- For the Dark Souls II variant, see Affinity.
- For the Dark Souls III variant, see Affinity (Dark Souls III).
- Not to be confused with The Pursuer.
Pursuers (追う者たち) is a Sorcery in Dark Souls. It can only be acquired through the Artorias of the Abyss expansion.
In-Game Description
- Sorcery of Manus, Father of the Abyss. Grant a fleeting will to the Dark of humanity, and volley the result.
- The will feels envy, or perhaps love, and despite the inevitably trite and tragic ending, the will sees no alternative, and is driven madly toward its target.
Availability
Trade the Soul of Manus with Snuggly the Crow. You can get to Snuggly the Crow by going to Undead Asylum and turning right on the cliff outside the exit.
General information
Conjures up to five black orbs around the player, which activate and home in on opponents when they come within range. In this sense, Pursuers resemble Homing Soulmass, albeit with projectiles that move more slowly but home in more aggressively, as well as fewer casts. Pursuers has a longer than average casting time.
Pursuers activate at a closer range than usual against opponents who wear the Ring of Fog. It will not activate at all against opponents that use Hidden Body. Using the Silver Pendant while pursuers are cast but not launched cause the pursuers to be blown away from the player and become active, automatically homing in on nearby enemies without needing to automatically activate. Using the Silver Pendant against an opponent's Pursuers will temporarily block them but not destroy them, caution is advised as the Pursuers may return and hit the player.
While the spell can theoretically summon between two and five orbs depending on the player's Intelligence, in practice the spell's Intelligence requirement prevents the player from casting it at thresholds that would generate less than 5. If orbs make contact with a physical object before meeting an enemy, they fizzle out without dealing damage. Orbs that make contact with the enemy without activating will deal very minor damage to the opponent. The orbs will also disappear if they have not been activated for more than a minute after casting.
Each pursuer, when activated, has a magic attack power of 1.3 times the catalyst's magic adjust and 120 base physical attack, which is affected by your catalyst's Strength and Dexterity scaling.
Description
In-Game Description
- Sorcery of Manus, Father of the Abyss. Grant a fleeting will to the Dark of humanity, and volley the result.
- The will feels envy, or perhaps love, and despite the inevitably trite and tragic ending, the will sees no alternative, and is driven madly toward its target.
In-Game Description
- 深淵の主マヌスの魔術 人間性の闇に仮りそめの意志を与え放つもの
- 与えられる意志は人への羨望、あるいは愛であり その最期が小さな悲劇でしかありえないとしても 目標を執拗に追い続ける
In-Game Description
- Sorcery of Manus, Lord of the Abyss. It allows to give a temporary will to the darkness of Humanity and then hurl it.
- The will that is given reflects envy, or perhaps love, for other humans. This will pursue its goal relentlessly, even if this can only end in a small tragedy.
Gallery
Sorcery |
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Aural Decoy • Cast Light • Chameleon • Crystal Magic Weapon • Crystal Soul Spear • Dark Bead • Dark Fog • Dark Orb • Fall Control • Great Heavy Soul Arrow • Great Magic Weapon • Great Soul Arrow • Heavy Soul Arrow • Hidden Body • Hidden Weapon • Homing Crystal Soulmass • Homing Soulmass • Hush • Magic Shield • Magic Weapon • Pursuers • Remedy • Repair • Resist Curse • Soul Arrow • Soul Spear • Strong Magic Shield • White Dragon Breath |