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The Six

The Six are a group of six magicians supporting Delekhan in his plan to invade the Kingdom of the Isles. They appear both in the game Betrayal at Krondor and in its novelization, Krondor: The Betrayal.

Betrayal at Krondor

The Six are consulted by Delekhan in meetings even Liallan is not allowed to attend.

The Six were spoken of in Harlech before Gorath left the Northlands. Liallan describes them as living for intrigue and behaving as though little else matters, considering the low-born valueless and spending low-quality Rubies, the only form of currency they use, as freely as seeds. She notes that it was the Six who recommended the extermination of Gorath's clan, the Ardanien. Moraeulf resents that the Six cut him out of their decisions in favor of their own leader, who turns up only when he chooses, and do nothing but complain of the cold and unpalatable food in the Northlands. He would prefer to turn them all out to freeze.

Chapter 1

The party can first learn of the Six's involvement through notes left in strategic places to be retrieved later by agents who would then act as directed against the Kingdom. Two are found in riddle chests near Tyr-Sog. One advises Nighthawks that the earlier shipment of magical traps are inferior and often unreliable, and that a new design by the Six is being tested on the King's Highway south of Zun and west of Tyr-Sog; the other reports that the field commander has been advised by the Six that Gorath is moving south, possibly accompanied by a Krondorian Seigneur, and his activities are to be monitored and measures taken where appropriate.

A third note found in the grave of Jad Peebles relays thanks from an unknown writer to the Six for a delivery of magical traps, and details the employment of a Witch to test them without stepping between them.

Chapter 3

After defeating an ambush in a barn southeast of Cavall Keep, the party can find a note from Narab which, among other things, advises unknown parties to take Gorath alive for Delekhan and the Six if he is located in the area, but to kill him if they find themselves overmatched.

Chapter 4

Liallan describes the behavior and activities of the Six, stating that to the best of her information they are currently with Moraeulf at Harlech, attempting to round up those of Gorath's tribe who have been reluctant to join Delekhan. She adds that the gathering of Narab's tribe, while inconvenient, will ultimately be helpless against the Six.

If the party does not have the password for the bridge to the Inclindel, Gorath tries to pass Owyn as a Kingdom spy captured while trying to steal secrets from the Six, who have sent him to learn the truth of Owyn's information that other Kingdom soldiers are waiting in the hills. The guard retorts that only Moreaulf, and not the Six, can authorize passage across the bridge.

In an attempt to retrieve information from Moraeulf, Gorath claims Delekhan has demanded a report on the Six, and Moraeulf retorts that Delekhan knows as much about their methods as he does.

Chapter 5

Duke Martin, having received a mysterious note about a company of moredhel illusionists somewhere on the Kingdom side of Northwarden, sends the party to find and deal with them. The party approaches a lone house southwest of Dencamp On The Teeth and Patrus notices and dispels a concealment illusion, triggering a battle with six previously-invisible moredhel spellcasters. After defeating them, the party reconvenes with Duke Martin to return to Northwarden.

Chapter 6

A Note found after defeating a group of Rogues outside Cavall Keep refers to an organization of efforts by "our invisible magicians" south of Northwarden. A man in the Dagger 'n Star Tavern in Kenting Rush can bring the note to Duke Martin, establishing the chapter's timeline with reference to the information received by the Duke in Chapter 5.

Chapter 9

Warning!
This article contains plot or ending spoilers.

The Six, who were not the six invisible moredhel spellcasters after all, face the party one by one in the lower levels of the Sethanon Caverns. Unknown to Delekhan, they are actually Tsurani Spellweavers sent by a Great One to incite Delekhan's raid on the Kingdom for his own secret reasons.

Krondor: The Betrayal

The Six are six spellweavers of unusual power, mightier than any moredhel Spellweaver, though Gorath is certain that they are not Pantathians. They speak with an accent to their voices and are swathed in black robes with deep hoods, such as those worn by Pug and Tsurani Great Ones. They serve Delekhan and help him to maintain his hold over other moredhel clans, using dark magics to eliminate opponents to Delekhan's plans.

On two occasions, their magical power was sufficient to thwart Narab and Nago's attempts to distance themselves from Delekhan.[1]

References

  1. Krondor: The Betrayal, Chapter 5