The Statistic of Strength (abbreviated as "ST") is the raw muscle power of a Character. It affects the following:
Affected Skills
- None
Derived Statistics
- Physical Damage: Strength modifies the damage of Melee attacks
- Carry weight: This is the weight a character can carrying with various states of encumbrance
- Hit Points: each point spent on strength increases Health
Uses
- Minimum Strength Requirement (MSR): Using weapons with Strength below the MSR incurs penalties on "To Hit" percentage
- Hurling: The distance that an item (other than an equipped throwing weapon) can be hurled
- Some dialogue options check for Strength
- The bonus for a Strength of 20 is double the damage bonus, within weapon limits
Bonuses
- Items
- Mysterious Dwarven Gauntlets: gives +1 (Dwarves only)
- Staff of Restoration: gives +1 (magick)
- Axe of Strength: gives +1 (magick)
- Caladon Crusading Chain: gives +1 (magick)
- Amulet of N'Tala: gives +1 (magick)
- Blessings
- Blessing of Alberich: gives +1
- Races
- Dwarves: gives +1
- Half-orcs: gives +1
- Half-ogres: gives +4
- Elves: removes -1
- Halfling: removes -3
- Gender
- Females: removes -1
- Backgrounds
- Apprenticed to a Blacksmith: gives +1
- Army Training: gives +1
- Bully: gives +1
- Disenfranchised Gnome: gives +1
- Factory Escapee: gives +1
- Technophobia: gives +1
- Tomboy: gives +1
- Afraid of the Dark: gives +2 (in the Dark)
- Agoraphobic: gives +2 (in the Open)
- Barbarian: gives +2
- Beat with an Ugly Stick: gives +2
- Hydrophobic: gives +2 (in Water)
- Raised by Orcs: gives +2
- Raised in the Pits: gives +2
- Troll Offspring: gives +2
- Frankenstein Monster: gives +4
- Ran Away with the Circus: gives +6
- Arsonist: removes -1
- Débutante: removes -1
- Idiot Savant: removes -1
- Rare Half-Ogre Birth: removes -1
- Lady's Man: removes -2
- Charlatan's Protégé: removes -2
- Sent to Charm School: removes -2
- Sickly: removes -2
- Super Model: removes -2
- Miracle Operation: removes -3
- Sheltered Childhood: removes -6
- Consumables
- Muscle Maker: gives +1 (permanent)
- Vivifier: gives +1 (permanent)
- Alcoholic Beverages: gives +1 per drink (temporary)
- Elixir of Physical Prowess: gives +2 (temporary)
- Revitalizer: gives +2 (temporary)
- Brain Builder: removes -1 (permanent)
- Spells
- Strength of Earth: gives +4 per cast (while maintained)