- "Change your rig's Trait, a passive ability unique to your rig."
- — In-game description
Traits are a feature in Call of Duty: Infinite Warfare. They are a set of persistent perks for Combat Rigs. They aid the user by granting players strong, short-use skills that can aid them either offensively or defensively. Their counterparts are Payloads.
List of Traits
Warfighter
Trait | Icon | Description |
---|---|---|
Ping | ![]() |
Sonar that displays enemy kills and assists to you and your teammates. Effective in objective modes or close-quarters combat. Countered by the Ghost perk. |
Persistence | ![]() |
Increases the cost of scorestreaks while keeping your scorestreak active upon death. Limits scorestreaks earned to one each per match. |
Resupply | ![]() |
Drops Lethal and Tactical replenishing ammo boxes after non-explosive enemy kills. Ideal for running equipment loadouts in Domination and Reinforce game modes. |
Merc
Trait | Icon | Description |
---|---|---|
Infusion | ![]() |
A no-nonsense health regenerator. |
Man-at-Arms | ![]() |
Improves mobility and starts with maximum ammo capacity. Great for LMG loadouts. |
Shockwave | ![]() |
Activated in mid-air, eliminate nearby enemies with a destructive ground shockwave. |
Synaptic
Trait | Icon | Description |
---|---|---|
Combat Burst | ![]() |
Gain a brief burst of speed after each kill. |
Propulsion | ![]() |
Speeds up thruster recharging while damaging enemies directly within the thruster blast when activated. |
Rushdown | ![]() |
Quick dashing in any direction. Great for dodging and finding cover, but can also be used to surprise and attack enemies. |
FTL
Trait | Icon | Description |
---|---|---|
Supercharge | ![]() |
Payload cooldown packs drop after each kill. Cooldown packs can be picked up by teammates. |
Perception | ![]() |
Enemies out of your view who are targeting you pulse yellow in the HUD. |
Power Slide | ![]() |
Increases sliding distance while costing less boost meter to execute slides. Also adds ability to ADS when sliding. |
Stryker
Trait | Icon | Description |
---|---|---|
Relay | ![]() |
Alerts you when enemies are near placed equipment, and highlights enemies damaged by thrown equipment. Can be countered by Hardwired perk. |
Trophy Drone | ![]() |
Portable Trophy System that destroys one incoming Lethal. Requires recharge period before it can be used again. |
Hardened | ![]() |
Adds damage protection to drones and placed equipment while allowing them to remain active if you die. Also allows three pieces of equipment to be deployed. Deployable cover equipment is exempt. |
Phantom
Trait | Icon | Description |
---|---|---|
Marked Target | ![]() |
Marks enemies who you've damaged and prevents them from regenerating health for five seconds. |
Rearguard | ![]() |
Deploys a shield on your back, protecting you from enemy fire and melee attacks from behind. |
Heightened Senses | ![]() |
Displays sprinting, thrusting, and jumping enemy targets on the minimap. Enemies that are walking or not moving remain undetected. Can be countered by Hardwired or Ghost perk. |
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