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Weapons

The Weapons in the game can be enabled or disabled in the options menu, but is enabled by default. Every car is equipped with a built-in Pulse Laser or Plasma Cannon (selectable in pre-race setup). This weapon requires adequate energy in a cars energy bar to fire. The weapon can be charged up in order to release a devastating attack on another car. The Pulse Laser recharges faster allowing for more frequent shots. However, the Pulse Laser charges slower than the Plasma Cannon, but a fully charged Pulse Laser shot does more than a fully charged Plasma Cannon. Also as it fires from a twin cannon it can be easier to hit the enemy. The Plasma Cannon recharges slower, however it does more damage and charges faster.

As well as the built in energy weapon, several pickups are strewn about the tracks. The pickups are small cubes rotating on one corner with a coloured aura around them. The colour of the aura tells the player what the weapon is. They respawn five seconds after being picked up. The pickups can be separated into offensive weapons, defensive weapons, and tools.

Standard Weapons

Weapon Description In use
Pulse Laser This rapid-firing weapon recharges quickly, allowing for a high volume of fire, but does less damage than the Plasma Cannon. It's the one for players who just want to spit out a spray of fire.
Plasma Cannon This heavy weapon hits hard, but recharges slower than the Pulse Laser. It's the weapon for those who want to make their shots count.

Powerups

Powerup Appearance Description In use
Torpedo This missile fires directly forward. You have to aim exactly but if you hit it will deliver a deadly blow.
Heatseeker This missile will aim at the next car but it will miss if he is driving a sharp turn.
Homing Missile This light missile tracks down its prey without failure. But you need several of them to destroy an enemy.
Shield This electric blue enegy field will protect your car for a certain time. It has the full protective function as the Stealth Car. The difference is that the car remains a physical object on the track. As a result you will still be thrown around if an explosion gets you and enemies can fire at you.
Antimatter Shield The Antimatter Shield turns the whole car into a weapon. Your car will change to orange and if you drive next to an enemy the Antimatter Shield will suck off the energy like a vacuum cleaner sucks dust. Additionally the shield lowers the damage of enemy fire.
Cluster Bombs Cluster Bombs scatter several mines behind your car, which will explode if another car drives into one.
Quick Fix The Quick Fix will repair the player's car on the track, saving them the time needed for a full pitstop.
Stealth Car The player's car cannot be hit by enemy fire. Energy and Rockets pass straight through. It can still collide with enemy cars and track obstacles. Firing while this mode is active will deactivate it.
Nitro This special fuel will extensively increase the acceleration and top speed of the player's car for 3 seconds. However at these speeds the cars are almost unable to steer.
Random Gives you one random powerup.