Clubs are a gameplay feature available in Disgaea 3: Absence of Justice. Units in the Classroom can be assigned to one of many Clubs that are unlocked throughout the game, each granting a different bonus. Additionally, Monsters can only perform Magichange with Humanoids in the same Club.
One unit of each Club can be assigned as its Leader, which comes with 2 additional effects:
- The Leader gains a stats boost from the other members, working under the same principle as the boost from the Extra Gain system.
- The Leader can use the Spells of members standing next to them in battle(at level 0 and boost 0). Unlike with Extra Gain, the Leader can't learn the spells.
List of Clubs
Meeting the unlock condition enables a bill in the Homeroom, and passing that bill unlocks the corresponding Club.
Name | Unlock | Members | Description |
---|---|---|---|
Going Homers | - | 7 | No effect. |
Honor Students | Create a unit at "Skilled" quality or higher | 4 | 10% of the kill EXP earned by adjacent classmates is also earned by you. |
Robber Shop | Initial bill | 5 | 50% of the kill Mana earned by adjacent classmates is also earned by you. |
True Robber Store | Clear the House of Ordeals | 3 | All the Mana earned by adjacent classmates is gained by you instead. |
Corner Res. Group | Initial Bill | 4 | Units in the corners of the Classroom earn 25% more EXP. |
The Punk Org. | Clear Episode 4 | 4 | Units in the back row of the Classroom earn 50% more HL. |
Election Committee | Pass bills 3 times | 4 | Members can appear as Reps to vote during bill proposals at the Homeroom. |
Student Council | Beat Stage 3-3 | 4 | Enables the Class World. |
Gods of Cookery | Reach Customer Rank 7 | 7 | Doubles the effect of consumable items. |
Nursing Club | Revive 5 units total at the Hospital | 4 | Hospital rewards can be Legendary items. Decrease heal/revive fee by 10% per member. |
Hall Monitors | Steal an item | 6 | Can steal items(once per member) from Reps during bill proposals. |
GlassesGirlLovers | Reach Customer Rank 4 | 4 | Adds Glasses to the shop's inventory. |
Justice Legion NW | Reach Customer Rank 5 | 4 | Adds Belts to the shop's inventory. |
Shoe Artisans | Reach Customer Rank 6 | 4 | Adds Shoes to the shop's inventory. |
School Board | Clear Episode 3 | 4 | Can appoint a Teacher to the Classroom, granting different stat growth bonuses. |
Wednesday Team | Enter the Innocent Town | 6 | Increase chance of entering the Innocent Town by 10% per member. |
Birdmen Watchers | Enter the "Corsica's Tower" Mystery Room | 4 | Increases jump height while out of battle. |
Lift Inspectors | Initial Bill | 4 | Members gain the Dual Throw effect: If you're the base of a Tower, the Throw command can be used by any unit in the tower(except the top) instead of only the base. |
Music Club | Enter the "Music Room" Mystery Room | 5 | Enables the Music Shop at the base. |
Comrade! Club | Recruit Prism Red | 1 | The Leader gains 10% of the stats of adjacent classmates that die in battle. |
PPP | Defeat a Pirate Crew | 4 | Enables Reverse Pirating. Increases chance of finding Pirates. |
Tora no Ana | Get an Illegal Ticket | 4 | Enables the X-Dimension. Increases chance of finding the Mystery Room that sells Illegal Tickets. |
Magintology | Use the Magichange command | 6 | Magichange lasts 1 more turn, and the weapon inherits 5% more of the Monster's stats. |
Shura Support Club | Defeat Baal while in Land of Carnage | 2 | Decreases duration of Magichange to 1 turn, but the weapon inherits part of the original weapon's stats. |