Nokturnus is a bonus super-boss originally appearing in Dragon Quest VI, serving as the story's most powerful opponent and a recurring super boss in the Dragon Quest series.
Characteristics
Appearance
Nokturnus resembles a tall, well-built human male. He resembles Dhuran, but his skin tone is a shade of brown, instead of orange or red.
Another difference with Dhuran is the armour; Nokturnus' armour is more complex and has more details in comparison. The colour of the armour's plates is green (this green in particular resembles the colour of copper when it gets oxidised). Furthermore, the armour also has small crimson details that look like blood veins. In Dragon Quest X and Dragon Quest Heroes, these blood veins start emitting a malevolent red light when Nokturnus gets enraged or is about to use a powerful attack. Its attire is completed with a cape. This cape is black or dark grey on the outside and scarlet on the inside, therefore differing from the one that Dhuran wears since that one is indigo on both the outside and the inside.
Nokturnus is equipped with a double-bladed weapon. In most of its appearances, this weapon has a dark purple handgrip and the blades are irregular, giving the impression that, like Nokturnus' armour, it is made of oxidised copper; however in its Heroes appearance, the blades are larger and sharper and now violet with some golden demonic decorations.
Personality
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Appearances
Main games
Dragon Quest VI
Nokturnus first appears as a plot character during the Castle Graceskull and Armour of Orgo events. In order to defeat the Archfiend Mortamor, the King summons him using a special soup. Nokturnus refuses their request and kills most of the people in the castle. The Hero and his party observe the events, but can't do anything to affect them.
Nokturnus doesn't appear again in the main story, but can be fought after beating the game. After battling Nokturnus, a new cutscene involving Terry will play in the credits, replacing the one where he finds treasure in the Amor cave. In this cutscene, Terry is shown summoning Nokturnus alone, presumably to challenge him to a solo fight. Even if the player loses to Nokturnus and then defeats Mortamor, this cutscene will still play.
# - Nokturnus ??? Family | |||||
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HP | MP | Attack | Defence | Agility |
13000 | 255 | 410 | 300 | 210 | |
Exp | Gold | Drop | Liquid metal mind | ||
5500 | 880 G | ||||
Note: | |||||
Abilities | |||||
Normal attack Acts thrice per turn Quick Work Spear Cut Lullab-Eye Ferocious Roar Falcon Slash Harvest Moon Wind Sickles Scorch C-C-Cold Breath Pearly Gates Metal Slash Dragon Slash | |||||
Spells | |||||
Kafrizzle Kazap Oomph Magic Burst | |||||
Haunts at: | |||||
Fungeon |
Battle Strategy
You can either level-build to the 70s and use a standard strategy, or you can try your hand against him at high 40s.
You'll want several characters in the Hero class, with two hard-hitters as Sages (Equip Echoing Hat on one) and either a Lamp Demon or a Healslime for Omniheal. The Omniheal user should have a Speed Ring equipped, as you'll only use the monster for dire situations. Keep your buffs to a minimum if you want to avoid Nokturnus' negation; he appears to use DeMagic more often when more than one character has Oomph up, or several supportive buffs are in place. If you want to avoid your buffs getting nulled, limit yourself to one Oomph and one Kabuff. Otherwise, reapply your support spells after each DeMagic.
Heroes should attack by using Gigaslash every round. A Hero with Oomph active should use PowerUp and SpiritPunch. Your Sages should unleash Magic Burst as soon as possible. Once both Sages drop their attacks, switch in your fourth Hero, who will be a dedicated HustleDancer to keep health up. If a Hero should run out of MP using GigaSlash, the HustleDancer will exchange roles with him/her. Swap in your healer at any moment you find more healing power is necessary.
Alternatively, you can have one party member master the Metal Babble and Paladin classes. That one member will act as the party's shield by using the Paladin's Defend skill, with one Buff always active to reduce the damage caused by Nokturnus. Metal Babble mastery yields high defence and immunity to several elements, proving as a very useful tank for the party. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by Defend, so an occasional HustleDance should be done to keep your party safe. Again, a Omniheal user is always a good idea in case your tank begins to falter. Reapply Buff on the shield if Nokturnus negates it.
Dragon Quest IX
#304 - Nokturnus ??? Family | |||||
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HP | MP | Attack | Defence | Agility |
??? | ??? | ??? | ??? | ??? | |
Exp | Gold | Drop | {{{drop}}} | ||
74600 | 2490 G | ||||
Description: Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault.
Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore!
| |||||
Encountered at: | |||||
Grotto |
Nokturnus is the hardest Legacy Boss. His grotto map is obtained from the final quest (#184). Nokturnus' weakness is Light, and is enraged whenever someone is revived.
Treasure
Level Range | Secondary Drop | % | Orb | % |
1-3 | Alefgard trousers | 15% | Red Orb | 10% |
4-8 | Alefgard trousers | 20% | Blue Orb | 10% |
9-15 | Alefgard trousers | 25% | Yellow Orb | 10% |
16-25 | Alefgard boots | 20% | Green Orb | 10% |
26-40 | Alefgard boots | 25% | Purple Orb | 10% |
41-56 | Zenithian helm | 20% | Silver Orb | 10% |
57-68 | Alefgard armour | 20% | Blue Orb | 15% |
69-80 | Alefgard armour | 25% | Yellow Orb | 15% |
81-90 | Alefgard helm | 20% | Green Orb | 15% |
91-99 | Alefgard helm | 25% | Purple Orb | 15% |
- In addition, he will always drop a Mini Medal.
Skills
Level | Abilities |
Initial | Attack, Kafrizzle, Blazing Fire, Falcon Slash, Lullab-Eye, C-C-Cold Breath, Buff, Oomph |
5 | Thin Air |
10 | Disruptive Wave |
16 | Hellfire, stops Blazing Fire |
28 | Hatchet Man |
41 | Attacks three times per turn, stops attacking twice per turn |
57 | Restore all MP, Magic Burst |
Battle Strategy
You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.
1st Turn: Cast Gritty Ditty and Life Force on your party while the fighters use Falcon Slash.
2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.
Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.
If the boss uses Disruptive Wave, start the above steps over.
Dragon Quest X
# - Nokturnus ??? Family | |||||
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HP | MP | Attack | Defence | Weight |
185640 | 9999 | 1200 | 478 | 3500 | |
Exp | Gold | Drop | None | ||
50000 | 96 G | ||||
Note: | |||||
Abilities | |||||
Normal attack Acts thrice per turn Guards against enemy attacks Frozen Hell Purgatory Pyre Ferocious Roar Pearly Gates Devil Finesse Gigathrow Swiftly stabs enemy Nightmare Invitation | |||||
Spells | |||||
Kazap | |||||
Haunts at: | |||||
Unknown |
幾多の世界を滅びに導いた破壊と殺りくの神。人知を超越した強さはまさに破壊神の名にふさわしい
"The god of destruction and slaughter who led to the destruction of many worlds. The name 'God of Destruction' is truly befitting of this being, whose power transcends human knowledge"
Nokturnus is a boss in Dragon Quest X
Monsters series
Dragon Warrior Monsters
# - DarkDrium ??? Family | |||||
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HP | Wisdom | Attack | Defence | Agility |
5/5 | 5/5 | 5/5 | 3/5 | 5/5 | |
Description: The master of destruction & carnage. | |||||
Spells and Abilities | |||||
FireAir (Lv. 4) FrigidAir (Lv. 4) Bolt (Lv. 7) | |||||
How to breed: | |||||
DeathMore3 X Watabou |
Dragon Warrior Monsters 2
- Level cap
- 80
- HP growth
- 10/10
- MP growth
- 9/10
- Strength growth
- 10/10
- Resilience growth
- 7/10
- Wisdom growth
- 7/10
- Agility growth
- 7/10
- Family
- ???
- In-game descriptio
- A being that dreams of death
- Abilities
- Bolt, FireAir, FrigidAir
- Breeding chart
- DeathMore (Final form) x AsuraZoma, GranSlime, Watabou
- Strong to
- Frizz, Sizz, Fire breath, Bang, Ice breath, Woosh, Water, Zap, Magic Burst, Drain Magic, Whack, Sap
- Immune to
- Crack, Rock/Army, Gigaslash, Kamikazee, Poison, Paralysis, Fuddle, Snooze, Dazzle, Fizzle, Ban Dance, Gobstopper, Stun, Decelerate, Curse
Dragon Quest Monsters: Joker 2/Joker 2 Professional
In Joker 2, Nokturnus appears as an X/SS ranked monster and is the final slot monster for the Demon family. Being one of the harder monsters to be obtained, his recipe calls for a Dhuran and a Dr Snapped.
He is also used to create the following monsters:
Trode: Xenlon + Nokturnus + Gem Slime + Canzar/Dual Duellers/Dorsal Fiend
Zenith Dragon: Xenlon + Nokturnus + Dracolord + Aquarion/Sagittar
Dragon Quest Monsters: Terry's Wonderland 3D/SP
Book Number | 593 |
---|---|
Hit Points | 1280 |
Magic Points | 330 |
Attack | 900 |
Defense | 620 |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP
Iru and Luca's Marvelous Mysterious Key Synthesising | ||||||||
Monster | Monster | Result | ||||||
Dhuran | + | Mortamor III | = | Nokturnus |
Iru and Luca's Marvelous Mysterious Key Rank and Slot No. | |
Rank | SS |
Slot No. | One |
Dragon Quest Monsters: Joker 3 Professional
Joker 3 Synthesising | ||||||||
Monster | Monster | Monster | Monster | Result | ||||
Dhuran | + | Madullajah djinn | + | Jormungandros | + | Tyrannosaurus Wrecks | = | Nokturnus |
Synth type | Unique |
Joker 3 Rank and Slot No. | |
Rank | SS |
Slot No. | One |
Dragon Quest Monsters: Super Light
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Dragon Quest Monsters: The Dark Prince
The Dark Prince Synthesising | ||||||||
Monster | Monster | Monster | Monster | Result | ||||
Lord of the Dragovians | + | Mortamor | + | The Almighty | + | Ramia | = | Nokturnus |
Synth type | Quad |
The Dark Prince Rank and Slot No. | |
Rank | X |
Slot No. | Unknown |
Battle Road Series
Dragon Quest: Monster Battle Road II/Legend & Victory
Nokturnus
Skill/Spell | Description |
---|---|
Devil Finesse | Damages all enemies with a flurry of sword slashes |
Gigathrow | Throws his sword and damages all enemies. |
Pearly Gates | Damages all enemies with a blast of light energy |
Kazap | Damages all enemies with a magic lightning bolt. |
War Cry | Damages and potentially stuns all enemies with a scream. |
Disruptive Wave | Dispels all enemy buffs |
True Nokturnus
Skill/Spell | Description |
---|---|
Double Gigathrow | Attacks all enemies with thrown lighting-infused swords twice |
Devil Finesse | Damages all enemies with heavy strike and blast damage. |
Pearly Gates | Damages all enemies with a blast of light energy |
Demonic Roar | Damages and potentially stuns one enemy with a blood curling roar while raising Tension by 1 level. |
Kazap | Calls down a large lightning bolt that damages all enemies. |
Disruptive Wave | Dispels all enemy buffs |
Dragon Quest: Scan Battlers
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Heroes series
Dragon Quest Heroes
Nokturnus appears in Dragon Quest Heroes as an optional boss fight; while in the original Japanese release, the fight was DLC, it has since then been integrated in the base game in the other re-releases, such as the international one, becoming available immediately after defeating Shadroth.
After winning the fight for the first time, the heroes are rewarded with an Liquid metal orb. Successive winnings will give different rewards depending of the time spent during the fight, with a golden rank rewarding 3 Mini medals, and a silver rank giving 30000 gold.
The completion of the golden rank time trial is noted in Nokturnus's personal page in the Defeated Monsters sections of the Battle Records, with a "Time Trial Completed!" label, just like all the Veteran Monsters, Bjørn the Behemoose, and Zoma, as Atlas is for some reason the only post-game fight that does not get the label.
Other Games
Dragon Quest Keshi Keshi!
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Dragon Quest: Monster Parade
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Dragon Quest of the Stars
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Dragon Quest Tact
Family | Role | Rarity | Max Level | Max HP | Max MP | Max Atk | Max Def | Agility | Wisdom | Move | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
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130 | 1,341 | 387 | 590 | 438 | 417 | 248 | 3 | 65 |
Leader Skill | Skill 1 | Skill 2 | Skill 3 | Passive Skill | Awakening skills |
---|---|---|---|---|---|
Physical Potency ??? +25% | Jet-Black Flash | Pearly Gates | Devil Finesse | ATK +15, Max HP +30 Almighty Spirit: Reduces damage by 20% for 3 turns. Devil Finesse Potency +2% |
1 Heart: Hidden Power: Action start on odd-numbered turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns, Stats Up 2 Heart: Bang Res +25, Stats Up 3 Heart: Physical Potency +5%, Stats Up, Auto HP Regen 4 Heart: Zap Res +25, Stats up 5 Heart: Physical Potency +5%, Stats Up, Physical Crit Rate +5% |
Resistances | Weaknesses |
---|---|
50% Bang, Zap, Physical Lock & Paralysis 100% Snooze |
-50% Frizz & Sizz spells -100% Hobble & Stun |
Dragon Quest Rivals
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Trivia
- If you manage to defeat Nokturnus in less than 20 turns, you will be treated to a special scene. It's the same as the normal ending, except there will also be a battle where Nokturnus kills Mortamor in a completely one-sided fight.
- In the original English translation of Dragon Quest Monsters for the Game Boy Color, his name was transliterated as DarkDrium, where he was meant to appear as a final boss of the game, at the bottom of a a 99-floor traveler's gate that was dummied out. However, he could still be obtained in the game by breeding a Deathmore (3) and a Watabou together. In Dragon Quest Monsters 2, he appeared as part of Terry's party, alongside Watabou and a GreatDrak.
- Nokturnus is the only Legacy Boss in Dragon Quest IX to drop more than one color orb, and is the only monster in the Defeated Monster List that can be fought multiple times to have only one item drop listed. This is because, like all other Legacy Bosses, he always drops a Mini Medal upon defeat, but the orb he drops varies with his level, and the costume items are not listed for any of the Legacy Bosses.
Gallery
Other languages
Other languages | |
French | Nokturnus |
German | Nokturnus Darkdorem (M) |
Spanish | Nokturnus |
Latin American Spanish | Unknown |
Italian | Nokturnus |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | 暗黑多拉安 |
Korean | 다크드레암 |
Related monsters
- Abject Terror
- Awakened demon
- Bakuen King Guyflare
- Bathysfear
- Darkest Despair
- Daviyaga the Dark Deity
- Dhuran
- Golden dream Nokturnus
- Indignus
- Loss leader
- Master commander
- Noel Dhuran
- Red giant
- Smoke Wave Emperor Nebud
- Ultra marine
- Violent Nightmare
See also
Dragon Quest IX | Bosses in|||
---|---|---|---|
Storyline | Hexagoon · Wight Knight · Morag · Ragin' Contagion · Master of Nu'un · Lleviathan · Garth Goyle · Tyrantula · Grand Lizzier · Larstastnaras · Dreadmaster · Gadrongo · Greygnarl
| ||
Post-Game Quests | |||
Grotto bosses | |||
Zenus | Equinox · Nemean · Shogum · Trauminator · Elusid · Sir Sanguinus · Atlas · Hammibal · Fowleye · Excalipurr | ||
Legacy bosses | Dragonlord · Malroth · Baramos · Zoma · Psaro the Manslayer · Estark · Nimzo · Murdaw · Mortamor · Nokturnus · Orgodemir · Dhoulmagus · Rhapthorne |