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Sheep

Steve
"We all share the same fate here. If you don't wanna die, you gotta climb."
Steve Delhomme, a sheep

Sheep play a large role in the mythology and environment of the game. From the literal form men in the Nightmares take, to the often-cited "herd" mentality that goes with living a life of Order instead of Chaos, references are everywhere.

Random Sheep on the Landings

As Vincent moves up the tower in the Nightmares, the number of sheep on each Landings generally decreases to show the death rate as the stages get more and more difficult.

They usually all follow the same mentality on each Landing: going from fear and uncertainty, to violent self-preservation, to hopefulness, to reverence of Vincent. There are always outliers in this, usually taking the form of the sheep with enlarged horns, who are always the most aggressive ones that revel in killing the others.

In 5-1, the aggressive sheep "evolves" into a larger Black Sheep with a giant hammer. In 7-2, it is a Red Sheep with flaming red fur and a giant axe. Astaroth explains these sheep have already lost their lives in the real world, and thus their minds.

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There is also one Merchant Sheep, a numismatist that appears on most of the Landings who'll sell Vincent useful items for the next stage. He falls off and dies in 7-3 due to the weight and encumbrance of his money.

Starting on 7-4, all the sheep but Steve Delhomme are gone, and no sheep exist on the Landings after that.

Reasons

VincentNightmare

Sheep were chosen as the vehicle for the narrative for a number of reasons, as it fits many common themes to the game:

  • "Sheep" and their relation to "sleep," such as counting sheep in order to fall asleep.
  • The idea of sheep going astray much as the characters do (hence the Stray Sheep).
  • The thought that in order to live a normal life like others, you have to stay within the herd. Sheep mindlessly follow, and require a shepherd to guide them properly, or they'll follow each other off a cliff to their death, as one sheep on a Landing stated. It's easy to see the symbolism of that within humanity itself, especially when viewed through the eyes of the god that created this entire trial.
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The fact that each victim on the Landing sees themselves as the only human in a crowd of sheep speaks volumes to human nature, and how we can fool ourselves into thinking we are independent and free-willed, but in reality are just another sheep in the herd. Or when viewed another way, it is only our own personhood that we readily acknowledge and only once we get to know others do we see them as human as us.

Named Sheep

The following is a list of the named sheep in this iteration of the Great Trials - Vincent and each man that Vincent meets both in real life and as someone sentenced to the Great Trials alongside him. With the exception of Steve, each is a regular at the Stray Sheep and Vincent knows at least some already - especially Jonny and Orlando.

While you control Vincent's fate as the player, Jonny and Orlando pass the Great Trials while Steve does not regardless of what you do. The fate of the final five (increased to seven in Full Body), however, rests on Vincent and how he interacts with them. Saving each individually gives its own individual achievement and saving every possible savable sheep grants the achievement Everyday Hero.

Name Sheep Form (as seen by Vincent)
Vincent Brooks Himself (with sheep horns)
Jonathan "Jonny" Ariga Sheep who Smokes
Orlando Haddick Sheep with Red Hat
Steve Delhomme Sheep with a Tie
Justin Bailey Sheep with Glasses
Todd Bozeman Sheep with Regent Hair
Archibald "Archie" Wallace Long-Haired Sheep
Daniel Kirsch Sheep with Sunglasses
Morgan Cortez Sheep with Police Hat
Roderick Lockhart
Abul Bahril

Trivia

  • The Sheep makes a cameo appearance in Persona 5 and Royal where it can be obtained as a collectible toy from the UFO catcher arcade game at Akihabara. In addition, Morgana also gains a Sheep costume as part of the Catherine DLC Pack.

Gallery