No Sheep to Count D 4 4 24h 90% 3 Dark Cryst (10) NRG Restore 10
Poker Tournament D 4 4 24h 90% 3 Brilliant Ray (2) NRG Restore 10
Winter Retreat D 4 4 24h 90% 3 Tent (5) NRG Restore 10
Buzzkill C 16 2 3h 80% 4 Potion (4) Random Milcryst (2)
Just Cause C 16 2 3h 80% 4 Potion (4) Random Milcryst (2)
Bad to the Bone C 9 3 8h 80% 4 Otherworldly Bone (5) Random Megacryst
Volcano on Ice C 9 3 8h 80% 4 Fire Cryst (5) Random Megacryst
Leave No Stones Unturned C 9 3 8h 80% 4 Fury Seed Random Magicite
Precious Lumber C 9 3 8h 80% 4 Lumber (10) Random Magicite
Test Your Strength C 8 4 12h 80% 4 Beast Meat (10) Random Magicite (2)
Targeted C 8 4 12h 80% 4 Protect Drink (2) Random Magicite (2)
Call to Arms C 16 2 3h 80% 4 Potion (4) Sacred Crystal
Grand Theft Carriage C 16 2 3h 80% 4 Pearl of Wisdom (2) Sacred Crystal
Paging All White Mages C 9 3 8h 80% 4 Hi-Potion (2) Holy Crystal
The Mage-Off C 9 3 8h 80% 4 Book of Ruin (2) Holy Crystal
Crab Battle C 9 3 8h 80% 4 Crimson Tear (2) Holy Crystal
None Shall Starve C 9 3 8h 80% 4 Beast Meat (5) Random Consumable
Stop the Horde! C 9 3 8h 80% 4 Ether (2) Random Consumable
Arms on Fire! C 9 3 8h 80% 4 Water Cryst (5) Random Consumable
Lost in Fantasy C 8 4 12h 80% 4 Tent (4) NRG Restore 10
Time to Relax C 8 4 12h 80% 4 Tent (4) NRG Restore 10
Parley? C 5 5 24h 80% 4 Light Curtain NRG Restore 10 (2)
Lightning Returns? C 5 5 24h 80% 4 Lunar Curtain NRG Restore 10 (2)
Plumbers Paradise B 12 4 8h 80% 5 Holy Torch Random Megacryst (2)
Spelunking Splendor B 12 4 8h 80% 5 Seed of Life (3) Random Megacryst (2)
Will to Survive B 12 4 8h 80% 5 Body Boost (3) Random Megacryst (2)
Unpleasant Dreams B 24 3 3h 80% 5 Smelling Salts (3) Random Heavicryst
Egg Hunt B 24 3 3h 80% 5 Golden Egg Random Heavicryst
Back to the Sands B 24 3 3h 80% 5 Fish Scale (6) Random Heavicryst
Weathering the Weather B 12 4 8h 80% 5 Tent (3) Random Megacite
Quarry Quickness B 12 4 8h 80% 5 Body Boost (3) Random Megacite
Cat Lost B 10 5 12h 80% 5 Holy Torch Random Megacite (2)
Monster Tamer B 24 3 3h 80% 5 Allure Powder (3) Random Awakening Material
Run, Cactuar, Run B 24 3 3h 80% 5 Shuriken Random Awakening Material
A Certain Set of Skills B 12 4 8h 80% 5 Brilliant Ray Holy Crystal
Basher's Brawl B 12 4 8h 80% 5 Body Boost (3) Holy Crystal
Undead Rising B 12 4 8h 80% 5 Phoenix Down Random Consumable
Will It Hold? B 12 4 8h 80% 5 Ether (3) Random Consumable
Crying Over Spilt Milk B 12 4 8h 80% 5 Body Boost (3) Random Consumable
Sword in the Stone B 10 5 12h 80% 5 Dragon Heart (2) Mini Burst Pot (3)
Join the Circus B 10 5 12h 80% 5 Echo Herbs (10) Mini Burst Pot (3)
Hot Topic B 6 6 24h 80% 5 Hero Drink Mini Tough Pot
Impact from Above B 6 6 24h 80% 5 X-Potion (3) Mini Tough Pot
General Hospitality A 15 5 8h 80% 5 X-Potion Random Megacryst (3)
Stranger Stuff A 15 5 8h 80% 5 Shell Drink (2) Random Megacryst (3)
He Who Smelt It A 15 5 8h 80% 5 Remedy (2) Random Megacryst (3)
Full House A 15 5 8h 80% 5 Hyper (2) Random Megacite (2)
A Beast's Bounty A 15 5 8h 80% 5 X-Potion Random Megacite (2)
Child's Play A 15 5 8h 80% 5 Body Boost (5) Random Awakening Material (3)
A Priest, a Monk, and a Paladin A 15 5 8h 80% 5 Bacchus's Wine (5) Random Awakening Material (3)
Shopping for Medicine A 15 5 8h 80% 5 Brilliant Ray (2) Random Consumable
The Missing Key A 15 5 8h 80% 5 Holy Torch Random Consumable
Across the Desert A 15 5 8h 80% 5 Protect Drink (2) Random Consumable
Cook Off A 12 6 12h 80% 5 Chromatic Ooze (40) Random Giancryst
Tavern Cleanup A 12 6 12h 80% 5 Vaccine (2) Random Giancryst
Too Many Coeurls A 12 6 12h 80% 5 Unicorn Horn (8) Random Giancryst
Lost in the Dark A 12 6 12h 80% 5 Holy Torch (2) Random Giancryst
Anger Management A 12 6 12h 80% 5 Fury Seed (4) Mini Burst Pot (5)
Wrath in the Wreckage A 12 6 12h 80% 5 Holy Torch (2) Mini Burst Pot (5)
Seven Years Bad Luck A 12 6 12h 80% 5 Lucky Seedling (4) Mini Burst Pot (5)
Ghost Busted A 7 7 24h 80% 5 Elixir Tough Pot
What's Her Secret? A 7 7 24h 80% 5 Talmonite of Life (5) Tough Pot
Braving the Elements A 7 7 24h 80% 5 Lunar Curtain (2) Tough Pot
Lost in the World S 8 8 24h 80% 5 Rain Brilliant Ray (10) Burst Pot
Hotline Grandshelt S 8 8 24h 80% 5 Lasswell Divine Crystal (3) Burst Pot
Break Time S 8 8 24h 80% 5 Fina Earth's Core (10) Burst Pot
Reinventing the Wheel S 8 8 24h 80% 5 Lid Quality Parts (20) Burst Pot
Winter is Coming S 8 8 24h 80% 5 Nichol Broken Blade (120) Burst Pot
Hide your wallets! S 8 8 24h 80% 5 Jake Hero Drink Burst Pot
Paper, Please! S 8 8 24h 80% 5 Sakura Smelling Salts (60) Burst Pot
Wherefore Art Thou, Father S 8 8 24h 80% 5 Rain Brilliant Ray (10) Trust Moogle (ALL 1%)
A "Legendary" Challenge S 8 8 24h 80% 5 Lasswell Hero Drink Trust Moogle (ALL 1%)
Where's My Mommy? S 8 8 24h 80% 5 Fina Brilliant Ray (10) Trust Moogle (ALL 1%)
Be the Best S 8 8 24h 80% 5 Lid Quality Parts (20) Trust Moogle (ALL 1%)
Hot Ice S 8 8 24h 80% 5 Nichol Hero Drink (3) Trust Moogle (ALL 1%)
Save the Children S 8 8 24h 80% 5 Jake Vaccine (6) Trust Moogle (ALL 1%)
Magi in Danger S 8 8 24h 80% 5 Sakura Hero Drink Trust Moogle (ALL 1%)
Supercites of Red and Blue B 10 5 12h 80% 5 Tent (2) Blue and Red Supercites (2)
Supercites of Violet and Yellow B 10 5 12h 80% 5 Tent (2) Orange and White Supercites (2)
Supercites of Orange and White B 10 5 12h 80% 5 Tent (2) Orange and White Supercites (2)
Supercites of Green and Black B 10 5 12h 80% 5 Tent (2) Green and Black Supercites (2)
Exploring the Moogle Cave D 15 5 4h 100% 5 Unit trust values (TMR%)

Success Rate Per Unit

Each expedition calculates individual unit success rates based on a difficulty rank and a set of selected stats, which may gain a bonus for units with a recommended attribute. Each unit is capped to a maximum success rate. Equipment and ability materia can be equipped to increase stats and give units a higher success rate; but only the specific stats for an expedition are used in the calculation, there's no benefit to increasing other stats.

Units with the recommended attribute are given a bonus when calculating their stats to determine a success rate. If an expedition gives a bonus to units capable of using a type of equipment, it is not necessary to equip an item of that type to gain the bonus.

Calculating unit's success rate

Success Rate Per Unit: (Unit's Stats / Stats Modifier) + Bonus

To calculate your exact percentage of success, divide your unit's stats with the value listed in the table below. Rounding may occur. The formula used to derive this value can be found in the Mechanics page. Bonus is added as a flat percentage at the end of calculation. Each unit may not exceed the maximum success rate specified.

Name Rank HP MP ATK DEF MAG SPR Recommended Bonus Max Rate
Relic Hunting Craze I D 1 Series: FFBE +15% 100%
Relic Hunting Craze II D 1 Series: FFBE +15% 50%
Relic Hunting Craze III D 1 Series: FFBE +15% 30%
Strange Encounters D 3.12 Equippable: Dagger +15% 30%
Shirts and Skins D 3.12 Equippable: Clothes +15% 30%
Put to the Test D 3.12 Equippable: Sword +15% 30%
Needle in a Haystack D 3.12 Equippable: Rod +15% 30%
Merchant Guard D 104 4.16 Equippable: Light Shield +15% 30%
Guard Duty D 104 4.16 Equippable: Heavy Shield +15% 30%
Mouse Trapped D 3.12 White Magic: 2 +15% 30%
Farmer's Dismay D 3.12 Black Magic: 2 +15% 30%
Cause for Celebration D 3.9 Green Magic: 2 +15% 30%
What Might Happen? D 3.12 White Magic: 2 +15% 30%
Flame Fighters D 3.12 Black Magic: 2 +15% 30%
Devilish Arms D 3.9 Green Magic: 2 +15% 30%
Can't Beat Free D 3.12 Equippable: Hat +15% 30%
To the Rescue D 3.12 Equippable: Light Armor +15% 30%
Heavy Objects Collide D 3.12 Equippable: Heavy Armor +15% 30%
Lightning Rod D 3.12 Equippable: Helm +15% 30%
Dream Job D 5.2 4.16 Series: FFBE +15% 30%
No Sheep to Count D 5.2 4.16 Series: FFBE +15% 30%
Poker Tournament D 4.16 4.16 Series: FF TYPE-0 +15% 30%
Winter Retreat D 104 5.2 Series: FFT +15% 30%
Buzzkill C 7.76 Equippable: Dagger +10% 20%
Just Cause C 17.25 13.8 Equippable: Clothes +10% 20%
Bad to the Bone C 13.8 13.8 Equippable: Sword +10% 20%
Volcano on Ice C 7.76 Equippable: Staff +10% 20%
Leave No Stones Unturned C 7.76 Equippable: Rod +10% 20%
Precious Lumber C 345 13.8 Equippable: Axe +10% 20%
Test Your Strength C 423 16.92 16.92 Equippable: Fist +10% 20%
Targeted C 423 16.92 16.92 Equippable: Light Shield +10% 20%
Call to Arms C 13.8 13.8 Equippable: Heavy Shield +10% 20%
Grand Theft Carriage C 17.25 13.8 Equippable: Helm +10% 20%
Paging All White Mages C 7.76 White Magic: 3 +10% 20%
The Mage-Off C 7.76 Black Magic: 3 +10% 20%
Crab Battle C 345 17.25 Green Magic: 3 +10% 20%
None Shall Starve C 17.25 13.8 White Magic: 3 +10% 20%
Stop the Horde! C 13.8 13.8 Black Magic: 3 +10% 20%
Arms on Fire! C 13.8 13.8 Green Magic: 3 +10% 20%
Lost in Fantasy C 423 16.92 16.92 Series: FFBE +10% 20%
Time to Relax C 423 16.92 16.92 Series: FFBE +10% 20%
Parley? C 8.62 17.24 Series: FFXII +10% 20%
Lightning Returns? C 8.62 17.24 Series: FFXIII +10% 20%
Plumbers Paradise B 39.72 39.72 39.72 White Magic: 5 +6% 16%
Spelunking Splendor B 993 39.72 39.72 Black Magic: 5 +6% 16%
Will to Survive B 505.5 50.55 Green Magic: 5 +6% 16%
Unpleasant Dreams B 49.65 39.72 39.72 White Magic: 5 +6% 16%
Egg Hunt B 993 39.72 39.72 Black Magic: 5 +6% 16%
Back to the Sands B 49.65 39.72 39.72 Green Magic: 5 +6% 16%
Weathering the Weather B 993 49.65 39.72 Equippable: Staff +6% 16%
Quarry Quickness B 505.5 40.44 Equippable: Axe +6% 16%
Cat Lost B 1159 28.98 46.36 Equippable: Instrument +6% 16%
Monster Tamer B 49.65 39.72 39.72 Equippable: Whip +6% 16%
Run, Cactuar, Run B 20.22 40.44 Equippable: Throwing +6% 16%
A Certain Set of Skills B 1011 20.22 Equippable: Mace +6% 16%
Basher's Brawl B 993 39.72 39.72 Equippable: Fist +6% 16%
Undead Rising B 50.55 20.22 White Magic: 5 +6% 16%
Will It Hold? B 50.55 20.22 Black Magic: 5 +6% 16%
Crying Over Spilt Milk B 993 49.65 39.72 Green Magic: 5 +6% 16%
Sword in the Stone B 1159 23.18 46.36 Series: FFIV +6% 16%
Join the Circus B 1165 58.25 46.6 46.6 Series: FFIX +6% 16%
Hot Topic B 57.95 23.18 46.36 Series: FFVI +6% 16%
Impact from Above B 46.6 46.6 46.6 46.6 Series: FFV +6% 16%
General Hospitality A 55.1 29.39 White Magic: 7 +4% 16%
Stranger Stuff A 55.1 29.39 Black Magic: 7 +4% 16%
He Who Smelt It A 2142 53.55 85.68 85.68 Green Magic: 7 +4% 16%
Full House A 2164 54.1 43.28 Equippable: Instrument +4% 16%
A Beast's Bounty A 108.2 43.28 43.28 Equippable: Whip +4% 16%
Child's Play A 1082 43.28 86.56 Equippable: Throwing +4% 16%
A Priest, a Monk, and a Paladin A 2172 108.6 86.88 86.88 86.88 Equippable: Mace +4% 16%
Shopping for Medicine A 54.1 86.56 43.28 White Magic: 7 +4% 16%
The Missing Key A 2142 107.1 42.84 85.68 Black Magic: 7 +4% 16%
Across the Desert A 2142 53.55 85.68 85.68 Green Magic: 7 +4% 16%
Cook Off A 2389 119.45 95.56 47.78 95.56 Series: FFXV +4% 16%
Tavern Cleanup A 2429 121.45 97.16 97.16 97.16 97.16 Series: FFIII +4% 16%
Too Many Coeurls A 2389 47.78 95.56 95.56 95.56 Series: FFII +4% 16%
Lost in the Dark A 1190 95.2 47.6 95.2 Series: FFI +4% 16%
Anger Management A 2389 119.45 95.56 95.56 47.78 White Magic: 7 +4% 16%
Wrath in the Wreckage A 2389 119.45 95.56 47.78 95.56 Black Magic: 7 +4% 16%
Seven Years Bad Luck A 1190 59.5 95.2 95.2 Green Magic: 7 +4% 16%
Ghost Busted A 2389 119.45 95.56 95.56 47.78 White Magic: 7 +4% 16%
What's Her Secret? A 2389 119.45 95.56 47.78 95.56 Black Magic: 7 +4% 16%
Braving the Elements A 1190 59.5 95.2 95.2 Green Magic: 7 +4% 16%
Lost in the World S 2298 229.8 91.92 91.92 Equippable: Great Sword +3% 16%
Hotline Grandshelt S 4447 222.35 59.29 177.88 177.88 Equippable: Katana +3% 16%
Break Time S 4596 114.9 91.92 91.92 Equippable: Bow +3% 16%
Reinventing the Wheel S 4575 228.75 91.5 91.5 183 Equippable: Hammer +3% 16%
Winter is Coming S 114.9 183.84 91.92 91.92 Equippable: Robe +3% 16%
Hide your wallets! S 4447 222.35 59.29 177.88 177.88 Equippable: Gun +3% 16%
Paper, Please! S 4575 114.38 183 91.5 183 Equippable: Spear +3% 16%
Wherefore Art Thou, Father S 2298 229.8 91.92 91.92 Equippable: Great Sword +3% 16%
A "Legendary" Challenge S 4447 222.35 59.29 177.88 177.88 Equippable: Katana +3% 16%
Where's My Mommy? S 4596 114.9 91.92 91.92 Equippable: Bow +3% 16%
Be the Best S 4575 228.75 91.5 91.5 183 Equippable: Hammer +3% 16%
Hot Ice S 114.9 183.84 91.92 91.92 Equippable: Robe +3% 16%
Save the Children S 4447 222.35 59.29 177.88 177.88 Equippable: Gun +3% 16%
Magi in Danger S 4575 114.38 183 91.5 183 Equippable: Spear +3% 16%
Supercites of Red and Blue B 1165 46.6 46.6 46.6 Series: FFBE +6% 16%
Supercites of Violet and Yellow B 1165 58.25 46.6 46.6 Series: FFBE +6% 16%
Supercites of Orange and White B 23.18 46.36 Series: FFBE +6% 16%
Supercites of Green and Black B 579.5 46.36 46.36 Series: FFBE +6% 16%
Exploring the Moogle Cave D 1 1 1 1 1 1 +0% 20%

See also