
Minotaurs are a class of the Vex species.[1] Minotaurs are larger than Goblins and Hobgoblins and can be distinguished by their massive size, broad shoulders, and three glowing eyes—one in the head and one on each shoulder.[1]
They are equipped with Torch Hammers as well as a Void shield. Like other Vex units, if their heads are shot off, they will enter a berserk state, but unlike other variants, they lack any sort of critical weakpoint.
Tactics
Minotaurs have high durability, powerful weapons, and a tendency to teleport to either recharge their shields or get the drop on enemies up close. A Minotaur's shield can be prevented from recharging by removing its head, but this will also cause it to enter a berserk state and charge at its target while firing its Torch Hammer wildly.
If both you and the Minotaur are on level ground, a Guardian can crouch to completely avoid a Minotaur's melee attack, as it does not reach low enough to hit them.
Notable Minotaurs
- Atheon, Time's Conflux
- Overmind Minotaur
- Prohibitive Mind
- Sol Progeny
- Qodron, Gate Lord
- Zydron, Gate Lord
Variants
- Axis Minotaur
- Praetorian
Gallery
References
- ↑ 1.0 1.1 Miller, Matt. (January 2014 Print Edition) "A Player's Journey: Destiny". Game Informer. Retrieved 31 Dec. 2013.
Player | |
---|---|
Cabal | |
Eliksni | Servitor • Captain • Dreg • Vandal • Shank • Exploder Shank • Tracer Shank • Heavy Shank • Wretch • Marauder • Brig • Walker |
Hive | |
Taken | |
Vex | |
Scorn | |
Dread | Grim • Husk • Attendant • Weaver • Omen • Harbinger • Tormentor |
Other | Champion • Nightmare |