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Whip

For the Dark Souls II variant, see Whip (Dark Souls II).
For the Dark Souls III variant, see Whip (Dark Souls III).

The Whip is the most basic whip weapon in Dark Souls.

In-Game Description

Leather Whip. Not intended for battle.
Virtually ineffective against armor and tough scale, but quite formidable against enemies with exposed skin.

Availability

In Blighttown near the Parasitic Wall Hugger. At the Fog Door inside the shaft, drop off to the left. If heading there from the Depths, some falling is required.

Characteristics

The Whip has low attack power, cannot be Parried, and cannot Riposte, Backstab, or be used for Plunge Attacks. Compared to other weapons available by Blighttown, the whip’s damage is lackluster.

When buffed with buff that has particle effects, the buff does not show until you attack.

Moveset

Attack Description
One-handed
Weak Attack
Vertical lash. Minor start and end lag.
One-handed
Strong Attack
Diagonal lashes. Barely slower than the one-handed weak attack, but shorter range.
Two-handed
Weak Attack
Horizontal lash. Minor start and end lag.
Two-handed
Strong Attack
Holds the whip overhead, then brings it down. Some start lag, minor end lag.
Jump Attack Jumping horizontal swing. Good hitbox, but some start and end lag.
Running Attack Vertical lash. Almost no start lag, minor end lag.
Rolling Attack Identical to the running attack.
Kick Standard kick.
Left-handed
Weak Attack
Identical to the one-handed weak attack.
Left-handed
Strong Attack
Standard parry.

Upgrades

Requires: Standard Whip, Titanite and 200 souls per upgrade.

Standard Standard Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Whip 69 B 30 10 20 20
Whip +1 (Titanite Shard ×1) 88 B 30 10 20 20
Whip +2 (Titanite Shard ×1) 96 B 30 10 20 20
Whip +3 (Titanite Shard ×2) 104 B 30 10 20 20
Whip +4 (Titanite Shard ×2) 112 B 30 10 20 20
Whip +5 (Titanite Shard ×3) 120 B 30 10 20 20
Whip +6 (L. Titanite Shard ×1) 128 B 30 10 20 20
Whip +7 (L. Titanite Shard ×1) 136 B 30 10 20 20
Whip +8 (L. Titanite Shard ×2) 144 B 30 10 20 20
Whip +9 (L. Titanite Shard ×2) 152 B 30 10 20 20
Whip +10 (L. Titanite Shard ×3) 160 B 30 10 20 20
Whip +11 (Titanite Chunk ×1) 168 B 30 10 20 20
Whip +12 (Titanite Chunk ×1) 176 B 30 10 20 20
Whip +13 (Titanite Chunk ×2) 184 B 30 10 20 20
Whip +14 (Titanite Chunk ×3) 192 A 30 10 20 20
Whip +15 (Titanite Slab ×1) 200 A 30 10 20 20

Requires: Standard Whip +5, Titanite and 200 souls per upgrade.

Raw Raw Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Raw Whip (Large Titanite Shard ×1) 138 C 30 10 20 20
Raw Whip +1 (Large Titanite Shard ×1) 147 C 30 10 20 20
Raw Whip +2 (Large Titanite Shard ×1) 156 C 30 10 20 20
Raw Whip +3 (Large Titanite Shard ×2) 165 C 30 10 20 20
Raw Whip +4 (Large Titanite Shard ×2) 174 C 30 10 20 20
Raw Whip +5 (Large Titanite Shard ×3) 184 C 30 10 20 20

Requires: Standard Whip +10, Titanite and 200 souls per upgrade.

Crystal Crystal Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Crystal Whip (Titanite Chunk ×1) 176 B 30 10 20 20
Crystal Whip +1 (Titanite Chunk ×1) 184 B 30 10 20 20
Crystal Whip +2 (Titanite Chunk ×1) 192 B 30 10 20 20
Crystal Whip +3 (Titanite Chunk ×2) 200 B 30 10 20 20
Crystal Whip +4 (Titanite Chunk ×3) 208 A 30 10 20 20
Crystal Whip +5 (Titanite Slab ×1) 216 A 30 10 20 20

Requires: Standard Whip +5, Green Titanite and 200 souls per upgrade.

Magic Magic Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Magic Whip (Green Titanite Shard ×1) 90 97 D C 30 10 20 20
Magic Whip +1 (Green Titanite Shard ×1) 96 104 D C 30 10 20 20
Magic Whip +2 (Green Titanite Shard ×1) 102 110 D C 30 10 20 20
Magic Whip +3 (Green Titanite Shard ×2) 108 117 D C 30 10 20 20
Magic Whip +4 (Green Titanite Shard ×2) 114 123 D C 30 10 20 20
Magic Whip +5 (Green Titanite Shard ×3) 120 130 D C 30 10 20 20
Magic Whip +6 (Blue Titanite Chunk ×1) 125 136 D C 30 10 20 20
Magic Whip +7 (Blue Titanite Chunk ×1) 132 143 D C 30 10 20 20
Magic Whip +8 (Blue Titanite Chunk ×2) 138 149 D C 30 10 20 20
Magic Whip +9 (Blue Titanite Chunk ×3) 144 156 D C 30 10 20 20
Magic Whip +10 (Blue Titanite Slab ×1) 150 162 D C 30 10 20 20

Requires: Magic Whip +5, Blue Titanite and 200 souls per upgrade.

Enchanted Enchanted Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Enchanted Whip (Blue Titanite Chunk ×1) 120 128 E C 30 10 20 20
Enchanted Whip +1 (Blue Titanite Chunk ×1) 124 131 E C 30 10 20 20
Enchanted Whip +2 (Blue Titanite Chunk ×1) 129 135 E B 30 10 20 20
Enchanted Whip +3 (Blue Titanite Chunk ×2) 134 139 E B 30 10 20 20
Enchanted Whip +4 (Blue Titanite Chunk ×3) 139 143 E B 30 10 20 20
Enchanted Whip +5 (Blue Titanite Slab ×1) 144 148 E A 30 10 20 20

Requires: Standard Whip +5, Green Titanite and 200 souls per upgrade.

Divine Divine Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Divine Whip (Green Titanite Shard ×1) 81 99 D C 30 10 20 20
Divine Whip +1 (Green Titanite Shard ×1) 86 105 D C 30 10 20 20
Divine Whip +2 (Green Titanite Shard ×1) 91 112 D C 30 10 20 20
Divine Whip +3 (Green Titanite Shard ×2) 97 118 D C 30 10 20 20
Divine Whip +4 (Green Titanite Shard ×2) 102 125 D C 30 10 20 20
Divine Whip +5 (Green Titanite Shard ×3) 108 132 D C 30 10 20 20
Divine Whip +6 (White Titanite Chunk ×1) 113 138 D C 30 10 20 20
Divine Whip +7 (White Titanite Chunk ×1) 118 145 D C 30 10 20 20
Divine Whip +8 (White Titanite Chunk ×2) 124 151 D C 30 10 20 20
Divine Whip +9 (White Titanite Chunk ×3) 129 158 D C 30 10 20 20
Divine Whip +10 (White Titanite Slab ×1) 135 165 D C 30 10 20 20

Requires: Divine Whip +5, White Titanite and 200 souls per upgrade.

Occult Occult Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Occult Whip (White Titanite Chunk ×1) 110 120 D B 30 10 20 20
Occult Whip +1 (White Titanite Chunk ×1) 116 125 D B 30 10 20 20
Occult Whip +2 (White Titanite Chunk ×1) 123 132 D B 30 10 20 20
Occult Whip +3 (White Titanite Chunk ×2) 129 138 D B 30 10 20 20
Occult Whip +4 (White Titanite Chunk ×3) 136 144 D B 30 10 20 20
Occult Whip +5 (White Titanite Slab ×1) 143 150 D B 30 10 20 20

Requires: Standard Whip +5, Green Titanite and 200 souls per upgrade.

Fire Fire Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Fire Whip (Green Titanite Shard ×1) 104 104 30 10 20.0 20
Fire Whip +1 (Green Titanite Shard ×1) 112 112 30 10 20.2 20
Fire Whip +2 (Green Titanite Shard ×1) 120 120 30 10 20.4 20
Fire Whip +3 (Green Titanite Shard ×2) 128 128 30 10 20.6 20
Fire Whip +4 (Green Titanite Shard ×2) 136 136 30 10 20.8 20
Fire Whip +5 (Green Titanite Shard ×3) 144 144 30 10 21.0 20
Fire Whip +6 (Red Titanite Chunk ×1) 153 153 30 10 21.2 20
Fire Whip +7 (Red Titanite Chunk ×1) 163 163 30 10 21.4 20
Fire Whip +8 (Red Titanite Chunk ×2) 172 172 30 10 21.6 20
Fire Whip +9 (Red Titanite Chunk ×3) 182 182 30 10 21.8 20
Fire Whip +10 (Red Titanite Slab ×1) 192 192 30 10 22.0 20
The stats for the above upgrade path may be out of date. Efforts are currently underway to fix this issue. Thank you for your understanding.

Requires: Fire Whip +5, Red Titanite and 200 souls per upgrade.

Chaos Chaos Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Chaos Whip (Red Titanite Chunk ×1) 126 144 30 10 20.0 20
Chaos Whip +1 (Red Titanite Chunk ×1) 133 152 30 10 20.4 20
Chaos Whip +2 (Red Titanite Chunk ×1) 140 160 30 10 20.8 20
Chaos Whip +3 (Red Titanite Chunk ×2) 147 168 30 10 21.2 20
Chaos Whip +4 (Red Titanite Chunk ×3) 154 176 30 10 21.6 20
Chaos Whip +5 (Red Titanite Slab ×1) 161 184 30 10 22.0 20
The stats for the above upgrade path may be out of date. Efforts are currently underway to fix this issue. Thank you for your understanding.

Requires: Standard Whip +10, Titanite and 200 souls per upgrade.

Lightning Lightning Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Lightning Whip (Titanite Chunk ×1) 144 144 30 10 20 20.0
Lightning Whip +1 (Titanite Chunk ×1) 155 155 30 10 20 21.6
Lightning Whip +2 (Titanite Chunk ×1) 166 166 30 10 20 23.2
Lightning Whip +3 (Titanite Chunk ×2) 177 177 30 10 20 24.8
Lightning Whip +4 (Titanite Chunk ×3) 188 188 30 10 20 26.4
Lightning Whip +5 (Titanite Slab ×1) 200 200 30 10 20 28.0

Scaling Percentage Values

The following chart lists the scaling percentages when this weapon is fully upgraded. Be advised that:

  • Scaling letters are not an accurate indicator of how a weapon scales, players should look at the percentage scaling of a weapon.
  • Magic and Enchanted upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Intelligence scaling.
  • Divine and Occult upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Faith scaling. Divine adds Divine Auxiliary and Occult adds Occult Auxiliary secondary damage types.
  • Fire, Chaos, and Lightning upgrade paths remove all stat scaling and splits damage between two types. Chaos path adds Humanity Scaling.
  • Raw upgrade path caps at Weapon Level 10 while drastically reducing physical damage scaling and adding slightly more base damage.
  • Crystal upgrade path dramatically increases the base damage of weapons while rendering them unable to be repaired.
  • For PvE purposes all weapons will be better on the Standard Upgrade path to +15. This is because the Split Damage of elementally infused weapons is not added together. The values are reduced separately when going through enemy defenses leading to less damage in practice due to the values of each damage type being smaller.
  • To learn more about how damage is calculated visit the Damage Calculation page.
Upgrade Path Strength
Para str large
Dexterity
Para dex large
Intelligence
Para int large
Faith
Para faith large
Standard +15
Upgrade Standard+11
- 85% - -
Raw +5
Upgrade Raw
- 64% - -
Crystal +5
Upgrade Crystal
- 85% - -
Magic +10
Upgrade Magic+6
- 23% 61% -
Enchanted +5
Upgrade Enchanted
- 16% 60% -
Divine +10
Upgrade Divine+6
- 32% - 61%
Occult +5
Upgrade Occult
- 30% - 71%
Fire +10
Upgrade Fire+6
All stat scaling bonuses removed, Fire Damage added
Chaos +5
Upgrade Chaos
All stat scaling bonuses removed, Fire Damage added, scales off held Humanity up to 10
Lightning +5
Upgrade Lightning
All stat scaling bonuses removed, Lightning Damage added


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