All but the foolish quake in fear before the Rogue. This fierce, trained fighter slashes enemies with lightning-fast accuracy. Lethal poisons and other deadly toxins are his closest allies. His attacks will leave monsters and foes paralyzed, primed to be eliminated once and for all.
He has made swift killing his specialty, mastering explosive and critical assaults for maximum
efficiency. Constantly on the move, he inflicts brutal punishment on his enemies with his merciless, dynamic attacks.
Party Strength: Burst Melee Damage
View Skills List▾▾
Recomended builds
Type
Talents
Comments
PVP
Special PVP
Skills
Icon
Skill name
Type
Description
Requirement
Gale Blade
Active
Damage equal to 88% of the damage with every attack is an attack by the 3
Range: 4 m
Cooldown: 10 S.
Level 10/12
Combat Mastery
Passive
Add the Cri. Rate 10% and increases attack power by 30% of the Cri. Rate Total
Range: 0 m
Cooldown: 0 S.
Level 10/12
Crushing Bomb
Active
Damage equal to 145% of the damage to the target.To use this skill is required to use this skill to use immediately after Deep Slash skill that are using aborted
Range: 2 m
Cooldown: 5 S.
Level 10/12
Blade Attacking
Active
Damage equal to 111% of the damage to the target every time they attack, an attack to 2 times the Gale blade is knocked down to the next. Immediately after the cancellation of the skill being used
Range: 4 m
Cooldown: 10 S.
Level 14/16
Mortal Hit
Passive
Critical Hit enemies with every attack has a 33% chance to deal damage equal to 80% of Attack
Range: 0m
Cooldown: 0 S.
Level 14/16
Bomb of Desperation
Active
267% of attack damage to the target if the Critical Crushing Bomb attacks will be used when using this skill will cancel the skill being used
Range: 4 m
Cooldown: 0 S.
Level 14/16
Pounce
Passive
Slash Attack will increase if the refresh rate Vigor 100% for 5 seconds
Range: 0 m
Cooldown: 0 S.
Level 18/21
Slash Shadow
Active
6 people simultaneously can attack enemies at once, instead of reducing damage by 50% and increase the use of Vigor more 20% when using the skill again to cancel the skill
Range: 3 m
Cooldown: 1 S.
Level 18/21
Dancing Blade
Passive
When used to make Slash Attack Attack speed increased by 8% for 5 seconds
Range: 0 m
Cooldown: 0 S.
Level 18/21
Thunderbolt Attack
Active
Damage equal to 226% of attack damage to all enemies within 4 meters and the enemy can not move 1 sec
Range: 6 m
Cooldown: 30 S.
Level 24/27
Spin
Active
Make the movement speed by 30% for 6 seconds
Range: 1 m
Cooldown: 60 S.
Level 24/27
Pierce Bomb
Active
Through targeted and damage 283% of the damage to a target within 10 meters of frontage on the Knockout Blow Attack and Critical will be able to use this skill to 100% if the skill will cancel the skill. The existing
Range: 3 m
Cooldown: 5 S.
Level 24/27
Onslaught
Passive
Every time a Knockout Blow attack power is increased by 2% for 15 seconds will be stacked up to 5 timesRange: 0 m Cooldown: 0 S.
Level 30/33
Blasting
Active
107% of attack damage to all enemies within 3 meters and moves back in the 8-meter quickly and the danger of self-earned, then be reduced. When used to discard spells are using
Range: 4 m
Cooldown: 20 S.
Level 30/33
Cross Slash
Active
Through the target, dealing damage equal to 141% of the damage to a target within 10 meters in front of the goal was to raise the skill Pierce Bomb Damage 100%
Range: 3 m
Cooldown: 10 S.
Level 30/33
Weak Expose
Passive
If attacked by Deep Slash the enemy's defense is reduced by 10% for 10 seconds
Range: 0 m
Cooldown: 0 S.
Level 36/39
Confirmed Kill
Passive
If enemies are below 30% health will increase Critical Hit 20% for 5 seconds
Range: 0 m
Cooldown: 0 S.
Level 36/39
Main point stab
Active
Damage equal to 59% of the attack and the enemy unconscious for 3 seconds
Range: 5 m
Cooldown: 30 S.
Level 36/39
Attack of Conversion
Active
Damage 77% of the damage to the target to 4 times the chance of developing this skill is based on the Vigor loss of skill, preceded by a 1% to 4 Vigor, when activated, is canceled. The skill is using
Range: 10 m
Cooldown: 10 S.
Level 42/45
Survival Instinct
Passive
If the player's health drops below 30% power maneuvering to increase by 50% and reduce the damage received. 30% of the skill will be ongoing for a period of 5 seconds and resulted once per 30 seconds
Range: 0 m
Cooldown: 0 S.
Level 42/45
Descent
Passive
As soon as the Main point stab cause damage increased by 15% for 5 seconds
Range: 0 m
Cooldown: 0 S.
Level 42/45
Intrigue
Passive
When attacked by enemies with Critical There is a 50% chance to raise the Critical Hit up 6% of the skill will be ongoing for a period of 10 seconds and can be stacked up to 5 times
Range: 0 m
Cooldown: 0 S.
Level 48/51
Awakening
Active
Increases attack power by 10% as soon as the skill needed to reduce power by 50% for 15 seconds
Range: 6 m
Cooldown: 120 S.
Level 48/51
Cold-Blooded
Active
When I hit the enemy If this attack hits The attack is a Critical for 5 seconds
Range: 2 m
Cooldown: 120 S.
Level 48/51
Shadow Attack
Active
Dashes attack, and the enemy can not move for 1 second damage equal to 313% of the damage and loss of Intrigue Effect 1
Range: 6 m
Cooldown: 10 S.
Level 54/57
Deciding Match
Passive
When the skill Awakening to increase attack power and attack speed by 10% and reduce the time to 25% Cooldown
Range: 0 m
Cooldown: 0 S.
Level 54/57
Counterattack
Passive
If the attack To make the attack speed of enemies down 10% for 5 seconds, the skill will display once per 5 seconds
Range: 0 m
Cooldown: 0 S.
Level 54/57
Shadow of Assassin
Active
ATK 8% and Cri. Rate 30% for 15 seconds and it's Intrigue Effect3
Range: 1 m
Cooldown: 20 S.
Level 60
Weaknesses Capture
Active
Critical Hit cause of all party members within 30 meters increased by 20% for 20 seconds
Range: 7 m
Cooldown: 120 S.
Level 60
Death Track
Active
Abnormal status will have no effect. Movement speed increased by 20% Cri. Rate increased by 20% for 10 seconds
Treacherous poison is his signature, guaranteeing a slow, but certain death. His carefully-chosen venoms seep into the bloodstream of his victims, inexorably weakening them.
Party Strength: Melee Damage-over-Time
View Skills List▾▾
Recomended builds
Type
Talents
Comments
PVE
Special PVE
Skills
Icon
Skill name
Type
Description
Requirement
Open Wound
Active
Deals DMG equal to 129% of ATK. Targets affected by Tainted Edge receive additional DMG equal to 13.3% of ATK every second for 10 seconds
Range: 3 m
Cooldown: 5 S.
Level 10/12
Insidious Expertise
Passive
Permanent +10% to Piercing. Increases ATK by an amount equal to 30% of Piercing
Range: 0 m
Cooldown: 0 S.
Level 10/12
Slowing Strike
Active
Deals DMG equal to 154% of ATK, with additional DoT equal to 60% of ATK every second for 10 seconds. Inflicts -10% ATK SPD on target.
Range: 3 m
Cooldown: 10 S.
Level 10/12
Hemorrhage
Active
Deals DMG equal to 115% of ATK and inflicts a wound that deals ramping DMG every 2 seconds for 16 seconds. Wound DMG ramps from 12.2% up to 20% of ATK. Does not stack with Hemorrhage or Draining Dagger.
Range: 3 m
Cooldown: 10 S.
Level 14/16
Injurious Insult
Active
Deals DMG equal to 113% of ATK. Deals additional DMG equal to 25% of ATK to targets affected by Tainted Edge.
Range: 3 m
Cooldown: 0 S.
Level 14/16
Draining Dagger
Active
Deals initial DMG equal to 76% of ATK. Deals additional DMG equal to 9.9% of ATK every 2 seconds for 15 seconds. 50% of DMG dealt by effect is recovered as HP. Does not stack with Hemorrhage or Draining Dagger.
Range: 3 m
Cooldown: 10 S.
Level 14/16
Hemorrhagic Stroke
Passive
Increases duration of Hemorrhage wound by 4 seconds. Max DMG rises to 22.2%. Prematurely removing the effect deals DMG to target equal to 40% of ATK.
Range: 0 m
Cooldown: 0 S.
Level 18/21
Mortal Mire
Active
Deals DMG equal to 20% of ATK to all targets within a 5-meter radius every second for 10 seconds
Range: 3 m
Cooldown: 1 S.
Level 18/21
Draining Dagger
Passive
Accelerates Draining Dagger's effect cycle by 1 second. Lasts for 15 seconds.
Range: 0 m
Cooldown: 0 S.
Level 18/21
Lethal Application
Active
Imbues weapon with poison that lasts for 30 minutes. Each attack has a 20% chance of poisoning the target for 10 seconds., dealing DoT equal to 8% of ATK every second. Effect activates once every 2 seconds. Does not stack with Paralytic Poison.
Range: 0 m
Cooldown: 5 S.
Level 24/27
Roguish Recovery
Active
Banish Fatigue recovers 25% of Max HP. Reduces cooldown time of Banish Fatigue by 20%.
Range: 0 m
Cooldown: 0 S.
Level 24/27
Paralytic Application
Active
Imbues weapon with paralytic poison for 30 minutes. Each strike has a 20% chance of poisoning the target and dealing DMG equal to 4% of ATK every 2 seconds for 10 seconds. Inflicts -15% Move SPD and -30% to all healing effects except normal regen. Effect activates once every 2 seconds. Does not stack with Lethal Application.
Range: 0 m
Cooldown: 5 S.
Level 24/27
Poisoned Blast
Passive
Poisons enemies within range of Explosive Pain's blast.
Range: 0 m
Cooldown: 0 S.
Level 30/33
Subterfuge
Passive
.-20% Threat generation and -30% chance of being pulled, knocked back, or knocked down.
Range: 0 m
Cooldown: 0 S.
Level 30/33
Toxic Smoke
Active
Poisons targets within a 5-meter radius each time player is attacked. Inflicts -30% to all healing effects and -10% ATK SPD for 5 seconds. Effect activates once every 2 seconds.
Range: 0 m
Cooldown: 0 S.
Level 30/33
Harsh Treatment
Passive
Adds Tainted Edge's continuous damage to the effects of Traitorous Aid
Range: 0 m
Cooldown: 0 S.
Level 36/39
Devilish Dispersal
Active
Resets duration of DoT effects on target and applies identical effects to all targets within an 8-meter radius. Deals additional DMG equal to 100% of ATK to all targets in range.
Range: 10 m
Cooldown: 60 S.
Level 36/39
Lingering Pain
Passive
Traitorous Aid inflicts an additional -15% DEF for 5 seconds.
Range: 0 m
Cooldown: 0 S.
Level 36/39
Heartless Blow
Active
Launches 2 consecutive strikes that each deal DMG equal to 66% of ATK. Deals additional DMG equal to 25% of ATK to enemies affected by Tainted Edge. Can be used once every 5 seconds and activates upon using Injurious Insult or Deep Wound on an enemy that has less than 50% HP. Immediate effect. Use interrupts all other actions.
Range: 3 m
Cooldown: 0 S.
Level 42/45
Eternal Excruciation
Active
For 5 seconds, use of Traitorous Aid or Explosive Pain won't remove DoT effects from targets.
Range: 0 m
Cooldown: 20 S.
Level 42/45
Nerve Toxin
Active
Ranged attack that poisons target for 10 seconds. Deal DMG equal to 20% of ATK each time the target moves or uses a skill.
Range: 20 m
Cooldown: 10 S.
Level 42/45
Feast of Pain
Passive
Each use of Traitorous Aid regens 50 Stamina over 10 seconds.
Range: 0 m
Cooldown: 0 S.
Level 48/51
Master of Pain
Passive
Reduces cooldown times of Traitorous Aid, Explosive Pain, and Eternal Excruciation by 10%.
Range: 6 m
Cooldown: 120 S.
Level 48/51
Grip of Agony
Passive
Targets affected by Traitorous Aid are stunned for 2 seconds.
Range: 0 m
Cooldown: 0 S.
Level 48/51
Toxic Trade
Active
.+15% ATK at the cost of +10% received DMG for 10 seconds.
Range: 0 m
Cooldown: 120 S.
Level 54/57
Lethal Combination
Active
Imbues weapon with mixture of poisons for 30 minutes. Each strike has a 20% chance of poisoning the target and dealing DMG equal to 6% of ATK every second for 10 seconds. 50% of DMG dealt by effect is recovered as HP. Effect activates once every 2 seconds. Can be stacked with Lethal Application or Paralytic Application.
Range: 0 m
Cooldown: 5s.
Level 54/57
Indelible Injury
Passive
DoT effects on target can't be removed for 15 seconds. Traitorous Aid and Explosive Pain don't deal DMG by removing status effects, but deal 3 times the amount of fixed DMG.
Range: 20 m
Cooldown: 60 S.
Level 54/57
Sadistic Surge
Active
Resets duration of all DoT effects on target and deals CRIT DMG for 10 seconds.
Range: 20 m
Cooldown: 60 S.
Level 60
Reaping Rush
Active
Dash attack that deals DMG equal to 200% of ATK. Inflicts -15% DEF and CRIT EVA on target for 15 seconds.
Range: 10 m
Cooldown: 120 S.
Level 60
Poisonous Shroud
Active
Creates a 6-meter radius field of poison for 10 seconds. Deals DMG equal to 20% of ATK every 0.5 seconds to targets within field. +25% DEF and EVA to allies within range.