Aldkin is a demon/human child, and member of the Pale Hand.[2] He has the ability to metamorphize between his human and demon forms.[3]
Biography
A half-child, half-demon creature, Aldkin was born part-demonic as a result of the First Khazra within the Dark Citadel performing dark rituals on his mother.[3]
In-game

Aldkin is a hirable mercenary in Diablo IV, introduced in the Vessel of Hatred expansion. He is a human child with the ability to turn into a demon. His basic attack is hurling fireballs at a target.[4]>
Per the Pale Hand's bartering system, levelling up Aldkin's rapport will grant players access to resource-based items
Abilities
Aldkin's skill tree is divided between fire and shadow magic. His fire attacks are based on dealing direct damage, while his shadow abilities are themed around curses, causing enemies to scatter.[5]
Talents
- Blasphemous Fate (core): Aldkin occasionally loses control of his curse, transforming into a ferocious demon for 22 seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration.
- Curse of Darkness: You and nearby enemies become Vulnerable.
- Curse of Flames: Your direct damage Burns enemies for 633 [30%] damage over 3 seconds, but you lose 10% of your Maximum Resource per second.
- Haunt: Aldkin emits 3 ghostly souls at enemies each Haunting their victims and dealing 1901 [90%] Shadow damage over 10 seconds. If a target dies while being Haunted, its soul jumps to another target. Alkin's Mercenary Core Skill alters his Fate and Basic Attack.
- Fate: Forsaken
- Basic Attack: Shadow Strike
- Aldkin shoots a burst of darkness at an enemy, dealing 522 [30%] Shadow damage. Cooldown: 14 sec.
- Flame Surge: Aldkin channels a cone of flame for 4 seconds, repeatedly dealing 1,393 [80%] Fire damage.
- Fate: Aflame
- Basic Attack: Fire Shot
- Aldkin hurls a flaming bolt at an enemy, dealing 696 [40%] Fire damage and 1,161 [55%] Burning damage over 4 seconds. Cooldown: 11 sec.
- Terrify: Hits of Aldkin's Haunt have a 30% chance to inflict Vulnerable on enemies for 4 seconds.
- Exhaustion: Aldkin's Shadow damage has a 5% chance to Daze enemies for 2 seconds.
- Covered in Ash: Hits of Aldkin's Flame Surge Slow enemies by 20% and deal an additional 1,267 [60%] Burning damage over 3 seconds.
- Raging Violence: Allies gain 15%[+] Critical Strike Chance against enemies affected by Flame Surge.
- Field of Languish: Aldkin dessicates an area for 6 seconds, Slowing enemies within by 40% and reducing their damage dealt by 20%. Cooldown: 20 sec.
- Chain of Souls: Aldkin chains up to 10 enemies to himself, Tethering to them and dealing 1,774 [84%] Shadow damage over 3 seconds. When the chains expire, they deal 609 [35%] Shadow damage and Stun their victims for 2.5 seconds. Cooldown: 21 sec.
- Storm of Fire: Aldkin rains a Fire Storm down from the sky that deals 5,227 [300%] Fire damage on impact and remains on the ground for 10 seconds. Every second, the Fire Storm Burns enemies within for 1,161 [55%] damage over 3 seconds. Enemies hit by Fire Storm's impact or aftershocks have a 30% chance to be Stunned for 1.0 seconds. Cooldown: 20 sec.
- Wave of Fire: Aldkin conjures a mass of flames forward, repeatedly dealing 5,227 [300%] Fire damage, Knocking Back enemies, and destroying small missiles. Cooldown: 25 sec.
- Paranoia: Languishing enemies take 15%[x] increased damage from you.
- Lucky Hit: Attacks against Languishing enemies have up to a 20% chance to Daze them for 1.0 seconds.
- Condemned: You instantly kill Languishing enemies with less than 40% Life. Does not work on Elites.
- Amplified Suffering: Damaging a Soul Chained enemy detonates the chain early, dealing 871 [50%] Shadow damage around them.
- Shared Pain: Aldkin's Chain of Souls Cooldown is reduced by 2 seconds when a chained target dies.
- Eradication: Enemies killed within Aldkin's Fire Storm explode for heavy Fire damage.
- Ember's Gift: You restore 33% of your Primary Resource per second while inside Aldkin's Fire Storm.
- Burning Chaos: Aldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.
- Raging Havoc: Enemies damaged by Aldkin's Wave of Flame have 15%[x] increased Damage Over Time for 4 seconds.
Quotes
- "Stay back!"
Trivia
- Aldkin has been referred to as a "fan favorite" among the four Pale Hand mercenaries.[5]
References
- ↑ 2024-08-03, Diablo 4's Developers On "Leaning Into The Power Fantasy" With Vessel Of Hatred. ScreenRant, accessed on 2024-09-03
- ↑ 2024-08-22, Diablo 4 shows off Mercenaries for the first time, and we're getting a demon sidekick — as well as huge changes to character progression. Windows Central, accessed on 2024-08-25
- ↑ 3.0 3.1 2024-08-21, Delve deeper into Nahantu with Mercenaries, Dark Citadel, and More. Blizzard Entertainment, accessed on 2024-08-23
- ↑ 2024-08-20, GamesCom 2024 Diablo 4: Vessel of Hatred Mercenaries Reveal. Blizzplanet, accessed on 2024-08-22
- ↑ 5.0 5.1 2024-10-03, Diablo IV | Pre-launch Developer Update | October 2024. YouTube, accessed on 2024-11-22
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