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Catalyst

Catalysts are special abilities that can only be used once per game. Each catalyst can only be used during a specific phase and a player may equip one catalyst per non-movement phase (Prep, Dash, Blast).

Only one Catalyst can be used per turn.

Critical Shot
Free Action
Gain
Might
Increases damage by 25%
for the turn.
Brain Juice
Free Action
Reduces ability cooldowns by 1 at the end of the turn.
Second Wind
Heals 30 health over 3 turns. Allows full movement.
Regenergy
Free Action
Gain
Energized
Increases energy generation from abilities by 50%
for the turn.


Shift
Teleport a medium distance.
Fetter
Teleport a short distance, deal 10 direct damage and
Rooted
Removes all movement
enemies at the ending destination.
Fade
Teleport a short distance and become
Invisible
Cannot be seen by enemies
until next resolve.
Regroup
Teleport a long distance to a location adjacent to an ally.


Probe
Free Action
Grant vision of an area for 2 turns. Can see through camouflage.
Echo Boost
Free Action
Increase the duration of active
Might
Increases damage by 25%
,
Energized
Increases energy generation from abilities by 50%
,
Haste
Increases movement by 50%
and
Unstoppable
Immune to knockbacks and movement reduction
buffs on you by 1 turn.
Adrenaline
Free Action
Gain
Unstoppable
Immune to knockbacks and movement reduction
until the end of next turn.
Chronosurge
Free Action
Slow
Reduces movement by 50%
all enemies until end of turn. Gain
Haste
Increases movement by 50%
until end of turn.