Firestarter | |  No Cooldown
|
???
Unleash twin flamethrowers, torching enemies for 28 direct damage. Spaces hit by both templates are set on fire until end of turn, dealing 5 indirect damage to enemies that touch them.
Gain 6 energy per enemy hit. Ground fire hits do not grant energy.
Mods 
| Gain 2 more energy per enemy hit. |
| Grants HasteIncreases movement by 50% next turn. |
| Enemies are RevealedCan be seen by enemies until end of turn if hit by both templates. |
| Deal 2 more damage to enemies hit by both templates. |
| Increase template arcs from 30 to 45 degrees. |
Flash Point Free Action | |  4 Cooldown
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???
Imbue yourself, an ally, or an enemy with an explosive charge until end of turn. This charge detonates during Blast Phase dealing 10 indirect damage to nearby enemies, but not the target.
Gain 4 energy per enemy hit.
Mods 
| The cooldown of this ability is increased by 1, but resets whenever the Superheated ability is activated. |
| Can target through walls. |
| Target gains 10 shields until end of turn. |
| Enemies hit by the explosion are SlowReduces movement by 50% . |
| If you are superheated, the duration of this ability is increased by 1 turn. |
Afterburners | |  3 Cooldown
|
???
Launch yourself toward a target space, and dealing 23 direct damage to enemies around the destination. This dash will stop short at the first enemy in your path. Spaces covered by this template are set on fire until the end of the turn, dealing 5 indirect damage to enemies that touch them.
Damage from this ability ignores cover.
Gain 5 energy per enemy hit. Ground fire hits do not grant energy.
Mods 
| If superheated, ground fire from this ability lasts an additional turn. |
| Enemies hit by the explosion are SlowReduces movement by 50% . |
| Gain 8 shields per enemy hit. |
Backdraft | |  4 Cooldown
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???
Gain 20 shields during Prep Phase. During Blast Phase, hurl a fireball that deals 15 direct damage to enemies it passes through. damage to targets hit.
If you are hit by a direct damage attack, you will throw a second fireball in the same direction, dealing 15 additional indirect damage and setting the ground on fire until end of turn. Enemies that touch the fire take 5 indirect damage.
Gain 8 energy if you hit an enemy, and 2 energy for each enemy hit per blast. Ground fire hits do not grant energy.
Mods 
| Gain 5 shields next turn for each direct damage attack that hits you this turn. |
| Shields last until the end of next turn. |
| The damage of the second fireball is increased by 5. |
| Gain 20 more shields if health is below 60. |
| Gain UnstoppableImmune to knockbacks and movement reduction until end of turn. |
Superheated Free Action | |  1 Cooldown
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???
Unleash your inner flame, becoming superheated until end of next turn. While superheated, dealing damage to enemies with your abilities or ground fire will ignite them, dealing 5 indirect damage during the next turn and showing their location.
Ignite damage will trigger Cryo Cores.
Requires 50 energy.
Mods 
| SlowReduces movement by 50% adjacent enemies on cast. |
| Grants HasteIncreases movement by 50% until end of turn. |
| Grants EnergizedIncreases energy generation from abilities by 50% until end of turn. |
| Grants MightIncreases damage by 25% until end of turn, but increases the energy cost of Superheated to 75. |
Dossier
SKILLS: Keeping the heat on her enemies. Heavy fire. Pro flamer.
KNOWN FOR: Always looking for a great match.
PERSONAL MANTRA: It only takes one ember to start a blaze.
BIRTHDAY: October 24
According to Lex, before the fail of Hyperion, she was slated to be the first true cybernetic soldier of Hyperion. (Her brother was second). She took easily to the training required for cybernetic enhancement, unlike some others in her class, and purportedly "burnt her competition to a crisp" while they were "still learning how to make icicles."
Due to the failure of the Hyperion reactor, Lex was put into a prolonged and unexpected cryosleep. When the Hyperion Reactor was restarted decades later, her unusual body chemistry cased her to awaken from sleep weeks early. She then vanished for an undisclosed period of time. (Curiously, during this time, it was also reported that sudden wildfires flared up all over frozen Hyperion subzones, thawing some, and burning down others. Connections to Lex are still purely conjecture).
Hyperion records state that Lex can manipulate fire, superheating the air around her and creating explosions at will.
Story