The Jekyll and Hyde build is a way to essentially play two characters at once -- a Mage by night, and a Technologist by day (or vice versa).
Background Variants
- The original Dr. Jekyll and Mr. Hyde is based on a Victorian era Human Technologist by day, who becomes a fantastical humanoid creature by night. Use the Night Mage Background for this.
- However if you want to be, for example, a reputable mage by day and a tech thief by night, then use the Day Mage background.
- Nature Mage is yet another way to spin it, as a city technologist and a country magicker.
Race Variants
- An Elf plus a Patched Dark Helm gives you a base swing of 55 MA by night, and 0 TA by day.
- If you do not want to use a patch and the Dark Helm, then you can play it as an Half-elf with a base swing of 25 MA by night, and 0 TA by day.
Basic Strategy
- With a 55 point swing, the idea is to balance Spells, and Technological Disciplines, and Tech Skills so that you have a slight TA during the day and a decent MA during the night.
- Spells that boost Statistics like Agility of Fire and Strength of Earth are key as they do not scale with MA/TA.
- The Tech Skills also do not scale with TA, so using Agility of Fire with Pick Locks is totally doable.
- Herbology products also do not scale so they are always at full strength.
Final Thoughts
- This is only a framework. The actual plan is up to you.
- Some examples:
- By adding Perception and Prowling you can be a Gunslinger by day, and then a Thief Mage by night, using magickal stealth gear.
- Battlemage by night with magickal weapon, and a Tech explorer by day with a Flow Specktrometer, some Trap Springers, and a backpack of Molotov Cocktails
- A Diplomat by day with Charm and Purity of Water and a Elixir of Persuasion, and an Assassin by night with Invisibility
- The combinations are endless, and are limited only by your imagination!