Crosswinds![]() Class: Tempest Required Level: 1 Skill Category: Damage ' Cooldown: 6 seconds You and your Zephyrs unleash a gust of wind at a targeted location, dealing damage. Maximum 2 charges. Damage Type: Wind ![]() |
Crosswinds is a Tempest skill in Diablo Immortal.
Modifications
- Dust Devil: Crosswinds is now Channeled for up to 4 seconds and can be cast while moving, causing you and your Zephyrs to spin, launching wind blades every 0.3 seconds at up to 5 nearby enemies, dealing damage. Crosswinds Damage Increased by 18.0%. It is unlocked by equipping the Legendary off hand edge Cyclone's Call.
- Crosswinds damage increased by 10%. (Awakened)
- Heavy Winds: Crosswinds now causes you and your Zephyrs to launch wind blades, dealing damage while also Slowing enemies, reducing their Movement Speed, by 70% for 4 seconds. Maximum 2 charges. It is unlocked by equipping the Legendary off hand edge Echoing Sky.
- Incessant Wind: Crosswinds now empowers your edges with wind for 6 seconds, causing you and your Zephyrs' Primary Attacks to unleash wind blades, dealing damage, but it no longer has multiple charges. Crosswinds Damage Increased by 18.0%. It is unlocked by equipping the Legendary off hand edge Hurricane Hitch.
Buffs
- Howling Anchor: Crosswinds also causes enemies to Bleed, dealing damage per second for 5 seconds.
- Shriekworth: Crosswinds Critical Hits cause 4 blades of wind to shatter off the target, dealing damage to enemies they hit. Cannot occur more often than once every 0.5 seconds. Damage increased by 30.0%.
- Crosswinds damage increased by 10%. (Awakened)
Images
Tempest Skills
Passive
Mist-Touched
Primary Attack
Wave Edge • Wind Edge
Ultimate Ability
Power of the Deeps • Piercing Gale
Skills
Blade Dance • Breaker • Cascade • Crosswinds • Flowing Strike • Riptide • Rolling Surf • Squall • Stormfury • Tidal Rush • Vortex • Wind Walk • Zephyr Surge