- "An Imp is bad enough, but picture a faster, more aggressive one. Now the bad news... he's harder to see, too."
- ― Doom 64 instruction manual
The Nightmare Imp is a translucent blue/purple Imp which is faster than the standard Imp variant and is the first new monster encountered in Doom 64. It hurls purple fireballs which are faster than those of the standard Imp.
Notes
- In the UK game magazine Maximum of November 1995, the Nightmare Imp (a transparent-blue version of the classic Imp) is seen in one screenshot for the press release beta of the PlayStation version. Originally intended to be added like the exclusive Nightmare Spectres and the rare Caco-Spectre, these Imp variants, however, are removed for reasons yet unknown. Yet, the Nightmare Imps did appear in Doom 64.
Data
ID # | Hit points | Speed | Width | Height | Reaction time | Pain chance | Mass | Bits |
---|---|---|---|---|---|---|---|---|
400 (decimal) 190 (hex) |
60 | 14 | 48 | 64 | 8 | 50 (19.53%) | 1000 | 4194310 |
1: | 2: | 22: | ?: |
---|---|---|---|
Obstacle | Shootable | Affects Kill % | Rendered with Additive Translucency |
Melee
Damage | Sound |
---|---|
3-24 | DSCLAW |
Range
Type | Speed | Damage | Width | Height | Sprite name | Sound |
---|---|---|---|---|---|---|
Projectile | 16 | 3-24 | 6 | 8 | NMBL | DSFIRSHT (firing) DSFIRXPL (impact) |
|