A revenant is a form of undead that is created when a powerful demon, usually that of desire or pride, possesses a corpse. Revenants have access to a few forms of magic, usually of a utilitarian nature, which assists with its primarily-martial fighting style.
Background
An entire unit of men, all slain by one creature. I didn't believe it at first, your Perfection, but it appears that this is so. We have a survivor, and while at first I thought his rantings pure exaggeration... it appears to be no simple skeleton. The descriptions of the creature's abilities were eerily similar to those our brothers at Marnas Pell encountered almost a century ago: men pulled through the air to skewer themselves on the creature's blade, and attacks so quick that it was able to assault multiple opponents at once. No, your Perfection, what we have here is indeed a revenant and nothing less.
Involvement
Dragon Age: Origins
There are two types of revenants encountered: one is considered undead, and thus has +75% cold resistance, -25% fire resistance, and is immune to nature damage. The other type is considered a demon, and thus has +50% fire resistance and +5% spirit resistance.
Eleven revenants can be found during the campaign, as a part of four separate quests:
The Black Vials - six boss-level revenants are trapped in glass phylacteries
The Mage's Treasure - three boss-level revenants can be summoned by triggering gravestones
The Arl of Redcliffe - a lieutenant-level revenant is encountered in:
Redcliffe Castle (courtyard)
Unbound - Gaxkang the Unbound; an elite boss that shifts between a revenant and an arcane horror
Dirty Back Alley (Quaint Hovel, Denerim)
Dragon Age: Origins - Awakening
It is possible to encounter revenants in Blackmarsh after escaping the Fade. Fade Portals will spawn various undead and demonic enemies, including revenants, though those that are encountered will be elite level and far easier to dispatch than the boss counterparts encountered in Dragon Age: Origins.
The Golems of Amgarrak
Several Warped Watcher revenants are trapped in-between the Veil in Amgarrak Thaig. Only one will be of boss rank, all others encountered will be lieutenant.
Dragon Age II
Sundermount (Act 2)
Harimann Estate (Act 2)
Sundermount (Act 3)
The Awiergan Scrolls: Second Aspect - two name revenants Beacon and Gifre are encountered near the Sundermount Passage
The Gallows (Act 3)
Chateau Haine (only if Aveline's companion quest is initiated during Mark of the Assassin)
The Du Lac Sign (conditional) - several phylactery-bound revenants can be unleashed
Riannon's Floor (only if Hawke sides with Larius during Legacy)
Legacy (conditional) - Kel-Sarag, a unique revenant, can be encountered along with four emissaries that protect and heal it
Dragon Age: Inquisition
Solasan (Forbidden Oasis)
The Cold Endured - in the final chamber
Exalted Plains
For the Empire - in front of Citadelle du Corbeau's front gate
Landmarks on the Plains - inside the Dead Hand Shrine
Rifts on the Battlefield - the fade rift located in Ville Montevelan
Rifts in the Old Plains - the fade rift located in Enavuris
The Spoils of Desecration - inside the Unadin Grotto, located in Var Bellanaris
Fallow Mire
Rifts in the Mire - the fade rift located in the Apostate's Camp
Din'an Hanin
The Knights' Tomb - in Elandrin's Chamber, located in the Tomb of the Emerald Knight
Old Temple (Frostback Basin)
Ameridan's End - the revenant version of Gurd Harofsen encountered during Jaws of Hakkon
Darkspawn Warrens (Deep Roads)
Sacrificial Gates of Segrummar - behind the first Sacrificial Gate while traversing The Descent
Forgotten Tower
Trespasser - two revenants are encountered during Trespasser
Abilities & Skills
Revenants have five different skills, and like party members, have conditions for their Combat Tactics:
Skill Used Condition Use Chance Aura of Weakness
Any 100% Double Strike
Surrounded by at least 2 enemies 50% Surrounded by at least 3 enemies 75% Surrounded by at least 4 enemies 100% Mass Pull
Most enemies using ranged attacks 100% Most enemies using magic 100% Combat start 100% Pull
Short–medium range 100% Medium–long range 100% Shield Wall
Mana or Stamina ≤50% 50%
Other statistics
Revenants have the following characteristics:
- High Armor rating, Health, Regeneration and Mental Resistance.
- Immunity to Stun and knockdown.
- Immunity to Cold and Nature damage (although they may get frozen by Cone of Cold); vulnerability to Fire damage; normal reaction to Spirit and Lightning damage. (Alt: not immune to nature damage but will have ~50% fire resistance).
- Immune to flanking (due to Shield Tactics) but not immune to backstabs caused by paralyze effect + Coup De Grace.
- Good Defense (due to Aura of Weakness); normal attack rating (Alt: attack ratings are significantly higher).
Some of their basic strategies involve:
- Pulling or Mass Pulling ranged attackers and healers.
- Damaging multiple opponents in melee.
- Killing weaker party members in one blow (spiking).
- Wearing down the party with their allies (skeletons or darkspawn).
Strategy
- Main article: Revenant (strategy)
Notable loot
Dragon Age II
Dragon Age: Inquisition
Estwatch Guard
Rendor's Blade
Revenant Heart
Sigil of the Revenant
Superb Belt of Ranged Defense
Torn Page
Codex entries
See also
Gallery
References
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