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Raid

Raids
Raidbanner

A Raid is any of several optional "boss" levels dotted throughout Dragon Blaze 's Adventure map.
Entering any Raid costs 2 Tickets per try.

"U-Raids" like Deus Ragnarok are Raids at the end of each chapter and require special tickets. 1 of those U-tickets can be traded for 10 (or 5) raid tokens of any myth mode (when difficulty is available) in their raid shops.

Raids are a battle pitting four player characters (six in U-Raids) against a single powerful boss, usually a large dragon or a version of Ragnarok. No Allies are included in the party, nor may any be summoned as Helpers; however, most Raid Bosses can summon additional enemies at random points in the fight.

All Raids of a Season except the last are unlocked by finishing the last dungeon of the Raid's Region, while the final Raid - a harder "U" variation of the second-to-last - is unlocked by clearing the second-to-last Raid once.
All Raids also have level requirements to enter.

« For spreadsheets of maximum possible rolls on Raid equipment, see the two links presented here.

Raids and Set Bonuses

Chapter 5: Yggdrasil's Soul

Argos
 
Bellos
Entry Lvl: 123 Entry Lvl: 126 Entry Lvl: Entry Lvl: Entry Lvl:
2 Set Effect:
Weapon ATK Increase +
Accuracy Increase +
2 Set Effect:
Weapon ATK Increase +5285
Accuracy Increase +301.0
4 Set Effect:
Critical Damage Increase +
Max HP Increase +
4 Set Effect:
Critical Damage Increase +560.0
Max HP Increase +287009
6 Set Effect:
Def Penetration Increase +
ATK Speed Increase +
6 Set Effect:
Def Penetration Increase +371.0
ATK Speed Increase +48
None
None
None
None
Chapter 4: Yggdrasil's Soul

Boreas

Noah

Minos

Horesh
Fallen Ragnarok
Entry Lvl: 102 Entry Lvl: 105 Entry Lvl: 108 Entry Lvl: 111 Entry Lvl: 120
2 Set Effect:
Weapon ATK Increase +1786
Accuracy Increase +106.2
2 Set Effect:
Weapon ATK Increase +1960
Accuracy Increase +117.3
2 Set Effect:
Weapon ATK Increase +2162
Accuracy Increase +129.1
2 Set Effect:
Weapon ATK Increase +2484
Accuracy Increase +142.0
2 Set Effect:
Weapoj ATK Increase +3853
Accuracy Increase +220.3
4 Set Effect:
Critical Damage Increase +198.0
Max HP Increase +91971
4 Set Effect:
Critical Damage Increase +221.0
Max HP Increase +95049
4 Set Effect:
Critical Damage Increase +241.0
Max HP Increase +108881
4 Set Effect:
Critical Damage Increase +265.0
Max HP Increase +125648
4 Set Effect:
Critical Damage Increase +411.1
Max HP Increase +215419
6 Set Effect:
Def Penetration Increase +132.0
ATK Speed Increase +43
6 Set Effect:
Def Penetration Increase +148.0
ATK Speed Increase +44
6 Set Effect:
Def Penetration Increase +162.0
ATK Speed Increase +45
6 Set Effect:
Def Penetration Increase +176.0
ATK Speed Increase +46
6 Set Effect:
Def Penetration Increase +273.0
ATK Speed Increase +47
Critical Rate Increase +134.7
Features the Relics (name subject to change). Relics Main article
None
None
None
Chapter 3: Icy Land

Entry Lvl: 83 Entry Lvl: 86 Entry Lvl: 88 Entry Lvl: 90
2 Set Effect:
Max HP Increase +11196
Defense Penetration Increase +67.0
2 Set Effect:
Accuracy Increase +65
Defense Penetration Increase +78.8
2 Set Effect:
Accuracy Increase +70.0
Weapon ATK Increase +894
2 Set Effect:
Max HP Increase +34911
Weapon ATK Increase +1166
4 Set Effect:
Accuracy Increase +59.4
Weapon Attack Increase +360
4 Set Effect:
Critical Damage Increase +130.6
Max HP Increase +18432
4 Set Effect:
Critical Damage Increase +141.4
Defense Penetration Increase +85.4
4 Set Effect:
Accuracy Increase +84.8
Defense Penetration Increase +102.4
6 Set Effect:
Immunity Increase +64.6
DEF Increase +504
6 Set Effect:
Weapon ATK Increase +828
Attack Speed Increase +38
6 Set Effect:
Attack Spedd Increase +40
Max HP Increase +19951
6 Set Effect:
Attack Speed Increase +41
Critical Damage Increase +154.8
None
This Raid Boss is able to take control of a player for a limited amount of time.
When taken over, the remaing party will attack the overtaken player. The Player looses HP and is even able to die, and a portion of the damage gets inflicted to the Boss as well.
The control will be lifted early if the party can deal enough burst damage to the controled player.
The controled player cannot influence their skill usage, as the skills and normal attacks will be automatically controled by force.
The most front standing player may be taken under control for the most part.
After the effect's duration is over, the player will first walk back to their position in the formation before beginning action again.
None
Once killed, the Boss' death-passive will be activated which causes him to attack the party without a chance of counterattack. If no member of the raid party survives until after this duration, the raid is failed and no rewards can be delivered.
The duration of 14 seconds indicates that the Boss is on MAX enhancemnet state.

Entry Lvl: 91 Entry Lvl: 92 Entry Lvl: 92 Entry Lvl: 93
All raids of this difficulty are part of 1 set and share 1 set bonus.
2 Set Effect:
Increase +
Increase +
4 Set Effect:
Increase +
Increase +
6 Set Effect:
Increase +
Increase +
None
This Raid Boss is able to take control of a player for a limited amount of time.
When taken over, the remaing party will attack the overtaken player. The Player looses HP and is even able to die, and a portion of the damage gets inflicted to the Boss as well.
The control will be lifted early if the party can deal enough burst damage to the controled player.
The controled player cannot influence their skill usage, as the skills and normal attacks will be automatically controled by force.
The most front standing player may be taken under control for the most part.
After the effect's duration is over, the player will first walk back to their position in the formation before beginning action again.
None
Once killed, the Boss' death-passive will be activated which causes him to attack the party without a chance of counterattack. If no member of the raid party survives until after this duration, the raid is failed and no rewards can be delivered.
The duration of 14 seconds indicates that the Boss is on MAX enhancemnet state.

Entry Lvl: 94 Entry Lvl: 95 Entry Lvl: 95 Entry Lvl: 96
All raids of this difficulty are part of 1 set and share 1 set bonus. Raid items are scattered across all Bosses.
2 Set Effect:
Weapon ATK Increase +1362
Accuracy Increase +93.0
4 Set Effect:
Max HP Increase +51678
Critical Damage Increase +173.3
6 Set Effect:
Defense Penetration Increase +115.0
Attack Speed Increase +42
None
This Raid Boss is able to take control of a player for a limited amount of time.
When taken over, the remaing party will attack the overtaken player. The Player looses HP and is even able to die, and a portion of the damage gets inflicted to the Boss as well.
The control will be lifted early if the party can deal enough burst damage to the controled player.
The controled player cannot influence their skill usage, as the skills and normal attacks will be automatically controled by force.
The most front standing player may be taken under control for the most part.
After the effect's duration is over, the player will first walk back to their position in the formation before beginning action again.
None
Once killed, the Boss' death-passive will be activated which causes him to attack the party without a chance of counterattack. If no member of the raid party survives until after this duration, the raid is failed and no rewards can be delivered.
The duration of 14 seconds indicates that the Boss is on MAX enhancemnet state.

Entry Lvl: Entry Lvl: Entry Lvl: Entry Lvl: Entry Lvl: 99
All raids of this difficulty are part of 1 set and share 1 set bonus. (U-Raid)
Learn more
2 Set Effect:
Weapon ATK Increase +1362
Accuracy Increase +93.0
2 Set Effect:
Defense Penetration Increase +133.7
Accuracy Increase +108.1
4 Set Effect:
Critical Damage Increase +173.3
Max HP Increase +51678
4 Set Effect:
Weapon ATK Increase +1873
Max HP Increase +78960
6 Set Effect:
Defense Penetration Increase +115.0
Attack Speed Increase +42
6 Set Effect:
Critical Damage Increase +200.0
Critical Rate Increase +61.9
Attack Speed +44
None
This Raid Boss is able to take control of a player for a limited amount of time.
When taken over, the remaing party will attack the overtaken player. The Player looses HP and is even able to die, and a portion of the damage gets inflicted to the Boss as well.
The control will be lifted early if the party can deal enough burst damage to the controled player.
The controled player cannot influence their skill usage, as the skills and normal attacks will be automatically controled by force.
The most front standing player may be taken under control for the most part.
After the effect's duration is over, the player will first walk back to their position in the formation before beginning action again.
None
Once killed, the Boss' death-passive will be activated which causes him to attack the party without a chance of counterattack. If no member of the raid party survives until after this duration, the raid is failed and no rewards can be delivered.
The duration of 14 seconds indicates that the Boss is on MAX enhancemnet state.
This Boss grants himself
  1. ATK Increase buff
  2. DEF Increase buff
  3. Piercing damage buff
after his HP dropped below 80%, 60% and 30%. These buffs stack.
His attacks include but are not exclusive to a heavy AOE nuke, several single-target executes and a thunder strike that hits one random target at a random time.

Chapter 2: Forgotten Core
Entry Lvl: NA Entry Lvl: 70 Entry Lvl: 73 Entry Lvl: 76 Entry Lvl: 80
(U-Raid)
2 Set Effect:
Immunity Increase +XY
Max HP Increase +XY
2 Set Effect:
Defense Penetration Increase +69.3
Critical Rate Increase +51.4
2 Set Effect:
Def Increase +XY
Max Hp Increase +XY
2 Set Effect:
Max HP Increase +7884
Weapon ATK Increase +551
2 Set Effect:
Max HP Increase +8510
Attack Speed Increase +34
4 Set Effect:
Attack Speed Increase +XY
Max HP Increase +XY
4 Set Effect:
STA Increase +176
Accuracy Increase +57.3
4 Set Effect:
Immunity Increase +XY
EVA Increase +XY
4 Set Effect:
DEF Increase +771
Attack Speed Increase +31
4 Set Effect:
Critical Damage Increase +130.6
Accuracy Increase +65.3
6 Set Effect:
Defense Penetration Increase +XY
Accuracy Increase +XY
6 Set Effect:
Critical Damage Increase +114.7
Attack Speed Increase +30
6 Set Effect:
All Resist Increase +XY
Accuracy Increase +XY
6 Set Effect:
Accuracy Increase +60.5
Critical Rate Increase +54.2
6 Set Effect:
Weapon ATK Increase +595
Defense Penetration Increase +78.9
Defense Increase +833
This Boss spawns minions that fight against the raid party while the Boss himself is invurnable. Also recovers own HP periodically.
Skills in order of its usual and repeating Rotation:
  1. Whirlwind - a damaging AOE "tornado" attack that can crit and has a low chance to decrease ATK SPD.
  2. Splash - a damaging AOE "stomp" attack that has a very low chance to decrease ATK.
  3. Crystal Minions - spawns 6 minions in the form of crystals that surround him. They will unleash Wind Storm, a powerful AOE attack after channeling for about 10sec. They are invulnerable for about 5 sec after spawn and until they say "Spiraling Wind." "Spiraling Wind" deals AOE damage.
  4. Roar - a damaging AOE "scream" attack that can silence.
  5. Self buff - buffs his own ATK and DEF. Can stack.
  6. Auto Attack - chance to decrease DEF.
Skills:
  1. Drains HP of one attacker and gains DEF up stacks per second, unless broken.
  2. Deals Area of Effect (AOE) damage and knocks the attackers up. Briefly stuns upon landing.
Skills:
  • Deals constant damage to all attackers. (same as Meteor Mages' damage over time). Can stack.
  • Leeches and stuns one attacker and gains buff that decreases damage received. Can stack.
  • Sends ghost to stun attacker.
  • Sends ghost to deal burst damage to all attackers.
  • Deals damage to all attackers and briefly knocks them up. Chance to be stunned upon landing.
  • Decrease DEF of one attacker.
  • High damage single target normal attack. High crit chance.
A constant damage over time debuff will be casted on all players upon entering the raid. Another DoT stack will be casted after a certain time.
If the battle is dragged into the B/C grade-duration, one Quinque Draco will aid your side and help you defeat Ragnarok, while one Septem Archangelus will appear and fight against you. The Deities are random and will disappear after a set time, when they are not defeated earlier. Their HP is equal to an Ultimate enhanced unit. Their skills and death passives will work as usual.
Chapter 1: Dragon's Landing

coming soon

Rewards

Raids consistently provide the optimal equipment for their level range. If the player is stuck in a particular area, taking the time to farm the last Raid for gear may significantly improve performance.

Players are graded based on the time taken to clear the boss, with SS being the best rank and C being the worst. It is unknown how this rank affects rewards.

Normal Raids

Clearing a Raid allows each player to select one of four chests -- no two players may choose the same one, and any player who fails to choose will be assigned a random unclaimed one. Each player may also purchase a fifth chest for 10 Rubies (8 with the Dark Fury pet.)

The chest will randomly contain a piece of loot from A to SSS grade. Season 2 Raids may alternately give Deus Ragnarok Badges, the currency required to enter the Deus Ragnarok Raid. All SS and SSS gear obtained will be exclusive to the individual Raid, have the same level requirement as the Raid itself, and will provide a set bonus when wearing 2, 4, or all 6 pieces.

Every victory in a Raid will reward 1 Essence specific to that Raid, which may be spent in its shop to purchase pieces of its exclusive equipment sets.

Ultimate Raids

U Raids, such as the last Raid of chapter 2 - Deus Ragnarok, differ slighlty from normal raids.
These Raids are unlocked as the last content of Story Dungeons and are best gear options one can get for their respective chapter.

They are only accessable with special tickets which are avaible in all their chapter's myth raid shops. One ticket must be exchanged with 5 raid tokens. The player is then able to run the U Raid 1 time.

They feature a team of six players instead of four, so it has six chests to choose from. The chests will always feature 2 SS, 2 SSS and 2 U gears.
In addition to selecting one of these six chests for free, the player may also open the other five chests for 20 Rubies each (16 with the Dark Fury pet).
The player will then receive his own chest and any of the bonus chests' containments. The original "owner" of the chest will receive the containment of his chest just as normal.
The most special part is that U Gear / Items can only be obtained through these Raids.

They reward raid tokens like every other raid but their Shop costs differ.
Instead of 20 tokens for one SSS item, one pays 10 for one SSS item and 20 for one U item.