- For the similar named Zombie, see EMZ.

- "DMZ missions are back online. We have grown our area of operations. Vondel, Ashika Island, DRC Building 21, Koschei Complex, and Al Mazrah have all been greenlit for infiltration. Accept contracts, explore side objectives, engage hostile enemy combatants, and search for valuable items, all while trying to complete your mission and get out alive."
- — Playlist Description
DMZ is a mode featured in Call of Duty: Warzone 2.0 exclusively through Call of Duty: Modern Warfare II. The mode is described as an "extraction mode" and "sandbox experience". The mode is available with the release of Warzone 2.0 and also takes place in Al Mazrah, Building 21, Ashika Island, Koschei Complex and Vondel. In addition to fighting each other, DMZ also features enemy bots that the players can fight against.
Exclusion Zones
DMZ features several locations called Exclusion Zones, with the first being Al Mazrah, featuring Al-Qatala as the main enemy force, and supporting up to 60 players. A second Exclusion Zone, Building 21, was added as part of Season One Reloaded and supports up to 12 players.
With Season Two, a new Exclusion Zone was added into DMZ, Ashika Island, supporting up to 18 players, while a crashed Shadow Company plane was added near the Sattiq Cave Complex alongside Shadow Company Agents. Both Building 21 and Ashika Island feature Shadow Company as the main enemy force.
The release of Season Three removed the Shadow Company Agents from Sattiq Caves and added Las Almas Cartel Agents to the Hafid Port. A new Exclusion Zone was added with Season Three Reloaded, Koschei Complex, supporting up to 12 players and featuring Al-Qatala and Las Almas Cartel as the main enemies. Unlike the other Exclusion Zones, Koschei Complex can be reached within Al Mazrah via four entrances, including newly added ruins near the Oasis. Al Mazrah was also updated with a massive sandstorm occuring in the northern part of the map, especially in Al Mazrah city.
With Season Four, a new Exclusion Zone was released, Vondel, supporting up to 18 players. Konni Group, under the name of Peacekeepers, is featured as the main enemy force and can be seen fighting against Shadow Company in the city. Konni agents were also added to Ashika Island. In Al Mazrah, the sandstorm was removed, leaving a significant part of Al Mazrah City covered with sand. With the Season Four Reloaded update, Konni agents were added to Building 21.
With the release of Season Five, Active Combat Zones were introduced in Al Mazrah and Vondel where Agents from various factions are actively fighting each others, also using Killstreaks such as Mortar Strike and Precision Airstrike. The Active Combat Zones in Al Mazrah faced Al Qatala against Konni while Konni faced Shadow Company in Vondel. In Vondel, Shadow Company Agents wouldn't target the players unless they are attacked, with a friendly fire warning displayed first. The Las Almas Cartel Agents were removed from both Al Mazrah and Koschei Complex while Konni was added to Al Mazrah and some part of Koschei Complex.
Following the Season Five Reloaded update, the Zaya Observatory in Al Mazrah was partly destroyed revealing an underground bunker and tunnels, similarly to the ones featured in Shadow Siege. The Active Combat Zones in Vondel were removed alongside the Shadow Company Agents while Las Almas Cartel Agents were added to the Cruise Terminal; new Active Combat Zones were introduced to Ashika Island facing Konni against Shadow Company.
With Season Six, Active Combat Zones were removed from Al Mazrah and Ashika Island. A night-time version of Al Mazrah was added as part of The Haunting, replacing the standard version for the duration of the event.
Bosses
Among the various Agents that can be encountered in the different Exclusion Zones, several of them appear as unique and more powerful enemies called Bosses or Commanders. Some of them can be seen carrying a Weapon Case.
Within Al Mazrah several Commanders can be encountered such as the Juggernaut, also known as Armored Commander, and the Commander Helo. The Chemist can also be found within the radiation zone. Two additional Commanders were added to Al Mazrah with the release of Season Three, the Pyro and the Scavenger.
Building 21 features Velikan as a Commander while the Bombmaker can be encountered in Ashika Island alongside the Commander Helo and the Scavenger. The Sniper and the Rhinoceros can be both be encountered in Koschei Complex. The Bullfrog appears as a unique Commander within Vondel, while the Scavenger and the Commander Helo are also present.
Contracts
Name | Icon | Rewards |
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Cargo Delivery | $10.000 | |
Destroy Supplies | $6.000 Reveal nearby safe locations | |
Eliminate HVT | $6.000 | |
Hunt Squad | $3.000 | |
Raid Weapon Stash | $8.000 | |
Rescue Hostage | $5.000 Allow Exfil | |
Secure Intel | $6.000 Reveal nearby Commanders location | |
Secure Nuclear Materials | $4.000, up to $15,000 if both nuclear fuel rods are sold | |
Cargo Shipment | $10.000 | |
Secure Supplies | $5.000 | |
Signal Intelligence | Rewards up to $12,000 |
Missions
- Main article: DMZ/Season One Missions
- Main article: DMZ/Season Two and Three Missions
At the launch of DMZ, three factions were available: Legion, White Lotus and Black Mous. Following the release of Season Two, the missions were all reset with many being removed, modified or moved from one faction to another or to different tiers. A new faction, called Crown, was introduced and was only available to the players who purchased Call of Duty: Modern Warfare II.
A new faction was added with Season Three, REDACTED, which was available to every player. REDACTED only featured 3 Tiers of missions at first, with Tier 4 and Tier 5 being added with Season Three Reloaded.
With Season Four, another reset took place. Legion and REDACTED were removed from DMZ while another faction, Phalanx, was added. Black Mous also became the new introductory faction.
Another faction was added with Season Five, Shadow Company, which was available to every player. Shadow Company only featured 2 Tiers of missions at first, with Tier 3, Tier 4 and Tier 5 being added with Season Five Reloaded.
Black Mous
Mission Name | Description | Tasks | Rewards | |
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Make Contact | Al-Qatala is using burner phones to coordinate attacks against us. Intel was able to track some that are still active, but we need to secure them fast. Locate a phone and download its contents. Once decrypted, we can use the data to take on contracts for a payout. |
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Hostiles Located | For a simple combat test we need to know you can communicate and kill with efficiency. Track down threats and eliminate them. Be weary not to expose who you're working with. |
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Exfiltration | Hopefully this isn't your first time into the exclusion zone, but all of our contractors need to be seasoned in the art of exfiltration. We've hired a team to help get you out when you're ready. Find a designated exfil site on your map. It'll be marked with green smoke. Fire a flare and we'll call in a team to extract you. |
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Information Seeker | Al-Qatala has deployed UAV towers at many points of interest around the DMZ. These towers provide critical intel on the surrounding areas. Activate them and route the signal to base so we can gain an informational advantage. |
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Convivence | Find a vehicle and get familiar with navigating the terrain. Commit entry and exit routes to memory. Just remember to keep a full tank. |
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Committed Shopper | Some of the things you'll find in the exclusion zone are quite valuable. You'll need to learn to make a profit out of what you can scavenge for our cause. Make your way to a buy station to sell any valuables. You can keep the cash for this mission. |
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Laswell's Letter | Now that you're slightly acquainted with our work, we have a small task for you. We've been contacted by an insider in the CIA, Laswell. She's investigating the events in Vondel. We've relayed her instructions to you. Check your notes collection for the letter.
(Letter: We have some important information we need relayed but our upload was interrupted. Go to an upload station at the top of a radio tower and resume the upload for us. - Laswell) |
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Hostage Rescue | Al-Qatala gas been taking potential informants in as hostages. Our associates would like you to protect them and will pay a hefty price if you can extract them safely. Find and secure the hostage, bring them to an HLZ and extract with the hostage to ensure their survival. |
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Team Player | We need soldiers that aren't hot heads. Defusing hostile engagements, and cooperating with other teams will prove beneficial for both you and our faction. We want you to try joining together with other teams. A bigger team means more firepower for us. |
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Anti-Air | AQ is using surface-to-air missiles to protect their resupply shipments. Denying AQ these shipments will aid us in our upcoming operation. Your objective is to reroute two SAM sites to signals intel. We'll target incoming enemy aircraft while you move to secure equipment from the wreckage. |
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Down And Out | Al-Qatala is hiding their most expensive equipment in weapon stashes they keep protected in their strongholds. A contractee has data on their positions. Take the contract and secure the equipment without taking casualties. |
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Badge of Honor | The revolver is a weapon of a true marksman. Al Mazrah policemen were known to use them as sidearms before AQ took over. Prove to us you know your fundamentals with precision fire on any enemy combatants. |
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Close-Quarters | Our enemies are storing their most confidential information and equipment in strongholds. You'll need to be proficient in clearing out these stronghold compounds. Get a keycard to gain access off of enemies or at a buy station. Then kill all hostiles in the stronghold and secure any notable intel or equipment you can find. |
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Icebreaker | Phalanx received our message thanks to you. We have a request for them. In exchange they're looking to get a tracking device from us that we can monitor. Get the letter and the device from the dead drop outside of the restaurant in the Vondel Zoo. Bring them to their dead drop at the university between the art center and the gas station. Good luck out there.
(Letter: It seems our intentions are aligned. The forces in Vondel are clearly malicious and almost certainly tied to the ongoings in Al Mazrah and Ashika Island. I suggest we ally together against this new threat. Lest it be who we both fear the most. You can maintain access to Vondel while we give you access back into AM and B21. - Black Mous) |
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Operators In Need | We have some operators in the field that we need you to assis. Recruiting valuable fighters to our cause is invaluable so even if you assist with work for other factions, as long as they know who sent you it'll be beneficial. |
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Bedrock | Thanks to your efforts Phalanx was able to track an AQ transport moving to an underground facility. Intel suggests that it's a Soviet bunker complex constructed in Al Mazrah many years ago.
The official title for the compound is the Koschei Complex. The official documents only mention some sort of chemical treatment facilities down there, but we don't really know the scale of their operations. Bring NVGs with you. Any intel you bring back coudl be beneficial to our cause. |
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Unarmed And Dangerous | Operators who work with us must be experts in escape and evasion. Infil into the AO empty-handed and make it to extraction without picking up a weapon. |
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Double Crossed | Shadow Company's Bomb Maker has caused some trouble for us, and for SC themselves by the sounds of it. We'd like him out of the picture. Use a more discrete weapon that can't be traced back to us will you? |
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Substatntial Findings | There are two submarines we've taken interest in and we'd like to be prepared in case they come into use. We believe Shadow Company may be using the ports of Hafid and Ashika to transport DRC equipment. A courier prepared two dead drops with trackers for you. One in the southeast of Al-Sharim Pass and one in the town center of Ashika Island. Get trackers on the submarines and we'll see where they lead. Good luck out there. |
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Researcher's Dilemma | A friend of ours left some key documents inside the Vondel Zoo's veterinary office. She's requesting that you retrieve them for her so that the unknown forces in Vondel don't get their hands on her work.
She wrote some false documents that you need to replace with the real documents. Bring the real documents to the 2nd floor of the church near the castle. You'll find the fake docs there as well. We'll send a small boat unit at night to retrieve the notes. Good luck then, and don't be seen. |
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Spetnaz Exposed | Welcome back. Phalanx clued us into some potential critical intel in the Koschei Complex. We know the bunker is of Soviet origin but supposedly there are some documents which might link the bunker to known Russian Spetnaz groups. The documents are rumored to have been spotted in the Alpha Cluster near the back walkway overlooking the servers. Find those documents and get them to the Phalanx's Vondel dead drop for them to look at. |
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Profit and Pain | We have some new members that we don't have guns for. Get them some decent weaponry and we'll talk about payment. And try to maintain a low profile will you? |
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Eye in the Sky | There's a lot of cargo planes flying over the exclusion zone. Some of those planes are funded by corrupt officials. Stealing that cargo means money out of their pockets. Shoot them down or wait for supply drops. Either way, we need you to take any valuables you can find on their cargo. |
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Eyes and Ears | We need eyes and ears inside of Shadow Company's base on Ashika Island. We prepped a radio transmitter for you in a dead drop. Take it to the top of Tsuki Castle under their desk so we can listen in. |
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Labs Investigation | Well soldier, you've proven yourself useful to our cause so far. We have a mission that requires someone of your skill set. There's a research center, or rather a military lab, known as the Defense Research Center. There's barely any info on it and we don't have any inside contacts. So naturally we'd like you to be our inside contact. On the first floor there should be a utility room. That's where they'd be running the power and piping for the whole building. Make a note of everything you see in there, it could all give us a lead. Unfortunate hiccup is that Shadow Company has secured the location, but we'll leave you to figure that out. |
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Failed Bombing | A few weeks ago some civilians tried bombing the statue in the central Ahkdar courtyard. It didn't go so well but the explosive is still there just it never went off. We'd like to inspect their handiwork so to say. Get that explosive back and rearm it at the waterways in Ashika Island. We left a small kit for you. Bring it back to Al Sharim Pass. We'll notify some friends when you're done. |
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Disguised Assassin | The Ashika Bomb Maker is causing trouble for us. We want you to show him he won't be safe from Black Mous. Get into that castle and neutralize him and his forces without sustaining critical damage. |
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Title Deed | Thank you for those documents you retrieved. We are suspicious of the association of Building 21 with a certain group. Phalanx acquired a hard drive that has some data on Crown. We'd like to cross reference it with our own intel dead dropped near the burger store at the AM observatory. Get both hard drives and upload them both to our team in Al Mazrah. |
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The Client Is King | We're expanding our operations and are trying to secure resources to support oursleves. We need you to take on a high volume of contract work throughout the AO. |
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Untouchable | We're in need of a weapons case and we can't have any Black Mous casualties. We need someone who can retrieve a weapons case without sustaining any damage. I'm hoping that you're that strong operator? Good hunting soldier. |
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Breaking The Bunker | Phalanx is paying to eliminate some Al Qatala commanders in the Koschei Complex. They have a requirement that you use a specific weapon. I belive they're hoping that AQ traces the attack back to Phalanx. I don't try to understand their methods through and neither should you. What you need to do is take their weapon and get down into that bunker. |
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Delivery Problem | Shadow Company transported goods into and out of the DRC on cargo trucks. We stashed some trackers in Building 21. Place them underneath the trucks and get out safely. |
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Flight Plans | There are three computers we need access to in Al Mazrah. First is at the air traffic control tower at Al-Malik International. Second is the computer in the corner on the first floor of the northern telescope in Zaya Observatory. Third is at the corner desk in the offices of the TV station in Al Mazrah City. We placed thumb drives with special software at the dead drop in the city near the Sarwana Hotel. Secure the thumb drives and plug them into those computers. We'll handle it from there. |
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Lone Hunter | We need an operator that can work alone and still be dangerous. Get in with nothing and make magic happen. Our next operation will require these skills in movement and combat. Have fun fighter. |
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Crack The Code | Thanks to you we now understand that Crown was involved in the construction of the DRC and Building 21. An informant said that there's a safe in the bunker Factory Wing that the Rhino and the Sniper are defending. We suspect it contains intel on Crown's involvement with the Koschei Complex. There's a diamond-tipped drill reportedly found in a keypad-locked room in the Alpha Cluster. Figure out how to get that drill, open that safe, and extract the contents. |
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White Lotus
Mission Name | Description | Tasks | Rewards | |
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Ashika Recon | Good day. Hopefully this mission marks the beginning of a fruitful relationship between you and our faction. We're looking to take a stake in Ashika Island. We'd like for you to clear out some of the enemy forces on site and bring back some proof. Do this for us and you'll prove your worth. |
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Fuel Shortage | In the field you'll need to know how to effectively operate any motor vehicles you come across. In our case, we'd like you to sabotage some of Shadow Company's vehicles on Ashika Island. Siphon some gas with a non-full gas can while in the vehicle and then transfer that fuel to another vehicle. |
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Shadow Company Intel | Our SIGINT team tracked encrypted data being sent from a Shadow Company laptop in the Ashika Science Center. A drone was able to spot it being used around the 2nd floor of the center. We need you to extract the objective for us. You know your orders. |
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Air Support | When duty calls, you'll need to be ready to utilize rapid air support. Find a killstreak in the AO and try using it against any enemy combatants you encounter. |
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Upgraded Arsenal | In the field you'll want to know how to find and utilize higher-grade equipment. Find some cash and proceed to a buy station. Use the workbench to attach a suppressor to your weapon system. You can test out your new gear the best way you know how to. |
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Commanding Intel | We received information on Al-Qatala commanders operating in the area. Targeting these individuals will help disrupt AQ's command structure. We need you to secure intel on a commander to locate their position. |
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Look Out | It's been good working with you so far but now's the test to test your skills. One of our night operations teams placed a beacon on some rocks off the northern coast of Ashika Island. Your job is to move that beacon to the top of Ashika Castle. Somewhere where it'll be visible overhead for our Shadow Company surveillance night operation. |
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Operation Black Gold | There's Al-Qatala and Shadow Company forces stationed along the oil pipeline from Rohan Oil's oilfields down to their containers at the port. We'd like to secure a piece of the pie and damage their structure in the process. Take out targets along the pipeline. |
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Unknown Shipping | We've located sunken ships off the coasts of Al Mazrah and Ashika Island. Some intel found off of some unknown combatants seems to indicate these ships are of old Soviet origin. We've already cleared the easternmost ship in the Al Mazrah waters. It seemed to be part of a drug smuggling operation. Locate the remaaining ships and bring back any items you find. |
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Key Elimination | Intel confirms AQ is metting with members of the Las Almas cartel. These are High Value Targets with information we can use for an upcoming operation. Recon shows AQ is storing up critical equipment within locked compounds for Las Almas. Your task is to eliminate an HVT, sweep them for keys to these compounds, and secure the objectives within them. |
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Demolitions | One of our contractees has intel on high-value safes in the area. They're willing to give up that intel in exchange for a small job. They need you to destroy Al-Qatala's supply sites. Infil and find an AQ burner phone with intel on the supply site locations. |
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Night Operation | We'd like to perform some recon over Al Mazrah City to keep an eye on AQ. We need you to set up two IR beacons to help our UAV navigate. You can find the beacons in the dumpster dead drop in Al Sharim Pass near the cliffs. You'll need to plant them on the two partially constructed towers in between AM city and the marshlands. Get back in one piece okay. |
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Medical Mule | We've been sustaining heavy casualties from RPGs as Al-Qatala insurgents have begun to mobilize northwest of Al Mazrah into the mountains. We need material for critical medical care. There's a dumpster dead drop we set up outside the south gas station in Zarqwa Hydroelectric. Deposite low-value material there and bring more sensitive medical equipment back on your person. |
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Eavesdrop | Shadow Company is moving suspicious cargo aboard their ship. Surveillance footage suggests there are undocumented barrels of material on board. Our theory is that perhaps Shadow Company is working with the Russian gas. We need more concrete intel though. We set up a discrete radio for you to take and plant aboard their ship. Upload the frequency of the radio challenge to us after the hard work is done. Good luck. |
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Pacific Foothold | Welcome back. As we continue to expand our base in the Japanese islands, we'll need some items of interest. Gun oil, consumer electronics, and some pieces of key intel. The rest we can fetch ourselves. The dead drop is located in the residential district in Ashika Island. Don't take too long out there. |
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Fast And Strong | Aggression will catch our enemies off guard. Locate strongholds and sweep them fast. Show others our speed of violence. |
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Pathfinder | We placed a GPS tracker at the burger shop at the observatory. We need you to use the GPS to help us update our topographical maps of the area. We'll need frequent sample points across the AO to accurately krige together into workable data. Take the tracker from the dead drop, visit all of the major points of interest, and return with it. |
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Vondel Investigation | Do you remember that Shadow Company laptop you procured? Well, we're going to use it to send some confidential intel to SC. An informant detailed the location of a hard drive with intel on the identity of Vondel occupiers. Shadow Company has some interest in this but they are stretched too thin to retrieve the hard drive themselves. We need you to find it in Vondel and use the laptop to upload it to the Shadows. The hard drive was supposedly located in the graveyard behind one of the private mausoleums. Stay safe out there. |
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Fuel Sabotage | In preparation for an upcoming operation we need you to neutralize and sabotage ground vehicle targets in Vondel. Siphon fuel from any vehciles and dead drop full gas cans for us. |
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Intel Exchange | We got into contact with a Russian whistleblower. He's willing to exchange some intel. There's a hotel room at the Ashika Island hotel that he was staying at. He left a little document for us. First step is to get inside that locked room. Next step is to stash a special USB we delivered to the dead drop in the underground waterways. So get the documents and place the USB. Our source will go to pick it up. |
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Quid Pro Quo | Shadow Company is asking that we do a favor for them in exchange for some intel. They've prepared a LTV with radar capabilities that they need you to drive through key points of interest in Vondel to help triangulate a signal. We've prepared a vehicle drop behind the castle in Vondel. Look for the blue smoke. |
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Break Check | An informant sent us a hard drive with some intel on Ashika Island's history. We hired a driver to return a hard drive to us we have not heard back from him. They were traveling north from Ahkdar. Main thing is that you get that hard drive and bring it to a dead drop we've setup in the waterways of Ashika Island. Remember you're looking for a white dumpster. |
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Air Supremacy | Al-Qatala SAM sites in the area are limiting our aerial options. Secure enough at the same time for our resupply aircraft to land at our FOB. |
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Caved In | One of our drone feeds showed AQ transporting a narcotics shipment through the Sattiq Cave Complex. They're likely in contact with the cartel. Infiltrate the caves by boat and clear the site. We know an AQ commander left some documents in a temporary shelter in the riverside caves. Bring them back for us and make it look like they were misplaced. |
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Deadlines | Our work with the civilians has cost us. We're getting stretched for funds and we need to recuperate in as short a time as possible. You're tasked with completing contract work without wasting too much time or resources. |
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Shopkeeper's Request | The Koschei shopkeeper has an odd request for us to deliver him some items. You can dead drop them anywhere in Al Mazrah. Shadow Company agreed to take them from Al Mazrah into the bunker. Stay frosty. |
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Gear Up | Welcome back. We're planning a siege on major AQ objectives in the north of Al Mazrah. Your group is known for your consistency with arming yourself with high-efficiency, tactical equipment, isn't that right? Well we'd like some operators from your group to assist, so can you gear up enough operators for the siege? I'm asking for at least three with a large backpack, a three plate carrier, a durable gas mask, a self revive kit, and a killstreak. |
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Chemist's Sources | Thanks for the assistance in Vondel. Shadow Company gave us some intel that the Chemist was spotted there. It's highly likely then that Russian gas is either being transported or is somehow involved in the occupation of Vondel. Dispatch the target and take any intel you find off of him to try to find a sample of the gas. Good hunting soldier. |
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Crunch | Welcome back. We have a high need for quick cash. We need you to complete a high volume of contract work in a short amount of time. Sounds like something you're capable of right? |
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Unknown Threat | It's time we neutralize some of these enemy occupants in Vondel. We need to maintain a low disposition. Fire effectively with a discrete weapon. |
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Exfil Party | We need you to help recruit some operators to our faction's line of work. Infil alone and find others to work with to extract. Hopefully the other operators treat you well. |
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The Route Forward | AQ is continuing to push their smuggling trade. We need to figure out the routes their transports are taking out of Al Mazrah. There are some trucks in the cave complex marked by AQ. Put tracking devices on them. We left them for you in the dead drop in Al-Sharim Pass along the southeastern cliffs. Also there's a server room in a bunker at the caves. Move there and signals intel will hook into it. |
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Clean House | The enemy combatants in Vondel are held up in some key strongholds we need you to clear: the aquarium, city hall, and cruise terminal. These three provide them with powerful resupply locations and good defenses against our operators. Now be quick and dispatch those targets. |
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Firing Power | Enemy factions are sending in their best fighters to reclaim territory. They're heavy on armor and firepower, but we have the initiative. Track them down and eliminate them. Shadow Company has put a target on Velikan as well. Supposedly he's gone rogue. |
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Russian Gas | Now that we've located the gas sample from Vondel, we can compare it with a sample from Koschei Complex. We got intel from an AQ soldier that there's a Koschei gas sample somewhere in the south of the DRD. Find it and take it to the external ops. A machine directly right of the main entrance should be able to compare the similarity of the samples. If they're the same product then we know whoever is occupying Vondel was involved with the Koschei Complex and the creation of this Russian gas. |
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Phalanx
Mission Name | Description | Tasks | Rewards | |
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Welcome To Vondel | Vondel has been infiltrated by hostile forces posing as a peacekeeping group, using their cover to spread through the city. In order to conduct operations effectively and expose who they really are, we need to establish our own footholds. Familiarize yourself with the city while gathering recon on the situation. Remember, the citizens are evacuated, so don't hesitate to collect souvenirs from the enemy while you get the lay of the land. |
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Ready To Rock | We don't have much intel on these so-called Peacekeepers but reports make it clear that they aren't short on hardware. With their kind of firepower, if you give them the chance to hit you, they'll hit hard. While exploring the city, get yourself suited up with the essentials and make sure you'll have the chance to hit back. |
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Cargo Keeper | AQ is prepping cargo for transport. That cargo is valuable and we have contractees asking for it. Secure the cargo vehicle and move to a designated HLZ where Slasher-2 will meet you to extract the package. Those transport vehicles are worth something on their own as well, so don't let them go to waste. Repair and refuel the vehicle afterwards. |
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Cross Town | Intel shows Peacekeeper activity near both the Castle and Cruise Terminal. They could be holding weapon caches and resupplies. We need recon on both locations. Any information about their supply chain could be crucial to shutting them down. |
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Day At The Zoo | The Vondel Zoo was undergoing renovations when the chaos started, making it an opportune safehouse for the Peacekeepers. Clear the zoo of enemy presence and we may be able to take advantage of such a recognizable local landmark in the future. |
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Well Supplied Soldier | Our contractee is sending a payout to any fireteams that can secure a list of supplies in the AO. Find a burner phone with intel on AQ's supply stashes and move in to secure them. Time is of the essence here so haul ass. |
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Disarming Presence | We've established ourselves in Vondel, but we're not having the same luck identifying the enemy. Reports are that their forces use particular weapons, and at this point, we'll take any potential lead we can get our hands on. Secure their weapons, so we can try to locate their source. And if you take contact, I would advise using one yourself. They pack quite a punch. |
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Going Green | While we try to crack the Peacekeepers secure comms, we're relying on ears on the ground. Reported topics of enemy discussion include nuclear material within city limits, and we have no intention of letting them get their hands on it. Locate, acquire, and extract the material. |
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No One Left Behind | Peacekeepers have been holding hostages. We believe that some of those taken are local cryptologists who could be of great use to us in particular. Rescue these hostages and bring them back safely. |
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On The Spot | We've seen increased activity around UAV towers. Peacekeepers could be altering the functionality to allow for their specific encryption. Set yourself up at the castle and monitor the activity. With this much focus on signal encryption, we may have underestimated the scope of their communications. |
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Street Smarts | By now you should be getting familiarized with the landscape. High or low, use the urban environment to your advantage and eliminate threats. We'll send in a team, once you're done, to secure their radios. This could give us a window into how they're coordinating. |
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Security Checkpoint | Despite our best efforts, enemy soldiers and suppliers are still entering the city, some from as far as Al Mazrah. The tracks are blocked but there's still a lot of Peacekeeper activity at the train station. You need to get eyes inside the station and observe the situation. |
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Gone Phising | SIGNIT has picked up encrypted transmissions. These could be originating from contract phones in the area, which we now have the ability to hack. Each phone you compromise will strengthen our connection and increase the amount of cash being siphoned. We'll follow the money. |
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Long Distance | After confirming encrypted transmissions are being sent from the city, I made contact with another organization interested in the Vondel situation. Black Mous has agreed to assist by supplying us with a device that will let us track these specific signals to their destination, which we suspect may be Al Mazrah. Using the device on UAV towers there should allow you to confirm reception of the signal, then return the device for analysis. If we can uncover who the enemy is talking to, we'll have a better idea of who we are fighting. |
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Passive Income | Now that we've confirmed that the Peacekeepers are communicating with Al Mazrah, Black Mous will be investigating the encryption over there. We need to keep recording local samples to provide them more data. Compromise contract phones and keep the connection running as long as you can. Breaking open their safes should encourage them to make a report that we can capture. |
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Strike Team | Vehicles seem to play a crucial role in Peacekeeper operations. Either transportation is a top priority or they are carrying something worth protecting. One extremely fortified amphibious vehicle has been spotted driving around Vondel on a regular basis. Eliminate this dangerous target and recover whatever you can from the wreckage. Don't underestimate its defenses, make sure you're properly equipped. |
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Test Drive | Canals are the veins of this city and we should be taking advantage. Tactical amphibious vehicles in the area can move between roads and waterways, and if any Peacekeepers use one for a quick retreat, you'll need to keep up. Find a TAV and get a feel for being behind the wheel. They can be used as boats but let's hope they don't handle like one. |
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The Transporter | Intel located an ammo cache at the embassy in Al Mazrah City. Crown has been active in that area, so this is a priority target. We've stashed an explosive device in the tunnel near Zaya Observatory. Use the device on the ammo cache and destroy it. |
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Dark Water | We've moved a lot of assets to target cartel objectives. One of our UAVs captured a cartel officer bringing a laptop to one of their warehouses in the south of the port. He then took an RHIB to move to the airport where they were waiting a drug transportation plane. En route they instructed a soldier to dive down into the easternmost of the sunken ships. After a few minutes he resurfaced and we engaged the boat with 25mm gunshop fire neutralizing all targets. |
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World Trip Souvenirs | Our focus remains on Vondel but it's clear the threat moves far beyond city limits. Knowing that the Peacekeepers are in communication with Al Mazrah, we need to maintain a strong presence elsewhere in case of other connections. KEep us ready on all fronts by deploying to different areas and eliminating threats to our other operations. |
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Go For A Drive | Black Mous needs data from Vondel, and we've identified a specific vehicle as a mobile command center likely to hold it. You'll need to take control of the vehicle while downloading the data onto the encrypted hard drive. The enemy is sure to notice such a valuable target being hijacked so be ready for resistance. Our partners believe they can use this data to help us locate key enemy locations, so delivering that drive safely to the dead drop is crucial. |
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Frogicide | Allies are investigating possibles links to the Peacekeepers that could explain their supply of resources, including TAVs. We can't risk them fortifying more vehicles and tightening their grip. One Bullfrog rolling around the streets of Vondel is enough. Set off some fireworks and leave them nothing but the wreckage. |
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Hunter | If the Peacekeeper infiltration has more support behind if than we though, we need to push even harder and test for weaknesses. Hunt and eliminate targets to make it perfectly clear that no one who stands against us is safe. |
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Stress Test | Every potential ally is an invaluable resource when the enemy has their own partners lurking in the shadows. Convincing other operators to cooperate can be tricky but you'll want as much support out there as possible agains the Peacekeepers. Form alliances with other operators to make sure you all extract safely together. |
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Bruiser | Knowing that external forces are ensuring a flow of soldiers to the Peacekeepers, we need to be targeting and intimidating their move vulnerable assets. Get your knuckles bloody by pounding Peacekeepers ground forces into submission. They won't forget finding their own on the ground, beaten and bruised. |
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Turn The Tide | Resources continue to be delivered to the Peacekeepers but we can make sure that it's never enough. Confiscate what you can and destroy what you can't. Weakening their position should make them much less careful, and we'll be ready to intercept any intel as a result. |
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Contract Killer | Too many enemy operations are happening right under our nose, but each one we shut down sends a warning to others that we're coming. Disrupt multiple operations in quick succession, before they know what's happening. |
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Fearless | Black Mous is narrowing down a primary location for sensitive Peacekeeper data, but we'll only have one shot to move on the coordinates. We need to provoke a similar response, document the results, and then analyze the enemy's response tactics. It has to be a brazn assault that can't be ignored. Your objective is to attack a high-profile target and record the enemy activity that results. And you're going to have to do it with a target firmly on your back. With the resulting intel, we'll be ready to hit the enemy where it hurts. |
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Last Line Of Defense | This is the final push. We need to eliminate as many remaining threats as we can to ensure success on our final assault. Remove enemies from the city by any means necessary. |
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Final Countdown | There's no room for failure in the upcoming operation. We need to select our most elite operators for the job. Show your mettle by entering the fray all alone, and comeback with more weapons than your started with. We believe you're up to the task, now prove us right. |
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Contractual Obligation | Contracts are still open all over the city, so get out there and clean the streets. Wrap up as many as you can so that we can shift all of our focus and resources into one final assault. |
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Spice Of Life | There's no such thing as being too prepared. You need to be ready to grab any gun off of the ground and still be effective. Work with as many different weapons as you can and become a threat no matter what you're holding. |
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Rifle Some Feathers | Being this close to uncovering the enemy's identity, we can't let other operators interrupt our progress. Remove some rival pieces from the board. You don't want to be overwhelmed in close-quarters, so eliminate the possibility by acquiring a rifle that will let you take them out from a distance. Minimize risk, maximize damage. |
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Firearm Regulation | Even after we've breached all of their security and acquired the sensitive data we're after, we still need to get it out of the city safely. Disarming forces across the city will mitigate potential obstacles in our way. Confiscate their weapons, bringing the guns to dead drops, so we can get them out of Vondel. |
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Cut The Head | Coordinates for a key Peacekeeper base have been confirmed and intel suggests it holds exactly what we're looking for. Data this sensitive will require an encryption key. Acquiring one should enable you to access and transfer the data directly. Make sure to bring the key back, it's an invaluable tool. Remember, we only have one shot at this. Time to uncover exactly who we've been fighting. |
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Crown
Mission Name | Description | Tasks | Rewards | |
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Al Mazrah's Threat | Hello there. We're looking to clean out AQ forces in Al Mazrah. Prove your worth by taking out combatants in rapid succession. Good hunting lad. |
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Vondel Recon | I'm sure you've heard of the horrible situation in Vondel. We'd like some more reconnaissance in Vondel to know who we're up against. Activate multiple UAV towers at a time so our air assets can navigate the area. |
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Vehicular Homicide | We'd like to claim some territory in Al Mazrah but Al Qatala has vehicle reinforcements at the ready. We can't allow them to interfere. Target their transportation so we can contain the treat. |
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Koschei Clearing | We have some plans to have a few of our operators investigate the Koschei Complex. We'd like you to perform an initial clearing of the target. Get in there and neutralise all hostile tangos. |
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Chemist's Whereabouts | The Chemist has some intel from us that we'd like to not let others have. He's been spotted in the radiation zone of Al Mazrah. We need you to perform reconnaissance on the forces he's guarding himself with. Use a drone to tag any of his combatants. |
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Tactique-Verte Testing | We're always looking to investigate how other weapon systems behave, both for our own personal usage, but also to better understand the enemy. We want you to use the Tactique-Verte platform to dispatch a few targets. Stay frosty. |
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Humanitarian Operation | The poor civilians of Vondel are currently struggling in camps on the outskirts of the city. We'd like to acquire some items to help aid them. Deliver these items to any dumpster dead drop in Vondel and we'll pick them up. We set up one dead drop outside of the restaurant in the zoo. You're doing a great service. |
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Sample Platter | Morning to you. Good work getting those supplies for the Vondel people. It's a good time for you to get some training in working with different weapon systems. I know you've done your basic training but training at base and real combat are quite different wouldn't you say. We need a flexible operator who knows how to handle themselves in any situation. |
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Scavenger In Vondel | There's a target known as the Scavenger who's been spotted in Vondel. We'd like to eliminate any variables. To lure him out take in a strong weapon and leave it near an enemy's corpse for him to find. |
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Low-Light Combat Training | We need to clear the chemical treatment plant for an upcoming operation. We don't want AQ to know what equipment we have access to so that means no night optics. This might seem like an odd request but I'm sure a soldier of your caliber will have no issues right? |
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The Oasis Route | Thank you again for those supplies. There's an entrance to the Koschei Complex in the oasis near Taraq Village. Can you plant a camera there watching the door for us? |
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Vehicular Philanthropy | Hello there. We'll need you to refuel and repair vehicles in Vondel in key locations for a future operation. Thank you for your swift and precise action. |
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Golden Ticket | Let's see if you know your stuff. High-level idea is this. There's a facility. The DRC, Defense Research Center. In it there's a specific building, Building 21. We want access to it. The only way you get access to it is with a Building 21 keycard. You've extracted objectives out of the AO before, so I suspect you'll be fine carrying a small card. If you can procure the card for me I'll see it as the beginnning of a long career working together. |
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X Marks The Spot | Hello again. There's a locked room in the Koschei Complex Alpha Cluster that requires entering a keycode to open. We know there's a map in that room we need access to. Use a R4D detector to gain access to the room and extract the map for us. |
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Bryson Long Rifle Weapons Testing | Thanks for retrieving that map. We're investigating any other pathways through the bunker. We have another weapon platform we'd like you to test: the Bryson Long Rifle. Enough said, good hunting. |
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False Alarm | The enemy uses exfil helos as a way to ambush operators. Call for exfil at each point, but do not board. Scan for threats and eliminate any you find. Ger to the final LZ when you're done. |
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Flyboy | Alright there? You might have experience shooting operators in a helicopter from your previous operation, but a sharpshooter can take aim while in motion against any target thrown at 'em. Correct me if I'm wrong but you consider yourself to be a sharpshooter? Well then you best show us. |
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Chemical Sourcing | We have some chemical items we'd like you to find and dead drop to us. Sulphuric acid, hydro peroxide, and iodine radiation blockers. Any dead drop should work as long as you let us know where to pick them up. |
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Exposé | Our intel confirms Shadow Co is attempting to coordinate with AQ on an upcoming operation. We're going to supply the PMCs with bad intel and use it to our advantage. The documents are in a dead drop near Sa'id Mall. Take them to the castle on Ashika Island and leave them inside the Shadow HQ. |
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Bottom Of The Barrel | The shopkeeper in Koschei Complex has something we'd like. The password to a locked door. I think you can convince him to trade it for some cheap liquor. Once you have the code, the door is directly left of the eastern entrance to the Alpha Cluster. There will be some documents within that we need you to extract. |
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Triple Clear | Hello friend. There are a few targets of interest we'd like access to. Al Qatala has taken a foothold in the oilfields, AM city, and Taraq. We're looking to move some objectives through those areas. Can you handle the situation? |
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The Deadliest Sin | A great operator knows how to tirn a profit. Get items to a buy station and cash them in for us. Show us that you're a great operator. |
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Explosive Ordnance Disposal | Enemy operators have been sabotaging some of our plans. We'd like you to perform some counter-sabotage. What do you say? |
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Koschei Surveillance | We have surveillance on the oasis bunker entrance, but we need cameras for the others. Plant cameras at each of the three and don't let any enemy operators see you. Good luck. |
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Explosives Sourcing | The Pyro in Al Mazrah has been a thorn in our neck. He has some intel we'd like taken off of him and put into our hands. I'm sure you understand the picture. Deliver the intel to any dead drop in the Vondel and we'll secure it. |
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Infrared | Shadow Compnay sold some intel to us. They discovered a high security room with a locked cache in the southernmost restricted zone in the alpha cluster sector. There's supposedly some security system that will trigger an alarm. In the External Ops. sector there's an upload station that contains data referencing Building 21.
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Hunting Party | The commanders in the bunker need to be taken out at the same time. One without the other will only further them to maintain their hold on the Koschei Complex. See to it that they're eliminated. |
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Exit Through The Sector Alpha | The map you extracted for us shows that there's potentially other entrances into the Koschei Complex. We believe there's two stairwells in the DRD that are blocked off, beyond which there's immense radiation emanating outwards. Located those stairwells and get a reading on your Geiger counter. We'll hatch up a plan to secure them. |
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All's Fair | The best way to wround the enemy is to hit them where it hurts right? That's why we need you to eliminate enemy commanders with their own weapons of choice. I know you're one to work with style so I have confidence that this is up your alley. |
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Charged Interaction | We'd like to send the shopkeeper a little present. There's a timed charge in Zaya Observatory. Take it to a dead drop to neutralize the timer and bring it to the shopkeeper. Should be the fun kind of surprise. |
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Exfil Tracking | Now that we have intel on the entrances to the bunker we need to ensure Al Mazrah's secured. We need to know the locations of where enemy faction's exfils are going. There's 4 trackers in the south gas station dead drop near the hydroelectric dam in Al Mazrah. Plant them under the winds of 4 exfil helos. We'll be monitoring where our enemies have setup their FOBs. Remember to be out of sight of enemies. Any slip up and they'll know our plans. |
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Outsourcing | While we figure out our next steps we have some knowledge of specific intel in Building 21 that we'd like you to retrieve. You'll need to gain access to a few rooms but that shouldn't be a problem for a fighter like yourself right? Intel places the documents in the read, blue, and black rooms of the facility. Don't let anyone see you take the documents. They are highly confidential. |
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Predator | It's a great day for a challenge isn't it? No teammates, no weapons, I want to see how productive you can be with nothing. Making wine out of the water is key in our line of work. Do this and you'll prove you have what it takes to rise in our ranks. Though this should be easy enough for a soldier of your caliver wouldn't you agree? |
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Case By Case | Hello again. We have word of multiple weapon cases being transported through the AO and we'd like to know their contents. Bring a few back to us and we'll see about your payment. |
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Emergency Exit | We've figured out that there's a mechanism near each of the stairwell exists that should unlock the stairwell doors after some time. We just need you to go down there and secure those exits for us. We'll come in afterwards to secure the complex. Your work is greatly appreciated, soldier. |
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Shadow Company
Mission Name | Description | Tasks | Rewards | |
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Thinning The Herd | Hope you did your basics. We have a situation on us that's demanding for some more hands on deck. We've confirmed the force in Vondel to be working for the Russian Konni Group. Intel places them securing territory in Al Mazrah and Ashika Island.
This is where you come in. Eliminate those sons of bitches, come back alive, and we'll see about your payment. Get at 'em soldier. |
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Deal With The Devil | We have some suspicions that some of our enemies have been ressuplying from a target known as the Scavenger. You may be already familiar. We need eyes on what he's dealing, so lay low and get close enough to peruse his offerings. |
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Abandoned Vehicle | There's an MRAP that was engaged by Konni troops and abandoned in the A.O. We'd like for you to commandeer the vehicle. You'll need to acquire a key for it and make your way to the objective. Get out there soldier. |
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X-Rays | Konni forces have been spotted on drone surveillance investigating the radiation in Al Mazrah and Ashika Island. We'd like you to knock some heads. Keep your identity concealed and be efficient. |
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Battle Plans | We're looking for intel on what Konni's long term plans are. Eliminate key Konni targets and deliver all objectives found on their person to one of our designated dead drops. Good hunting. |
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Winds Clipped | We have a priority task for you. Konni forces are engaging our troops still stationed on Ashika Island. Konni's reinforcements are proving to be overwhelming for our numbers there and they're running out of supplies. Get your ass over there and save our shadows. |
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Unregistered Cargo | Glad to see you back in one piece. Satellite imagery places an unknown ship anchoring off the coast of A.M airport. A number of suspicious containers and combatants are on board. Clear the deck and open those suckers up. |
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Cutting It Close | We have some targets we need you to extract. With the ongoing conflict, Konni conflict, we believe the Russians are tracking our birds. Extract them on a neutral organization's exfil chopper to help conceal the target's wherabouts |
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In Good Health And Spirits | Back again then huh? No matter, we have a mission for you to develop your people skills. We need you to be able to deescalate conflicts and cooperate with other operators. Go out there and show us that you're not hot-headed and that you can successfully disengage active conflicts. |
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Reconnaissance By Fire | That intel you brought revealed the severity of the situation at hand with Konni. But we still need to investigate the exact nature and purpose of their global operations. This is what we need you for. Your job is to cause enough chaos that Konni slip up. Fire at targets from varying ranges and positions to confuse the enemy. We'll then send in ISR teams to analyze their operations. |
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Courier | While we sift through the intelligence on those missiles, we have an odd job for you. We need you to give us access to a laptop. An associate was able to plant some USBs in dead drops that you will just need to plug into the laptop and then remove. To evade any security alerts we'll need them delivered in rapid time frame. Get to it |
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Missile Transports | We traced that Konni ship back to Europe where it was reported that eight shipping containers made it onto that deck, yet only six were spotted. Now two missile launchers are out in the wild for Konni to use, well that doesn't sound right does it. Here's what you're gonna help to do about it. We believe those launchers are somewhere in Al Mazrah. We need you to find where they're planning on moving the missiles and plant beacons on them for us to surveil. Lay low out there. |
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The Old Place | So it seems that Konni has overtaken Bulding 21 after we left. Not unexpected on our part, but we wanna clean up any objectives we might have left there. And well, you are our clean-up crew. Reportedly Konni soldiers got their hands on our extraction procedures from the lab. Get that for us will you? |
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Konni Secrets | Given the positions of those missile launchers, we believe Konni is targeting some attack on Al Mazrah. It's likely that these missiles were sourced with the help of their explosives expert, who has been spotted on Ashika Island. See if you can't find out where they're going planning to attack |
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Unobserved | Welcome back, Soldier. Operation Rogue Arsenal was a failure. Makarov escaped with the objective and we need to move fast to try to intercept them. Intel reports Konni taking a hold in the ruins of the observatory. A Konni commander was spotted moving a laptop into a locked storage closet in the observatory offices. We need you to retrieve it. Find a radio in one of Konni's strongholds and we'll intercept to acquire the door's code. Stay frost out there. |
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Learn to Share | We need to arm and recruit other fighters to aid our cause against Konni group. Give one of your insured weapons to another operator for them to extract. Try to keep your cool and avoid any unnecessary conflict with enemy squads. |
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Flight Risk | One of our evac helos sustained a fuel leak and was abandoned in the AO. It's bingo on fuel and inoperable at this time. If AQ or Konni gain access to the helo eyes will be directed at our organization for providing such expensive equipment for the enemy. We can't let that happen. Find fuel for the heavy chopper, refuel the bird, and pilot it out of the AO.. You will have our utmost gratitude for this task.
We tracked a Konni shipment of heavy chopper fuel that they distributed to various locations along the Al Mazrah railway. Intel suggests there could be remaining fuel at either the Rohan Oil train station, the Hafid Port station, the AM International hangers, in the Sattiq smuggling caves, or on the cargo train itself. |
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Unrestricted Access | As I'm sure you've noticed. AQ and the cartel have been hunkered down in some restricted sections of the bunker. Well today is the day there's no more restrictions. Your mission is to clear those areas. The soldiers in there will likely carry some evidence of what they were looking for. Bring that back for us will you? |
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Black Box | With Konni taking hold of the cave complex in Al Mazrah, we'd like you to secure some information on our crashed plane and neutralize any hostiles on site. Good hunting. |
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Cleanup | Good day there. Some of our operators noted that Konni hasn't yet managed to transport all gas canisters from the observatory lab. We'd like for you to secure whatever leftovers you can find. We'll talk about your payment when you're back. |
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Scatter | Hey there again. We require fast action to intercept those Konni gas transports. We acquired intel that the transportation operations were handled within some safe house of Konni's planned out by one of their commanders.
We need you to find that safe house and secure any objectives on sire. Remember, slow is smooth, smooth is fast. Get it done. |
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Silent Op | See you're back in one piece. Well then, let's not waste any time. We need you to help keep Konni forces on their toes. Use concealment to neutralize OPFOR units with stealth. They won't know what hit them. |
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Seasoned Commander | It's time to make an impact on Konni's organizational capacity. We're targeting their commanders. Eliminate these key targets and come back alive. Good hunting out there. |
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The Ultimate Vehicle Is Team | We need to show our opposition that our Shadows are here to stay. Your job in this is to showcase our firepower. Acquire an MRAP and wreak havoc to anyone who'd cross us. Come back in one piece for your reward. |
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Collaborative Carnage | We need someone that can work with other operators in the fight against Konni. Find some enemy operators to help kill any Konni soldiers you find. Move, shoot, and communicate. |
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Vigilante | We ahve word of enemy squads causing chaos in the AO, firing on passive operators. They're distracting our forces from the primary Russian threat. There's bounties on those squads. Go see if you can't make yourself worthwhile. |
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Noisemaker | One of our associates left a specially engineered grenade at the top of the Sarrif Bay lighthouse. He's requesting that we bring it back and since we owe him, well that's where you come in. Take the greande and bring it to the observatory dead drop. Trust me, you'll have my thanks for this one. |
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Alliance Exposure | Good to see you again soldier. We have a major threat on our hands. Russian gas is being transported by the cartel as we speak, and unless we're able to keep on the hunt, we won't know where it's going. Building 21's signals intel indicates the cartel is moving that gas to their own base of operations. We need eyes inside Building 21 to discover where that gas is going. Now get at 'em. |
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Professional Courtesy | While we look into the cartel's base of operations in Vondel, our associate who got us that intel on Building 21 was found out. We'd like to get him outta there before Konni does God knows what to him. We believe he's being held int he armory room. Get him back to us and you'll be rewarded. |
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Alpha Decay | Some drone footage we were able to capture showed Konni transporting secured safes and gas canisters into the radioactive sectors of the AO. We believe they're going some kind of testing on the effects of radiation on their gas samples. Get access to one of those safes and secure the objective. |
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Pay It Forward | The Koschei Shopkeeper claims to have acquired some critical intel on Konni. He wants some peculiar items, though I'm sure a soldier of your caliber should have no issues getting him what he wants right? Well, good luck out there. |
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A Big Help | We have some operators that need some squadmates to help accomplish their objectives. I figure that you, as an experienced fighter, should be able to handle yourself enough to help them out. Hopefully I'm not mistaken. |
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Insurance Premiums | The cartel is using boats to transport the gas shipments out of Vondel. We need you to disrupt their operations. Target any transportation vehicles you find. Now get at it. |
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The Truth | We need some more intel on how the cartel knew about the bunker. We now believe that they were in communication with the Konni group. We believe the Rhino led the charge on the intel. Eliminate him and secure all objectives. With the cartel spotted in Vondel we'll also need you to gather any intel on their end of the deal. |
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Cartel No More | Ok this is it. We need to assault that terminal here and now. Intel reports a multitude of secure safes inside and cargo outside waiting for transportation. We don't know if the gas is still in those safes but we need to find out. Reinforcements will be all over your ass once you're in so stay frosty. |
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Upgrades
With the release of Season Four, Upgrades were added to DMZ, which grant permanent passive bonuses that the player can unlock by extracting or dead-dropping various items in DMZ. Similar to Missions, Modern Warfare II owners can also access exclusive Crown upgrades, which are tied to their reputation with the Crown faction.
Stash
Prerequisites | Objective | Rewards |
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Level 2 (Black Mous) |
Extract: $100 000 in cash | Unlocks Wallet. |
Complete The Previous Upgrades Tier Level 2 (Black Mous) |
Extract: 10 Bottles Of Liquor 6 Wine Bottles 2 Aged or Vintage Wine Bottles |
Expand the wallet's capacity by $150 000. |
Complete The Previous Upgrades Tier Level 4 (Black Mous) |
Extract: 2 Encrypted Hard Drives 8 Hard Drives 4 Thumb Drives 4 Laptops |
Expand the wallet's capacity by an additional $150 000. |
Complete The Previous Upgrades Tier Level 6 (Black Mous) |
Extract: 2 GPUs |
Expand the wallet's capacity by an additional $100 000. |
Complete The Previous Upgrades Tier Level 8 (White Lotus) |
Extract: 6 Vintage Wine Bottles 16 Bottles Of Japanese Liquor |
Expand the wallet's capacity by an additional $100 000. |
Complete The Previous Upgrades Tier Level 10 (White Lotus) |
Extract: 6 Gold Skulls 10 Gold Bars |
Expand the wallet's capacity by an additional $100 000. |
Prerequisites | Objective | Rewards |
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Level 4 (Black Mous) |
Extract: 10 Nuclear Fuel Rods 2 Radiation Blockers |
Expand the mission item and key stashes by an additional 5 slots each. |
Complete The Previous Upgrades Tier Level 4 (Black Mous) |
Extract: 9 Cigar Boxes 5 Comic Books 3 Bottles Of Aspirin |
Expand the mission item and key stashes by an additional 5 slots each. |
Complete The Previous Upgrades Tier Level 6 (Black Mous) |
Extract: 5 Large Medical Bags 10 AFAKs 15 IFAKs |
Expand the mission item and key stashes by an additional 4 slots each. |
Complete The Previous Upgrades Tier Level 8 (Black Mous) |
Extract: 5 Screwdrivers 5 Wrenches 3 Dog Tags RGL-80 |
Expand the mission item and key stashes by an additional 3 slots each. |
Complete The Previous Upgrades Tier Level 10 (Black Mous) |
Extract: 40 Documents 16 Sensitive Documents 8 Classified Documents |
Expand the mission item and key stashes by an additional 3 slots each. |
Prerequisites | Objective | Rewards |
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Level 4 (Black Mous) |
Extract: 5 batteries 2 Electric drills 3 bottles of gun oil |
Expand the wallet's capacity by an additional $100 000. |
Complete The Previous Upgrades Tier Level 5 (Crown) |
Extract: 8 electric tapes 3 car batteries 6 jumper cables |
Expand the wallet's capacity by an additional $50 000. |
Complete The Previous Upgrades Tier Level 6 (Crown) |
Extract: 5 AQ Laptops 10 Screwdrivers $500,000 in cash 4 Encrypted hard drives |
Expand the wallet's capacity by an additional $50 000. |
Complete The Previous Upgrades Tier Level 8 (Crown) |
Extract: 4 GPUs 10 Game consoles 10 VCRs 8 Encrypted hard drives |
Expand the wallet's capacity by an additional $50 000. |
Complete The Previous Upgrades Tier Level 10 (Crown) |
Extract: 40 Electronic components 30 Lighters 10 Ashika old films canisters |
Expand the wallet's capacity by an additional $50 000. |
Prerequisites | Objective | Rewards |
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Level 4 (Crown) |
Extract: 8 Bandages 4 IFAKs 1 Radiation blockers |
Expand the mission item and key stashes by an additional 3 slots each. |
Complete The Previous Upgrades Tier Level 5 (Crown) |
Extract: 6 Vases 3 Japanese liquor bottles |
Expand the mission item and key stashes by an additional 3 slots each. |
Complete The Previous Upgrades Tier Level 6 (Crown) |
Extract: 8 purified water bottles 7 Emergency rations 3 Gas cans 8 Canned foods |
Expand the mission item and key stashes by an additional 2 slots each. |
Complete The Previous Upgrades Tier Level 8 (Crown) |
Extract: 8 Aspirins 3 Large medical bags |
Expand the mission item and key stashes by an additional 1 slots each. |
Complete The Previous Upgrades Tier Level 10 (Crown) |
Extract: 14 nuclear fuel rods 7 Gun oils 2 Liquid Nitrogen 10 Blow torches |
Expand the mission item and key stashes by an additional 1 slots each. |
Weapons Locker
Prerequisites | Objective | Rewards |
---|---|---|
Level 3 (Phalanx) |
Extract: 4 bottles of gun oil 3 Classified documents $400,000 in cash |
Reduce the cooldown of the 1st insured slot by 25%. |
Complete The Previous Upgrades Tier Level 9 (Phalanx) |
Extract: 12 tubes of toothpaste 15 bottles of fresh water 7 lightbulbs 5 enemy's operator weapons |
Reduce the cooldown of the 1st insured slot by an additional 25%. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 4 (Black Mous) |
Extract: 3 IFAK 1 AFAK or Large medical bag 1 Enemy operator's weapon |
Unlock the 2nd insured weapon slot. |
Complete The Previous Upgrades Tier Level 5 (Phalanx) |
Extract: 8 Imported tea 8 Soothing hand cream 4 Aged or Vintage wine |
Reduce the cooldown of the 2nd insured slot by 25%. |
Complete The Previous Upgrades Tier Level 12 (Phalanx) |
Extract: 4 Chlorine 4 Formaldehyde 4 Hydrochloride 4 Cephalexin 4 Acetone 4 Hydrogen peroxide |
Reduce the cooldown of the 2nd insured slot by an additional 25%. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 4 (Black Mous) |
Extract: 5 GPUs 10 Gold Bars 8 Gold Skulls 10 Enemy Operator's weapons |
Unlock the 3rd insured weapon slot. |
Complete The Previous Upgrades Tier Level 7 (Phalanx) |
Extract: 35 Cigar Boxes 20 Lighters |
Reduce the cooldown of the 3rd insured slot by 25%. |
Complete The Previous Upgrades Tier Level 15 (Phalanx) |
Extract: 10 Dog Tags 3 Silver Dog Tags 2 Gold Dog Tags 1 Damascus Dog Tags 3 Weapon Cases |
Reduce the cooldown of the 3rd insured slot by an additional 25%. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 5 (Black Mous) |
Extract: 4 thumb drives 5 hard drives |
Expand contraband stash by an additional 5 slots. |
Complete The Previous Upgrades Tier Level 7 (Black Mous) |
Extract: 4 dog tags 4 pieces of Black Mous intel from Rohan Oil |
Expand contraband stash by an additional 5 slots. |
Complete The Previous Upgrades Tier Level 9 (Black Mous) |
Extract: 6 Ashika island masks 1 original Ashika island mask |
Expand contraband stash by an additional 4 slots. |
Complete The Previous Upgrades Tier Level 12 (Black Mous) |
Extract: 15 Armor plates 5 Armor Boxes 3 Three-plate Vests |
Expand contraband stash by an additional 3 slots. |
Complete The Previous Upgrades Tier Level 15 (Black Mous) |
Extract: 15 UAV or AUAV 12 Anti-Armor Rounds 20 Encrypted hard drives |
Expand contraband stash by an additional 3 slots. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 5 (Crown) |
Extract: 9 Stims 6 Bandages |
Expand contraband stash by an additional 3 slots. |
Complete The Previous Upgrades Tier Level 7 (Crown) |
Extract: 15 Lighters, Comic books, cigar boxes or Documents 5 Gas cans |
Expand contraband stash by an additional 3 slots. |
Complete The Previous Upgrades Tier Level 9 (Crown) |
Extract: 16 Blow torches 12 Jumper cables 8 Car batteries |
Expand contraband stash by an additional 3 slots. |
Complete The Previous Upgrades Tier Level 12 (Crown) |
Extract: 3500 pistol/SMG ammo 6500 AR/LMG ammo 1200 shotgun ammo 120 launcher ammo 800 sniper ammo |
Expand contraband stash by an additional 3 slots. |
Complete The Previous Upgrades Tier Level 15 (Crown) |
Extract: 30 Gas masks 10 Durable gas masks 15 bottles of radiation blockers |
Expand contraband stash by an additional 3 slots. |
Bounty Board (Reach Level 2 White Lotus)
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Pyro | Unlock the barter trade for Medic Plate Carriers. | |
Kill the Pyro | Kill the Pyro 4 times | Armor plates are 50$ cheaper. |
Kill the Pyro 4 times | Kill the Pyro 6 times | Armor plates are an additional 50$ cheaper. |
Kill the Pyro 6 times | Kill the Pyro 10 times | Armor plates are an additional 50$ cheaper. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill Velikan in Building 21 | Unlock the barter trades for skeleton keys. | |
Kill Velikan in Building 21 | Kill Velikan 9 times | Unlock the barter trade for the RGL-80. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Helo Commander | Unlock purchasing personal exfils. | |
Kill the Helo Commander | Kill the Helo Commander 4 times | 10% reduced cost of personal exfils. |
Kill the Helo Commander & Kill the Helo Commander 4 times | Kill the Helo Commander 5 times | Additional 10% reduced cost of personal exfils. |
Kill the Helo Commander & Kill the Helo Commander 4 times & Kill the Helo Commander 10 times | Kill the Helo Commander 10 times | Additional 5% reduced cost of personal exfils. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Chemist | Unlock the barter trade for Revive Pistols. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Wheelson | Unlock the barter trade for Communications Plate Carriers. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Sniper | Unlock the barter trade for Stealth Plate Carriers. | |
Kill the Sniper | Kill the Sniper or the Rhino 4 times | 10% reduced cost of adding attachments to weapons at a workbench. |
Kill the Sniper or the Rhino 4 times | Kill the Sniper or the Rhino 10 times | Additional 10% reduced cost of adding attachments to weapons at a workbench. |
Kill the Sniper or the Rhino 10 times | Kill the Sniper or the Rhino 20 times | Additional 5% reduced cost of adding attachments to weapons at a workbench. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Armored Commander | Unlock the barter trade for Tempered Plate Carriers. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Scavenger | Unlock the barter trade for Scavenger Backpacks. | |
Kill the Scavenger | Kill the Scavenger 9 times | Unlock the barter trade for Secure Backpacks. |
Prerequisites | Objective | Rewards |
---|---|---|
Kill the Bomb Maker | 10% reduced cost of killstreaks at buy stations. | |
Kill the Bomb Maker | Kill the Bomb Maker 4 times | Additional 10% reduced cost of killstreaks at buy stations. |
Kill the Bomb Maker 4 times | Kill the Bomb Maker 6 times | Additional 5% reduced cost of killstreaks at buy stations. |
Equipment
Prerequisites | Objective | Rewards |
---|---|---|
Dead Drop: 8 stronghold keycards 1 skeleton key |
Start deployments with 3 armor plates. | |
Complete The Previous Upgrades Tier Level 5 (Shadow Company) |
Dead Drop: 10 killstreaks 5 NVGs |
Start deployments with 4 armor plates. |
Complete The Previous Upgrades Tier Level 5 (Shadow Company) |
Extract: 5 heart lockets 5 vials of insulin 5 small dolls 5 lucky cat statues 5 dog bank statues |
Start deployments with 5 armor plates. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 3 (Shadow Company) | Extract: 12 rebreathers 15 rolls of electircal tape 8 light bulbs 8 bottles of gun oil 5 blow torches 1 GPU |
Unlock the Rebreather as selectable field upgrade. |
Complete The Previous Upgrades Tier Level 7 (Shadow Company) |
Extract:8 armor boxes 4 drills 5 screwdrivers 8 batteries 16 electronic components 5 plastic explosive bricks |
Unlock the Armor Box as selectable field upgrade. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 8 (Crown) | Dead Drop: 40 self revives |
Start solo deployments with a self revive. |
Communications Station
Prerequisites | Objective | Rewards |
---|---|---|
Extract with a full backpack with each slot filled. | Unlock daily urgent missions for Black Mous. | |
Complete The Previous Upgrades Tier | Extract: 12 Scavenger calling cards. | Unlock daily weekly missions for Black Mous. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 3 (Black Mous) Complete Black Mous's Tier 1 Story mission |
Extract 2 Al Qatala planning diagrams or images. | Unlock daily urgent missions for White Lotus. |
Complete The Previous Upgrades Tier | Extract: 10 jugs of Liquid Nitrogen. | Unlock daily weekly missions for White Lotous. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 2 (Crown) | Extract: 3 classified documents. | Unlock daily urgent missions for Crown. |
Complete The Previous Upgrades Tier Level 10 (Crown) |
Extract: 10 cans of Heavy Chopper fuel. | Unlock daily weekly missions for Crown. |
Prerequisites | Objective | Rewards |
---|---|---|
Level 6 (Black Mous) Complete Black Mous's Tier 2 Story mission |
Extract: 3 bottles of hydrogen peroxide, cephalexin, or acetone. | Unlock daily urgent missions for Phalanx. |
Complete The Previous Upgrades Tier | Extract: 5 Origami horses. | Unlock daily weekly missions for Phalanx. |
Prerequisites | Objective | Rewards |
---|---|---|
Dead drop: 10 keys. | Unlock daily urgent missions for Shadow Company. | |
Complete The Previous Upgrades Tier Level 10 (Shadow Company) |
Extract: 10 encrypted hard drives from Building 21. | Unlock daily weekly missions for Shadow Company. |
Prerequisites | Objective | Rewards |
---|---|---|
Complete 100 Contracts. | Increase contract payment by 10%. | |
Complete The Previous Upgrades Tier Level 6 (Shadow Company) |
Complete 200 more Contracts. | Increase contract payment by 10%. |
Complete The Previous Upgrades Tier Level 12 (Shadow Company) |
Complete 300 more Contracts. | Increase contract payment by 5%. |
Prerequisites | Objective | Rewards |
---|---|---|
Extract: 15 laptops 3 encrypted hard drives 6 encrypted thumb drives |
Secure Intel contracts mark 2 Commanders. |
Prerequisites | Objective | Rewards |
---|---|---|
Extract: 6 bricks of plastic explosives 20 electrical components 5 VCRs |
Destroy Supplies contracts reveal 1 more safe. |
Prerequisites | Objective | Rewards |
---|---|---|
Dead drop: 3 RGL-80s 20 weapons 10 enemy weapons |
Weapon Stashes contain more items. |
Prerequisites | Objective | Rewards |
---|---|---|
Extract: 8 sensitive or classified documents Dead drop: $1 million in cash |
Safes contain more items. |
Prerequisites | Objective | Rewards |
---|---|---|
Dead drop: 10 armor plate carriers 6 3-plate carriers 6 self revives |
Secure Supplies contracts mark caches with more items. |
Prerequisites | Objective | Rewards |
---|---|---|
Extract: 4 drills 5 screwdrives 3 wrenches 4 hard drives 3 rolls of electrical tape 3 batteries |
Increased UAV Tower active time by 30 seconds. | |
Complete The Previous Upgrades Tier Level 10 (Shadow Company) |
Extract: 4 bottles of vintage wine 5 jars of soothing hand cream 3 cigar boxes 10 lighters |
Increased UAV Tower active time by 30 seconds. |
Complete The Previous Upgrades Tier Level 15 (Shadow Company) |
Extract: 5 jugs of formaldehyde 10 bottles of cephalexin 12 large medical bags 9 encrypted hard drives from Vondel |
Increased UAV Tower active time by 30 seconds. |
Prerequisites | Objective | Rewards |
---|---|---|
Extract: 8 aged or vintage wine bottles 15 bottles of fresh water 10 bottles of Ashika liquor |
Increase SAM site active time by 30 seconds. | |
Complete The Previous Upgrades Tier Level 10 (Shadow Company) |
Extract: 8 laptops from Ashika Island 5 game consoles 6 VCRs 1 GPU |
Increase SAM site active time by 30 seconds. |
Complete The Previous Upgrades Tier Level 15 (Shadow Company) |
Extract: 7 bottles of acetone 33 bottles of radiation blockers 12 bottles of gun oil 16 tubes of toorhpaste |
Increase SAM site active time by 30 seconds. |
Prerequisites | Objective | Rewards |
---|---|---|
Extract: $100K in cash on final exfils 10 times | Increase exfil chopper arrival speed. |
Weapon Case Rewards
- Main article: Weapon Case
Bonus Effect
Various bonus effects and advantages can be obtained for use in DMZ matches such as free items when using a specific Operator Skin, or a reduced Insured Weapon Cooldown for specific Weapon Blueprints. Many of them can be purchased in the store through bundles while some can also be obtained through gameplay unlocks. Each bundle purchased also adds an Active Duty slot to be used.
Operator Skin | Free Item | 15-min Cooldown | How to obtain |
---|---|---|---|
"EOD Specialist" - Fender | Medium Backpack | "Boom Proof" - SAKIN MG38 | Bomb Squad Bundle |
"Classic Ghost" - Ghost "Hood Up Classic" - Ghost |
2-Plate Armor Vest | "Loose Ends" - ISO Hemlock "Fond Memories" - EBR-14 |
Classic Ghost Pack Bundle |
N/A | N/A | N/A | Soap: Going Dark Bundle |
"Sinister" - König | Self Revive Kit | "Séance" - TAQ-56 "Rising Demon" - VEL 46 |
Tracer Pack: Dark Rituals II Bundle |
"Thorns Out" - Roze | UAV | "Bloodthorn" - Vaznev-9K "Bloodrose" - MCPR-300 |
Roze And Thorn Bundle |
"Echo 3-1" - Alex "Warrior" - Alex |
Self Revive Kit | "Hunting Party" - 556 Icarus "Return To Sender" - FJX Imperium |
Alex Operator Bundle |
"Vega" - Vega "Vega Unmasked" - Vega |
2-Plate Armor Vest | "Choke Hold" - ISO Hemlock "Submission Win" - FTAC Siege |
Vega Operator Bundle |
N/A | N/A | "Shield Wall" - SAKIN MG38 | Complete the Phalanx "Fearless" Tier 4 mission during Season Four. |
"Nova Ops" - Nova | Medium Backpack | N/A | Complete the Crown "Emergency Exit" Tier 5 mission during Season Four. |
N/A | N/A | "Kaiju's Blast" - ISO Hemlock "Melting Breath" - BAS-P |
Tracer Pack: Kaiju's Might Bundle |
"Butch" - Butch | UAV | "Dawn's Light" - M4 "Bomb Burst" - Bryson 800 |
Tracer Pack: Butch Operator Bundle |
"Artistic Vision" - Chuy | 2-Plate Armor Vest | N/A | Graffiti Tactical Pack |
"SGT. Pspsps" - Gus "SGT. Sprinkles" - Gus |
Self-Revive Kit | N/A | Whisker Tango Bundle |
N/A | N/A | "New Blood" - ISO Hemlock "Count Me In" - MCPR-300 |
Tracer Pack: Izzy Operator Bundle |
"Surfin' Klaus" - Klaus | Medium Backpack | N/A | The Offseason Bundle |
N/A | N/A | "Crater Maker" - ISO Hemlock "Burning Steel" - P890 |
Meteor Strike Bundle |
"Precious Cargo" - Zero | Scuba Gas Mask | "Dog Days" - M4 "Going Bark" - Carrack .300 |
War Hound Bundle |
"The King" - Price | Self-Revive Kit | N/A | Battle Pass Season Five Sector E9 |
"The Masked Knight" - Alejandro | Self-Revive Kit | N/A | Battle Pass Season Five Sector E5 |
"Possessed" - Ghost | UAV | "To Dust" - FR Avancer "Death's Door" - Cronen Squall "Necrotic" FJX Imperium |
Tracer Pack: Dark Rituals Bundle |
"Mr. S. Laughter" - Aksel | 2-Plate Armor Vest | "LOL" - RPK "Laughing Matter" - M16 |
Clownin' Bundle |
"Undead" - Calisto | Battle Revive | "Blood Bank" - STB 556 "Heart Stopper" - Crossbow |
Demoness Bundle |
"Handler" - Alex | UAV | "Hounds Tooth" - FR Avancer "Shepherd" - Lachmann Shroud |
Tracer Pack: Ruff Day Bundle |
"MC Hips" - Klaus "MC Hops" - Klaus |
2-Plate Armor Vest | "Bussin'" - Kastov-74u "Cap" - Lachmann Sub |
Tracer Pack: Hippin' and Hoppin' Bundle |
"Blunt Fingers" - Conor | Scuba Gas Mask | "Weed Eater" - ISO 45 "Pot Shot" - Carrack .300 |
Tracer Pack: Blunt Fingers Bundle |
"Mace" - Mace | Battle Revive | "Shrapnel" - M13C "Fragmentation" - MX Guardian |
Tracer Pack: Mace Operator Bundle |
"Orangutan" - Aksel | Self-Revive Kit | "Big Berry" - Kastov 545 "Banana Bam" - FSS Hurricane |
Operation Primate Bundle |
N/A | N/A | "Hypermetal' - TR-76 Geist | Metallic Flow Bundle |
"The Witch" - Calisto | UAV | "Spellcaster" - SP-X 80 "Eye Of Newt" .50 GS |
Tracer Pack: Witchcraft Bundle |
"Zombie" - Kleo | Self-Revive Kit | "Exoskeleton" - Kastov-74u "Fractured Bone" - Kastov 762 |
Tracer Pack: Bloodless Bundle |
"Carver" - Fender | 2-Plate Armor Vest | "Trick" - VEL 46 "Treat" - SAKIN MG38 |
Tracer Pack: Pumpkin Patch Pack |
"Death's Right Hand" - Ghost | Battle Revive | "Soul Separator" - TR-76 Geist "Grave Danger" - MX Guardian "Reap And Sow" - Dual Kamas |
Battle Buddy Tracer Pack: Grim Tiding Bundle |
Notes
- Main article: DMZ/Notes
Extra notes
- Notes like Legion Deal Intel can be dropped by agents inside of Strongholds which is required for a mission.
- Like the Legion Deal Intel, the Cargo Ship Instruction intel can be dropped by Konni Group agents inside of Strongholds in Ashika Island and Vondel, which is required for a mission.
- Likewise, the Konni Battle Notes can be dropped by Konni Group agents accross Al Mazrah, Ashika Island, and Vondel, which is also required for a mission
Gallery
Trivia
- The laptop which the player has to take the hard drive from for the Secure Intel contract has an Infinity Ward logo on it.
- Even though the Konni Battle Notes can be dropped by Konni Group agents across Al Mazrah, Ashika Island, and Vondel, it's classified as an "Al Mazrah" intel by the Note Collection mechanic.
- The playlist icon for DMZ was updated with the release of Call of Duty: Modern Warfare III's Season One on December 6th, 2023.
- DMZ was moved from the Warzone section to the Call of Duty: Modern Warfare II section of the Call of Duty HQ main menu following the release of the Season Five Reloaded update of Modern Warfare III on August 21st, 2024.
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