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Fortify

Provides Physical Armour. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.
Skill description

Fortify is a starter Geomancer skill in Divinity: Original Sin II.

Characteristics

Skill

Fortify is a supportive geomancer skill that allows caster to conjure a defensive barrier around their target, which provides Fortified status effect that restores Physical Armour each turn for 3 turns but also increases the maximum amount of it. This status also prevents character from being forcefully teleported by any means. Fortified status effect may be additionally granted by walking over blessed oil surfaces. Since this skill applies positive status effect it will always bypass armour.

Alongside these effects the Fortify will also remove Poisoned, Bleeding, Burning, Acid, Decaying, Diseased and Infected status effects.

Since Fortify relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Scroll and Skillbook

Fortify skillbook is a magical item that allows its reader to learn Fortify skill, if they have at least 1 point into Geomancer ability, and use it indefinitely. In order to be able to cast the skill, character needs 1 free memory slot. Note that the book will disappear once read. The book weights 0.5 and its base value is 120 gold. A skillbook can be crafted if a Fortify scroll is combined with a Blank Earth Skillbook. Since Fortify is a starter Geomancer skill, it is available right from the start of the game. Traders selling Geomancer skillbooks will have this book for sale since the start of the game as well.

Fortify scroll is a magical item that allows any character to cast Fortify skill, regardless of skill prerequisites, but only once. The only limiting element in casting Fortify this way is the amount of Action Points (AP) character has at their disposal in current turn. The scroll is craftable, weights 0.02 and has base value of 50 gold.

The cost of Action Points between Fortify scroll and Fortify skill themselves remains the same. Both the scroll and the skill itself are affected by other skills and talents that may provide additional bonuses.

Skill Modifiers

Fortify is a supportive skill whose effects depend on the following characteristics of the caster:

  1. Level
  2. Geomancer

Outside of the Level of the caster only their Geomancer ability can influence the amount of Physical Armour gained by Fortify.

Fortify properties can be affected by talents and other skills only.

Table of Item, Skill and Talent modifiers
Consumable Items Description Skills Description Talents Description

Farsight
Increases range of the skill by 4 meters.
Far Out Man
Increases range of the skill and scroll by 2 meters

Medusa Head
Increases Geomancer by 1
Magic Cycles
Gift Bag: Sourceror Secrets
Cycle of Earth and Air increases Geomancer by 2 points

Skin Graft
Resets skill cooldown

Locations

Traders

Following table shows all NPCs who are guaranteed to sell Geomancer spellbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell. Out of these only Gareth and Almira may follow the Godwoken throughout the game on the Lady Vengeance, provided their demands are met.

Trader Location (x, y) Trader Location (x, y)

Maol
Fort Joy
(136, 111)

Gareth
Ruined Castle
(467, 269)

Almira
Paradise Downs
(707, 391)

Ovis
Driftwood Square
(353, 106)

Tovah
Elven camp
(509, 314)

Priestess of Duna
Temple of Tir-Cendelius
(259, 914)

Black Ring Alchemist
Black Ring encampment
(228, 771)

Friel
The Cathedral
(318, 363)

Crafting

Fortify Scroll
Fortify Skillbook
Fortify Scroll + Blank Earth Skillbook
Fortify Skillbook


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