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Steady Aim Passive All damage dealt by the Demon Hunter is increased by 20%, unless there is at least one foe within 10 yards of the character.
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Steady Aim is a Demon Hunter passive skill, unlocked at level 16.
In-game
This skill increases overall damage done, multiplicative to other modifiers.
The 10 yards range is very close, as the in-game characters are approximately 6-7 yards tall. In fact, this skill requires that no monsters are in melee range of the character.
Primary Skills
Hungering Arrow • Entangling Shot • Bolas • Evasive Fire • Grenade
Secondary Skills
Impale • Rapid Fire • Chakram • Elemental Arrow
Defensive Skills
Caltrops • Smoke Screen • Shadow Power
Hunting
Vault • Preparation • Companion • Marked for Death
Devices
Fan of Knives • Spike Trap • Sentry • Vengeance
Archery
Strafe • Multishot • Cluster Arrow • Rain of Vengeance
Passive Skills
Thrill of the Hunt • Tactical Advantage • Blood Vengeance • Steady Aim • Cull the Weak • Night Stalker
Brooding • Hot Pursuit • Archery • Numbing Traps • Perfectionist • Custom Engineering
Grenadier • Sharpshooter • Ballistics • Leech • Ambush • Awareness • Single Out