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Crosswinds

Crosswinds

Class: Tempest
Required Level: 1
Skill Category: Damage
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Cooldown: 6 seconds

You and your Zephyrs unleash a gust of wind at a targeted location, dealing damage. Maximum 2 charges.

Damage Type: Wind

Crosswinds is a Tempest skill in Diablo Immortal.

Modifications

  • Dust Devil: Crosswinds is now Channeled for up to 4 seconds and can be cast while moving, causing you and your Zephyrs to spin, launching wind blades every 0.3 seconds at up to 5 nearby enemies, dealing damage. Crosswinds Damage Increased by 18.0%. It is unlocked by equipping the Legendary off hand edge Cyclone's Call.
    • Crosswinds damage increased by 10%. (Awakened)
  • Heavy Winds: Crosswinds now causes you and your Zephyrs to launch wind blades, dealing damage while also Slowing enemies, reducing their Movement Speed, by 70% for 4 seconds. Maximum 2 charges. It is unlocked by equipping the Legendary off hand edge Echoing Sky.
  • Incessant Wind: Crosswinds now empowers your edges with wind for 6 seconds, causing you and your Zephyrs' Primary Attacks to unleash wind blades, dealing damage, but it no longer has multiple charges. Crosswinds Damage Increased by 18.0%. It is unlocked by equipping the Legendary off hand edge Hurricane Hitch.

Buffs

  • Howling Anchor: Crosswinds also causes enemies to Bleed, dealing damage per second for 5 seconds.
  • Shriekworth: Crosswinds Critical Hits cause 4 blades of wind to shatter off the target, dealing damage to enemies they hit. Cannot occur more often than once every 0.5 seconds. Damage increased by 30.0%.
    • Crosswinds damage increased by 10%. (Awakened)

Images

Tempest Skills

Passive
Mist-Touched
Primary Attack
Wave EdgeWind Edge
Ultimate Ability
Power of the DeepsPiercing Gale
Skills
Blade DanceBreakerCascadeCrosswindsFlowing StrikeRiptideRolling SurfSquallStormfuryTidal RushVortexWind WalkZephyr Surge