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Round 140/ABR

[Source]


Round 140 in Alternate Bloons Rounds begins with a BAD and an FBAD like normal Round 140 at quintuple health and more than doubled speed. However, a trio of Fortified BADs will be sent on this round after a long period to drastically increase the round's difficulty.

This time, the initial BAD and Fortified BAD are stacked at the beginning of the round to make it harder. After 44 seconds, 3 consecutive Fortified BADs spawn in very short intervals.

FBADs do not appear again until Round 200, as they do not appear in random freeplay before that point.

( "rounds": [140, 140], "bloon": "bad", "count": 1, "length": 60.0 },

( "rounds": [140, 140], "bloon": "f-bad", "count": 2, "length": 2640.0 },

( "rounds": [140, 140], "bloon": "f-bad", "count": 2, "length": 60.0 }

Strategies

  • The first phase of this round could be easily beaten when you use Level 20 Ezili. However, you can't beat the second phase with heavily relying on Ezili because there are 3 Fortified BADs at the end, and that's too many to pop all of them with only Ezili. So you need sustainable MOAB-Class popping power while getting some help by using Ezili's MOAB Hex ability.
    • Using Ezili and Megalodon together might be a good approach to deal with 3 Fortified BADs for most maps.
    • Of course this doesn't mean MOAB Hex isn't good choice, because that ability can still weaken them as they weren't fortified.

Trivia

  • If Fortified BADs are counted as 2 BADs, then this round spawns 9 BADs, and there was no rounds up to 200 where it spawns 9 BADs in one round. Which means Round 140/ABR became the only round that it spawns 9 BADs in a single round up to Round 200.

Version History

44.0
  • Change Round 140 in Alternate Bloons Rounds is now a preset round considerably harder than Normal Gameplay.
  • Change Round 140 in Alternate Bloons Rounds now spawns Fortified BAD (since randomized rounds don't contain Fortified BADs prior to Round 200)
  • Change Round 140 in Alternate Bloons Rounds now spawns the most amount of BADs up to Round 200 (since randomized rounds don't contain more than 7 normal BADs up to Round 200)